Its quite obvious that certain classes or vehicles can get you more points if whored.  Id like your ideas about my thought on blancing the points

1. while in a vehicle, if you kill a player who is not in a vehicle you get 1 point instead of 2
2. while in a vehicle, if you kill a player in another vehicle you get 2 points
3. if you are a player not in a vehicle and you destroy a vehicle, you get 2 points
4. when aircraft or armor are destroyed, the damaging player gets 2 points
5. assualt would receive 2 points for kill assists instead of one
6. snipers would spot artillery, and reveive 1 point for each player killed in the barrage
7. commanders and snipers would loose one point for every team kill dealing with artillery
8. whenever an engineer heals 50% of an occupied vehicle they would get 2 points

- This helps balance things as it gives AT, engineers Spec Ops more points for killing vehicles, medic and support stay the same as they  can rack up kills and points as is.  Attack choppers and armor raping would only get one point for those easy kills, but would get more for killing opposing armor (which is their point anyway).  It helps balance commanders as snipers need to spot the artillery before it can come down.  Snipers compete for the best positions to can artillery and gain advantage form this.  Assualt would get rewarded for doing what they do killing other troopers.  Killing tanks and aircraft would be likened to killing assets so more points is reward for the destruction.

- This is only for points, so all classes have a chance to win.  Kills would still be maintained hte same way, hence not effecting badge requirements.