Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6719
you guys are welcome.
Broodbeleg
Member
+34|6104|The Netherlands

AussieReaper wrote:

Doctor Strangelove wrote:

http://www.teamfortress.com/classless/hidden/today_is_a_good_day/
High Five. I got one.
What did you had to do to get one?
Spidery_Yoda
Member
+399|6521


So basically nobody in Aus or Europe is ever going to get a medal? (Except people like NooBest who don't sleep)



Edit: Absolutely love the painting though.

Last edited by Spidery_Yoda (2009-08-14 02:36:14)

Spidery_Yoda
Member
+399|6521
https://img197.imageshack.us/img197/9632/125023964510.jpg

Edit: Oh by the way. I have the feeling that Valve isn't finished with this update yet.

Last edited by Spidery_Yoda (2009-08-14 04:59:09)

AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6404|what

Broodbeleg wrote:

AussieReaper wrote:

Doctor Strangelove wrote:

http://www.teamfortress.com/classless/hidden/today_is_a_good_day/
High Five. I got one.
What did you had to do to get one?
Click a link, enter steam p/w to login.

That was it.
https://i.imgur.com/maVpUMN.png
Brasso
member
+1,549|6882

Spidery_Yoda wrote:

http://img197.imageshack.us/img197/9632 … 964510.jpg

Edit: Oh by the way. I have the feeling that Valve isn't finished with this update yet.
why does the heavy have the same hair the announcer babe
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
SplinterStrike
Roamer
+250|6662|Eskimo land. AKA Canada.

haffeysucks wrote:

Spidery_Yoda wrote:

http://img197.imageshack.us/img197/9632 … 964510.jpg

Edit: Oh by the way. I have the feeling that Valve isn't finished with this update yet.
why does the heavy have the same hair the announcer babe
Cause he's pretending to be the announcer babe?
Brasso
member
+1,549|6882

SplinterStrike wrote:

haffeysucks wrote:

Spidery_Yoda wrote:

http://img197.imageshack.us/img197/9632 … 964510.jpg

Edit: Oh by the way. I have the feeling that Valve isn't finished with this update yet.
why does the heavy have the same hair the announcer babe
Cause he's pretending to be the announcer babe?
o lol
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Spidery_Yoda
Member
+399|6521
Haha someone edited the Soldier Medal page to better reflect the 'winning' conditions. It actually took me a few seconds to realise what was different

https://img193.imageshack.us/img193/4746/medalpage.jpg

Also, here's the Pyro's idle 'humiliation' stance.

https://i52.photobucket.com/albums/g2/Spidery_Yoda/plr_pipeline0211.jpg

Last edited by Spidery_Yoda (2009-08-14 06:35:50)

globefish23
sophisticated slacker
+334|6575|Graz, Austria
What is this about the medals?
Spidery_Yoda
Member
+399|6521
Last night at about 3-5 in the morning Valve let 11 thousand americans get medals for the in-game person to wear.

Last edited by Spidery_Yoda (2009-08-14 07:48:42)

Spidery_Yoda
Member
+399|6521
Ok you guys lucky enough to get the medals, people are saying they're in the game now.
Bevo
Nah
+718|6772|Austin, Texas
One of my favorite fixes was the engineer destroy sapper through teleport fix. It was really annoying to play offensive engineer on CP maps when you'd set up a level 3 TP, build an exit, start building a dispenser annd oh the entrance is sapped, you're useless. It's kind of a teamplay-spy nerf, but I think a great idea to get more blu engineers up and about. One of my favorite classes, the ninja engineer. Go Go Level 1 sentry!
DefCon-17
Maple Syrup Faggot
+362|6407|Vancouver | Canada
Now that I've played a little after the update:
That 10 second 100% crits after capping the intel is almost as retarded as random crits.

Seriously, who comes up with these ideas?
Spidery_Yoda
Member
+399|6521
I agree it is complete overkill. 5 second would be far more reasonable.
Bevo
Nah
+718|6772|Austin, Texas
Indeed that change kind of boggled my mind. Especially a well oiled team would be able to exploit that so easily and it becomes a question of who caps the first flag. It's longer than a KK ffs.

3 seconds sounds like a much better idea. Even 5 is pushing it IMO.
Spidery_Yoda
Member
+399|6521
Fixed Announcer overtime bug on KOTH servers using mp_timelimit

Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior


OVERTIIIIIIIME
Uzique
dasein.
+2,865|6722
valve don't ever get anything right - how long will it take you dumbies to figure this out?

do you really think the competitive community petitioned valve for stupid-ass '100% crit upon capture' mechanics, or pointless and biased medals? valve are full of their own arrogant bullshit and steer the game according to their own blind sense of direction; no one elses'.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
SplinterStrike
Roamer
+250|6662|Eskimo land. AKA Canada.

Uzique wrote:

valve don't ever get anything right - how long will it take you dumbies to figure this out?
I fail to see how they never get anything right, cause averaging 90% approval rating from critics means they obviously shafted this product.

Uzique wrote:

do you really think the competitive community petitioned valve for stupid-ass '100% crit upon capture' mechanics, or pointless and biased medals? valve are full of their own arrogant bullshit and steer the game according to their own blind sense of direction; no one elses'.
I don't recall Valve catering to one specific community either. They pick and choose from suggestions from all communities and see what works. If they took every idea and implemented them, then you'd have your "roomful of down's syndrome  kids"

Some of us have different tastes, its not that hard to be pleased by some of these updates, or even hate them. We just live with it
Rod Foxx
Warblgarbl
+78|6235|Perth, Australia
Anyone else hate what they've done to the FaN jumping mechanism? Maybe it's just a timing or direction issue but i swear i could jump a lot further with it before.

Also is the sandman's stun even worse then before? There were a few scouts using it last night and medium range stuns felt more like very long range stuns from before.

That said i haven't been able to play tf2 for the past two weeks so it might just be my memory being hazy.
RavyGravy
Son.
+617|6657|NSW, Australia

the new main menu screen is pretty ace
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6404|what

Here is my medal

https://i31.tinypic.com/b8u14k.png
https://i.imgur.com/maVpUMN.png
Spidery_Yoda
Member
+399|6521
Fixed Heavy "civilian" exploit
NOOOOOOOOOO. But wait a second..

https://i96.photobucket.com/albums/l166/noodleboy347/stillalive.jpg

YAY HE LIVES
RavyGravy
Son.
+617|6657|NSW, Australia

Civ heavy gets really annoying when half your team does it and thinks it the funniest fucking thing ever
Finray
Hup! Dos, Tres, Cuatro
+2,629|6039|Catherine Black
# The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health".

What the shit.
https://i.imgur.com/qwWEP9F.png

Board footer

Privacy Policy - © 2025 Jeff Minard