Goose_MP[TBG]
Member
+1|7121
Having read the majority of posts regarding the M95, has anyone considered that rather than making the M95 a one-shot kill, regardless of hit location, how about giving the bullet knock down power...

Take this situation for example..

Line up a shot, it hits, but doesnt kill. Now, rather than the target running off like nothing has happened is actually knocked down to the prone position, unable to move for say.. 2secs, and also stunned - similar to the flash bang effect. This gives you time to actually take a follow up shot, yet if you are too slow, then the target gets away.

This takes into account the power of a .50cal AM bullet, but I dont feel it unbalances the rifle/gameplay at all. Means that two snipers operating together (similar to a spotter/shooter pairing) could be very effective.

What are peoples thoughts???

Last edited by Goose_MP[TBG] (2006-01-27 20:06:12)

./KRUX
Member
+1|7164|Austin Texas
i think u should get bleed damage with say 4 bars left, not to fast though.
silentsin
Member
+3|7125
good ideas. making the m95 one-hit kill would be good and bad but those ideas are pretty neat.
Ty
Mass Media Casualty
+2,398|7202|Noizyland

Yeah, the knockdown idea is a good one.
Bleeding to death not so. That sucks, especially in a game where medics don't often take their roles seriously.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Aleso
Slightly Insane
+2|7131
Or, now about giving the effect you get when a tank shell or arty just misses you, the thumping sound and wavering screen?

Last edited by Aleso (2006-01-27 20:27:50)

RoyWereForUniMare
Member
+0|7208|Holland/Netherlands
Well, the idea sounds good to me, aslong as they let you be able to shoot through cockpit glass then I'm totally for it.
But do not forget that there will be a new Sniper Rifle Unlock coming out with either Battlefield 2: Euro Force or Battlefield 2: Armored Fury (dunno in wich one).
Though I think they won't change thisone anymore except for the accuracy (not sure if they meant for the sniper kits alone, and not meaning the unlockable too or both).
And I presume that that Unlock Sniper Rifle will need something to be different from the other so who knows what it will be able to do.

But as I said, I would be interested for sure about your idea.

Last edited by RoyWereForUniMare (2006-01-27 20:29:04)

Aleso
Slightly Insane
+2|7131
The new sniper unlock comes out in the patch, though it will probably be out the same time as the first booster.
RogerThast
Member
+0|7221|WA
bleed thing just might work since theres at least 5736 medics in a game But all other ideas fo sho.... SO THERE COMING OUT WITH 2 MORE EXPANSIONS EURO AND ANOTHER!!!
Trel
Member
+70|7104
I like the sniper kit, and prefer the M24 over the M95 for just the extra bit of accuracy. I'd be just happy with the M95 if its accuracy levels were brought up to the M24.
Good to be back.
RoyWereForUniMare
Member
+0|7208|Holland/Netherlands

RogerThast wrote:

bleed thing just might work since theres at least 5736 medics in a game But all other ideas fo sho.... SO THERE COMING OUT WITH 2 MORE EXPANSIONS EURO AND ANOTHER!!!
Thats what they said on here:
http://www.ea.com/official/battlefield/ … ate_011106
RogerThast
Member
+0|7221|WA
thats such bs steam gives you new shit for free... after you buy HL. all i have to say is that all this money were putting into ea they better come out with the most insane BF3 EVER
Kamikaze17
Over the line!
+70|7176|Mark it zero.

RogerThast wrote:

thats such bs steam gives you new shit for free... after you buy HL. all i have to say is that all this money were putting into ea they better come out with the most insane BF3 EVER
lol yeah you could download like 50 other games with steam for free. there are soooo many mods. and it was only like $20-30.
twistedreflex
Member
+0|7087
There is a bunch of routes that I would go in this one.  The first would be a 4th tier unlock that had sections to it.  Meaning you had to complete certain criteria in order to gain items to add to your weapon.  Take the M24.  It takes a fully armored anti-tank personel 3 solid shots to go down if aiming at the uppwer body. 4 if ur hip firing. It is stated that the M95 deals 95 percent damage per round so naturally it will take 2 shots to do work to anyone.  But then add in this item that makes most of us using the sniper class angry all the time and you have a very usless weapon,..... the areas of opertun-death.

If you really want a good answer to just where you can hit some one and kill them in one shot,..... go look where you can really see it.  Punkbuster has a section on their web pages called "PunkBusted",... where you can see screen shots of cheaters using aimbots.  These aimbots show some of them the vital areas and the range to dial in on the crosshairs to get a maximum damage shot.

Before everyone starts throwning stones at me ("well i can hit everything i shoot at with my rifle,... blah blah blah")  Yeah okay ur gifted,.... so go shoot instead of prooving me right in here.   What I was thinking was that there could be a way to "unlock" the ability to make your sites more exact.  A better scope.  Or if that doesnt work,.... what about a new class called a "Spotter".

A spotter would work in pair with a sniper,.... if the sniper went loan wolf,.... he stays "stock".  But if he had another player willing to give up the kills for damage/kill assists,... (just like ammo/healing points) he could stay close to a sniper allowing the scope to have better aim, target range,.... and increase the power of the rifle of the sniper.

You might say that would be a dominating factor of the sniper class now,.... well what if the sniper gets bagged?  The spotter only has a knife, pistol, guile suit, and spotter lense.  He's as good as dead.  Plus thats 2 bodies laying side by side,.... a nice double kill for a grenade wouldnt you say?

This new patch hopefully will fix the stupid plane rapping that has been going on since time began,.... and HOPEFULLY an anti tank missle will take a tank down in 1 hit instead of 3. (gggggggggrrrrrrrrrrrr!!!!!)  Talk about a fake game!   The M95 will never be like its mother,..... a round larger than 11 grain ripping near a human arm (no shirt on) 4-6 inches will rip the skin right off (i got a small video thanks to 3rd Recon Battalion Sergeant Major (2002-2005))   If it was EAs intent to make BF2 correct,..... well,..... i think they would have to start.
_j5689_
Dreads & Bergers
+364|7144|Riva, MD
Just make it so I can actually hit a person with the crosshairs ON the head rather than just ABOVE the head.  Bullet drop shouldn't be that horrible.
*ToRRo*cT|
Spanish Sniper-Wh0re
+199|7171|Malaga, EspaƱa
i think like in CounterStrike that they should add the effect of when someone gets hit, he doesnt move well, untill the bullets stop hitting him.
ifixphns2
Member
+3|7142|Evanston, WY
I've seen what .50 has done to humans, there's not much left.  even for non-headshots.  We're talking loss of limb here peepole, not "hit, unh, lemme run to cover".  We're talking hit, down, not going anywhere fast, and going into hypovolemic shock.  I'm all for the stunned reaction to a troop hit by the M95.  Whack! Down, and confused.
the_ubernoob_
Member
+8|7171
Ok heres how we balance the M95.

1: Take the M95 and the M24
2: Swap the accuracies of the two weapons.
3: your done.  Have a snack.
pokerplaya
want to go heads up?
+11|7161|cairns australia
no no no.a fifty cal round leaves a fucking big hole in anything it hits.1 hit 1 kill.try living with an 8-10 inch hole right through you.if hit in leg it would sever artery,same with arm.this is the most powerful rifle in the game so it is either realistic or remove it altogether.
Apoly
Member
+2|7083|Grand Haven, Michigan
Yes, there is an obvious problem with the whole M95 / M24 thing.  Yes, in real life a .50 cal round would tear the shit out of whatever it hit (or even comes close to hitting for that matter).  Yes, the M95 and the M24 have 2 different types of ammunition, yet do the same amount of damage.  Yes, something should be done about this.  What? you ask?  Who knows?  Maybe just take the M95 out of the game all togeter and replace it with the M24 and make the standard sniper rifle for the U.S. something else like a SOCOM or something, i dunno.  But all i know is that i never use the M95 because it sucks in accuracy.  Big time!  If you want to get a hell of a lot of kill damage assists, use the M95.  If you want accuracy and instant kills, use the standard sniper rifle and aim for the head.  They drop a lot quicker
RoyWereForUniMare
Member
+0|7208|Holland/Netherlands

twistedreflex wrote:

Before everyone starts throwning stones at me ("well i can hit everything i shoot at with my rifle,... blah blah blah")  Yeah okay ur gifted,.... so go shoot instead of prooving me right in here.   What I was thinking was that there could be a way to "unlock" the ability to make your sites more exact.  A better scope.  Or if that doesnt work,.... what about a new class called a "Spotter".

A spotter would work in pair with a sniper,.... if the sniper went loan wolf,.... he stays "stock".  But if he had another player willing to give up the kills for damage/kill assists,... (just like ammo/healing points) he could stay close to a sniper allowing the scope to have better aim, target range,.... and increase the power of the rifle of the sniper.

You might say that would be a dominating factor of the sniper class now,.... well what if the sniper gets bagged?  The spotter only has a knife, pistol, guile suit, and spotter lense.  He's as good as dead.  Plus thats 2 bodies laying side by side,.... a nice double kill for a grenade wouldnt you say?
The idea would have been nice, but... what is a sniper's main fighting style... being alone all by itself, if there would be a 2nd person nearby the whole time you just could put a arrow on the sniper's head that says "hit here" since then everyone would know (including any commander) that it most likely would be a sniper with a spotter and indeed get 2 kills for the price of one.

Apoly wrote:

Yes, there is an obvious problem with the whole M95 / M24 thing.  Yes, in real life a .50 cal round would tear the shit out of whatever it hit (or even comes close to hitting for that matter).  Yes, the M95 and the M24 have 2 different types of ammunition, yet do the same amount of damage.  Yes, something should be done about this.  What? you ask?  Who knows?  Maybe just take the M95 out of the game all togeter and replace it with the M24 and make the standard sniper rifle for the U.S. something else like a SOCOM or something, i dunno.  But all i know is that i never use the M95 because it sucks in accuracy.  Big time!  If you want to get a hell of a lot of kill damage assists, use the M95.  If you want accuracy and instant kills, use the standard sniper rifle and aim for the head.  They drop a lot quicker
Then you just aren't good with aiming with the M95 >.< since I have had no problems with the rifle and used it for most of the time.
And with the M24 you can't hit through cockpit glass either so the M24 only has disadvantages for me.
Metamort
Member
+19|7112
The M95 definatly needs to be fixed, and I prefer the 1-shot kill. People say it's cheap, but think of it this way...

When hit with an M95 you go to 2 bars of health. The next pistol shot or grenade or anything anywhere near you will kill you. Most likely someone besides the sniper will come along and hit you with one round before you get a single shot off on them. BUT, you say, a medic could heal you!

If you were killed instantly, you would actually save time. Either you would respawn somewhere in 15 seconds instead of running around for 2 minutes then waiting 15 seconds to respawn, or be revived by the same medic who might have healed you anyway, and they get an extra point (heal = 1 pt, revive = 2 pts) and also the sniper gets an extra point (kill assist = 1 pt, kill = 2 pts)

It's really annoying to get all those assists when they should be dead. Yes, I often hit a headshot or a pistol right after a torso shot. But those couple that I miss suck, because it affects my K/D ratio (next guy who comes along might see and kill me) and all I get is the one point.

So in the end, a one shot kill would give medics and snipers extra points and save 'the sniped one' some time.

Make the M95 do 150 damage. This is a 1-hit kill even for armored personel (Right?)
Cheeky_Ninja06
Member
+52|7159|Cambridge, England
Making the m95 into a one shot kill would be like giving a noobtube a scope. i mean seriously?

The M95 is inaccurate (suffers from large bullet drop, which can be overcome with practice) for a reason, if it had the accuracy of the m24 then taking people out of choppers etc would be piss easy. Unlocks are alternative choices not improvments so it has to balance with the m24. I used to use the M95 exclusivley as you can always use it no matter what team you are on and you can shoot down choppers which is very satisfying. However it does need practice. but, if you take the time you can use it just as accurately as the m24 and reap the benefits.

who cares what it does in real life? in real life the AH-IZ has 48 missiles it can fire at once.........but instead after the next patch it can fire 8.

bf2 isnt realistic. for starters you can respawn, i mean helloooooooo? nobody is moaning that once you kill a person they should be dead. last man standing et or even game over, plz create new profile.

anyway offtopic point being the game ISNT realistic. so you have to work with what you have got.

m24=v.accurate, 1headshot kill, quite quiet, doesnt penetrate, only available to US, bolt action.

m95= bullet drop, 1 headshot kill, pentrates body armour, fences, wood, cockpit glass etc, distinctive sound, available to all classes

i think the knockdown thing is a good idea. however what if you get shot at by a 50.cal machine gun e.g. a jeep. should that not be a 1 shot kill with knockdown?

If M95 was one shot kill imagine karkand. everybody would have em and stand by corners wating for you akin to GL's however they would have accurate sights........fun........

so although the knockdown is a great idea and a new approach overall i think the m95 + m24 are well balanced. however why you get the shitty SVD i dont know :S

As perfect rifles go...........1 shot kill, quiet, the chinese rifles sights,no bullet deviation,

I would like to see the new rifle with a glass penetrating shot (although this is unlikely) but only takes off half life if you shoot through glass, even a headshot. with bullet drop / accuracy between that of the m24's and the m95's. Simply because when using the M95, really you should use it at a longer range (say 200m+) so you can adjust for your target, then track him till he either stops or faces you so tht you can give him a clean headshot. whereas the m24 is much better for sniping people at between 30-300m so then the AWP could optimumly fire from 120-350m.

finally how about increasing the recoil on the M95 but drastically reducing the bullet drop so that at close range its pretty useless, but if you go prone and fire over 100m then you can headshot at least with every other hit. Therefore choosing between the m24 + the m95 would be choosing between different styles of sniping.

sorry this went on a bit, ive spent too long sniping (ranked 850th with the sniper rifle although was 830th last week )

first post WOOOOOOOOOOOOOOOOT!
[-CGZ-]BioRaveN
Don't make me toothpick you.
+31|7132|The beautiful hills of Sharqi
The M95 is a peice of donkey shit, no, llama shit. The M24 is the best gun in the game, I can pop a headshot off so fast. The only improvement I see fit with sniper rifles is making it harder, adjusting wind, and all that shit, make it like a real sniper, that or like a hole through their eye socket when I shoot them there.



---EDIT---

Also, if you kill them with a headshot, they shouldnt be critically wounded, a defrib wont do shit when your brains are on the ground 10 feet behind your bleeding skull.

Last edited by [-CGZ-]BioRaveN (2006-02-07 17:08:56)

Cheeky_Ninja06
Member
+52|7159|Cambridge, England
thats what the M95 is. the rifle for a real "classic" sniper. using the m24 anybody can get a headshot, with the m95 you have to adjust for drop, recoil etc......you cant say its shit coz u cant use it, then say that it should be more difficult to snipe. if you cant hit somebody when only adjusting for vertical recoil and bullet drop how the hell are you going to cope with the hundreds of variables including air pressure, wind dircetion and strength humidity etc etc etc...? if they did this everybody would just claim the rifles extremely useless and inaccurate, as you just have with the M95.

i say again and again its not supposed to be realistic. if you get shot in the face with a 50cal, you die then are reincarnated 15 secs later yards from where you died..........? going for realism why do they even have defibs, not like theyd save half the poeple they currently do. you can go on and on bf2 is not a realistic game. they have set the rules, now master them.

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