Does it run at 3 frames per second in multiplayer like the first one?
Hehe! Yeah, I know exactly what you mean. What a fricking hog.
Thanks for the heads up. Downloading now.
I just hope the epic scale is still there. I read it was dumbed down a bit, specifically the economy part. Hopefully it's still a blast.
I just hope the epic scale is still there. I read it was dumbed down a bit, specifically the economy part. Hopefully it's still a blast.
Yeah - just wish it would hurry up and install.
Cool, gonna check it out, thanks for the remind
Fuck. Year.
Holy fucking shit this is amazing.
The "Epic large" scale has] gone. But in it's place is a playable frame rate, much better animation, "Add-ons" for buildings, which upgrade them to give you shields, point defences etc.
Gahh it's 3:19am I can't describe it go play yourself.
The "Epic large" scale has] gone. But in it's place is a playable frame rate, much better animation, "Add-ons" for buildings, which upgrade them to give you shields, point defences etc.
Gahh it's 3:19am I can't describe it go play yourself.
This new version of SC is good, but very different from the previous version.
Likes:
+ Good graphics
+ Animations are top notch
+ Upgrading system for units is nice.
Dislikes:
- Economy is nonexistent and sometimes it seems like I'm constantly waiting for more resources for building
- There seems to be fewer types of units(no tech 1-3, just focusing on getting through the upgrade tree to increase their power)
All in all I'd say it's a good demo and I'll drop the cash for the full game once I tire of BFbc2.
Likes:
+ Good graphics
+ Animations are top notch
+ Upgrading system for units is nice.
Dislikes:
- Economy is nonexistent and sometimes it seems like I'm constantly waiting for more resources for building
- There seems to be fewer types of units(no tech 1-3, just focusing on getting through the upgrade tree to increase their power)
All in all I'd say it's a good demo and I'll drop the cash for the full game once I tire of BFbc2.
It looks like a good game, but it's not my type
I prefer Starcraft and Warcraft style of RTS
I prefer Starcraft and Warcraft style of RTS
Total Annihilation was the dog's bollocks.
High hopes for SCII.
High hopes for SCII.
weddings...funerals...birthday parties...
The AC1000 Gunship.
The AC1000 Gunship.
lol looks like fun, i dont think it'll even run on an AMD single core from 2007
i needa new kick ass DDR4 quad core computar
i needa new kick ass DDR4 quad core computar
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
When I read that they'd changed the economy system from the Total Annihilation style where you build as you recieve resources and replaced it with a 'buy when you have enough' system, the game died to me.
Same when I heard you couldn't get engineers to help factories build.
The economy and building systems is what set it apart from other games. I just don't even want to know anymore.
Same when I heard you couldn't get engineers to help factories build.
The economy and building systems is what set it apart from other games. I just don't even want to know anymore.
You can make engies help build.
That thing is probably the most overrated experimental I've ever used...ruisleipa wrote:
weddings...funerals...birthday parties...
The AC1000 Gunship.
http://www.youtube.com/watch?v=NRuzY_KUGBw
tbh, all experimentals are weak as **** in sup-com 2 demo, with the exception of the (non-controllable) fatmanII
Your thoughts, insights, and musings on this matter intrigue me
Thats the thing they wanted to change, now there are more experimentals and they are faster to produce and and weaker.FloppY_ wrote:
That thing is probably the most overrated experimental I've ever used...ruisleipa wrote:
weddings...funerals...birthday parties...
The AC1000 Gunship.
http://www.youtube.com/watch?v=NRuzY_KUGBw
tbh, all experimentals are weak as **** in sup-com 2 demo, with the exception of the (non-controllable) fatmanII
They take the battles of few experimentals to battles of armies of experimentals.
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
Meh, experimentals was one of the things I loved about SC1GC_PaNzerFIN wrote:
Thats the thing they wanted to change, now there are more experimentals and they are faster to produce and and weaker.FloppY_ wrote:
That thing is probably the most overrated experimental I've ever used...ruisleipa wrote:
weddings...funerals...birthday parties...
The AC1000 Gunship.
http://www.youtube.com/watch?v=NRuzY_KUGBw
tbh, all experimentals are weak as **** in sup-com 2 demo, with the exception of the (non-controllable) fatmanII
They take the battles of few experimentals to battles of armies of experimentals.
Thats why I prefer games like C&C I guess... Fewer, more powerfull units & Simpler gameplay...
I don't really care much for multiplayer RTS tbh, I play comp-stomp 24/7
EDIT: I play the 2x ressource modifier in SC1 since spending ~2 hours to get the good stuff is kinda boring---
Last edited by FloppY_ (2010-02-25 14:36:40)
Your thoughts, insights, and musings on this matter intrigue me
I don't know what to think about them removing focus from the monster units. I actually had fun with those in SCm1.
The feel of SC1 is drastically superior to that of the second, as far as I can tell. SC1 felt unique, while the demo for this one seems like a more typical RTS with the artwork, story, and some gameplay elements of the first.
Yeah, I think they fell off their niche...nukchebi0 wrote:
The feel of SC1 is drastically superior to that of the second, as far as I can tell. SC1 felt unique, while the demo for this one seems like a more typical RTS with the artwork, story, and some gameplay elements of the first.
If I have to choose between SC2 or C&C4 I have to choose C&C for the story...
GPG couldn't do storytelling to save their lives as far as the demo is showing
Your thoughts, insights, and musings on this matter intrigue me
the 'story' of both TA and SC1 was shite. In fact, was there even a story at all? I sure don't remember it...FloppY_ wrote:
GPG couldn't do storytelling to save their lives as far as the demo is showing
Core hates Arm hates Core.
What the fuck did you expect for 1997?
What the fuck did you expect for 1997?
My state was founded by Batman. Your opinion is invalid.
Yeah but they stated that the story telling of SC2 was a huge focus in the design phase...ruisleipa wrote:
the 'story' of both TA and SC1 was shite. In fact, was there even a story at all? I sure don't remember it...FloppY_ wrote:
GPG couldn't do storytelling to save their lives as far as the demo is showing
If so, they sure failed hard according to the demo...
Your thoughts, insights, and musings on this matter intrigue me