Welcome to the world of BattlefieldTopHat01 wrote:
So do I seriously have to manually select "Login" each time I load up BC2, or this there some tweak/fix I'm missing out on?
Your thoughts, insights, and musings on this matter intrigue me
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Welcome to the world of BattlefieldTopHat01 wrote:
So do I seriously have to manually select "Login" each time I load up BC2, or this there some tweak/fix I'm missing out on?
twitter.com/Bazajaytee: "Good news, the EA version of the new patch works as expected. Now to pass it over for STEAM testing. Wednesday release is looking good."Bazajaytee wrote:
So early signs are we fixed the problem by rolling back a change involving SPECACT kits.
As long as this continues we are aiming to release on Wednesday (23rd) of next week. However this is dependant on how fast we can gain approval the patch is compliant with Steam. If that approval does not come quick enough the release will slip to the Monday (28th) of the week after (as it is a red day in Sweden on Friday next week and we don't release patches at the end of working weeks).
This does mean that SPECACT kits will not be available after patching as we had hoped but all other fixes remain as does the ability to play the new modes like Map Pack #3.
Last edited by GullyFoyle (2010-06-18 10:27:29)
What?JohnG@lt wrote:
No one cares about SPECACT anyway. The weapons they gave new skins to all suck except for the UMP-45.
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.FloppY_ wrote:
What?JohnG@lt wrote:
No one cares about SPECACT anyway. The weapons they gave new skins to all suck except for the UMP-45.
The all-black M92 is fucking sexy
Yeah but we weren't talking about performance now where we? Because the UMP is equally useless in that matter...JohnG@lt wrote:
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.FloppY_ wrote:
What?JohnG@lt wrote:
No one cares about SPECACT anyway. The weapons they gave new skins to all suck except for the UMP-45.
The all-black M92 is fucking sexy
If it wasn't for the shit ironsights, UMP would be the best SMG in the game.FloppY_ wrote:
Yeah but we weren't talking about performance now where we? Because the UMP is equally useless in that matter...JohnG@lt wrote:
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.FloppY_ wrote:
What?
The all-black M92 is fucking sexy
I actually prefer the UMP over the PP when ammo packs are lacking. It's good for conserving ammo when doing long distance tap kills.DUnlimited wrote:
If it wasn't for the shit ironsights, UMP would be the best SMG in the game.FloppY_ wrote:
Yeah but we weren't talking about performance now where we? Because the UMP is equally useless in that matter...JohnG@lt wrote:
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.
UMP is the SCAR with better accuracy. Best close range weapon the engineer class possesses. I haz platinumFloppY_ wrote:
Yeah but we weren't talking about performance now where we? Because the UMP is equally useless in that matter...JohnG@lt wrote:
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.FloppY_ wrote:
What?
The all-black M92 is fucking sexy
Meh the UMP is just so limited thanks to the small mag.cap.JohnG@lt wrote:
UMP is the SCAR with better accuracy. Best close range weapon the engineer class possesses. I haz platinumFloppY_ wrote:
Yeah but we weren't talking about performance now where we? Because the UMP is equally useless in that matter...JohnG@lt wrote:
M95 is a shit weapon. Slowest reload time in the game and it sounds like an elephant gun when fired.
No, it's not bad at all. I can count on one hand the times I was killed holding an empty UMP in my hands wishing I had 5 more bullets.Ilocano wrote:
Is HitReg really that bad on PC? All the SMG's on 360 are pretty much dead-on, so quality does matter.
Last edited by FloppY_ (2010-06-18 14:33:38)
The map / vehicle amount / combat scale is way, way larger. It is understandable that there are hitreg problems. I'm sure it could be better though.FloppY_ wrote:
Compared to games running on the source engine, unreal engine 3 or games like COD4, the hitreg in BF is still crap...
Unreal Tournament 3 has maps that are at least as big as those of BC2... AND more vehicles in them.. still hitreg is perfect...DUnlimited wrote:
The map / vehicle amount / combat scale is way, way larger. It is understandable that there are hitreg problems. I'm sure it could be better though.FloppY_ wrote:
Compared to games running on the source engine, unreal engine 3 or games like COD4, the hitreg in BF is still crap...
Last edited by FloppY_ (2010-06-18 15:30:26)
open a map you think is big in UT3 in the editor, most aren't as big as you think. Battlefield games have far more height and a sizable fringe of terrain beyond its boundaries.FloppY_ wrote:
Unreal Tournament 3 has maps that are at least as big as those of BC2... AND more vehicles in them.. still hitreg is perfect...DUnlimited wrote:
The map / vehicle amount / combat scale is way, way larger. It is understandable that there are hitreg problems. I'm sure it could be better though.FloppY_ wrote:
Compared to games running on the source engine, unreal engine 3 or games like COD4, the hitreg in BF is still crap...
Last edited by jsnipy (2010-06-18 15:30:48)
translation?jsnipy wrote:
CSG vs BSPFloppY_ wrote:
Unreal Tournament 3 has maps that are at least as big as those of BC2... AND more vehicles in them.. still hitreg is perfect...DUnlimited wrote:
The map / vehicle amount / combat scale is way, way larger. It is understandable that there are hitreg problems. I'm sure it could be better though.
open a map you think is big in UT3 in the editor, most aren't as big as you think. Battlefield games have far more height and a sizable fringe of terrain beyond its boundaries.
Last edited by FloppY_ (2010-06-18 15:33:09)
first part probably has nothing to do with the hitreg, i recanted ... it all ends up the same in the end as far as the map is concerned. ignore meFloppY_ wrote:
translation?jsnipy wrote:
CSG vs BSPFloppY_ wrote:
Unreal Tournament 3 has maps that are at least as big as those of BC2... AND more vehicles in them.. still hitreg is perfect...
open a map you think is big in UT3 in the editor, most aren't as big as you think. Battlefield games have far more height and a sizable fringe of terrain beyond its boundaries.
edited my above post!
people thought the polygon count in quake 2 models was high oncegenius_man16 wrote:
I'm sure UT3 also has to deal with all the particles and massive destructible environments in BC2 aswell
Oh wait....
Yes, the hitreg should be better, but it's laughable that you're comparing UT3 to BC2. As a modeler and animator, I can tell you that dealing with any sort of particles massively slows down any processes that you have, and quite simply, it's astonishing that so many people can run this game with as many particles as there are.
Well you should also consider the fact that UT3 is 3 years old...genius_man16 wrote:
I'm sure UT3 also has to deal with all the particles and massive destructible environments in BC2 aswell
Oh wait....
Yes, the hitreg should be better, but it's laughable that you're comparing UT3 to BC2. As a modeler and animator, I can tell you that dealing with any sort of particles massively slows down any processes that you have, and quite simply, it's astonishing that so many people can run this game with as many particles as there are.
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