Flecco wrote:
FaN just emphasizes the scout being hit and run along with the fact that you have to be pretty close to get the insta-kills on most classes with the FaN. Seems harder to use effectively, not easier, than the stock gun.
Razorback is useless (revolver ambassador > battlements retard). Then again the SMG isn't that useful. Sandman... Well, I rarely see that used, if at all. Guess all the nubs love it so much they don't use it.
Backburner = dead if any class catches you in the open barring perhaps the sniper or engy. Requires you to ambush people. Not easy on a stock valve map because everybody knows where everybody else/should be is for the most part. I basically only play stock valve maps/the community maps included with the patches. So I get a lot of laughs exploding pyros who can't use ab.
Using Natasha is stupid. I'd rather kill things faster than slow them down. Again, seems harder to use tbh, not easier.
FaN is easy as hell to use. Run up, fire one, aim up instantly, fire second = dead/near-dead opponent. The only time I use it is to take the intel when there are people who tend to block doorways.
Backburner: Play Spy. Not worth sacrificing airblast....but moronic players don't need airblast, because all they do is mash two buttons.
Natasha: Slows enemies down, so it's easier to hit them.
..and the SMG is an awesome finishing tool.
If you run into a Soldier, pop his face with a quickshot, then finish him quickly with the SMG.
Also, the SMG can kill a Soldier with one clip, from my experience with testing it on bots.
Of course they were moving in a straight line though, so it's a little harder to do that in-game..
Last edited by DefCon-17 (2009-05-29 09:50:56)