ongelooflijklekker
Member
+13|6993|Uitgeest, The Netherlands
Hey guys,

I don't care about its range but i would be nice if you could take em out by shooting at it.
$h0ck3r
"There is a problem with your connection"
+23|7183
so true
atlvolunteer
PKMMMMMMMMMM
+27|7113|Atlanta, GA USA

Stomper_40k wrote:

Its probably safe to say than a 15 metre trigger zone for a weapon with a possible kill zone of 50 meters is fine.

What would be the point in a weapon capable of killing someone up to 50 metres away if you needed to pass within 2 metres to detonate it.
I agree.  that would be stupid.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7038|Germany
http://www.secretsofbattlefield.com/claymore.php

I think its blast radius is quite adequate...
-CARNIFEX-[LOC]
Da Blooze
+111|6995
Claymores in BF2 are cheesy, yes.  Although in real life they have a very lethal, directional explosion once triggered, I'm pretty sure you need either a tripwire or some similar trigger to blow it, or a "clicker" like the C4 comes with. (Don't mock my military knowledge if I'm wrong about that plz...)

And because of these factors, I agree that it is really corny to have a claymore in BF2 sitting in the middle of a road, absolutely nothing near it to properly set it as a booby trap, and it blows up when you are simply staring at it from 15 feet away.  However, because of game balance, etc., I don't cry myself to sleep over claymores having a ranged triggering mechanism like that.

What I DO have a problem with is the fact that you can't destroy a claymore you are looking at with grenades or C4.  If you are alert enough to spot claymores before they blow you into pissed off little giblets, you should be able to get rid of them with a well placed 'nade or C4.

People who do nothing other than run at groups of infantry and throw their claymores at them hoping for cheap kills need to have bamboo chutes stabbed under their fingernails.  Using them offensively is such a freakin joke because it probably takes a minute or two in ideal real life conditions to set a claymore.  I KNOW this is just a GAME, but the purpose of making a war game is to have it somewhat try to replicate the feeling of being in a battle, and somehow I don't think our commanders send out waves of kamikaze claymore chuckers....

I think that claymores should be set with a progress bar similar to the one engineers have when they defuse mines:  make you crouch or lay down where you want it set, make it take 2-3 seconds to set one, and make them destroyable by other explosives, and you will see them used defensively...as they should be. 

And if they actually made claymores like that, I wouldn't mind if their explosion radius was twice the size it is now, because you could still actually avoid them if you were alert.  Of course, this is the game that has had many of the same bugs through the past, umm, 5 patches or so, so I won't hold my breath for some magnificent change in overall game design.

Last edited by -CARNIFEX-[LOC] (2006-04-12 11:39:48)

https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
ComradeWho
Member
+50|7036|Southern California

Herackles wrote:

Wow...So many "complaints" about people complaining, kinda ironic.  Hehe, I think it's fashionable now for people to bash on anyone who "dares" to question the game mechanics.  Do people forget to actually read others posts in the rush to type "stop complaining" or "stop whining" or "just adapt."  I'll write in caps so maybe I can forgo anyone's attention deficit disorder.  WE ARE NOT TALKING AND OR COMPLAINING ABOUT BLAST RADIUS OR DAMAGE RADIUS, WE ARE TALKING ABOUT TRIGGERING RADIUS.

I personally don't have an issue with any of it...be it PKM, AA, Claymore's or anything else for that matter.  I do on the other hand, feel for the people who see and try to avoid my claymore's from 10 or 12 feet away yet still manage to get killed.
"it's ironic for people to complain about complaining"

calling people on their bullshit is not "complaining about complaining," and if it were, it still wouldn't be ironic - it'd only be ironic to somebody with the reasoning capacity that leads some morons to say things like "if evolution were true how come we don't see monkeys turning into people?!"

if you want to respond to a post, do so directly so that your argument has the potential of carrying some weight.
dubbs
Member
+105|6973|Lexington, KY
I agree that the trigger radius of a claymore is to far.  I liked the claymore the way they were before 1.2.  If you saw a claymore you at least had a change to get around it.  I think the claymore has became the snipers last ditch effort.  Now they drop a claymore instead of actually shooting at you when you are in close range.  That way they get a easy kill after you have killed them.  It is fine if they do it, but it is not fair.  If I won a one on one match, I do not want to be killed by your claymore.


-CARNIFEX-[LOC wrote:

]Claymores in BF2 are cheesy, yes.  Although in real life they have a very lethal, directional explosion once triggered, I'm pretty sure you need either a tripwire or some similar trigger to blow it, or a "clicker" like the C4 comes with. (Don't mock my military knowledge if I'm wrong about that plz...)
I am not miltary expert, but I am for sure that you have to be detonated from a distance.  That is why a sniper must enable a claymore with a blast cap.  A trip wire set up would work also.  Quote me if I am wrong, but snipers had to denonate their claymores in 1942?  (I did not play 1942, think I heard someone say they had too.)

Edit:  According to the link posted earlier, http://www.fas.org/man/dod-101/sys/land … ymore.htm,  the detonation range for a M18A1 claymore is:

fas.org wrote:

The M18A1 mine is primarily a defensive weapon. It may be employed to a limited extent in certain phases of offensive operations. The M18A1 has the same basic capabilities as antipersonnel mines and can be used in most situations where other types of antipersonnel mines are employed. In addition, the M18A1 has the capability of being sighted directionally to provide fragmentation over a specific area and does not necessarily rely upon chance detonation by the enemy. The M18A1 is adaptable for covering the ranges between maximum hand grenade throwing distance and the minimum safe distance of mortar and artillery supporting fires.
According to http://en.wikipedia.org/wiki/Claymore_mine

wikipedia.org wrote:

The Claymore mine is typically employed in one of two modes: Controlled and Uncontrolled.

Controlled Mode (also known as Command Detonation) - The mine is detonated by the operator as the forward edge of the enemy approaches a point within the killing zone (20 to 30 meters) where maximum casualties can be inflicted. Controlled detonation may be accomplished by use of either an electrical or nonelectrical firing system. When mines are employed in the controlled role, they are treated the same as individual weapons and are reported for inclusion in the unit fire plan. They are not reported as mines; however, the emplacing unit must ensure that the mines are either removed, detonated, or turned over to a relieving unit. The M57 Firing Device is included with the M18A1 Claymore Mine so that it can be used in the controlled mode. When Claymore Mines are daisy chained together, one M57 firing device can initiate several claymore mines.
Uncontrolled Mode (also known as Victim Initiated Detonation) - Uncontrolled firing is accomplished when the mine is installed in such a manner as to cause an unsuspecting enemy to detonate the mine. Mines employed in this manner must be reported and recorded as land mines. There are many fuzing mechanisms that can be used to initiate the M18A1 in uncontrolled mode, including the M142 Multipurpose Firing Device, M5 Pressure Release Device (mousetrap), tripwires, strikers, infrared sensors, acoustic & vibration sensors.
Hopes it helps.

Last edited by dubbs (2006-04-12 20:12:28)

MightyMet
Member
+2|7020|Tacoma, WA

wikipedia.org wrote:

The Claymore mine is typically employed in one of two modes: Controlled and Uncontrolled.

Controlled Mode (also known as Command Detonation) - The mine is detonated by the operator as the forward edge of the enemy approaches a point within the killing zone (20 to 30 meters) where maximum casualties can be inflicted. Controlled detonation may be accomplished by use of either an electrical or nonelectrical firing system. When mines are employed in the controlled role, they are treated the same as individual weapons and are reported for inclusion in the unit fire plan. They are not reported as mines; however, the emplacing unit must ensure that the mines are either removed, detonated, or turned over to a relieving unit. The M57 Firing Device is included with the M18A1 Claymore Mine so that it can be used in the controlled mode. When Claymore Mines are daisy chained together, one M57 firing device can initiate several claymore mines.
Uncontrolled Mode (also known as Victim Initiated Detonation) - Uncontrolled firing is accomplished when the mine is installed in such a manner as to cause an unsuspecting enemy to detonate the mine. Mines employed in this manner must be reported and recorded as land mines. There are many fuzing mechanisms that can be used to initiate the M18A1 in uncontrolled mode, including the M142 Multipurpose Firing Device, M5 Pressure Release Device (mousetrap), tripwires, strikers, infrared sensors, acoustic & vibration sensors.
That's great info.  Had no idea that they could be triggered with infrared, acoustic & vibration sensors.  This in my mind would at least explain the detonation method of a claymore in BF2.

I like the idea of having a set-up time.  I don't mind that they are not manually triggered but a set-up time is totally reasonable.  I don't really have a problem with the trigger and damage range.  They should definately however be destructable or at least there should be a way to trigger it from a distance.  Just my two cents.

Oh and I have to admit to being a kamakazi claymore chucker though.  Just trying to get that basic explosives badge.    Can't tell you how many times I've gotten to like 12 or 13 kills.  Ugh.
Herackles
Member
+33|6968

ComradeWho wrote:

Herackles wrote:

Wow...So many "complaints" about people complaining, kinda ironic.  Hehe, I think it's fashionable now for people to bash on anyone who "dares" to question the game mechanics.  Do people forget to actually read others posts in the rush to type "stop complaining" or "stop whining" or "just adapt."  I'll write in caps so maybe I can forgo anyone's attention deficit disorder.  WE ARE NOT TALKING AND OR COMPLAINING ABOUT BLAST RADIUS OR DAMAGE RADIUS, WE ARE TALKING ABOUT TRIGGERING RADIUS.

I personally don't have an issue with any of it...be it PKM, AA, Claymore's or anything else for that matter.  I do on the other hand, feel for the people who see and try to avoid my claymore's from 10 or 12 feet away yet still manage to get killed.
"it's ironic for people to complain about complaining"

calling people on their bullshit is not "complaining about complaining," and if it were, it still wouldn't be ironic - it'd only be ironic to somebody with the reasoning capacity that leads some morons to say things like "if evolution were true how come we don't see monkeys turning into people?!"

if you want to respond to a post, do so directly so that your argument has the potential of carrying some weight.
Hehe...good times.  Love to see people getting their panties in a bunch over a general and generic statement.  I'm not going to get into an argument with you mate, cause I know it'd be just that, an argument, void of any direction or purpose.  I'm sure you're a nice guy/girl but in all honesty I can't understand the hostility.

My post was made due to a general observation.  Hence, no need to directly respond to your post.  If you felt that it was directed directly at you, maybe you are one of those people who do like to bash on anyone lodging any complaints.  My advice to you mate, relax!  Stop taking this game so seriously.  Regardless, you wanna fire away with the verbal garbage, go on right ahead.  It makes no difference to me whatsoever.

GET SET!!  ON YOUR MARK!!  GO!!


P.S.  Nice post -CARNIFEX-[LOC].  My sentiments exactly.

Last edited by Herackles (2006-04-13 04:40:01)

Rygar
Canucklehead
+69|6988|Nova Scotia
I was playing SF on Warlord the other day running from the flag room in the TV station into the stairwell and up the stairs, I noticed there was a claymore on the doorframe going into the stairwell (I noticed when I was right next to it, naturally), but it didn't blow and I had 4 guys running behind me, and we all made it past.
Most of the time playing vanilla I don't trigger claymores unless I'm climbing a ladder and the squatter on the roof left one at the top to guard his ass.  They don't usually explode til' I'm on the top rung.
Snowman111
Member
+2|6931
If you do your research on Claymores, the range of the 700 little metal balls flying out the front at an enormus valocity can kill/ injure at 250 feet and usually claymores do not use proximity trigers but romote handheld ones. '__'
dubbs
Member
+105|6973|Lexington, KY

Snowman111 wrote:

If you do your research on Claymores, the range of the 700 little metal balls flying out the front at an enormus valocity can kill/ injure at 250 feet and usually claymores do not use proximity trigers but romote handheld ones.
Did you not read any of the post here?  Claymores can be triggered both ways.  In the future, read all of the post so that you do not look like an idiot when people have already done research and prooved that the information you are providing is wrong.

wikipedia.org wrote:

The Claymore mine is typically employed in one of two modes: Controlled and Uncontrolled.

Controlled Mode (also known as Command Detonation) - The mine is detonated by the operator as the forward edge of the enemy approaches a point within the killing zone (20 to 30 meters) where maximum casualties can be inflicted. Controlled detonation may be accomplished by use of either an electrical or nonelectrical firing system. When mines are employed in the controlled role, they are treated the same as individual weapons and are reported for inclusion in the unit fire plan. They are not reported as mines; however, the emplacing unit must ensure that the mines are either removed, detonated, or turned over to a relieving unit. The M57 Firing Device is included with the M18A1 Claymore Mine so that it can be used in the controlled mode. When Claymore Mines are daisy chained together, one M57 firing device can initiate several claymore mines.
Uncontrolled Mode (also known as Victim Initiated Detonation) - Uncontrolled firing is accomplished when the mine is installed in such a manner as to cause an unsuspecting enemy to detonate the mine. Mines employed in this manner must be reported and recorded as land mines. There are many fuzing mechanisms that can be used to initiate the M18A1 in uncontrolled mode, including the M142 Multipurpose Firing Device, M5 Pressure Release Device (mousetrap), tripwires, strikers, infrared sensors, acoustic & vibration sensors.
Snowman111
Member
+2|6931
Hey, thanks I'm new on this forums and aprecieate any and all advice, in the future I will do so, Hope nobody got to P.O.'ed
ilyandor
Member
+31|7030|Phoenix, AZ

.-=5TON3R=-. wrote:

after reading all the complaints throughout this forum since bf2 came out about the games balance/unfairness blah blah blah,the only one bitch i aint come across yet is one where the players so shit at adapting to the games different elements that they start asking for the game to be changed so it has 1 gun/ kit / vehicle/ voice & everything so every nub has the same thing.
word^

p.s. BALANCED GAME = everyone's score is the same, kill/death ratio of 1, win-loss ratio of 1...

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