Dr.Battlefield
Got milk?
+150|7186
Because assault is more mobile? + G3 is fixed. Now it powns like it was in 1.03 W/e you guys say I dont really beleave that "one support guy mowed down 6 ppl, while standing". Nah, not true. After 3-4 shots LMG becomes even more innacurate than before.
Btw, I think EA "overworked" with AA

Last edited by Dr.Battlefield (2006-02-15 15:26:15)

Esker
Member
+1|7161
You tried using the SAW? That thing doesn't go unaccurate after 3 shots, that thing fires with precision until it overheats.
EnriqueTDL
Member
+0|7095
I really liked the additions with the patch. I was a chronic prone-spammer, noob-tuber and bunny-hopper. I play to compete, whatever the means. Fixing the game makes it so we can have better matches and more interesting fights, which I'm all about. I had some very fun games and fights last night.

I'm a pure infantry player, and I think the AA/Air fix had good intentions, but may be a bit too much. Helos die crazy fast now.

The support change is perfect -- this class needed to be able to lay down true suppressive fire, and the weapon changes allow for that now. As far as the reports of it "sniping" are concerned, I think that's gross overexaggeration.
Havazn
Member
+39|7128|van.ca
All I have to say is that I think the patch has overall added realism to the game. I mean, pre-1.2 was fun, more arcade style. But I like the changes that have been made personally. I know its not for everyone, but I mainly go infantry,so it benefits me.

PS - I love the MG36 now
luckybaer
Member
+10|7208| Going Feral
I never did much flying, so I can't speak for how things have changed with that regard. 

All I can say is that for ground pounding, things aren't so bad.  If you REALLY liked the game before, I think you should give it a try before you uninstall the game.
imortal
Member
+240|7099|Austin, TX

Esker wrote:

You tried using the SAW? That thing doesn't go unaccurate after 3 shots, that thing fires with precision until it overheats.
You ever FIRE a SAW?  I can put a hundred rounds in an area the size of your head at a hundred meters.  They were designed to Take out individuals at 600 meters and large targets to 1100 meters.  FINALLY the support weapon is something to be feared instead of laughed at.  MGs should strike fear into the heart of troops in the open.
luckybaer
Member
+10|7208| Going Feral

imortal wrote:

Esker wrote:

You tried using the SAW? That thing doesn't go unaccurate after 3 shots, that thing fires with precision until it overheats.
You ever FIRE a SAW?  I can put a hundred rounds in an area the size of your head at a hundred meters.  They were designed to Take out individuals at 600 meters and large targets to 1100 meters.  FINALLY the support weapon is something to be feared instead of laughed at.  MGs should strike fear into the heart of troops in the open.
QFA.
punky_138
Member
+0|7080
I think some of the weapons are unrealistic. As an army infantryman ive spent a lil too much tim ewith a real SAW in short bursts a it can smoke a person with reasonable accuracy at a decent range. And as for the .50 cal siper rifle if you shoot a dude in the chest with it it will kill them. the round used in that rifle is the size of a small bannana and can defeat any body armor that a man can wear i mean its an anti material sniper rifle for crissakes. One thing i do like thoug is the new arming distance on the 203 grenades
=TFS=DEVILS.HITMAN
Member
+60|7082|Under the River
Hey can some one help me out on explosives will they kill your allie(dont know how to spell) if they run over your AT mine or Claymore.
Im new to this forum so I dont know how to post either
ProjectVORTEX
Member
+1|7181|Muncie, IN

imortal wrote:

You ever FIRE a SAW?  I can put a hundred rounds in an area the size of your head at a hundred meters.  They were designed to Take out individuals at 600 meters and large targets to 1100 meters.  FINALLY the support weapon is something to be feared instead of laughed at.  MGs should strike fear into the heart of troops in the open.
Amen to that!  This is why I like being a sniper... I keep out of the way of really large MGs that can throw a lot of lead down the field of fire I happen to be standing in!
josh's
Banned
+2|7123
l96 a1 isent 1 shot kill eather who ever said it was is a crack head
usmarine
Banned
+2,785|7196

ProjectVORTEX wrote:

imortal wrote:

You ever FIRE a SAW?  I can put a hundred rounds in an area the size of your head at a hundred meters.  They were designed to Take out individuals at 600 meters and large targets to 1100 meters.  FINALLY the support weapon is something to be feared instead of laughed at.  MGs should strike fear into the heart of troops in the open.
Amen to that!  This is why I like being a sniper... I keep out of the way of really large MGs that can throw a lot of lead down the field of fire I happen to be standing in!
I agree imortal, but I would rather have the M-60.
ishbu
Member
+0|7125

luckybaer wrote:

Sounds....
...I don't think I'm being an ass about this.  I'm trying to be rational.
QFT
(didnt want to quote the whole post as it would take up a page or 2)
ProjectVORTEX
Member
+1|7181|Muncie, IN
I will admit that I haven't had much time to play with the patch yet, but from listening to the pros and cons as discussed (very loose term, I have to admit) here on the boards, I think that I'm going to like this patch a fair deal.

First of all, I am a ground pounder by trade.  My joystick sucks, and most games I play in already have their fair share of flyboys who are out to rack up tons of kills and very few deaths. 

That out of the way, I'll start with the AA.  I understand that both sides have valid qualms with AA.  From what I see, AA is a touch overdone.  Fix the realism issues with the missiles that retain lockon and have better manuverability than a Porche, and the AA/air thing will be taken care of.  Someone else on the boards pointed this out best -- aircraft and helicopters are very delicate things, despite what the games depict.  My uncle flew Apaches in the Army for years and flies now as a test pilot for a helicopter manufacturer -- he can attest to the fragility that these aircraft have in the field. 

Truthfully, I was getting tired of the copter kill-whoring in various maps (Maashtur ring any bells?), and dying 10+ times a game because a Blackhawk was circling the area spraying fire down on everything and everyone and acting impervious to best attempts to down it (SRAW/ERYXs were fired at it, LMG clips were emptied into it, and still the thing would just sit up there and laugh at us).  My impression of the real thing is that if you put some good lucky shots into it, it will go down.  Same with planes.  I'll admit that I'm not in the military, so I can't say if this is the actual case -- but this is how I percieve it.

Does it put pilots at an unnecessary disadvantage?  Yeah, I think so to a pretty good degree.   If you give the jets a higher ceiling to work with, and make the copters faster (as well as fixing the missile lock-on problem), you've got a pretty solid grasp on reality. 

I'm playing a bit with the new sniper rifle, and it seems pretty nice.  If nothing else, it's a change of pace from the other two.  I have yet to see the OSK problem crop up with it -- seems to act like all the other sniper rifles.

I'm glad that people can't fire while bunny-hopping, truthfully.  I prefer to avoid it whenever possible, and usually it takes a shotgun to put down a bunny hopper who's shooting while jumping.  Taking away their ability to shoot makes them have to work for their precious kills now and eliminates a source of annoyance in my game. 

Jump-placing C4.  I've played SpecForces a lot on maps, and I can tell you that if you do things right, you can drop C4 on that tank and get clear to detonate it.  I've done it.  It's not that hard.  Distractions are always good things, and if you're patient and wait, there will come a time that you can run in and make your move.  Just like reality -- C4 isn't sticky by nature.  If you want it to stick you have to get up to the target and stick it there.

LMG accuracy.  Again, I'm not in the armed forces, but my impression of LMGs is that they can be devastatingly accurate at the ranges in which we're playing.  I haven't seen if they're too accurate yet, but I think that bumping accuracy up a bit is a good thing.  If it's too much, I'm sure the next patch will tone it down.

I think that's it for the moment.  I know that I'll probably get slammed seven ways to Sunday, but I might as well relay my own viewpoint for anyone interested.
Specs
Member
+0|7080
My two cents, they have really made a medics job more difficult. Because when you go to revive someone, you quickly go prone, hit em with paddles, and get back up again, and move on the next guy who's down. With the way they fixed the dolphin diving you cant quickly get back up. Which means...well your not gonna get to the next guy real quick. That being said, it appears that there is less of a grace period to get to next guy, i realize that it's probably still the usual 15 seconds for anyone dead but before even after the "Hey I'm Dead" indicator went away on the downed guy, you still had a short time left to get to them. Another thing that bothers me is that you cant throw the health packs as far cuz you cant jump and throw. I realize that this stops those guys who toss c4 but before if there was a guy who was a level above you on karkand, you could get a pack to them...now you cant. Lastly the "Reload of the paddles while they're put away" thing is a good thing. However, it seems like if you use the paddles too many times in a row the recharge takes forever. I can get to three guys but the fourth guys is S.O.L. cuz my paddles have this looooonnnng recharge to them.

Yes I can live with the changes but i liked the way it worked before. REAL LIFE, no you cant dolphin dive, you cant bunny hop (like you can in the game), but you could jump and shoot at the same time, you could throw a pack or ammo or c4 while jumping. REAL LIFE, the recharge on the defribrilator would be a hellova lot longer too. I guess we have some descrepencies here with realism, but I had bought the game, learned the game, and played cuz of the way it used to be. With the changes it just feels like I have suddenly purchased a new game! Basically i had adapted to all the screwy things that people did before, I dont want to have to adapt to a new way, I realize i have to but it burns me to have to.

P.S. Thank GOD the antiair stuff is more accurate!!!!!!!!!!!!!!
stryyker
bad touch
+1,682|7154|California

i am poping noobs off left and right with the L96, its a fricking headshot magnet
DeadboyUSMC
Member
+65|7133|NCFSU2
I think it's time to petition EA to put the Mk- 19 into the game. Get some.
P3R3K
Member
+0|7114
To all you fucking haters today in Oman our Cobra pilot/gunner only died ~3 times, they were pwning like before. But it required teamwork to line up the AA and whatnot. Plus my m24 was taking care of buisness
Masta_Daco
Member
+39|7170|Amsterdam,The Netherlands

luckybaer wrote:

Sounds like a lot of people are ticked off by the new patch.  The biggest gripe I hear is from the guys flying helos or jets.

I think that after a while, the good pilots are still going to rack up the points.  It may be harder for them, and they may need to think, but they will adapt and pwn again.  Besides, even though AA might be improved as far as effectiveness, I sure as hell don't feel excited about exposing myself to an experienced pilot or sniper by sitting in that stupid AA turret.  ;-)

The mediocre pilots are going to have to get better, or they will not be in the sky very long.  I think this is cool.  If they keep getting shot down and they can't figure out a way to beat the AA, then they'll either quit playing or they'll have to try some other vehicle or do infantry stuff.

This probably applies to many of the changes.  Guys that used to like to bunny-hop will either get better with other tactics or tricks, or they will whine and then hopefully quit.  Same thing for C4 throwers.  I never had a problem with these guys in the past, but no one asked me if these things should be taken out of the game.  Quite frankly, I never cared.

I also hear about the Support weapons being too accurate.  Well, at the distances in which most combat occurs in this game, a PKM or SAW, or whatever SHOULD be able to mow down unmounted infantry from 25M away!  And for those saying that support guys can now snipe, maybe they can, but if they're in the prone position, they are that much easier to headshot!

As for the sniper gun being beefed up, so what?  If you get hit in the chest by a .50 cal round, it seems only fair that you die.  :-)  Snipers still need to shoot and move, or they will die.  They STILL can be spotted by UAV.  Their silhouettes can still be spotted relatively easily.  They're still relatively useless in CQC.  So, maybe some good snipers will pick up some extra kills.  That's OK.  Commanders and opposing team members will just have to pay more attention to snipers.  I got killed about 3x in a round on Karkand last night by people sniping.  I didn't spaz out, and neither should anyone else.  I either caught them while they were reloading, snuck up on them and killed them, or someone on my team took care of them.  No biggie.

I'm not very good at this game, and I still had fun last night.  I can only imagine that those who have real skills will enjoy the game with the new patch, too.  Good players will adapt and improve, while people getting by on tricks and exploits will either learn new tricks and exploits, learn how to kick butt without cheap tricks and exploits, or get frustrated because their k/d ratio is going down and leave the game.

I don't think I'm being an ass about this.  I'm trying to be rational.
yeah ur right i am a good pilot not bragging. but u are right i takes more skill to kill now even though the dogfights are gay now cuz whoever locks on first has already won thats a shame. but i can still kill alot with the helo's and the airplanes even though i changed a bit to armor or APC. first i thought the patch was gay cuz the AA was too strong but now i think its good i even like it when they lock on to me cuz then i have to do anything to evade the AA missle and take the AA out before bombing so now i am happy with the patch

Last edited by Masta_Daco (2006-02-16 00:30:25)

[DR2nd]Dr.Smoov
Member
+9|7136|North Kackalaka
I really like the patch, but I was a pretty decent sniper before the patch getting my gold sniper badge on foot.  The sight on all of the sniper rifles are a lot better but no more damage and no more accuracy.  I was good a getting headshots before but now it is sick.  Because of the L96A1 I can combat snipe for any side (instead of the USMC M24 whore that I was).
2ndLt.Tucker
If you can read this, your already dead
+33|7117|Stillwater, Ok
Well I haven't had much trouble with the AA yet.  I have flown for about 2 hours total time in both chopper and jet since the patch came out.  The chopper isnt as vulnerable as one thinks as long as your know its abilities.  Hell I did a barrel roll and went into a flip to dodge the AA worked the 1st 2 missiles fired at me but the J-10 got me in the end.  As far as the jets go stay high and drop the bombs high.  Gives you more time to punch out of it and drop flares so missiles miss.  I'm loving this patch.
Lunarbunny
Member
+0|7091

Esker wrote:

As MEC you can now effectively remove the initial assault by the US onto the Hotel by simply plonking Claymores down in the alley ways, there's always someone throwing ammo there aswell as first aid, it's even better when the server has the setting that stops friendly mines blowing up your teammates.
This, I can laugh at. Why, WHY do 90% of the people think Hotel is the ONLY way to go? I ALWAYS avoid it as USMC. It's carnage and not worth the tickets. I think of it as my decoy as I either head NE or NW to Suburb or Cement Factory/Gatehouse (64/32 players). And amusingly, the arty only starts to fall after the flag has been capped. Suddenly MEC has 2 fronts to deal with--not an ideal situation.

I do miss tossing grenades on mines, however. I just need to refute the obvious.

I, for one, welcome the new patch.
Roomaster
Member
+15|7095
yeh assualt is kinda useless now but its still needed it close quarters to protect other units and to do its job and ASSAULT.  but yeh the assualt kit does need a little boost but other than that i think the patch is ok.  not too keen on the anit air or the PKM being so good but other tahn that its good and defintely hasnt ruined BF2
Trooper_Collider
Member
+25|7178
I used to hate bunny hoppers but being able to kill them was a great satisfaction! Now I guess I'm gonna miss that. For those who said that everybody used to do that (hopping and diving), well, I dare to say that I NEVER did it! In fact, I still dunno what's the key tapping technique for the dolphin diving stuff. Anyway I used to go prone without the diving thing and many many times were able to kill hoppers. Now? they r just  falling like flies! That, I'm enjoying!
Someone once told "if u give a noob a gun, then he'll want u to stay still so he can shoot at u". Maybe after all bunny hopping was more fun.

About the machine gun, I have the expert support combat badge already, I wish I had it like it is now before. If I used to love my MG, now I've just lost my mind! (but I don't want to use it anymore coz I wanna get some other expert badges, so I need to fight with different weapons); but certainly the MG rocks!!

I've being snipping for a while, and I loved the SVD and the Type 88, but the new sniper weapon everybody is talking about (L96A1) I think, was supposed to be released with the Euro Forces Boost pack, not now. Does the SF Expansion give u access to this weapon? I haven't installed the SF expansion, so I dunno.


Semper Fi!
Drunk_Musketeer
To be honest I don't care anyway..
+57|7172|Great Wall
This patch is GREAT!
Ah.. no more teamkilling for jets or choppers. Jets available anytime
I used to be a jet whore.. but now at last some challenge.
I was using GL a lot too.. but without GLS the game will be much better.
I don't whine cuz I can play all weapons so changes in some of them make no difference to me.

I was a bit bored of this game.. but now I feel I wanna play it again.


Last edited by Drunk_Musketeer (2006-02-16 03:29:53)

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