Why on earth is there a no commander rule on some many servers?
Commanding is such a big part of the game, it can make or break a team.
Just wondering...
Commanding is such a big part of the game, it can make or break a team.
Just wondering...
novenom6 wrote:
Imagine NO UAV on INF szervers. Its much more fun
Not really...games with no commander can be a lot more exciting, puts emphasis on stealth and tactical thinking rather than spamming nades at the dots on the map.Stubbee wrote:
just another dumb illegal rule from pre-pubic admins
Last edited by MrAnderson (2009-07-16 09:16:17)
Swan wrote:
yesvenom6 wrote:
Imagine NO UAV on INF szervers. Its much more fun
No it's not, theres are loads of vehicle servers, infantry only servers are so popular because so many people like infantry only.Deadmonkiefart wrote:
How about no Infantry only servers. This is what we need!
People add rules like no comander to make it a better playing experience, and to make the server stand out from other normal rule servers.Ioan92 wrote:
For crying out loud play the game the way its meant to or play something else jeez.
Its not the commander that stops you being "fucking awesome on your own" its because BF2 is built for team play.PrivateVendetta wrote:
Commander's fail, especially when one team has one, and the other team (mine) doesn't.
Makes it a lot harder to be fucking awesome on your own.
Last edited by L.Sammy (2009-07-17 15:45:29)
Agree. No UAV, scan, or anything really. No commander is much much better.venom6 wrote:
Imagine NO UAV on INF szervers. Its much more fun
So apply to be commander then...PrivateVendetta wrote:
Commander's fail, especially when one team has one, and the other team (mine) doesn't.
Makes it a lot harder to be fucking awesome on your own.
Fix'dH3RB4L ABU53 wrote:
But commander completely defeats the point of hiding, or capping flags as lone wolf. It basically forces you to play as a team quake-style
Well, not in my opinion lolDrunkFace wrote:
Fix'dH3RB4L ABU53 wrote:
But commander completely defeats the point of hiding, or capping flags as lone wolf. It basically forces you to play as a team quake-style
With a decent team, it can be more fun + interesting, as you need to use some sort of tactics/battlesense, work together, and spot the enemy; then again most people just go medic and bounce around anyway...H3RB4L ABU53 wrote:
Well, not in my opinion lolDrunkFace wrote:
Fix'dH3RB4L ABU53 wrote:
But commander completely defeats the point of hiding, or capping flags as lone wolf. It basically forces you to play as a team quake-style