DoctaStrangelove wrote:
Yeah that footage sucked, but my guess is it's because it cuts ever two seconds.
It's like how, when you're watching one of those free preview videos from a porn site, and just when it starts getting hot the clip ends and you gotta download the next clip but it doesn't start where the last one ends, kinda like that.
This should give you a bit better understanding of the game.
They're a little more challenging to kill. Shoot off an arm and they won't just lie down. They'll keep coming.
Despite the video showing them struggling for a second, then dying? Like they already do in L4D1?
Infected that wear haz-mat suits won't burn when you set them alight with a Molotov cocktail and the rank and file zombie becomes a more serious challenge.
You mean the 1 or 2 surviving zombies, which don't seem to be any more powerful/tougher than normal zombies, which are easily picked off through fire as shown in the video? HOW DANGEROUS.
new incendiary rounds—which thankfully set a Tank on fire with a little more reliability—
Oh great, make it EASIER to light a Tank.
Charger class, the half-Tank that addresses on of the problems with the original Left 4 Dead's game design.
Yes, there are problems. Characters stacking themselves upon each other during crescendo events, for example, backing into closets and behind gurneys and rendering zombie horde rushes moot.
The Charger will fix some of that, Valve's Chet Faliszek says. Designed to break up tightly packed groups, then pounce upon one of the Survivors like a Hunter, the Charger is big and bulky, like a Tank, but doesn't take nearly the amount the amount of gunfire to take down.
It takes a full freaking Tank to break up a corner full of Survivors already, and this takes less damage? You'd be shredded before you even got close enough to be a threat.
I will reserve final judgment for when it's actually out, but everything I've seen and heard shows this is nothing more than and overpriced expansion released much too early for L4D1 to cope with.