raz
Member
+22|7129|England, UK
Increase TV guided missile length a little more, but a little less than original..

Throw and jump c4.. I miss it so much.. and it makes tanks etc. far more superior especially on maps like Karkand with no air support! Not to mention it's now basically impossible to get the expert c4 badge.. 37 kills.. pff.. You literally have to be next to a tank to place c4 on it. Patehtic.

What are all your views on these changes? Tell me..
unnamednewbie13
Moderator
+2,079|7237|PNW

1. TV missile range has been decreased to eliminate chopper-vs-chopper kills before either of them can lift off, which was a bane of Sharqi. The range is still adequate to take out things just beyond view.

2. C4 chucking was becoming too common. People were using it over frag grenades and rifles...which just shouldn't happen. Learn to place your charges in creative positions, or find stacks of enemy snipers to demolish.
destruktion_6143
Was ist Loos?
+154|7092|Canada
^^^here here!
raz
Member
+22|7129|England, UK

unnamednewbie13 wrote:

1. TV missile range has been decreased to eliminate chopper-vs-chopper kills before either of them can lift off, which was a bane of Sharqi. The range is still adequate to take out things just beyond view.

2. C4 chucking was becoming too common. People were using it over frag grenades and rifles...which just shouldn't happen. Learn to place your charges in creative positions, or find stacks of enemy snipers to demolish.
I know the reasons my friend.

Both of thoughs things where fun to do!! That my point..
wooly-back-jack
Jihaaaaaad!!!
+84|7206|England
its a bit crap though when you go to throw c4 over a fence and it either sticks to your side of the fence or drops at your feet.
Also I used to like sticking C4 to the ceiling on capture points, cant do that now have to stick it on the walls (highly visible) or in plant pots...just not the same
I couldnt C4 chuck in the first place lol, not like on that vid anyway...just used to blow myself up with the detonator switch bug.
keep it so you cant jump+ throw sure, but Id like to see an increased distance on the C4 throw, so you can at least get it over a fence
PRiMACORD
Member
+190|7090|Home of the Escalade Herds

raz wrote:

Increase TV guided missile length a little more, but a little less than original..
TV guided missiles need a nerf. Way too easy to whore.
stryyker
bad touch
+1,682|7185|California

theTV missile travel longer when your not aiming them, i.e. fire and forget them, you get about and extra 100 feet out of them
raz
Member
+22|7129|England, UK

stryyker wrote:

theTV missile travel longer when your not aiming them, i.e. fire and forget them, you get about and extra 100 feet out of them
Well you learn something everyday
Flaming_Maniac
prince of insufficient light
+2,490|7172|67.222.138.85

stryyker wrote:

theTV missile travel longer when your not aiming them, i.e. fire and forget them, you get about and extra 100 feet out of them
Maybe because when you turn them, you waste fuel in the curve, instead of going directly to the target? Somethign about the shortest route from A to B is a straight line?

The c4 thing, I wish you could toss it farther, like a handbag, but other than that its fine.

However, I hate the TV range. For most ground targets it's ok, but when going for something in the air, we run out all the time, mostly on  Daqing. You can't go after planes anymore, and even choppers at the edge of your view distance are usually out of range if they're moving. They should just make it so you can't use TVs for 5 seconds after you get off the ground to make sure the choppers can get in the air. It really stinks too cause Sharqi is the only one with this problem at the start of the game.
Talon
Stop reading this and look at my post
+341|7226
Also I used to like sticking C4 to the ceiling on capture points, cant do that now  have to stick it on the walls (highly visible) or in plant pots...just not the same
A little trick. Stick them on the flag base (bit the flagpole sticks out of), and they go invisible. You can stick 4, one on each side, before they dont dissapear.

Last edited by Talon (2006-04-09 15:21:19)

drake666
when Hell is full...
+184|7175|austria
gimme back the old hellfire range!
never had so much fun as me and my gunner raped the US on dalian before they were able to see the coast!
https://team-ex.de/imagehosting/daten/1323768139_m98b.png
Usque Ad Finem
Ajax_the_Great1
Dropped on request
+206|7112
2 Nerfs thats didn't need nerfing.

C4 hucking was never a problem. Don't like it, stop letting him get 2 feet in front of you, or better yet, stop camping behind fences.

TV range was only a problem on sharqi, and not a big one because if you get shot down as USMC side all the Mec has to do is hover around your pad in circles.
Shadovve
Member
+10|7069|Columbus, OH
I too miss the fire while jumping, was nice for nades, and C4, and occasionally claymores.  They should have made it so you couldn't jump when your sprint bar was depleted.  This would have been far more effective against the bunny hoppers, than limiting the shooting.  They could have also introduced a severe aiming penalty for shooting while in the air.

Shadovve

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