I will admit that I haven't had much time to play with the patch yet, but from listening to the pros and cons as discussed (very loose term, I have to admit) here on the boards, I think that I'm going to like this patch a fair deal.
First of all, I am a ground pounder by trade. My joystick sucks, and most games I play in already have their fair share of flyboys who are out to rack up tons of kills and very few deaths.
That out of the way, I'll start with the AA. I understand that both sides have valid qualms with AA. From what I see, AA is a touch overdone. Fix the realism issues with the missiles that retain lockon and have better manuverability than a Porche, and the AA/air thing will be taken care of. Someone else on the boards pointed this out best -- aircraft and helicopters are very delicate things, despite what the games depict. My uncle flew Apaches in the Army for years and flies now as a test pilot for a helicopter manufacturer -- he can attest to the fragility that these aircraft have in the field.
Truthfully, I was getting tired of the copter kill-whoring in various maps (Maashtur ring any bells?), and dying 10+ times a game because a Blackhawk was circling the area spraying fire down on everything and everyone and acting impervious to best attempts to down it (SRAW/ERYXs were fired at it, LMG clips were emptied into it, and still the thing would just sit up there and laugh at us). My impression of the real thing is that if you put some good lucky shots into it, it will go down. Same with planes. I'll admit that I'm not in the military, so I can't say if this is the actual case -- but this is how I percieve it.
Does it put pilots at an unnecessary disadvantage? Yeah, I think so to a pretty good degree. If you give the jets a higher ceiling to work with, and make the copters faster (as well as fixing the missile lock-on problem), you've got a pretty solid grasp on reality.
I'm playing a bit with the new sniper rifle, and it seems pretty nice. If nothing else, it's a change of pace from the other two. I have yet to see the OSK problem crop up with it -- seems to act like all the other sniper rifles.
I'm glad that people can't fire while bunny-hopping, truthfully. I prefer to avoid it whenever possible, and usually it takes a shotgun to put down a bunny hopper who's shooting while jumping. Taking away their ability to shoot makes them have to work for their precious kills now and eliminates a source of annoyance in my game.
Jump-placing C4. I've played SpecForces a lot on maps, and I can tell you that if you do things right, you can drop C4 on that tank and get clear to detonate it. I've done it. It's not that hard. Distractions are always good things, and if you're patient and wait, there will come a time that you can run in and make your move. Just like reality -- C4 isn't sticky by nature. If you want it to stick you have to get up to the target and stick it there.
LMG accuracy. Again, I'm not in the armed forces, but my impression of LMGs is that they can be devastatingly accurate at the ranges in which we're playing. I haven't seen if they're too accurate yet, but I think that bumping accuracy up a bit is a good thing. If it's too much, I'm sure the next patch will tone it down.
I think that's it for the moment. I know that I'll probably get slammed seven ways to Sunday, but I might as well relay my own viewpoint for anyone interested.