The team with the most snipers will lose. No matter how much you plea with them to switch to a useful class and contribute something to the battle, they wont...insisting that they are "leet snipers yada yada yada".
Pages: 1 2
Topic closed
- Index »
- Games »
- Battlefield Series »
- Battlefield 2 »
- The determining factor on who wins each round.
no, I think the side has the more medics will win.
Last edited by gunpiss (2006-04-14 17:01:45)
i might be wrong...but...i'd say its which team has the most tickets at the end of the round wins.
And that is determined by the number of snipers.ThomasMorgan wrote:
i might be wrong...but...i'd say its which team has the most tickets at the end of the round wins.
There is nothing more demoralizing to a losing team than looking at the scoreboard and seeing a half dozen snipers on their team with like 3 kills and 10 total points. Spawn medic, support, anti-tank....anything will help your team out more than a sniper. There is the extremely rare case where a sniper is truly effective, but that is not the case 99% of the time. Most people here bicker amongst themselves about being an awesome sniper, but their SPM and K/D ratio are abysmal.
Last edited by Fancy_Pollux (2006-04-14 17:07:37)
i agree.
sure snipers are helpful once and a while... but when the whole team is campingas snipers no one caps the flags and the team just loses.
man pollux, your sig is just too good
sure snipers are helpful once and a while... but when the whole team is campingas snipers no one caps the flags and the team just loses.
man pollux, your sig is just too good
It all comes to one rule: a good class structure. All the 7 classes are all essential and should be in a good structure in order to get the best strategic effectiveness.
Certainly, excessive composition of snipers is not good.
Certainly, excessive composition of snipers is not good.
The team with more microphone using squads will win
Mic = Teamwork
Teamwork = Flag Cap
Flag Cap = Gaining vehicles and adding ticket loss to enemy
Gaining vehicles and adding ticket loss to enemy = More deaths per minuet for enemy
More deaths per minuet for enemy = Teh Win!
Use teamwork FTW
Mic = Teamwork
Teamwork = Flag Cap
Flag Cap = Gaining vehicles and adding ticket loss to enemy
Gaining vehicles and adding ticket loss to enemy = More deaths per minuet for enemy
More deaths per minuet for enemy = Teh Win!
Use teamwork FTW
only snipers that stay in the one place for the whole round are useless. Those that move around alot are useful, assuming they can aim of course.
no winning team = best tank whores,best chopper whores,best jet whores,1337 h4x0rs, a SMART comander,or simply the best WHORES
its usually when the server has maybe 5 snipers max that the snipers get decent scores, but the thing is everyone think theyre teh leets, and try to be snipers all at once, and when that happens, the kills get scattered outFancy_Pollux wrote:
And that is determined by the number of snipers.ThomasMorgan wrote:
i might be wrong...but...i'd say its which team has the most tickets at the end of the round wins.
There is nothing more demoralizing to a losing team than looking at the scoreboard and seeing a half dozen snipers on their team with like 3 kills and 10 total points. Spawn medic, support, anti-tank....anything will help your team out more than a sniper. There is the extremely rare case where a sniper is truly effective, but that is not the case 99% of the time. Most people here bicker amongst themselves about being an awesome sniper, but their SPM and K/D ratio are abysmal.
once playing 24/7 mashtuur i counted 17 snipers and 4 medics. thats right 4 FCKING medics on usmc
and we were losing horribly
so yar, the sniper to usefull kit ratio has alot to do with determining the winning team
Ok will people please stop with the medic and sniper bashing! I mean how times have you been revived??? Now think of a world without medics, your precious k/d ratios would be a lot worse without them!
And snipers, well depends, as someone said if a sniper stays in one place and simply takes shots from there then they aren't being effective, but I've been playing the sniper kit a bit nowdays and I've topped servers with only my kit (ie no tanks/ APC's planes and the like) Admittidly this was on Wake where half the world seems to just lay completly still but with something like 50 kills you can't say snipers are being useless
Towelly
And snipers, well depends, as someone said if a sniper stays in one place and simply takes shots from there then they aren't being effective, but I've been playing the sniper kit a bit nowdays and I've topped servers with only my kit (ie no tanks/ APC's planes and the like) Admittidly this was on Wake where half the world seems to just lay completly still but with something like 50 kills you can't say snipers are being useless
Towelly
e-penis size is an important factor when looking at wins. Getting burned in-game via chat can have a serious impact on morale. Once RAGED, it can affect your ability to drive, pilot, or even shoot straight. This is why you see soldiers pointing out each other's sexual preference on the battlefield. There should be a kit for players who prefer the psychological attack. They wouldn't get a gun, since all they do is type anyway. Instead, they would get rich text formatting, and a full-blown text editing interface as seen in win word.
Anyway, I’d say it’s usually about who gets air superiority. On maps like Karkand or Mash, there is more emphasis on the commander.
Anyway, I’d say it’s usually about who gets air superiority. On maps like Karkand or Mash, there is more emphasis on the commander.
The only effective snipers are those that will get 20-30 kills and only die 5 or 6 times. Only then is it truly worth having a sniper on your team.
Pollux, isn't this the third/fourth thread you've started yammering on about snipers?
On topic, as previously stated, Teamwork wins the round. The trick is getting people to work as a team.
Oh, if you get one M95 sniper camping on the Carrier on Wake once the US have a flag on the island itself, you can keep the US's Choppers and Jets out of the air. Which is quite useful to the Chinese team. I have to agree though, a team of 15 snipers isn't going to accomplish anything.
On topic, as previously stated, Teamwork wins the round. The trick is getting people to work as a team.
Oh, if you get one M95 sniper camping on the Carrier on Wake once the US have a flag on the island itself, you can keep the US's Choppers and Jets out of the air. Which is quite useful to the Chinese team. I have to agree though, a team of 15 snipers isn't going to accomplish anything.
Whoa... Can't believe these forums are still kicking.
Lol... Very funny... I know a few people who could use that kit...tF-afrojap wrote:
e-penis size is an important factor when looking at wins. Getting burned in-game via chat can have a serious impact on morale. Once RAGED, it can affect your ability to drive, pilot, or even shoot straight. This is why you see soldiers pointing out each other's sexual preference on the battlefield. There should be a kit for players who prefer the psychological attack. They wouldn't get a gun, since all they do is type anyway. Instead, they would get rich text formatting, and a full-blown text editing interface as seen in win word.
Anyway, I’d say it’s usually about who gets air superiority. On maps like Karkand or Mash, there is more emphasis on the commander.
Last edited by Flecco (2006-04-14 19:23:55)
Whoa... Can't believe these forums are still kicking.
i was more bashing the ratio of sniper to the other kitsTowelly wrote:
Ok will people please stop with the medic and sniper bashing! I mean how times have you been revived??? Now think of a world without medics, your precious k/d ratios would be a lot worse without them!
And snipers, well depends, as someone said if a sniper stays in one place and simply takes shots from there then they aren't being effective, but I've been playing the sniper kit a bit nowdays and I've topped servers with only my kit (ie no tanks/ APC's planes and the like) Admittidly this was on Wake where half the world seems to just lay completly still but with something like 50 kills you can't say snipers are being useless
Towelly
the fact is though 98% of those snipers do nothing but camp rooftops, and until they get down off those buildings, and fight, they are just going to be ridiculed for being worthless
I guess so, soz to get on your back, I'm just tired.WarmPudgy wrote:
i was more bashing the ratio of sniper to the other kitsTowelly wrote:
Ok will people please stop with the medic and sniper bashing! I mean how times have you been revived??? Now think of a world without medics, your precious k/d ratios would be a lot worse without them!
And snipers, well depends, as someone said if a sniper stays in one place and simply takes shots from there then they aren't being effective, but I've been playing the sniper kit a bit nowdays and I've topped servers with only my kit (ie no tanks/ APC's planes and the like) Admittidly this was on Wake where half the world seems to just lay completly still but with something like 50 kills you can't say snipers are being useless
Towelly
the fact is though 98% of those snipers do nothing but camp rooftops, and until they get down off those buildings, and fight, they are just going to be ridiculed for being worthless
But still a couple of really good snipers can make a lot of difference, say your team is being pinned down by heavy fire from a few support players (happens less now admitidly), a sniper can quikcly take them out if he's any good, therefore reliving the pressure from your team. But as you rightly said when your team is being comprised of mostly snipers it is never going to be good.
It's all about movement, I often ask if a squad has any decent snipers if the time is right, they can break away and get a differnet angle on the target and if skilled take it out very quickly.
Towelly
I would rather have 1 extra medic/support/anti-tank in the skirmish with me than some sniper who will most likely contribute nothing. Stop hypothesizing over how a sniper *could* help and just realize the fact that they do not.
This is not hypothesis, it happens each and every round, maybe you have had some bad rounds where too many people went sniper. Still doesn't mean that sniper is a redundent kit, obviously in general combat snipers are of little use to someone who doesn't know how to utilise the advantage that they have.Fancy_Pollux wrote:
I would rather have 1 extra medic/support/anti-tank in the skirmish with me than some sniper who will most likely contribute nothing. Stop hypothesizing over how a sniper *could* help and just realize the fact that they do not.
However I will leave that one be with the point that no single class is better then any other, they just have differnet uses, no team could succed with no medics, nor could the succed without support, or AT. The entire squad and kit system is what makes BF2 differnet from many FPS's and no one kit was meant to be the ultimate kit and no kit was ever meant to be useless.
I agree with him and add that the side with the most medics and vehicle whores always winsgunpiss wrote:
no, I think the side has the more medics will win.
PS: I HATE VEHICLE WHORES!!!!!!!!!!!!!1
The side with me on it
I can't really say, except that lately I've been getting a whole lot more wins than losses
And that more snipers doesn't necessarily mean a loss.
9v9 64 player map Sharqi Peninsula today.
1/3 of my team are snipers the whole game (Me included)
I end up with 4th place of 18, about 150 pts, best sniper. I sat on the crane most of the round with a clanmate who was also sniping, and a medic to revive us whenever anyone killed one of us. As a squad, we could spawn on eachother without climbing the big long dangerous ladder. From the crane, we could take out people capping Security Station, Hotel, and Contruction Site, and had a little sniper war with the other team's snipers about 170 m away at the TV station. Multiple times I dropped grenades onto unknowing US guys taking the construction site, or sniped them in the head as they lay prone (MEC held the Construction Site for most of the game)
I think we won the game by about 100 tickets.
So snipers can be REALLY useful with a bit of teamwork.
I even used claymores to defend one of the flags, because I know I hate it when other people do that to me
And I would say medics and vehicle whores don't always win, except whenever I'm in a tank, we win... hell, most of the time if I'm on the team, we win. I know it may sound conceited but thats what happens, If I could figure out the new graphs (There used to be one that showed Wins and losses on a line graph together, that would work well, but what can I do) I'd show it.
So basically, kits don't matter too much, it's the players and how they use them. A good player will probably change to a better kit anyway if one doesn't work right or another is needed (At one point I did change from sniper to medic to provide some health in that game)
I can't really say, except that lately I've been getting a whole lot more wins than losses
And that more snipers doesn't necessarily mean a loss.
9v9 64 player map Sharqi Peninsula today.
1/3 of my team are snipers the whole game (Me included)
I end up with 4th place of 18, about 150 pts, best sniper. I sat on the crane most of the round with a clanmate who was also sniping, and a medic to revive us whenever anyone killed one of us. As a squad, we could spawn on eachother without climbing the big long dangerous ladder. From the crane, we could take out people capping Security Station, Hotel, and Contruction Site, and had a little sniper war with the other team's snipers about 170 m away at the TV station. Multiple times I dropped grenades onto unknowing US guys taking the construction site, or sniped them in the head as they lay prone (MEC held the Construction Site for most of the game)
I think we won the game by about 100 tickets.
So snipers can be REALLY useful with a bit of teamwork.
I even used claymores to defend one of the flags, because I know I hate it when other people do that to me
And I would say medics and vehicle whores don't always win, except whenever I'm in a tank, we win... hell, most of the time if I'm on the team, we win. I know it may sound conceited but thats what happens, If I could figure out the new graphs (There used to be one that showed Wins and losses on a line graph together, that would work well, but what can I do) I'd show it.
So basically, kits don't matter too much, it's the players and how they use them. A good player will probably change to a better kit anyway if one doesn't work right or another is needed (At one point I did change from sniper to medic to provide some health in that game)
Last edited by Metamort (2006-04-14 20:40:21)
so what?Fancy_Pollux wrote:
The team with the most snipers will lose.
The More Agressive/Careless Team Wins (Going to Flags Constantly without Care For Enemys In Area)
The Team with the best Air Support
Commander That Commands
And Perhaps A Squad That Works Hard Together To Take Flags.
This is all Truth, And This You Can Not Deny.
I Am Always Right, K Thanks Bye.
Snipers are very usefull, as they kill the wounded 1 Hit, or make an Easy Kill for Fellow Members. But if there are to many Snipers on a 16 - 24 player game. that team will lose For Sure.
The Team with the best Air Support
Commander That Commands
And Perhaps A Squad That Works Hard Together To Take Flags.
This is all Truth, And This You Can Not Deny.
I Am Always Right, K Thanks Bye.
Snipers are very usefull, as they kill the wounded 1 Hit, or make an Easy Kill for Fellow Members. But if there are to many Snipers on a 16 - 24 player game. that team will lose For Sure.
Last edited by JeSTeR_Player1 (2006-04-14 21:10:25)
this post ftwtF-afrojap wrote:
e-penis size is an important factor when looking at wins. Getting burned in-game via chat can have a serious impact on morale. Once RAGED, it can affect your ability to drive, pilot, or even shoot straight. This is why you see soldiers pointing out each other's sexual preference on the battlefield. There should be a kit for players who prefer the psychological attack. They wouldn't get a gun, since all they do is type anyway. Instead, they would get rich text formatting, and a full-blown text editing interface as seen in win word.
Anyway, I’d say it’s usually about who gets air superiority. On maps like Karkand or Mash, there is more emphasis on the commander.
Ummm yeah, snipers can be extremely effective. Like on wake, say your entire team is only directed towards the north (ur PLA) and a US boat decides to flank you on the south. But hey, there's only 1 guy. Instead of wasting arty, a smart sniper lays down a claymores in the hut and wham flag is saved for the mean time.
Topic closed
Pages: 1 2
- Index »
- Games »
- Battlefield Series »
- Battlefield 2 »
- The determining factor on who wins each round.