Roomaster
Member
+15|7106

RatedM.Muffy wrote:

uk.solidsnake wrote:

niomosy wrote:


A shot from a tank should be wiping most any chopper out.  Taking 5 seconds direct fire from a 50cal like that and you don't think your chopper should be in fumes?  You're funny.  C'mon, tell me another one!
Well, I certainly don't think so. We're not playing insta-fucking-gib Battlefield here. Just because you can hit a helicopter with a tank round doesn't mean they should blow up immediately. NOTHING should be killed in one shot. Also, 5 seconds direct fire to kill a helocopter IS too fast, regardless of what you think. There physically isn't enough time for a pilot to avoid or react to that kind of direct fire unless you are lucky. Especially on wide open maps such as wake island. The only map that you can survive easily on in a chopper is Sharqi, because you can duck behind buildings and shit. Other maps are too wide open, the pilots have absolutely no defense mechanism to overpowered attacks.
Wrong.  A tank shell would DEMOLISH a chopper in one shot.  You realize choppers aren't meant to fly low enough for tanks to even see?  Play with me and my gunner, we remain unseen and use the choppers as they should be: Gunboats.  Park at a distance, and let the gunner wreck all vehicles with TV missles.

My pwnage with a chopper hasn't changed since the patch, and I will reiterate:

With the new patch, the truly good players will stand out, and the noobs will complain.
perfectly correct.
im not a great player but im getting better and im defintely not truly good but i still love this new patch.  im not a plane whore or tank whore but an infantry teamplaying guy who focuses on support and medic.  the new patch hasnt changed the way i play.  ok so i may pay a littl emore attention in getting to an AA if a jet or copter is flying overhead but thats all.  new patch=brilliance (except a couple of the bugs remain)
l41e
Member
+677|7094

What has disappeared:

1. Unskilled plane/heli users. Good ones are still here. And some bad ones.
2. Snipers with default weapons. Only AWPs and L96A1s now, plus the occasional M95.
3. Point-blank tubing. Whee, holy shit, BOOM. Learning the hard way.
4. C4 tossers. Good. On the other hand, this makes it a hell of a lot harder to get badges.
5. C4 jumping. Makes stunt movies harder, but at least you don't get roof hoppers...

What's still here:
1. THE FUCKING RED-TAG BUG. Enough said.
2. TKing for vehicles. People who think they can outsmart AA get in and get killed.

What is new or more common:
1. TKing for stationary Stinger/IGLAs. When's the last time you saw that in 1.12?
2. "Sniper whores". Mashtuur? A snipefest. Try to cap an OP and you'll be dead in an instant.
3. PKM/MG36 sniping. Sniping is for everyone now, apparently.
4. Disappearing AT missiles. Great...and it leaves a track too, so they can kill you.
5. Claymore spamming. Can't kill teammates. Nothing to lose.
6. THE AWP. Don't confront them with an M24. They will KEEEL you.
Vintageologist
Tankbuster
+31|7203|Vienna, Austria

Krieger82 wrote:

K, love the new patch. It changed the game from unreal tournament style play to a real tactical action game. sort of. ANyway, just a note for all you people out there... the name of the sniper rifle is not AWP no matter what counter strikers might say. It is a L96A1, which is the British version of the AWC PM sniper rifle. Fires the same round as the G3 too (.308 NATO).
THe L96A1 is the AW actually which was designed as an improvement over the standard PM rifle (L96) and designed originally for the Swedish army who had a need for a rifle that could withstand the nordic environmental conditions. (Therefore the name "Arctic Warfare")

Btw the "AWP" of CS never was an AWP, it wasn AWM with a too big clip. The AWP is available in either .243Win or .308Win only.






Btw I still demand that the Air-to-Air missiles are changed back... you can leave the new SAM but the AAM are just plain ghey stupid.
Vintageologist
Tankbuster
+31|7203|Vienna, Austria

RatedM.Muffy wrote:

Wrong.  A tank shell would DEMOLISH a chopper in one shot.  You realize choppers aren't meant to fly low enough for tanks to even see?  Play with me and my gunner, we remain unseen and use the choppers as they should be: Gunboats.  Park at a distance, and let the gunner wreck all vehicles with TV missles.

My pwnage with a chopper hasn't changed since the patch, and I will reiterate:

With the new patch, the truly good players will stand out, and the noobs will complain.
You're definately right with the tankshell thing although I haven't seen a chopper been blown by a single tank round in BF, so what are you all talking about?
But you're definately wrong with the "You realize choppers aren't meant to fly low enough for tanks to even see?" thing. It's actually more the other way round: Choppers fly veeeery low to avoid detection and AA fire...
btw the chance to hit a helo with a tank shell in RL is quite low anyway

Last edited by Vintageologist (2006-02-16 15:34:51)

amgln
Member
+0|7195
whats up with claymore? sometimes it doesnt tk, sometimes it does. is this server side setting or what?
Vintageologist
Tankbuster
+31|7203|Vienna, Austria
yes it is
onebadengineer
Member
+0|7151
Im a top flight chopper jock.  It took a thousand hours to perfect this skill.  I fly on empty maps during commercials just to stay sharp.  My combat effectiveness has been reduced by one hundred percent and scores are halved.  Who the fuck do these greedy corperate fucking ass holes think they are, thousands of hours work, yes it takes work to get to the upper echelons, gone because some dick sucking mother fucking corperate tight ass shit head thinks, it will help sales. My time and effort isn't yours to sell you cock sucking mother fuckers!  Europe is coming?.....ya sure I'll never buy into your bull shit bate and switch,  online experiance again you corperate whores...........
SmilingBuddha
You laughin' at me, bitch?
+44|7094|Hong Kong
some1 plz tell me wut AWP is
imdead
Death StatPadder
+228|7214|Human Meat Shield
damn...looks like you have to spend more hours adapting, to avoid the AA. Or maybe know where the AA is and concentrate 2 seconds on that. Too bad you can't rape ground troops as well as you used to. All these flyboys are pissed and I enjoy it. All they are saying to me is ' I can't get my 1,000:1 K/D anymore in planes, EA sucks balls, I should be able to rack up more of my precious points and never die! I don't want anything to change I liked it when the infantry couldn't hit me and when they didn't have a good pilot I was top-gun!'  Waa... cry me a river. adjust or stay out of the planes.
McBondi
Member
+0|7092

onebadengineer wrote:

I fly on empty maps during commercials just to stay sharp.
That just blows my mind. Unbelievable dedication.



Edit: Oh, forgot to ask.. I checked your stats and didn't witness the 100% drop you mentioned (according to SPM diagram)? Looks just fine.

Last edited by McBondi (2006-02-16 22:58:35)

doxy
Member
+74|7236|Nevis
B.Schuss
I'm back, baby... ( sort of )
+664|7287|Cologne, Germany

I love this. People are already starting it to call the AWP, like in CS. Although the two are the same weapon, we should call it the L96A1 for BF2 purposes.

then again, awp is easier to type, so what the heck....
ShooterV2
Member
+0|7090
A little change is good from time to time, and this patch does just that.  Aircraft aren't  as invicible as they were before.  The RPK is pretty slick now, and it looks like the snipers will be deadlier than ever.  New ranks, and new weapons.  Whether you like the changes or not, at least you don't log in night after night and play the same 'ol game the same way you've been playing it for months.  Maybe in the next patch they will tighten the choke on the shotguns, or give us Desert Eagles .50's, or a Warthog.  Who knows....what I do know is that I keep having to learn new tricks and tactics.  Like the changes or not at least you can't say your bored.       Oh yeah.... red bug isn't fixed yet, and WOW, those hand grenades fly a long way now! 
Hellisloose.com
Member
+0|7149
-I just posted this on planet battlefield, it's long, it's mellow dramatic. but i had to vent


thank you ea/dice for utterly fucking my 9 month hobby into oblivion. if your goal was to turn off me and veteran players like me to your products then you have succeeded with precision.

i know there are already a million posts like this but i feel like if i dont write this out and vent a little i will go crazy.

when ea released an online game and provides persistent stat support, exactly what were they expecting to happen? after 9 months of uninterrupted gaming there are going to be people who excel far beyond those more casual gamers in terms of ability and talent(and i am not referring to "bunny hopping","dolphin diving" or "noob tubing", those are character flaws, not game flaws). after nine months, this is not a game that can simply be picked up and played without enduring a steep learning curve.

what ea/dice has effectively done is hack the legs out from under one of the most remarkable game ever produced. I am the first one to admit my affection for the attack chopper. it was a superb instrument of death and destruction requiring the upmost application of control and concentration while doling out some of the most brutal and violent attrition in the entire game. it is the one vehicle in the game requiring teamwork to truely operate correctly.

if they wanted to make the AA more accurate, great, it's just another challenge, but don't castrate the choppers and jets in the process. that just doesn't make sense to me. AA was already dangerous when operated correctly. add to that some very talented AT guys, innumerable small arms fire and .50cal machine guns. oh yeah, don't forget jets, other choppers, tanks, apc's, and tow missiles. against a talented team the attack chopper can be quite popular. everything mentioned above is now either stronger and/or more dangerous because of the chopper's newly weakened condition.

i guess i'm wrong, but i've always felt that it should require teamwork and/or skill to kill an attack chopper considering the teamwork and skill required to operate it. now anyone can simply hop into an AA site or or mounted .50 and make short work of and any chopper already busy dodging the jets who can now easily machine gun any chopper out of the sky in less than one pass. whatever.

i find it remarkable that ea/dice has no problem changing the core dynamics of a game before they have even managed to fix the bugs both original to the release and created with subsequent patches. the red teammate thing is still a problem. the netcode is functionally stable at best.

i could care less about this new rank bullshit, the new sniper rifle is ok, the new machine gun is, um, another useless gun. the UAV is just more bullshit to fuck up my fps. it all just feels like a bunch of novelty/eyecandy crap to distract from the dry fisting the rest of the game is getting.

so, thank you EA/DICE, you motherfuckers. thank you for freeing me from this once pleasant addiction. i can now play other games and not feel like every non-bf2 kill is a waste of stat potential. i will probably continue to play bf2, but unless things change, i dont think it will ever feel the same.
the_skajaquada
Member
+0|7171
well said !!!
just played ghost town and Ive NEVER shot down soooomany choppers in my life.
I dont know if they were already dammaged but gunning chopper after chopper with the FAV took about 3 to 4 SECONDS to drop (if that) I shot down 6 attack choppers and 3 blackhawks + a few more with the IGLA's

choppers are TRULY sad now.
B.Schuss
I'm back, baby... ( sort of )
+664|7287|Cologne, Germany

A lot of people are saying the choppers are basically worthless now since they take damage so quickly.

My answer to that is always
1.) adapt, learn, get better
2.) get more teamplay involved

I can't fly at all, and so whenever I enter a chopper now, I normally will get blasted out of the air, which is only fair, I guess.
The really good chopper pilots now make it their priority to take out any potential threats before hovering over a SP, mowing down infantry with the cannon.
Just yesterday, I saw a J-8 pilot/gunner combo on wake rape USMC SP's just like before, the only difference being they made sure they destroyed the AA and any vehicle with a MMG on it before taking care of the infantry. It worked to perfection, no visible difference to 1.12.

teamplay is also becoming more important, I guess. Can't take out AA yourself ? ask a teammate to help you out. Have snipers watch enemy AA's. Get a jet pilot to drop a bombload. It's all possible, you just gotta put forth the effort.
Hansim
Member
+1|7183

B.Schuss wrote:

A lot of people are saying the choppers are basically worthless now since they take damage so quickly.

My answer to that is always
1.) adapt, learn, get better
2.) get more teamplay involved

I can't fly at all, and so whenever I enter a chopper now, I normally will get blasted out of the air, which is only ...Have snipers watch enemy AA's. Get a jet pilot to drop a bombload. It's all possible, you just gotta put forth the effort.
I'll second that!!
With already some decent hours in heli and jet after Patch 1.2, i would fully agree with B.S. I am neither the uber pilot nor the absolute beginner with aircrafts and yes now AA is a competition towards all pilots. But i don't have a problem with the strong AAs. Why? Because my preliminary task is 'not' simple stats pushing or absurd K/D-ratios of 10:0 with aviator or heli, but keeping enemy aircraft, helis and tanks out of the way of my squad and team. Now my squad and team give me a payback . They spot mobile AA at once, snipers pwning stationary AAs, commander uses artillery in an intelligent manner, etc.. For me the goal towards "combined warfare" of all classes has come closer with the new patch. If a team, especially a good squad (maybe two) is playing with Teamspeak, Ventrillo and all are working together and combining their class possibilities + all equipment inclusive AA is used, my chances to survive in air aren't really too bad. It is still no problem with an attack-heli or jet/bomber to rack up a decent K/D-ratio, just the way towards it has changed.

Yes, the lone-wolf-basecamp-flagpoint-heli-jet-bomber-strafing-heros now have a BIG disadvantage. Players like Sgt.KERORO[Keron] (K/D 55315:1230 avg. ratio 44,97 (!)), which i've played some hours on same servers, are for sure running in trouble now. But honestly - i do not care about them, because the specific games i've played e.g. with Sgt.KERORO[Keron] in the same team, bombing the US-carrier on Gulf did not help the rest of us capturing flags.
Team-players, flying helis or jets will now profit more than before by their team-mates.

@Hellisloose.com: Sorry, but it is hard for me to understand how and to which extent some flight maniacs got concerned about the changes... - i've played also on your server and got bluntly raped by silly flag-heli-circling, no way and chance to stop that shit. The most common phrase used if infantery-men were complaining about those uber-attacks was: Stop whining and bitching  - spawn elsewhere. Now, after the changes i wouldn't say 'use your feet' or something like that, which would be a somewhat equivalent stupid phrase,  but you should get used to the fact, that AA IS now a threat - period. If you are addicted towards helis - fine. But i am sure, that if so, you will be able to deal with the 'new' AA after changing some tactics.

Freaks like =[4th]=SlayThem, .:ronin:.|Patton etc. are filling complete threads now, complaining about the new strength of AA and with the same breath they claim to be still able to get a decent K/D-ratio of 20/3 or something like that. What's the problem then. No dogfight any more? Silly! Any decent pilot IS able to avoid a not so skilled pilot on his 6 - period. Yes, it IS more work, more stress, more challenge. But i do feel even better to use my flight-skills to overcome bad-pilots just strafing air-to-air-missiles on me. Using cockpit views, check your ass all 5 seconds, changing tactics. As soon as you hear an AA-tone REACT and don't make business as usual, where most pilots simply did not care about AAs and ignored it because they did rarley hit.

To B.S. - Greetings from Germany .
General_CoLin_Tassi
Member
+-2|7146|England, UK

uk.solidsnake wrote:

niomosy wrote:

Stcool wrote:

... WTF happen to the Black Hawk? And is the car and new AA against Choopers? You can shoot a chooper down with a FAV, if you keep shooting it for 4 1/2 second. And the blackhawk gun is like.... Transporter gun. You cant even shoot 15 people staying in a group with it (Scarcasim) And the tank is like, "WTF? 1 shoot from a tank and then you have like, 5 bar left? The only thing that is better is the Cobra. The guns are better. But the damage bar is like F***ed up.
A shot from a tank should be wiping most any chopper out.  Taking 5 seconds direct fire from a 50cal like that and you don't think your chopper should be in fumes?  You're funny.  C'mon, tell me another one!
Well, I certainly don't think so. We're not playing insta-fucking-gib Battlefield here. Just because you can hit a helicopter with a tank round doesn't mean they should blow up immediately. NOTHING should be killed in one shot. Also, 5 seconds direct fire to kill a helocopter IS too fast, regardless of what you think. There physically isn't enough time for a pilot to avoid or react to that kind of direct fire unless you are lucky. Especially on wide open maps such as wake island. The only map that you can survive easily on in a chopper is Sharqi, because you can duck behind buildings and shit. Other maps are too wide open, the pilots have absolutely no defense mechanism to overpowered attacks.
Yep. Over powered AA plus over degrading the heli's and jets hit points and weaponary. Too much! I am dealing with it though but new pilots are going to get creamed.
Luke911
Member
+0|7090

AdamEcks wrote:

Ayumiz wrote:

Is the AA fixed yet?
Define fixed. If you mean does AA rape air vehicles now, Yes. Improved AA and decrease air vehicle strength. All they had to do was improve the AA, not air vehicles don't have a chance. I have no problem playing infantry though and it will be nice not to have to worry about being constantly pinned down by a heli.
Squad and I were going in a blackhawk, welll soon as were targeted we were dead. Pilot released chaff, and started flying erraticly but both hit us directly. Its WAY to good now, i never had problems with it before anyway.
[FIS]-Thor
Member
+0|7189|Vienna- Austria
... The weapons model of the L96A!.. better how he holds the weapon.. after the grip.. there is a spare hole in the stock.. as one of the sniper rifles with pistol grip u have to hold ur thumb after the pistol grip..  and not over the stock like he holds hit... really that starts to hurt after 1 min if u hold the AICS or L96A1 like that.

u see it also on that picture that they actually hold the weapon like i explained

https://www.gun-world.net/article/Britain/ai/uk_iraq7.jpg
Dilly
The Amish Must Die!
+1|7293
Anyone notice delay on reviving people with med kits?  I was playing karkland yesterday and like 9 people got killed in the fenced in area by the hotel.  I figured I would get at least 5-6 revives, so I go and pick up 2 people, next thing you know my paddles are frozen for about 3-4 seconds, they werent charging, and I couldnt switch weapons or anything.  Even a few times I tried to throw out health packs and there was a delay from switching from my paddles to the health packs.    I know the paddles charge when you put them away, but I couldnt even do that.  I also noticed its harder to shock paddle an enemy now.
pndragon26
Member
+23|7132
B.Schuss, great post. You got it right, I still fly and yes it is tougher. but it promotes teamwork and new thinking. On wake I always now attack with the sun at my back... because a teamate told me he can't see me from the AA in that area. Little tricks and being sneaky will now play a role. I'm very pleased with the patch. Plus less lines waitng for planes.
spec ed 123
Member
+0|7089
wait thye finally made a new sniper???? ive been waitin for one ever since spec forces came out??? is it the brit one?
*TS*tphai
The Forum Alien
+89|7251|The planet Tophet

pndragon26 wrote:

B.Schuss, great post. You got it right, I still fly and yes it is tougher. but it promotes teamwork and new thinking. On wake I always now attack with the sun at my back... because a teamate told me he can't see me from the AA in that area. Little tricks and being sneaky will now play a role. I'm very pleased with the patch. Plus less lines waitng for planes.
wheres the sun?
[FIS]-Thor
Member
+0|7189|Vienna- Austria

spec ed 123 wrote:

wait thye finally made a new sniper???? ive been waitin for one ever since spec forces came out??? is it the brit one?
jep its the L96A1 (also know as G22 in Germany or a version of the AWM).. but u first have to unlock the m95 for it and have a free unlock.

well they fixed 2 bugs but it seems that they added 20 more..

the RED BUG IS STILL IN THERE

sometimes the weapon reloads 6 times after and after without being able to shoot.
the RANK bug is still in there somtime u join a server and u got no rank and no unlocks.

when u shot ur own feet with GL u blow urself up .. meanign no minimum time. O_o
they still bunny hop and dolphin dive.. (thou they cant shot while hopping or diving)

they should have added STRONGER WEAPONS for the MEC AND PLA Transport Chopper.. instead of powering DOWN the BH.

exept of tehse things i like it..

Board footer

Privacy Policy - © 2025 Jeff Minard