Fixed
Fixed
no it would come off the "soft rubber grip" box.
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Last edited by Morpheus (2010-08-21 14:32:40)
EE (hats
Yeah should have a "man hands" / "girl hands" optionMorpheus wrote:
no it would come off the "soft rubber grip" box.
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Your thoughts, insights, and musings on this matter intrigue me
No because no one fucking clues in until they already went with the 518 and cried over its manly size.Morpheus wrote:
no it would come off the "soft rubber grip" box.
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Source: http://www.esreality.com/?a=longpost&am … amp;page=2Resolution (DPI)
New gaming mice tend to be released with high DPI counts, but how much DPI is really needed to play games? Higher DPI obviously seems better. Like the steering wheel in a car you want continuous and smooth control over turning. The difference is that game graphics is made up of pixels, rather than the real world which has much more detail. At some point, having more DPI becomes unnecessary because the actual bottleneck is the screen. But how much DPI is enough?
I will use the example of playing an FPS game. If you are playing on a screen resolution of 1024 by 768 pixels, then we can roughly work out the number of pixels in a full horizontal rotation of 360 degrees. We multiply the number of pixels across the screen by 4 (since each screen is about 90 degrees viewing angle).
Pixels in 360 degrees = 1024 * 4 = 4096
Now we need to work out how far we want to move the mouse for a full rotation of 360 degrees. This distance changes depending on the gamer, because changing the game sensitivity changes how far you need to move the mouse for the same effect. By dividing the total number of pixels by the total distance (in inches), we get a rough idea of how much DPI is useful.
High Sens: 360 degrees in 0.1 m (4"), roughly 1000 DPI needed
Medium Sens: 360 degrees in 0.25 m (10"), roughly 400 DPI needed
Low Sens: 360 degrees in 0.50 m (20"), roughly 200 DPI needed
While 3D games don't need you to turn a whole pixel before the screen changes, this is a sensible way to work out when more DPI resolution stops being useful. What we find is that standard 400 DPI mice are ok if you have a low sensitivity, but there are times when more DPI can improve the game. If you have a High Sens and a huge 2560 x 1600 panel to play on, our formula says that our ideal mouse resolution is a whopping 2500 DPI!
Save for a Deathadder if you like it. I recommend it 100%
Microsoft GX 9 Laser...
Dont get the G9x
I have it, i've had it for over a year too, it's nice but it gets so damn dirty for having an "anti-sweat" shell/material, plus the DPI isn't high enough for resolutions past 1920x1080, and it's definitely not a mouse for someone with big hands
I have it, i've had it for over a year too, it's nice but it gets so damn dirty for having an "anti-sweat" shell/material, plus the DPI isn't high enough for resolutions past 1920x1080, and it's definitely not a mouse for someone with big hands
I don't see how 5700dpi is "not enough", and anything over 1920x1080 isn't too practical/common imo.MECtallica wrote:
Dont get the G9x
I have it, i've had it for over a year too, it's nice but it gets so damn dirty for having an "anti-sweat" shell/material, plus the DPI isn't high enough for resolutions past 1920x1080, and it's definitely not a mouse for someone with big hands
Last edited by alexb (2010-09-21 15:27:49)
miceRTHKI wrote:
how many mouses have 5700dpi?
Mouse
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Moose
1920x1200. The proper 24" resolution. /jestalexb wrote:
I don't see how 5700dpi is "not enough", and anything over 1920x1080 isn't too practical/common imo.MECtallica wrote:
Dont get the G9x
I have it, i've had it for over a year too, it's nice but it gets so damn dirty for having an "anti-sweat" shell/material, plus the DPI isn't high enough for resolutions past 1920x1080, and it's definitely not a mouse for someone with big hands
But, yeah, 5700 DPI not being enough is a ludicrous statement. MEC, check your in-game sens or windows mouse speed.