Yes sir. I got about 5200 points just on kill points yesterday using a tank (my 5 year old as gunner engineer) and another engineer helping out defending the town on Arica Harbor. I had the armor upgrade. Engineer after engineer kept trying to take me out ( I think I got over 5 nemesis pins that round). Finally a double mortar strike took me out. A tank with two engineers constantly repairing is near impossible to kill by AT.UK|Hooligan wrote:
This statement is false sir.Ilocano wrote:
And Recon is far more effective at taking out vehicles than Engineers.
Pages: 1 … 12 13 14 15 16 … 29
- Index »
- Games »
- Battlefield Series »
- Battlefield Bad Company 2 »
- The Official BC2 Bitching Thread
... That's one extreme scenario.Ilocano wrote:
Yes sir. I got about 5200 points just on kill points yesterday using a tank (my 5 year old as gunner engineer) and another engineer helping out defending the town on Arica Harbor. I had the armor upgrade. Engineer after engineer kept trying to take me out ( I think I got over 5 nemesis pins that round). Finally a double mortar strike took me out. A tank with two engineers constantly repairing is near impossible to kill by AT.UK|Hooligan wrote:
This statement is false sir.Ilocano wrote:
And Recon is far more effective at taking out vehicles than Engineers.
Compare the amount of times a tank has been taken out by an engineer compared to someone playing recon.
Arica Harbor town. Defender. Move your tank to that incline street with a view of MCOM A. Destroy all building walls that have clear sight to you, including the concrete balcony walls to your right. Partner up with an engineer or two. Try it.The Sheriff wrote:
... That's one extreme scenario.Ilocano wrote:
Yes sir. I got about 5200 points just on kill points yesterday using a tank (my 5 year old as gunner engineer) and another engineer helping out defending the town on Arica Harbor. I had the armor upgrade. Engineer after engineer kept trying to take me out ( I think I got over 5 nemesis pins that round). Finally a double mortar strike took me out. A tank with two engineers constantly repairing is near impossible to kill by AT.UK|Hooligan wrote:
This statement is false sir.
Compare the amount of times a tank has been taken out by an engineer compared to someone playing recon.
And yes, mortar strikes kill my tanks more often than AT.
Last edited by Ilocano (2010-03-29 10:54:06)
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Edit: You're kinda fail then, Mortar strikes are easy to get away from. Just press s...
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Edit: You're kinda fail then, Mortar strikes are easy to get away from. Just press s...
Last edited by The Sheriff (2010-03-29 10:55:14)
It's about finding strategic positions where AT has a hard time killing you. With effective cover, plus two engineers repairing you, Engineers will have a hard time killing you. Whereas, a double mortar strike will take you out no matter what.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Yeah, which is why I aim my Mortar Strikes to the rear of most vehicles.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Edit: You're kinda fail then, Mortar strikes are easy to get away from. Just press s...
Last edited by Ilocano (2010-03-29 10:58:43)
I gotta agree , I use alot of tank and otherwise <3M95 so I know that I get a kill/ killed by a mortarstrike more often than by an engineer , since I always back off when hearing the missile alarm , and if equipped with smoke use it , tho a mortar strike coming down on me will defenitly wound me since it comes without warning , and a double mortarstrike (teamed up snipers) will most defenitly kill you.Ilocano wrote:
It's about finding strategic positions where AT has a hard time killing you. With effective cover, plus two engineers repairing you, Engineers will have a hard time killing you. Whereas, a double mortar strike will take you out no matter what.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.Yeah, which is why I aim my Mortar Strikes to the rear of most vehicles.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Edit: You're kinda fail then, Mortar strikes are easy to get away from. Just press s...
Last edited by thepilot91 (2010-03-29 11:06:06)
after a long thinking process, considering your arguments and thoughts about the recon class... ive came to my final conclusion:steelie34 wrote:
he is retarded. he obviously has no concept of how to properly play with the recon kit. he probably hasn't unlocked any decent guns to know that you don't always use a sniper rifle as recon, and doesn't have any friends to play with who use the kit properly in the squad.
if he is spawning on some camper high in the mountains, then he doesn't know how to tell the difference between newbie snipers, and proper snipers. my advice roaringjet, find some friends to play with, and practice using the recon kit. otherwise i'm done arguing with you, since you clearly have no idea what game we're even talking about here.
ubad
lolseymorebutts443 wrote:
a full on mortar strike will take down a tank if most of the shots hit
RoaringJet[FIN] wrote:
lolseymorebutts443 wrote:
a full on mortar strike will take down a tank if most of the shots hit

A mortar strike doing 200 damage per shell with 8 shells can do a potentional of 1600 damage. Tanks and APCs have 1250 health. You're stupid.

I still don't know if I like the spread or the magnum spec better. It seems the guns in this game are so bloody accurate that spread would be a waste, but they also do so little damage that headshots become a priority and the spread spec is much more effective there.
Meh.
Meh.
I experienced it the other way. I play engy almost on all vehicle maps and make a habit of tracering the enemy armor. Works wonders, cause all other engies take it on, popping tanks faster and more reliable than mortar strikes. I rarely get a kill out of that though, mostly assists.thepilot91 wrote:
I gotta agree , I use alot of tank and otherwise <3M95 so I know that I get a kill/ killed by a mortarstrike more often than by an engineer , since I always back off when hearing the missile alarm , and if equipped with smoke use it , tho a mortar strike coming down on me will defenitly wound me since it comes without warning , and a double mortarstrike (teamed up snipers) will most defenitly kill you.Ilocano wrote:
It's about finding strategic positions where AT has a hard time killing you. With effective cover, plus two engineers repairing you, Engineers will have a hard time killing you. Whereas, a double mortar strike will take you out no matter what.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.Yeah, which is why I aim my Mortar Strikes to the rear of most vehicles.The Sheriff wrote:
Way to dodge the point I made, I'm not interested in your strategy.
Engineers are more effective at taking out vehicles than Recon, that's a fact, I don't know what your last post is trying to say.
Edit: You're kinda fail then, Mortar strikes are easy to get away from. Just press s...

Well, for magnum you get a 25% boost, for accuracy you get a 33% boost..Bevo wrote:
I still don't know if I like the spread or the magnum spec better. It seems the guns in this game are so bloody accurate that spread would be a waste, but they also do so little damage that headshots become a priority and the spread spec is much more effective there.
Meh.

Depending on how long you wait between bursts the accuracy could be completely irrelevant. It's pointless for close range encounters as well.Finray wrote:
Well, for magnum you get a 25% boost, for accuracy you get a 33% boost..Bevo wrote:
I still don't know if I like the spread or the magnum spec better. It seems the guns in this game are so bloody accurate that spread would be a waste, but they also do so little damage that headshots become a priority and the spread spec is much more effective there.
Meh.
Meh.
I don't feel much of a difference on any base-mod (damage resistance / damage boost / handling boost)Finray wrote:
Well, for magnum you get a 25% boost, for accuracy you get a 33% boost..Bevo wrote:
I still don't know if I like the spread or the magnum spec better. It seems the guns in this game are so bloody accurate that spread would be a waste, but they also do so little damage that headshots become a priority and the spread spec is much more effective there.
Meh.
Hence I mostly use secondary weapon / zoom for vehicles (UAV is epic win with 2ndary for CQC or zoom for UAV sniping)
As for infantry I do choose something but I can't feel its doing anything...
Your thoughts, insights, and musings on this matter intrigue me
lol no shitFinray wrote:
http://i1024.photobucket.com/albums/y30 … /specs.pngRoaringJet[FIN] wrote:
lolseymorebutts443 wrote:
a full on mortar strike will take down a tank if most of the shots hit
A mortar strike doing 200 damage per shell with 8 shells can do a potentional of 1600 damage. Tanks and APCs have 1250 health. You're stupid.
you must suck pretty bunch if you can see explosives dropping on you and you just stand there watching ur health go down over 8sec (?)
well yeah that is when you're actually able to trace a tank , I mean a tank hiding behind cover , popping out to take observations + shots will be hard to trace , and besides a engineer will have to display his position to engage the tank , the recon won't , but I've seen your videos and I sure belive you cos you're good at what you do but for a camping tank with forward/backward movements blocked due to terrain of somekind (for cover obviously is pretty much screwed against a mortar strikeSisco10 wrote:
I experienced it the other way. I play engy almost on all vehicle maps and make a habit of tracering the enemy armor. Works wonders, cause all other engies take it on, popping tanks faster and more reliable than mortar strikes. I rarely get a kill out of that though, mostly assists.thepilot91 wrote:
I gotta agree , I use alot of tank and otherwise <3M95 so I know that I get a kill/ killed by a mortarstrike more often than by an engineer , since I always back off when hearing the missile alarm , and if equipped with smoke use it , tho a mortar strike coming down on me will defenitly wound me since it comes without warning , and a double mortarstrike (teamed up snipers) will most defenitly kill you.Ilocano wrote:
It's about finding strategic positions where AT has a hard time killing you. With effective cover, plus two engineers repairing you, Engineers will have a hard time killing you. Whereas, a double mortar strike will take you out no matter what.
Yeah, which is why I aim my Mortar Strikes to the rear of most vehicles.
and all the vehicles have sweet spots where they take more damage ...Finray wrote:
A mortar strike doing 200 damage per shell with 8 shells can do a potentional of 1600 damage. Tanks and APCs have 1250 health. You're stupid.
sorry for bad english btw
Last edited by thepilot91 (2010-03-29 12:10:23)
I think you mistake me for someone else, I havn´t done any videosthepilot91 wrote:
well yeah that is when you're actually able to trace a tank , I mean a tank hiding behind cover , popping out to take observations + shots will be hard to trace , and besides a engineer will have to display his position to engage the tank , the recon won't , but I've seen your videos and I sure belive you cos you're good at what you do but for a camping tank with forward/backward movements blocked due to terrain of somekind (for cover obviously is pretty much screwed against a mortar strikeSisco10 wrote:
I experienced it the other way. I play engy almost on all vehicle maps and make a habit of tracering the enemy armor. Works wonders, cause all other engies take it on, popping tanks faster and more reliable than mortar strikes. I rarely get a kill out of that though, mostly assists.thepilot91 wrote:
I gotta agree , I use alot of tank and otherwise <3M95 so I know that I get a kill/ killed by a mortarstrike more often than by an engineer , since I always back off when hearing the missile alarm , and if equipped with smoke use it , tho a mortar strike coming down on me will defenitly wound me since it comes without warning , and a double mortarstrike (teamed up snipers) will most defenitly kill you.
Anyways, the cover for a tank might play a role, but on most maps, there hardly is any decent cover for armor. And the tracer has the advantage that you don´t need to stay on target as long as with the mortar goggles.
If the target is moving constantly, both are hard to aim accuratlely though.

Loving and hating mines on Conquest maps with water.
okay lulz but I think you're very wrong there every map has cover to hide behind , its just a matter how far away you are willing to be for a greater coverSisco10 wrote:
I think you mistake me for someone else, I havn´t done any videosthepilot91 wrote:
well yeah that is when you're actually able to trace a tank , I mean a tank hiding behind cover , popping out to take observations + shots will be hard to trace , and besides a engineer will have to display his position to engage the tank , the recon won't , but I've seen your videos and I sure belive you cos you're good at what you do but for a camping tank with forward/backward movements blocked due to terrain of somekind (for cover obviously is pretty much screwed against a mortar strikeSisco10 wrote:
I experienced it the other way. I play engy almost on all vehicle maps and make a habit of tracering the enemy armor. Works wonders, cause all other engies take it on, popping tanks faster and more reliable than mortar strikes. I rarely get a kill out of that though, mostly assists.
Anyways, the cover for a tank might play a role, but on most maps, there hardly is any decent cover for armor. And the tracer has the advantage that you don´t need to stay on target as long as with the mortar goggles.
If the target is moving constantly, both are hard to aim accuratlely though.
Would you just give it a rest? Stop trying to change your argument now that you were proven wrong dipshit.RoaringJet[FIN] wrote:
lol no shitFinray wrote:
http://i1024.photobucket.com/albums/y30 … /specs.pngRoaringJet[FIN] wrote:
lol
A mortar strike doing 200 damage per shell with 8 shells can do a potentional of 1600 damage. Tanks and APCs have 1250 health. You're stupid.
you must suck pretty bunch if you can see explosives dropping on you and you just stand there watching ur health go down over 8sec (?)
Yeah well, of course you can hang out in the back misusing a tank for artillery, but I tend to keep my tank at medium to close range to the frontline to provide cover and supportthepilot91 wrote:
okay lulz but I think you're very wrong there every map has cover to hide behind , its just a matter how far away you are willing to be for a greater coverSisco10 wrote:
I think you mistake me for someone else, I havn´t done any videosthepilot91 wrote:
well yeah that is when you're actually able to trace a tank , I mean a tank hiding behind cover , popping out to take observations + shots will be hard to trace , and besides a engineer will have to display his position to engage the tank , the recon won't , but I've seen your videos and I sure belive you cos you're good at what you do but for a camping tank with forward/backward movements blocked due to terrain of somekind (for cover obviously is pretty much screwed against a mortar strike
Anyways, the cover for a tank might play a role, but on most maps, there hardly is any decent cover for armor. And the tracer has the advantage that you don´t need to stay on target as long as with the mortar goggles.
If the target is moving constantly, both are hard to aim accuratlely though.

Fuck that, I ain't providing cover for no one, I sit on the map with the lighthouse wayyyy back from the enemy base and take people out from there. End up 15-1 the majority of the timeSisco10 wrote:
Yeah well, of course you can hang out in the back misusing a tank for artillery, but I tend to keep my tank at medium to close range to the frontline to provide cover and supportthepilot91 wrote:
okay lulz but I think you're very wrong there every map has cover to hide behind , its just a matter how far away you are willing to be for a greater coverSisco10 wrote:
I think you mistake me for someone else, I havn´t done any videos
Anyways, the cover for a tank might play a role, but on most maps, there hardly is any decent cover for armor. And the tracer has the advantage that you don´t need to stay on target as long as with the mortar goggles.
If the target is moving constantly, both are hard to aim accuratlely though.
So you're a dirty camping whore who does play for teamwork? You make me sad Camm. I expected better.CammRobb wrote:
Fuck that, I ain't providing cover for no one, I sit on the map with the lighthouse wayyyy back from the enemy base and take people out from there. End up 15-1 the majority of the timeSisco10 wrote:
Yeah well, of course you can hang out in the back misusing a tank for artillery, but I tend to keep my tank at medium to close range to the frontline to provide cover and supportthepilot91 wrote:
okay lulz but I think you're very wrong there every map has cover to hide behind , its just a matter how far away you are willing to be for a greater cover

Last edited by Blade4509 (2010-03-30 05:06:33)
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
ayeCammRobb wrote:
Fuck that, I ain't providing cover for no one, I sit on the map with the lighthouse wayyyy back from the enemy base and take people out from there. End up 15-1 the majority of the timeSisco10 wrote:
Yeah well, of course you can hang out in the back misusing a tank for artillery, but I tend to keep my tank at medium to close range to the frontline to provide cover and supportthepilot91 wrote:
okay lulz but I think you're very wrong there every map has cover to hide behind , its just a matter how far away you are willing to be for a greater cover
kinda bad tbh, moving with ur team would earn x2-x3 more kills easilyCammRobb wrote:
End up 15-1 the majority of the time
UAV C4 MCOM bombing is far too effective. Attackers couldn't get pass the defense, but the UAV kept sneaking in and destroying the MCOM's.
Pages: 1 … 12 13 14 15 16 … 29
- Index »
- Games »
- Battlefield Series »
- Battlefield Bad Company 2 »
- The Official BC2 Bitching Thread