

After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising

Reminds me of prototype. The look.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
Last edited by Sisco (2010-10-23 10:41:49)
I still blame their pay model on why the game failed so hard. Splitting the community at first with the ultra-expensive elite accounts, charging regular accounts extra to get into relatively smallish new areas and expecting this to hold water in an instanced game kind of sucks.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
In his defense, it does look remotely similar to the chaos on the streets of prototype, maybe after all the tanks, helicopters, soldiers and zombies have calmed down and demons took over.Acerider wrote:
Reminds me of prototype. The look.RTHKI wrote:
that looks nothing like prototypeSisco wrote:
Like a Prototype set in a near future London overrun by demons straight from hell. With robots. And magic. Maybe.
Might have been, but I think it failed due to huge amounts of bugs at release and a shallowness, especially regarding quests, that made people lose interest real fast. The paysystem would have worked, if the game would have been better, simply put.lolunnamednewbie13 wrote:
I still blame their pay model on why the game failed so hard. Splitting the community at first with the ultra-expensive elite accounts, charging regular accounts extra to get into relatively smallish new areas and expecting this to hold water in an instanced game kind of sucks.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
If the game had LAN support and/or allowed people to host their own servers, it may have stayed relevant beyond its primary failure.
Last edited by Sisco (2010-10-24 22:31:16)
That's New Vegas.Uzique wrote:
why the fuck does fallout 3 have to be so visually bland
i thought the graphics trend of mud-scale and 'washed out' was done to death with gears of war and shit
fallout3 could look so good but instead it's just shades of the same utter shit
i do, and anyone who's been to Vegas, would not complain about the pallet. unless they flew in to McCarron's private feild . . .Uzique wrote:
get my point?
LOTS OF GREENBlade4509 wrote:
It's a nuclear wasteland how much color you want?