MajorHoulahan_MASH
Member
+31|7186
Tanks should be able to destroy sandbag walls with 1 blast , as well as running the sandwall over.

Like vehicles, the sandbag walls could "regenarate" after X amount of seconds/minutes.

The concrete walls , like there are  on Oman around the beach flags for example,  or the clusters of 3 drain pipes, which can be found on Fushe Pass at a  lot of flags, should remain indestructible.

Last edited by MajorHoulahan_MASH (2006-04-02 10:30:49)

Flaming_Maniac
prince of insufficient light
+2,490|7171|67.222.138.85
Soudns like a pretty good idea to me. The only problem I see is you getting close to making it so that infantry has nowhere to hide, especially if they could blow up those burned out cars too. What if they did this but then added a wwhole bunch more walls?
Tushers
Noctwisaskfirtush
+224|7149|Some where huntin in Wisconsin
it would be like fear then
Krisgebis
Member
+4|7091|Denmark
Sounds like a good idea. But instead of just respawning, they could make it "repairable" for the enginier. That would also give that kit a little more work to do :-)
KnowMeByTrailOfDead
Jackass of all Trades
+62|7145|Dayton, Ohio

Krisgebis wrote:

Sounds like a good idea. But instead of just respawning, they could make it "repairable" for the enginier. That would also give that kit a little more work to do :-)
Along that line, make it take X number of point of damage, like 3 tank shells or such so that infantry can hop from son location to the next as they are destroyed or even repair as they take damage to buy more time.
k1LLr_M
Prone to Own
+118|7057|Houston, TX
its not like sandbags really protect that much anyways...one well placed shot and you can send em salin thru the air
Redratson
Member
+2|7057
I agree with you Krisgebis about the engineers and the sandbags being repairable for them.

Board footer

Privacy Policy - © 2025 Jeff Minard