DUnlimited
got any popo lolo intersting?
+1,160|6709|cuntshitlake

Varegg wrote:

DeathUnlimited wrote:

Pubic wrote:

Also,
Solo choppering needs to be dealt with.  It is nothing less than a form of cheating.
Lol. How exactly is it cheating?
Try it IRL perhaps?

Try anything else possible in BF2 IRL? That's my point anyways
main battle tank karthus medikopter 117 megamegapowershot gg
Ec0li
Vagina face
+167|6245|London ㋛

Varegg wrote:

DeathUnlimited wrote:

Pubic wrote:

Also,
Solo choppering needs to be dealt with.  It is nothing less than a form of cheating.
Lol. How exactly is it cheating?
Try it IRL perhaps?

If the argument against soloing is "It's not possible IRL." then the argument is flawed, both pilot and gunner in attack choppers can take control of everything, so theoretically, we shouldn't have to F2 everytime we solo, it should be in the pilots controls. Kthx
globefish23
sophisticated slacker
+334|6569|Graz, Austria

Ec0li wrote:

If the argument against soloing is "It's not possible IRL." then the argument is flawed, both pilot and gunner in attack choppers can take control of everything, so theoretically, we shouldn't have to F2 everytime we solo, it should be in the pilots controls. Kthx
I've never seen it like that.
Indeed, IRL it would be very stupid if not both crew members had potential control over everything.
Although, IRL no attack chopper pilot goes on a mission alone, especially if others are already shouting at him.
I'd say a realistic ejector system for chopper should then be added like IRL, where the whole cockpit with both crew members is ejected.

Also, red-lining should be removed, now that they added the runway anti forced TK thing.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6714

Pubic wrote:

Mobile AA is fine, static AA is unbalanced against jets.  Needs one or more of:
1) A range increase
2) Less static AA, more mobile (easiest fix from the developer's perspective)
3) A shoulder-mounted Stinger/SA7, perhaps replacing the SRAW/Eryx in ONE AT kit, or maybe replacing the G36 or PKM or even coming in as a new "free" unlock for support.  This would also impact chopper effectiveness.
It also needs to maintain lock against aircraft where the operator switches seats (solo choppering)
4) Not light up the ground target indicator in jets when the jet is in bombing mode.

Also,
Wake needs to either:
1) Lose the artillery island and gain a destroyer (this can carry arty) near landing beach in order to widen the angle of approach for the USMC and not making it such a campfest.
or
2) The carrier needs to circle the island on a predetermined route.  Predetermined will mean no carrier-beaching which we saw in BF1942, although the right heightmap/collision meshes could prevent this if, heaven forbid, it became controllable.

Also,
Solo choppering needs to be dealt with.  It is nothing less than a form of cheating.
Actually giving the DAO-12 kit an AA missile would be a great idea.
legionair
back to i-life
+336|6869|EU

DeathUnlimited wrote:

- Tweaked the hit detection, hits will be more accurate to the model.
If only that will work properly, I'm going to cream my pants.
they couldn't manage it for so many years and finally we get new Christmas? I'm pretty sceptical on this one
Scorpion0x17
can detect anyone's visible post count...
+691|7011|Cambridge (UK)
I agree 100%!
jdno_7
Member
+10|6468

Scorpion0x17 wrote:

I agree 100%!
umm with what?
I do agree redlining should be removed. to me that is as bad as a force tk.
.:i7|Batman
Banned
+27|5746| - | - | - | - | - |
Get rid of soloing, yes, good idea. Here's another good idea: Go uninstall.
BVC
Member
+325|6941
Anyone who objects to my suggestion that solo choppering be removed needs to uninstall their solo chopper scripts.

TBH it wouldn't be so bad if missile lock was maintained while the pilot was in the gunner seat, but I guess anything that gets in the way of stat padding point whoring will be frowned upon by some of you...
robcr9
Member
+111|6227

Pubic wrote:

Anyone who objects to my suggestion that solo choppering be removed needs to uninstall their solo chopper scripts.

TBH it wouldn't be so bad if missile lock was maintained while the pilot was in the gunner seat, but I guess anything that gets in the way of stat padding point whoring will be frowned upon by some of you...
WHAT

THE

FUCK

?

Seriously. Who needs scripts? The only thing I've ever tried was fast click macro. Made me worse lol. If you need a script to press F2 then C or w/e it is can't really remember. You're bad.
.:i7|Batman
Banned
+27|5746| - | - | - | - | - |

Pubic wrote:

Anyone who objects to my suggestion that solo choppering be removed needs to uninstall their solo chopper scripts.

TBH it wouldn't be so bad if missile lock was maintained while the pilot was in the gunner seat, but I guess anything that gets in the way of stat padding point whoring will be frowned upon by some of you...
Scripts?

Yeah you're retarded or desperately trying to troll.
-MetaL*
Sup guies
+157|5879|Southern California

.:i7|Batman wrote:

Get rid of soloing, yes, good idea. Here's another good idea: Go uninstall.
I lol so hard if it got removed.
Laika
Member
+75|6189
Is it just me, or does it seem like all of those who are against soloing also lack the ability to do so proficiently?
xXDomination
iDF!
+26|6644|California

Pubic wrote:

Also,
Solo choppering needs to be dealt with.  It is nothing less than a form of cheating.
You make it sound like some rampant exploit ruining the game for everyone. Or that every player that solos in a chopper lays waste to everything that moves only because they are soloing. This simply is not the case. Very rarely would you come across someone soloing who makes even the slightest impact on the outcome of a round. Sure there are those who do it very well, but there are many more trying to be like them and doing it not so well. Stop bitching.

Pubic wrote:

Anyone who objects to my suggestion that solo choppering be removed needs to uninstall their solo chopper scripts.

TBH it wouldn't be so bad if missile lock was maintained while the pilot was in the gunner seat, but I guess anything that gets in the way of stat padding point whoring will be frowned upon by some of you...
If you need, or think someone needs a script to F2 -> RMB -> LMB, you're either lacking one of two arms or your coordination/muscle memory is horrible. I'm not even that into choppers and I can manually perform those functions instantly with np. About the missile locks, in all my time playing I've never come across a situation where a chopper pilot has avoided my attempts to lock/kill it by switching seats. In a jet, use the cannon, it's more reliable and most pilots will never see it coming.

N00bkilla55404 wrote:

F35/J10 balance=MISSILES ACTUALLY FUCKING MISS THE F35!?

Oh god please be so, and nothing else.
If you know how to fly, the F35 is perfectly fine as it is. How about increasing the missile hit rate on all the jets so they all get hit like the present F35 and then maybe, just maybe people might actually try to get better. Decreasing the F35's hit box would just encourage more idiots pitching forward flying in loops "dodging" missiles.

Ataronchronon wrote:

Is it just me, or does it seem like all of those who are against soloing also lack the ability to do so proficiently?
It's either that or it's one of those 'It's not realistic!' folks. Either way, it's been part of the game for so long I really don't understand why anyone is still bitching about it.
DUnlimited
got any popo lolo intersting?
+1,160|6709|cuntshitlake

Pubic wrote:

Anyone who objects to my suggestion that solo choppering be removed needs to uninstall their solo chopper scripts.
Lol'd so hard
main battle tank karthus medikopter 117 megamegapowershot gg
Oisín | Irishpride
Banned
+118|5840|Dublin, Ireland
The only thing this game needs are as follows;

- Improved hit-registration.
- One new PLA vs MEC/USMC city map, similar to Mashtuur city.
- Nerf the G36E
- Match the M16 to the AK-101/AK-47, make them both have their own specialties, not exact copies of the others.
- Give the F35 the 'dodging' power of the MiG-29.
- Give the J-10 the 'dodging' power of the MiG-29 and the turning radius/speed of the F-18.
- Make the Blackhawk better, not so much to its previous state, but nonetheless better.
- Give USMC both of the first 2 flags on Wake Island. Give the PLA guys a bunker at the end of the Airfield and lessen the F35 spawn to the same as the J-10's.
- Better anti-cheat system.

Thats all, tbh.
Hakei
Banned
+295|6241

Oisín | Irishpride wrote:

The only thing this game needs are as follows;

- Improved hit-registration.
- One new PLA vs MEC/USMC city map, similar to Mashtuur city.
- Nerf the G36E
- Match the M16 to the AK-101/AK-47, make them both have their own specialties, not exact copies of the others.
- Give the F35 the 'dodging' power of the MiG-29.
- Give the J-10 the 'dodging' power of the MiG-29 and the turning radius/speed of the F-18.
- Make the Blackhawk better, not so much to its previous state, but nonetheless better.
- Give USMC both of the first 2 flags on Wake Island. Give the PLA guys a bunker at the end of the Airfield and lessen the F35 spawn to the same as the J-10's.
- Better anti-cheat system.

Thats all, tbh.
Nihil
Member
+15|6051|Malaga, Spain
I will be disappointed if they don't change the G36E. It definitely makes the game less interesting when 80% of the players on the server are using the same gun.

Can't see what's so bad about seat switching. It's very important in FAVs, Vodniks and RIBs (sometimes tanks too) . It would be a bit inconsistent to forbid it for choppers, and if they took it out for all vehicles a lot of the vehicles would become utterly redundant.

A portable handheld AA weapon would be awesome, but I can't see it happening.

Bringing in the Night Vision badge would increase interest in the night maps.

And finally they should rebalance teamwork points so that medics don't get such an advantage. Double (or triple?) engineer and spec ops team points (1 measily point for blowing up a UAV? Hardly worthwhile.), find a way to give AT and assault more team points (give AT team points every time they damage an enemy vehicle to make it worth their while to damage tanks even if they don't get the kill, maybe give assault extra bonus points for kills, since kills are all they can do).

If team points were rebalanced like this people would play more kits and the game would be more varied and fun instead of the G36E medic orgy.
Ec0li
Vagina face
+167|6245|London ㋛

Hakei wrote:

Oisín | Irishpride wrote:

The only thing this game needs are as follows;

- Improved hit-registration.
- One new PLA vs MEC/USMC city map, similar to Mashtuur city.
- Nerf the G36E
- Match the M16 to the AK-101/AK-47, make them both have their own specialties, not exact copies of the others.
- Give the F35 the 'dodging' power of the MiG-29.
- Give the J-10 the 'dodging' power of the MiG-29 and the turning radius/speed of the F-18.
- Make the Blackhawk better, not so much to its previous state, but nonetheless better.
- Give USMC both of the first 2 flags on Wake Island. Give the PLA guys a bunker at the end of the Airfield and lessen the F35 spawn to the same as the J-10's.
- Better anti-cheat system.

Thats all, tbh.
globefish23
sophisticated slacker
+334|6569|Graz, Austria

Pubic wrote:

TBH it wouldn't be so bad if missile lock was maintained while the pilot was in the gunner seat
That's indeed weird and should be changed.
I guess it's the same when you don't show up on the enemy commander's scans if you switch to a passenger seat.

Does the driver/pilot seat have a huge buzzer button on it that gets pressed and activates a radar signal and red blinking light, or what?
On a related note, could this be the strange, out-of-place, not existing IRL, red blinking light on top of the tower of one of the EF tanks (Challenger, I think)?
DUnlimited
got any popo lolo intersting?
+1,160|6709|cuntshitlake

Oisín | Irishpride wrote:

The only thing this game needs are as follows;

- Improved hit-registration.
- One new PLA vs MEC/USMC city map, similar to Mashtuur city.
- Nerf the G36E
- Match the M16 to the AK-101/AK-47, make them both have their own specialties, not exact copies of the others.
- Give the F35 the 'dodging' power of the MiG-29.
- Give the J-10 the 'dodging' power of the MiG-29 and the turning radius/speed of the F-18.
- Make the Blackhawk better, not so much to its previous state, but nonetheless better.
- Give USMC both of the first 2 flags on Wake Island. Give the PLA guys a bunker at the end of the Airfield and lessen the F35 spawn to the same as the J-10's.
- Better anti-cheat system.
- Disabled tweaking. ~ Improved hitreg wont mean shit if people continue to tweak their heads dusty. Besides so many other .con tweaks make this game hardly balanced for everyone.
main battle tank karthus medikopter 117 megamegapowershot gg
BVC
Member
+325|6941
God some of you bite hard!
Fat_Swinub
jaff
+125|6681

xXDomination wrote:

If you know how to fly, the F35 is perfectly fine as it is. How about increasing the missile hit rate on all the jets so they all get hit like the present F35 and then maybe, just maybe people might actually try to get better. Decreasing the F35's hit box would just encourage more idiots pitching forward flying in loops "dodging" missiles.
Ahahaha no it's not. Try using the F-35 on dalian where you lose air control at 800ft and see how perfect it is then.
d4rkph03n1x
Member
+131|6995

Fucking finally.
PrivateVendetta
I DEMAND XMAS THEME
+704|6437|Roma

Nihil wrote:

I will be disappointed if they don't change the G36E. It definitely makes the game less interesting when 80% of the players on the server are using the same gun.

Can't see what's so bad about seat switching. It's very important in FAVs, Vodniks and RIBs (sometimes tanks too) . It would be a bit inconsistent to forbid it for choppers, and if they took it out for all vehicles a lot of the vehicles would become utterly redundant.

A portable handheld AA weapon would be awesome, but I can't see it happening.

Bringing in the Night Vision badge would increase interest in the night maps.

And finally they should rebalance teamwork points so that medics don't get such an advantage. Double (or triple?) engineer and spec ops team points (1 measily point for blowing up a UAV? Hardly worthwhile.), find a way to give AT and assault more team points (give AT team points every time they damage an enemy vehicle to make it worth their while to damage tanks even if they don't get the kill, maybe give assault extra bonus points for kills, since kills are all they can do).

If team points were rebalanced like this people would play more kits and the game would be more varied and fun instead of the G36E medic orgy.
Agree with a lot of this, but it's not going to happen, especially as much of it would be open to more abuse than at present.
I like in COD4 how people are all using guns that suite their playing style and that they are all fairly balanced, in BF2 its the gun on the kit that gets the most points.
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