I really hope that the MG3 rapes after this patch.GullyFoyle wrote:
More info on R8 Client and R12 Server patch fixes:
More info on Knife fixesEven more info on Knife fixes (He is correcting Demize99's post as regards PC version)Demize99 wrote:
Just to clarify, the knife hit detection has not been simply rolled back. The change to the knife was done to fix instances where it was impossible to knife players in certain situations, especially stationary weapons. That fix has been combined with the old system, so both checks are now used. This should make the knife much more reliable in all combat situations.More details on what's in and not inMikaelKalms wrote:
To clarify even further, the problem on singleplayer was first identified on the console version of the game. We verified that the same problem existed on PC. A fix was developed, and it went into both codebases.
Server & client updates happen much more often for the PC version - so the changed version went live on PC first. (I don't know if if ever went live for console.)
That's where people discovered that knifing had gotten broken in MP ("can't stab people in the back"). We verified that the change broke MP on consoles as well.
One developer created a solution which supposedly does more detailed hit-testing with the knife that works under all known circumstances.
Console has decided to take the new solution. They have a fair amount of time to test the change before it goes live.
PC has decided not to take the new solution, because
1) we wouldn't be able to test it thoroughly
2) the mere fact that knifing did get broken shows that it is a high-risk component with regards to changes
Instead, PC goes back to the old (pre-R7) hit test code. The new solution is still available in our source repository and can be tested (and subsequently deployed) at some point in the future.More info on "negative mouse acceleration" fixesMikaelKalms wrote:
I don't recall for sure, but I think M1 stats report properly now.
We haven't touched VOIP.
We haven't touched revive invulnerability.
We haven't done anything major with regards to hit registration.
We haven't done anything major with regards to performance (unless it was due to the anti-virus interference or the bugs in the DX9 renderer).More info on server browser changesMikaelKalms wrote:
negative mouse acceleration:
the system for handling input devices is huge. At some points, the mouse's input velocity gets clamped to a normalized [-1.0, +1.0] interval on some scale. That's what causes the "negative mouse acceleration".
We're now making sure to scale input down by a factor 100 early in the chain, and up by a factor 100 later in the chain. Why not remove the clamping entirely? Well, that risks introducing bugs in a huge number of systems which you might not think of at first.
So, to sum up:
* the scaling does not make the mouse handling any less precise
* the tests we did so far indicate that this solves the problem
* there may be other issues when running at low (<30) or high (>60) framerates, due to other systems; if there are, they will be less pronounced than the current issues.
Due to how the config files are structured, you will have to re-do your keyboard customizations with client R8. (If your input config files are pre-R8 then the game will ignore their contents.)==================================================MikaelKalms wrote:
Infantry-only servers are automatically classified as "Modified". I forgot to add that to docs, will update them tomorrow.
New Battlefield Blog post: New Console Server update, May 11thMore infoComing Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2. Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community. You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post. Don't worry PC players, these new updates will soon be making their way to you in the very near future.
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
This blog post was written two days ago, so when he says "the very near future", I believe he is referring to the _at the time_, unnannounced PC R8 Client/R12 Server patch.
==================================================
Ever notice that your Attacker/Defender stats seem way off? I looked yesterday and thought "something must be wrong with this game, the defender almost always loses".
It seems these stats are thrown off by the tracking of Conquest and Team Deathmatch matches. If you win, it's a win on attacking, and if you lose, it's a loss on defense. (You'll never lose on Attacking or win on Defense)
==================================================
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Infantry Only? C'mon...most maps only have one vehicle anywayInfantry-only servers are automatically classified as "Modified". I forgot to add that to docs, will update them tomorrow.
Last edited by RDMC (2010-05-07 13:26:12)
Can you explain how the system worked? I didn't read up on it.Uzique wrote:
what the fuck they removed skill-level and K/D in the leaderboards?
so all forms of player performance are now irrelevant? except for how long you've grinded and how many points you've amassed?
wow... one of the ONLY things i liked about bc2 was the integration of an ELO system. small meaningless example, but i broke the world top 500 during the first week WITHOUT having to play 24/7. pretty casual, actually. it was a good system and rewarded GENUINELY good play. now that's gone... even the back-end part of the intolerable game sucks. bye bye bc2.
And above your tomb, the stars will belong to us.
Probs will re-add those after they re-vamp skill level tbh.-Sh1fty- wrote:
Can you explain how the system worked? I didn't read up on it.Uzique wrote:
what the fuck they removed skill-level and K/D in the leaderboards?
so all forms of player performance are now irrelevant? except for how long you've grinded and how many points you've amassed?
wow... one of the ONLY things i liked about bc2 was the integration of an ELO system. small meaningless example, but i broke the world top 500 during the first week WITHOUT having to play 24/7. pretty casual, actually. it was a good system and rewarded GENUINELY good play. now that's gone... even the back-end part of the intolerable game sucks. bye bye bc2.
God, the VSS is terrible. Golded it and will never touch it again.
surprised you could stomach it that longNordemus wrote:
God, the VSS is terrible. Golded it and will never touch it again.
If they fix the Garand I might go back to playing this game just to get that pesky bronze star.
I also need to go back and finish up my air vehicle platinum star (only ~30 kills away). But with the recent nerfing and addition of an I/O mode...
For once I'd like to see them not do anything to a game once it's released. They seem to be the only company capable of fucking up more and more shit exponentially with each patch.
I also need to go back and finish up my air vehicle platinum star (only ~30 kills away). But with the recent nerfing and addition of an I/O mode...
For once I'd like to see them not do anything to a game once it's released. They seem to be the only company capable of fucking up more and more shit exponentially with each patch.
QFTmtb0minime wrote:
For once I'd like to see them not do anything to a game once it's released. They seem to be the only company capable of fucking up more and more shit exponentially with each patch.
But EA and DICE were good at
Anyway, air vehicles are a joke on this game, the maps are too small. Now imagine the AH64 far away using optics to nail infantry. You can't do that anymore with the stupid map sizes.
And above your tomb, the stars will belong to us.
Well, it was ok for CQB as a recon, but you run out of ammo so fast, making the ammo upgrade mandatory (which gives you the regular 6x scope which I do not like - red dot ftw). And at longer range the bullet spread is so immense that everyone outsnipes you.jsnipy wrote:
surprised you could stomach it that longNordemus wrote:
God, the VSS is terrible. Golded it and will never touch it again.
Yeah the VSS is a piece of garbage. It has potential but I can't be asked to tap the trigger really quickly and try to maintain one shot ROF instead of shooting two bullets.Nordemus wrote:
Well, it was ok for CQB as a recon, but you run out of ammo so fast, making the ammo upgrade mandatory (which gives you the regular 6x scope which I do not like - red dot ftw). And at longer range the bullet spread is so immense that everyone outsnipes you.jsnipy wrote:
surprised you could stomach it that longNordemus wrote:
God, the VSS is terrible. Golded it and will never touch it again.
When you shoot 2 bullets the things disappear as if they were magically vaporized.
And above your tomb, the stars will belong to us.
"can't be asked"? CBA = can't be arsed. As in, "can't be bothered". FFS I'm the one living in America and you in Europe and it's a European phrase.-Sh1fty- wrote:
Yeah the VSS is a piece of garbage. It has potential but I can't be asked to tap the trigger really quickly and try to maintain one shot ROF instead of shooting two bullets.
^- Thissteelie34 wrote:
the vss with red dot is win... you all are crazy
Your thoughts, insights, and musings on this matter intrigue me
Lol, I said I like the red dot. Just that if you equip a red dot, you kill maybe 5 guys and then you are fucked.steelie34 wrote:
the vss with red dot is win... you all are crazy
What are you trying to say here?mtb0minime wrote:
"can't be asked"? CBA = can't be arsed. As in, "can't be bothered". FFS I'm the one living in America and you in Europe and it's a European phrase.-Sh1fty- wrote:
Yeah the VSS is a piece of garbage. It has potential but I can't be asked to tap the trigger really quickly and try to maintain one shot ROF instead of shooting two bullets.
And above your tomb, the stars will belong to us.
No, Shifty don't feed the troll!-Sh1fty- wrote:
What are you trying to say here?mtb0minime wrote:
"can't be asked"? CBA = can't be arsed. As in, "can't be bothered". FFS I'm the one living in America and you in Europe and it's a European phrase.-Sh1fty- wrote:
Yeah the VSS is a piece of garbage. It has potential but I can't be asked to tap the trigger really quickly and try to maintain one shot ROF instead of shooting two bullets.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
Well, then, stop camping. Trade kits with that dead Assault, drop an ammo pack, then go back to your VSS.Nordemus wrote:
Lol, I said I like the red dot. Just that if you equip a red dot, you kill maybe 5 guys and then you are fucked.steelie34 wrote:
the vss with red dot is win... you all are crazy
Cool, jumping to conclusions. I do not camp, I know how to change kits, but like I have time to do all that when I am running around trying to cap a flag or destroy an MCOM. Extra mag or two on the weapon would be cool instead of trying to make half-assed work arounds.Ilocano wrote:
Well, then, stop camping. Trade kits with that dead Assault, drop an ammo pack, then go back to your VSS.Nordemus wrote:
Lol, I said I like the red dot. Just that if you equip a red dot, you kill maybe 5 guys and then you are fucked.steelie34 wrote:
the vss with red dot is win... you all are crazy
But then, the VSS would be OP. Just like the AT guns. Lack of any significant recoil plus relatively good damage make them excellent guns for close to mid range encounters. The fact that you are using the VSS with red dot proves just how effective it is. Its about balance.Nordemus wrote:
Cool, jumping to conclusions. I do not camp, I know how to change kits, but like I have time to do all that when I am running around trying to cap a flag or destroy an MCOM. Extra mag or two on the weapon would be cool instead of trying to make half-assed work arounds.Ilocano wrote:
Well, then, stop camping. Trade kits with that dead Assault, drop an ammo pack, then go back to your VSS.Nordemus wrote:
Lol, I said I like the red dot. Just that if you equip a red dot, you kill maybe 5 guys and then you are fucked.
It would be no less OP than all of the other weapons, which are much more efficient (Excluding the Raffica perhaps)Ilocano wrote:
But then, the VSS would be OP. Just like the AT guns. Lack of any significant recoil plus relatively good damage make them excellent guns for close to mid range encounters. The fact that you are using the VSS with red dot proves just how effective it is. Its about balance.Nordemus wrote:
Cool, jumping to conclusions. I do not camp, I know how to change kits, but like I have time to do all that when I am running around trying to cap a flag or destroy an MCOM. Extra mag or two on the weapon would be cool instead of trying to make half-assed work arounds.Ilocano wrote:
Well, then, stop camping. Trade kits with that dead Assault, drop an ammo pack, then go back to your VSS.
M93R is a desperation gun.Nordemus wrote:
It would be no less OP than all of the other weapons, which are much more efficient (Excluding the Raffica perhaps)Ilocano wrote:
But then, the VSS would be OP. Just like the AT guns. Lack of any significant recoil plus relatively good damage make them excellent guns for close to mid range encounters. The fact that you are using the VSS with red dot proves just how effective it is. Its about balance.Nordemus wrote:
Cool, jumping to conclusions. I do not camp, I know how to change kits, but like I have time to do all that when I am running around trying to cap a flag or destroy an MCOM. Extra mag or two on the weapon would be cool instead of trying to make half-assed work arounds.
Ive played with the VSS a little bit the past few days and I have come to the conclusion that it's absolutely terrible. Stupidly high recoil, small clips, large ammo consumption, not much damage (per second).
I'd take any SMG over it. Tried it with red dot, 4x, standard scope, 12x, magnum.. nothing works.
I'd take any SMG over it. Tried it with red dot, 4x, standard scope, 12x, magnum.. nothing works.
Omahgaaaaaaaaaaaaaaawd. So I am having this kickass round with SuperFlyCox on the OSP server. The two of us being responsible for getting our team to the last two M-COM's and then..my game crashes
C-C-C-COMBO BREAKER.RDMC wrote:
Omahgaaaaaaaaaaaaaaawd. So I am having this kickass round with SuperFlyCox on the OSP server. The two of us being responsible for getting our team to the last two M-COM's and then..my game crashes
It's actually got the highest damage per second in the game but you just can't hit shit with it after the first bulletBevo wrote:
Ive played with the VSS a little bit the past few days and I have come to the conclusion that it's absolutely terrible. Stupidly high recoil, small clips, large ammo consumption, not much damage (per second).
I'd take any SMG over it. Tried it with red dot, 4x, standard scope, 12x, magnum.. nothing works.
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
-Frederick Bastiat
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