niomosy
Member
+26|7134

uk.solidsnake wrote:

niomosy wrote:

Stcool wrote:

... WTF happen to the Black Hawk? And is the car and new AA against Choopers? You can shoot a chooper down with a FAV, if you keep shooting it for 4 1/2 second. And the blackhawk gun is like.... Transporter gun. You cant even shoot 15 people staying in a group with it (Scarcasim) And the tank is like, "WTF? 1 shoot from a tank and then you have like, 5 bar left? The only thing that is better is the Cobra. The guns are better. But the damage bar is like F***ed up.
A shot from a tank should be wiping most any chopper out.  Taking 5 seconds direct fire from a 50cal like that and you don't think your chopper should be in fumes?  You're funny.  C'mon, tell me another one!
Well, I certainly don't think so. We're not playing insta-fucking-gib Battlefield here. Just because you can hit a helicopter with a tank round doesn't mean they should blow up immediately. NOTHING should be killed in one shot. Also, 5 seconds direct fire to kill a helocopter IS too fast, regardless of what you think. There physically isn't enough time for a pilot to avoid or react to that kind of direct fire unless you are lucky. Especially on wide open maps such as wake island. The only map that you can survive easily on in a chopper is Sharqi, because you can duck behind buildings and shit. Other maps are too wide open, the pilots have absolutely no defense mechanism to overpowered attacks.
See, the pilots shouldn't be getting themselves into these positions in the first place.  If you're going to drop down and attempt to cap a flag in the middle of gun fire, you'd better expect to not be coming out alive.  Nothing insta-gib about it.  If you're dumb enough to be getting hit by a tank, you deserve to be dead.  Same goes for any armor driver that isn't watching those TOW's.

5 seconds is plenty enough time for pilots to think about what's happening.  Namely that they should either bail if they were hovering or get to high altitude.

Sharqi the only map?  Hardly.  I watched people doing fine on Dalian and Songhua as well.  The ones getting killed were the ones not playing very smart.  Haven't hit any other air maps yet so I'll have to see.
the_skajaquada
Member
+0|7171

Dilly wrote:

Anyone notice delay on reviving people with med kits?  I was playing karkland yesterday and like 9 people got killed in the fenced in area by the hotel.  I figured I would get at least 5-6 revives, so I go and pick up 2 people, next thing you know my paddles are frozen for about 3-4 seconds, they werent charging, and I couldnt switch weapons or anything.  Even a few times I tried to throw out health packs and there was a delay from switching from my paddles to the health packs.    I know the paddles charge when you put them away, but I couldnt even do that.  I also noticed its harder to shock paddle an enemy now.
yea I had the problem too on karkand last night I couldnt revive my squad and I had no idea why aftr they respawned  it was fine again
[FIS]-Thor
Member
+0|7188|Vienna- Austria
had taht with normal weapons.. was sniping and couldnt stand up NOR move in any direction., gun was frozen..
OmniDeath
~
+726|7089

i cant seem to get new unlocks......i have all the "base unlocks" for every gun, why cant i get the new sniper rifle or p90?

i like the bunny hop fix although c4/ammo/med throwing is useless now.
i used to love helos till now >_<
im still getting noob tubed
and now i have much further to go till im the highest rank lol
JimCognito
Member
+10|7125
For what its worth....

So I just played a few rounds for the first time since the patch came out (busy week).

It sucks.

I never had a problem with anyone "bunny hopping" or "dolphin diving".  You could always jump and shoot in the previous Battlefield games so taking it away doesn't really make sense.  It's not messing me up or anything not being able to jump and shoot really, but now it just seems like everyone goes prone no matter what.  I found strafing worked better than bunny hopping usually anyway, but now some guns seem way too powerful and that doesn't work as well so its come down to bunny hopping till they reload and then shooting.  Just a bunch of garbage.  They really just should have made you slow down after a jump like CS (I hate that game by the way) to cut down on bunny hopping. 

I was in a blackhawk and couldn't kill a guy with my crosshairs right on him using the turret.  RIGHT ON HIM.  I agree it might have been a bit too powerful before but now its just useless.  Woul have been better off making the turrets on other choppers more powerful. 

I thought AA was fine before. It took some practice and patience but I took down plenty of choppers and jets before.  Its way too easy now.  WAAAY too easy.

I never had a problem with the "noob tube" before.  I didn't really use it much anyway.  I'm a big Anti Tank fan....speaking of which I can't seem to guide my missiles as well as I used to, did they change something there too?

On the bright side it was cool seeing that UAV in the sky.  Um, thats about the only good point I have so far.  I'm not really gonna be playing much till the next patch.  I won't buy Euro Forces now which is a shame since it will be the first BF release since BF42 launched I'll be passing on.  They ruined my game!

You can now all bitch and moan and call me a noob or whatever.  I've been playing BF since 42 launched, noob on that.

edit:  Oh yeah, I rarely fly, check my stats (same name as this) so thats not the reason I hate the simplified AA.  I liked the challenge.

Last edited by JimCognito (2006-02-17 18:40:21)

fuzzyballs44
Member
+3|7154|Coeur D' Alene, ID
I don't know about a lot of you, but I am noticing a trend in forums regarding BF2.  It seems that the only people that post are the people that have a problem with the game.  It is one of the most popular online games right now, you can get online and find thousands of people enjoying themselves living vicariously through this game.

If you look at how the world works:  The reason why we have fraud alerts on credit cards and fraud protection is because 5% of the population abuses other peoples privacy, the reason we have camera's in convienence stores is because 5% of the population wants to rob the store, the reason why we have warning stickers that tell us to not blow dry our hair in water is because 5%(hopefully not that high) of the population is to stupid to know that electricity and water don't mix.(for those of you that are going to blast my numbers, I know that they probably are the most accurate, but you are looking at the wrong side of my point).  This list of things go on and on.....the point to this is that the people that are blasting and yelling and kicking and screaming wrong doings on EA are going to ruin it for the rest of it.  As soon as EA feels they are losing money or that this endeavor isn't profitable, we won't see patches and improvements towards the game....as much as they say they do it for the love, they are a business and do it because they make money...flat out that is why they are here.  Unless some of the folks that actually appreciate Dice and EA for their efforts and the amazing talents that these folks have, we are going to lose them as allies in making the best game online even better. 

If you look at the complaint pages compared to the love page, it is disturbing the difference.  I personally don't feel that this is an indication to the patches success, it just is an indication and proof that it is easier to complain and feel powerful, than it is to compliment and feel proud of what you have said.  The reward of complaint is getting your way and showing the world you have the power to do that...the power of compliment is a thank you, there is no material reward for it.

We all need to seriously think about how productive a post will be.  Don't bitch, bring a thought out solution to the problem.  Don't complain or insult the other people because you feel that you are right and no one else is, bring a mature solution to how you feel so that EA can look into everything. 

I have pulled 10 random posts and looked into stats when I can find the persons names.  The trend is that the people yelling are the jets/helicopters/and people who used the grendade launcher a lot.  This is selfish, as you all are EXTREMELY TALENTED at what you do, but having a 8:1 kill to death ratio proves that there needs to be a balance.  Prove that you are as good as you are to us ground pounders by adapting to the stronger defense.  In war, if you are getting slaughtered by an enemy, you don't take it, you got to the drawing board to learn new tactics....in a sense EA gave us better weapons to defend the ground from jets.  You now have to adapt and learn new tactics.  All the bitching in the world won't help this, only your talents and hard work did.  Praise EA on giving us the best game ever, don't manifest what would be perfect for you, just love what you love, don't like what you don't like, but let the rest of us enjoy the game.

As for the people that respect the game.  Let your voice be heard!  We need to support EA and Dice to keep improving their product.  They are doing it for free right now, let's not push our luck!

Cameron
watchyourfalnk
Member
+0|7088
Has anyone had the red thing if you look down that says 128M - what the hell is that, and why do I care - I don't have a subterranien kit - also why can APC shoot way through concrete - sitting at flag at warlord against back wall, and go tkilled like 4 times by apc fire????/   Well, guess I won't capture flags anymore - oh wait that is the whole point of the game
watchyourfalnk
Member
+0|7088
ANd by the way, can someone just tell me what the hell dolphin diving was?  I got the whole bunny hopping thing, even though I didn't even feel bad to be killed by one of those faggots when I was in the prone by a tree or by cover - I was 11B - I really know what it is like to be a ground pounder
fuzzyballs44
Member
+3|7154|Coeur D' Alene, ID
Dolphin diving was going into prone then jumping up really quick.....were you getting splash damage from the apc???  11b...highly respectable watch!  We thank you for your service especially infantry as you put your life on the line so everyone can sit in here and bitch about BF2 instead of having to bitch about not having food or having to walk 15 miles to bring water to your family

Last edited by fuzzyballs44 (2006-02-18 00:10:38)

Ether151
Banned
+22|7105
This is my two cents on the tpoic, I think this patch was just what this game needed, the heli, and jets are now as they should be, no long gods of the sky, the accuracy improvements were much needed, and I love being able to see the uav's it make take the enemy by suprise much easyer plus it give you the heads up on weather or not there are enemys in the area.  And thats all I have to say about that....
Horseman 77
Banned
+160|7282
I didnt notice any real difference.
  I geuss I never did any of those patched things anyway.
  Seemed like slower frame rate.
  Gunship was tuf to get altitude with.
  I seemed to get spawn killed more.
AH1Z SOCOM GHOST
Member
+32|7088|Minnesota
I like the new patch, i just think it needs some sanding around the edges..
fuzzyballs44
Member
+3|7154|Coeur D' Alene, ID

AH1Z SOCOM GHOST wrote:

I like the new patch, i just think it needs some sanding around the edges..
this was one of the best posts yet.....short, to the point, and fair.  He is absolutely right, the patch is awesome, but with fine tuning and actually CONSTRUCTIVE FEEDBACK from the players EA and Dice can work for us.  With the attitudes and ridiculous posts from some of these people were gonna be lucky to have EA ever sand the edges for us.
General_CoLin_Tassi
Member
+-2|7145|England, UK

fuzzyballs44 wrote:

AH1Z SOCOM GHOST wrote:

I like the new patch, i just think it needs some sanding around the edges..
this was one of the best posts yet.....short, to the point, and fair.  He is absolutely right, the patch is awesome, but with fine tuning and actually CONSTRUCTIVE FEEDBACK from the players EA and Dice can work for us.  With the attitudes and ridiculous posts from some of these people were gonna be lucky to have EA ever sand the edges for us.
This is it. People who call people whiners for putting their view accross should grow up. The new patch does need some slight adjustment and anybody who says it doesn't needs to play all aspects of the game to get a better understanding of it.

Last edited by General_CoLin_Tassi (2006-02-18 02:09:23)

fuzzyballs44
Member
+3|7154|Coeur D' Alene, ID

General_CoLin_Tassi wrote:

fuzzyballs44 wrote:

AH1Z SOCOM GHOST wrote:

I like the new patch, i just think it needs some sanding around the edges..
this was one of the best posts yet.....short, to the point, and fair.  He is absolutely right, the patch is awesome, but with fine tuning and actually CONSTRUCTIVE FEEDBACK from the players EA and Dice can work for us.  With the attitudes and ridiculous posts from some of these people were gonna be lucky to have EA ever sand the edges for us.
This is it. People who call people whiners for putting their view accross should grow up. The new patch does need some slight adjustment and anybody who says it doesn't needs to play all aspects of the game to get a better understanding of it.
http://bf2s.com/player/44465804/

Check that site...actually is slamming EA about the patch in his sig.  I'll give him credit on his Karkand skills and time, but look at his jet stats....28000 kills and 2000 deaths...10:1 kill/death ratio!!!  That is crazy....the patch was necessary in something like that.  You cannot contribute that to all skill.  That is what I'm talking about when I say 5% are going to ruin it for the majority!

Last edited by fuzzyballs44 (2006-02-18 02:14:45)

General_CoLin_Tassi
Member
+-2|7145|England, UK

fuzzyballs44 wrote:

General_CoLin_Tassi wrote:

fuzzyballs44 wrote:


this was one of the best posts yet.....short, to the point, and fair.  He is absolutely right, the patch is awesome, but with fine tuning and actually CONSTRUCTIVE FEEDBACK from the players EA and Dice can work for us.  With the attitudes and ridiculous posts from some of these people were gonna be lucky to have EA ever sand the edges for us.
This is it. People who call people whiners for putting their view accross should grow up. The new patch does need some slight adjustment and anybody who says it doesn't needs to play all aspects of the game to get a better understanding of it.
http://bf2s.com/player/44465804/

Check that site...actually is slamming EA about the patch in his sig.  I'll give him credit on his Karkand skills and time, but look at his jet stats....28000 kills and 2000 deaths...10:1 kill/death ratio!!!  That is crazy....the patch was necessary in something like that.  You cannot contribute that to all skill.  That is what I'm talking about when I say 5% are going to ruin it for the majority!
Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
ComradeWho
Member
+50|7140|Southern California

General_CoLin_Tassi wrote:

fuzzyballs44 wrote:

General_CoLin_Tassi wrote:


This is it. People who call people whiners for putting their view accross should grow up. The new patch does need some slight adjustment and anybody who says it doesn't needs to play all aspects of the game to get a better understanding of it.
http://bf2s.com/player/44465804/

Check that site...actually is slamming EA about the patch in his sig.  I'll give him credit on his Karkand skills and time, but look at his jet stats....28000 kills and 2000 deaths...10:1 kill/death ratio!!!  That is crazy....the patch was necessary in something like that.  You cannot contribute that to all skill.  That is what I'm talking about when I say 5% are going to ruin it for the majority!
Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
General_CoLin_Tassi
Member
+-2|7145|England, UK

ComradeWho wrote:

General_CoLin_Tassi wrote:

fuzzyballs44 wrote:


http://bf2s.com/player/44465804/

Check that site...actually is slamming EA about the patch in his sig.  I'll give him credit on his Karkand skills and time, but look at his jet stats....28000 kills and 2000 deaths...10:1 kill/death ratio!!!  That is crazy....the patch was necessary in something like that.  You cannot contribute that to all skill.  That is what I'm talking about when I say 5% are going to ruin it for the majority!
Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
You make a good point. Well said.
[FIS]-Thor
Member
+0|7188|Vienna- Austria

watchyourfalnk wrote:

Has anyone had the red thing if you look down that says 128M - what the hell is that, and why do I care - I don't have a subterranien kit - also why can APC shoot way through concrete - sitting at flag at warlord against back wall, and go tkilled like 4 times by apc fire????/   Well, guess I won't capture flags anymore - oh wait that is the whole point of the game
ya got that 2. ^^ woder that there is a secret usmc base under wake now.. woohaaa farcry ^^ O_o
and as for the post above:

ermm im not complaining... and im rambling and its sure that u find in 10 random posts here guys rambling as we are in the rambling topic about it.

but still.. im rambling without being a whore in any kind.. well if yes call me infantry whore.. O_o but i think its supposed to be an infatrist since its the only thing u can spawn as.. imagine u could directly spawn as a tank.. O_o

erm sry lol..

nah its just i find a bit unfair to thoose peeps when tehy ramble. and they have to improove now as they were really good. (even if i hate tanks and jets) they have to be in the game, if thoose guys feel threatened unfair i agree.. specially with the AA. i hate flying i think im the only one who got an expert badge in another class but didnt even manage to stay 10 friggin munites in the air with the jet. thou i can fly a chopper well O_o and its harder now.. but also funnier ^^ when i got my m8 over TS and were flying a BH or attack chopper.. its just like " AHHHHHHH MOTHERLAND!!!".... "WERE LOCKED DAMMIT".. and so on.. were screaming because i got the red "X" all the time.. but its playin fun to try to avoid it now... forces me to the silliest flying maneuvres..
[FIS]-Thor
Member
+0|7188|Vienna- Austria

ComradeWho wrote:

General_CoLin_Tassi wrote:

fuzzyballs44 wrote:


http://bf2s.com/player/44465804/

Check that site...actually is slamming EA about the patch in his sig.  I'll give him credit on his Karkand skills and time, but look at his jet stats....28000 kills and 2000 deaths...10:1 kill/death ratio!!!  That is crazy....the patch was necessary in something like that.  You cannot contribute that to all skill.  That is what I'm talking about when I say 5% are going to ruin it for the majority!
Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
lol true true
watchyourfalnk
Member
+0|7088

fuzzyballs44 wrote:

Dolphin diving was going into prone then jumping up really quick.....were you getting splash damage from the apc???  11b...highly respectable watch!  We thank you for your service especially infantry as you put your life on the line so everyone can sit in here and bitch about BF2 instead of having to bitch about not having food or having to walk 15 miles to bring water to your family
On the palace in Warlord, there was a guy just driving in the back in the APC - he would fire, and the splash damage would kill you in 2 APC rounds - even on the second floor, where you can get pretty far away from the windows, he killed me twice, and then i spawn AT, he killed me before I even got to the door - don't think the splash should be so high, but I will admit that I used it to my advantage in AA against infantry - thank you for your kind words - you are a true patriot!
watchyourfalnk
Member
+0|7088

[FIS]-Thor wrote:

ComradeWho wrote:

General_CoLin_Tassi wrote:


Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
lol true true
However, a real 203 round will not explode for approximately 50 meters - this is designed to not harm the attacker - the kill radius is 5 meters and there is fragmentation for 35 meter radius - even more for HE rounds that are used in a MK-19. 

I would much rather go head to head with someone and let the skill speak rather than one shot one kill - I'm dead and they are playing for stats.  If you are in the game for merely stats, there would be better games that you could actually get payed to play - move on to poker or something where knowing the stats might actually benefit you$$$$$
BerkuT_gru
Member
+26|7091

watchyourfalnk wrote:

[FIS]-Thor wrote:

ComradeWho wrote:


see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
lol true true
However, a real 203 round will not explode for approximately 50 meters - this is designed to not harm the attacker - the kill radius is 5 meters and there is fragmentation for 35 meter radius - even more for HE rounds that are used in a MK-19. 

I would much rather go head to head with someone and let the skill speak rather than one shot one kill - I'm dead and they are playing for stats.  If you are in the game for merely stats, there would be better games that you could actually get payed to play - move on to poker or something where knowing the stats might actually benefit you$$$$$
No one gives a **** what you rather do, if you take a weapon from a real world, so make it realistic. I have played the patch long enoth and it looks like 12yo kids have made it, now no one cares is the game relistick/logic , so what if 203 has 50m fragmentation radius ? lets make it easy 4 noobs and make it not 50 meters bus 5 meters... wheres the logic in that, and NT detonates on impact, so what ? lets make it like a ping pong. Ohhhh and have you seen new stingers ? they are so cool, it has a 90% to hit, thats cool, this is the way it should work, but IF it missed then it turns like in 1 second and finds a new target. if i miss 2 of 4 misles they will still hit something. They were making the patch for hell knows how long, but i think that they weren't doing shit till the last week, and only then started working, ffs how stupid and blind you must be that you could,t see all those bugs they left behind. HMZ did they fix any real bugs ??? NO ??? no realy think ?!? how meny bugs were fixed ? few !! How meny new bugs are there ?? x2 then there were before !!! LOL i was standing in zatar shit and droping c4 on my feet. c4 drops on the ground and in 1 second it disapiers and i have all c4 again, same whit nades ant AT ant stuff. I think the patch changed the game, but if they were trying to make it more realistick so f****d up real hard. NOW THE GAME NEED A PATCH TO GET FIXED. Look at karkand now, before there were all clases playing, now its like support & sniper, few medics. FFS no one is using assoult now !! why should i ? if i can make a 100 m kill whit PKM in 3 secs, there is no point to use them now. THE LOGIC IN THE PATCH IS SO FUCKING STUPID. And what about p90 ? do they even know the rate of fire of this weapon ? This game is making me lol now every time i see a car full of supports.
fuzzyballs44
Member
+3|7154|Coeur D' Alene, ID

[FIS]-Thor wrote:

ComradeWho wrote:

General_CoLin_Tassi wrote:

Yep, true mate. Tubers and bunny hoppers were annoying problems in BF2 and are now well sorted (I think)with the new patch. A debate has now begun on the new patch as it has caused some new annoying problems, hasn't fixed a couple of bugs and has gone too far in some area's.
see fellers, when you decide to mix with the balance set forth in the initial game release you are getting into a big can of worms, because community griping always produces poorly designed patches hastily released which create more problems than they fix
anybody remember then they patched AA to make it less effective due to whining? ohhh yeah, gee, that worked out well.
it was really senseless to mess with the nade launcher.. calling it "nube tubing" because it's effective and easy to use is ridiculous - it's the assault class, it's supposed to own your little ass at close range 9 out of 10 times with ease. that's the whole point of it - it goes and clears out things - that is it's strength and role - that's why they called it assault.. ahhh.. ohhh.. oooo!!! wow makes so much sense, maybe too much huh? appearantly it did. well now that class is effectively useless, nobody plays with it and as a result infantry combat is dramatically different. we have half snipers, half support - and that's basically it. spec ops no longer is the most powerful tool against tanks (hey who cares about balance when we can make some pathetic old vets who never saw c4 used that way feel more like they're back with the MEU).. and as for anti - tank, why? so you can get sniped with your slow movement or mowed down before you get close enough to use your DAO against the guy with the monster PKM.. and why even be medic when you can get the uber kills and the team points of the support class that gets a point every time a team mate changes a clip. as for assault - like we said, why? nade launcher is no longer the strongest close range weapon (of course it should be but it isn't now, idiots), so why be that class? you can't get as many kills with it and it has no team point bonuses like medic or support.. so that leaves us with sniper and support as i already said and if you'be played then you know first hand for yourself.. which means that the two strongest and most played classes are the ones that stay static from a distance and kill people who wander into their crosshaids - you know what this sounds like? sounds like a patch that was made to cater to all the crappy players who just wanted to log on for half an hour and kill something, because that's what we've got know - a game based on getting the effortless kill. if you're not one of these classes or armor then you are just a poor sucker wandering around the map trying to get to/from a flag waiting to come into the crosshairs of one of the thousands of mediocre players who have just been given a gift from the gaming gods..
lol true true
This game is designed to be a team oriented event....the focus is on being a lone wolf....look at the way the games are configured and the best way to achieve victory.  If you look at the kits in a non selfish point of view about how to get the most points and actually focus on what there actual purpose in the game is you could double your points compared to just what "I can do".  Look at what helps your team the most, because if your squad of six is balanced with all the kits you will OWN any enemy and team you come across...so the points come naturally.  This game never should be in the same conversation as HOW CAN I GET THE MOST POINTS WITH THE LEAST AMOUNT OF WORK ON MY PART!  Be support because you are good at remembering to rearm your buddies and lay down a sheet of bullets to protect them and cover them as they dart across the street.  Be a medic because you aren't worried about yourself, you just are concerned with hanging back and reviving your buddies so they can lay more rounds out and capture that CP...be engineer so that you can repair the armor, the AA turrets, the tow missiles, the supply crates and the gapping holes in the fence so that you can server your team better.  That is the way the game should be played.  It is where the balance comes from.  I have never been in a good squad that ssticks together and communicates that has one player at 10 points and another at 90...all of the scores(remember this is a tight good squad) are consistent with each other, no matter what the class is.  If you only have fun making quick easy points, then maybe you should play single player on easy level and build your own stats reader based on that.  EA's intent for medals and awards and ranks was to make IT DIFFICULT and not allow everyone to get them.  So when  you have 4 points per minute because you are a pilot, and 90% of the people are 60000 points below you because they are ground pounders, there is an imbalance there and you don't deserve those ranks and medals.  The talent for flying is there, but you are also nearly invinsible until the patch launched.

Last edited by fuzzyballs44 (2006-02-18 17:49:02)

Defiance
Member
+438|7116

sparklet wrote:

i got outsniped by a PKM

i was sniper and i got snipered by a PKM

PKM = accrate plus power
I was talking on teamspeak when i had the same moment, except i was the PKM'er.

And I quote [myself], "When a PKM can take out a sniper faster then the sniper can take out the support guy, somethings not right"

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