orphious2006
Member
+0|7056

Souls wrote:

I don't know how many times I've played and seen guys with higher rank than me driving tanks over and over and not being an engineer.  I figured out driving tank=engineer after about a week of playing.  Instead of crying for repair pull off to a remote place and fix it yourself.  If you have figured out to be an engineer try sticking with the other armor.  Two engineers in seperate armor is very effective because you can REPAIR EACH OTHER!!!!! OK I'm done bitching so maybe somene can tell me why its an advantage to be anything other than an engineer why driving tanks.
How about STFU and quit telling people how they should play.  I will play how I want with what ever class I want and use what ever vehicle is available to me at the time and not you or anyone else is going to tell me otherwise.
bobroonie.bda
Member
+143|7152

908741059871059781 wrote:

bobroonie.bda wrote:

908741059871059781 wrote:

I don't care what anyone says, Karkand especially, is an armour map.  When you have the US running an armour train all over the map, don't cry when you lose all flags. Whether it takes no skill or not, whether you like it or not, armour is a huge factor in determing the winner of most maps.

With that being said, there should be no other kit in a tank. The exception is single tank maps (still makes the most sense to be enginner) or for example when you have more than two vehicles in a convoy. Then one of them could be support. 

Do I piss and moan when there is snipers and assault whoreing all the armour? NO. I switch teams or leave.
so with your logic

Karkand U.S attacking MEC main.  I'm a spec ops... tank spawns next to me.. the enemy is running twards tank.. i should not jump in and take the tank because im a spec ops?

Or is this ok?
So if this situation is ok to do so then there are holes in your system. Alot of shit can be going on at one time Sometimes you forget to hit the engy button spawning where you know there is a tank.. with no one else around i should leave the tank at U.S spawn?

Have you ever been on karkand 64 map in armor apc or tank.. and not have a engy in an armor next to you?
If so it does not matter if you meet up with a better tank driver then you if your an engy. And AT or spec ops would have been better for 1 vs 1 armor combat. AT can jump out get a rocket shot off. Spec ops you can charge the incomming armor and before your tank blows up jump out drop a c4 on the enemy armor and take him out. True you can drop mines in front of him if your an engy but if he just backs up your dead. There are many strats you can use. What makes you think you have all the best strats for every situation. saying that someone "should" do something because you feel its the correct way is just ignorant because you have no idea what that guy has done to get that armor.

http://img.tehsig.com/usr_23194/tpl_0/image.jpg
What I'm saying is that if you are MEC running an engy convoy and US is not, US won't even get close to the factory. They dead if they do slip by.  Maybe it is a spec ops, who could maybe blow up one or 2 vehicles, but not 3 unless drivers are total morons. If both US and MEC are running a convoy it always turns into 2 seperate battles with a few AT missles mixed in, but for the most part it frees up infantry to run around because both convoys are engagaed in a battle with each other.  As I said the exception is SINGLE TANK MAPS.  In this case it could be better to be AT because you can jump out and shoot a rocket.

Having all tanks drive together, as engineers in a convoy, IS the best strategy for any situation. Like I said, if one team wants to be all independent and be medics and snipers in the tanks, thats fine. But if the other team is in a convoy, then they are going to lose. If both teams are snipertanks or meatwagons, then it comes down to other things such as your "tank driving skill" or more importantly infantry. A single jet can make a big difference in the game, but it takes a few tanks make that difference. Its not really a big deal to me, I just switch teams or find a game that suits me.

Have a feeling you really don't understand somthing here or just want to be confrontational.
Sure running a convoy all engy's is the best tatic while in armor. But what were all saying is sometimes it just does not work out that way. shit happens in battle. All im saying man is you cant get upset at they way people are using the armor. I for one will go engy about half the time i take an armor, (that i know i will be able to get). ie. spawn at U.S main tanks there. only because shit sometimes there is no convoy to make. What thats my fault? And theres the issue with all those strats you think will work on most people will not work on guys like me. You think your safe cause your in a convoy? All 2 or 3 of you better be moving constintly because the 1 min you stop and cover fire your both dead. And weather you believe it or not 1 spec op can take out a convoy. And yes it does have to do with the skill of the convoy but even more so the spec op. I'm the guy that will kill the 2 apc's or 2 tanks that decide there safe because there next to each other. or pick one off then the other. Brother I do it all day long. Even better what i like to do since im always squad leader is just have all 4 of my guys spawn AT on me and just destroy convoy with ease. your not going to repair that fast while we focus fire on then apc then hit the tank with 3 in the tread. And no im not trying to be confrontational I just think its funny how a guy like you could even think he can match my tactics in battle. Basicly who are you to judge what i am doing. 9 times out of 10 its guys like me that turn that battle around. Your going to get shit for telling people how to play, especially when pointing out high ranks.

http://bf2s.com/player/45628790/

Last edited by bobroonie.bda (2006-04-17 15:06:23)

BVC
Member
+325|7165
Medic and Support have their uses as tank operators, especially medic as with that kit you can see where your team is dying on the minimap.  I've had massive kill streaks without being an engineer due to good supply crate support from my commanders; you don't need to be an engineer to keep it alive (though it helps).

AND AND AND

If I see the same tard grabbing the tank over and over and repeatedly driving over mines, using it as a faster way to get to the planes etc, I'm going to grab it if only to keep it away from them.

That said, if I'm setting out to tank I'll generally pick that kit.
TheDarkRaven
ATG's First Disciple
+263|7094|Birmingham, UK
Come on people! Nobody has commented on this and I believe it would help you all out! (It is on page two but it has been left behind...)

I am sorry this is so long, but I hope it will be worth your while. Thank you in advance for your paitence in reading the following post.

Wellide, wellide, wellide (imitating Homer Simpson). Haven't we a sweet problem here?
Now the way I see it is this. Some of you may not like hearing it from me beacuse I am a lowly First Sergeant, but here goes. A lot of people (and I know a few - so you can't say I lie!) use tanks to get the really hard badges (experts), say Expert Sniper etc. Although I don't condone this kind of behavior, I suppose it is a loophole in the games use, such as with the Command Exploit. Although I'd like to see the badges changed to only weapons from your kit, or weapons causing actions such as claymores blowing up cars, there are times when vehicles are useful to your team (SO THEY AREN'T SITTING AROUND!). If you spawned as Sniper, especially on maps like Daqing Oilfields, it is a fast-paced game, so you HAVE to take that armor, or the enemy will get it and, quite frankly, you are screwed! However, taking vehicles as a non-Engineer in maps such as Strike at Karkand can be EXTREMELY ANNOYING! It is always good for your team if you have two armor (or three) rolling up the street together, as it is nearly unbeatable.
However, I have a solution to this problem that we all face, and all of you will have to put more effort in the game to work. You will have to play the game as EA said it was 'meant to be played' (although they do disencourage it with the rank system...) and you will have to work as a TEAM! Yes! A fool bloodied COMMUNIST-LIKE TEAM! No one player can do it alone! It is all very well and good that you get 100 points etc., but this does not help the common cause - your TEAM winning!
So, the solution. As I said, this is going to be a pretty big pill to swallow. First of all, engineers should not be able to sit in a Tank, APC etc., and repair the vehicle next to them. Have you ever seen anyone driving a tank, shooting the chain-gun, main-gun AND repairing a neighbouring vehicle at THE SAME TIME (the realists will love this, but seriously people, I know the game can't be exact, but this is TOO MUCH for ONE GUY!). Therefore, anyone will be able to drive armor acceptably to all. I will come to suggestions later for kits to play in the armor later.************** Second, the engineers have a very skilled job (you gotta love what that wrench can fix though...) and it takes an age for them to repair something, and an even LONGER time to get a repair point! Now, some people will say that whenever a engineer repairs a vehicle back to full armor ('health') then they should get a repair point. This would cause serious points spamming, with people chucking grenades at armor, then the engineers getting a repair point for doing next to nothing! 'The new way to stat-pad' people would say, and I don't want that to happen. Therefore, I propose a compromise. Every HALF-BAR worth of a tank's armor an engineer repairs (I'm not sure how mant hit points a tank has - information would be useful for recalculation of these stats), say, they would get a repair point. Also, since repairing is a tiring job, the wrench will no longer need to be 'recharged'. Instead, I propose that the repair work will slowly (slowly mind you) drain the engineer's stamina (the bit that you use up when sprinting), as this is what you would use up working so hard. Another solution could be a wrench 'wears-away' and supply boxes or support will have to give the engineers 'ammo' which gives them more wrenches to use (ha, disposable wrenches - fully degradable for a happy tomorrow!). Of course, the engineers are going to be in a pretty mess hiding behind the armor at, say, the Hotel flag at Strike at Karkand (SaK). They have the shotguns (no use for long range attacks which they will be most prone to in this situation, I believe) or the MP7 (pretty weak and loses accuracy - not a sterling helper). So then, whiel the armor is sitting there getting repaired, it's always good to attack (down the flanks at SaK), but some guys inevitably go down the centre. Of course, in the latter situation support should give the engineer a plentiful supply of wrenches for use. Also, a medic or two may want to hang around the area (they can still medium range sniper with their frankly great weapons, and revive each other if one was to die) so that the engineer can always be there to help out the armor. I would always recommend a couple (or even three engineers) around the back of the armor, working in a rotation system (VoIP communication in a squad required) to repair and then get back the stamina (THIS IS ALL ABOUT THE FORMER SYSTEM!), or (my preference) they could all work together to get the armor repaired quicker. Also, a engineer in armor would of course be useless and a scourge of many war-hardened veterans (except in situations like the Daqing Oilfields mentioned earlier...). Instead I propose that medics would be a good choice for keeping the engineers alive at SaK, although they could be sorely missed on the battlefield. Likewise, support would be good (for the latter disposable wrenches idea) as they could give the engineers more wrenches. Of course, some of you may take offence, saying that I am a hippocrit and that this is just like what the engineers could do before my idea. The medic one is the least credible, but a support could 'chuck' a wrench back now and then, so I would prefer that idea. Of course, when getting in armor, you have to think (where might I be sorely needed with my type of kit, and should I be there instead of in this armor?).

Please, all take in my suggestions, comment with free will. This past half-hour of writing be be totally in vain and useless, but I believe I spoke my mind, and I hope some of these suggestions may make you think, and I'd be happy with that. Action would just be a bonus.

Thank you for your time,
Andy
aka.
TheDarkRavenGamer - 'Raven'
SolGlo
Member
+-1|7056

Souls wrote:

I don't know how many times I've played and seen guys with higher rank than me driving tanks over and over and not being an engineer.  I figured out driving tank=engineer after about a week of playing.  Instead of crying for repair pull off to a remote place and fix it yourself.  If you have figured out to be an engineer try sticking with the other armor.  Two engineers in seperate armor is very effective because you can REPAIR EACH OTHER!!!!! OK I'm done bitching so maybe somene can tell me why its an advantage to be anything other than an engineer why driving tanks.
It depends how you play. If you play for the good of the team like I tried to, then you do it your way. But I've found that not many people play as a proper team, they're just out for points for themselves (generally!!  no more dissing, please     ). If you want to get badges then any kit will do inside armour, jsut rack up the kills. If you want to help your team win, then engineer is the way to go. Medic works well, too as does support.

Maybe not everyone realises you can heal/resupply ammo/repair other people/vehicles without getting out of your own vehicle.

Ahhh the number of times i've nicked an enemy vehicle when they get out to repair someone elses....
SolGlo
Member
+-1|7056

Souls wrote:

I don't know how many times I've played and seen guys with higher rank than me driving tanks over and over and not being an engineer.  I figured out driving tank=engineer after about a week of playing.  Instead of crying for repair pull off to a remote place and fix it yourself.  If you have figured out to be an engineer try sticking with the other armor.  Two engineers in seperate armor is very effective because you can REPAIR EACH OTHER!!!!! OK I'm done bitching so maybe somene can tell me why its an advantage to be anything other than an engineer why driving tanks.
It depends how you play. If you play for the good of the team like I tried to, then you do it your way. But I've found that not many people play as a proper team, they're just out for points for themselves (generally!!  no more dissing, please     ). If you want to get badges then any kit will do inside armour, jsut rack up the kills. If you want to help your team win, then engineer is the way to go. Medic works well, too as does support.

Maybe not everyone realises you can heal/resupply ammo/repair other people/vehicles without getting out of your own vehicle.

Ahhh the number of times i've nicked an enemy vehicle when they get out to repair someone elses....
vjs
Member
+19|7241

Souls wrote:

I figured out driving tank=engineer after about a week of playing.  Instead of crying for repair pull off to a remote place and fix it yourself.
Yup you certainly figured that one out dude. But it's taken you over 124 hours of playing support to figure out your the guy with the ammo bag... 111 support points??? That's less than 1 per hour...

VJS: I need ammo!!!!
Souls: Who me??


http://bf2s.com/player/44574067/
908741059871059781
Sheep of War
+40|7113
Ego...thats all I see there. What starts out as decent response, suddenly turns to how great you are because you play all day. Who ever said it isn't possible to blow up a convoy as spec ops?? Its kind of funny because you agree with what I'm saying, but not without jerking yourself off in the process. Last time I checked the topic was using armour in the most effective way possible. Not spec ops, not AT, not how many times per day you jerk off to your stats.

And what I stated, as admitted by you, IS the most effective way possible.
Souls
Member
+14|7133|Garden City, KS. USA

vjs wrote:

Souls wrote:

I figured out driving tank=engineer after about a week of playing.  Instead of crying for repair pull off to a remote place and fix it yourself.
Yup you certainly figured that one out dude. But it's taken you over 124 hours of playing support to figure out your the guy with the ammo bag... 111 support points??? That's less than 1 per hour...

VJS: I need ammo!!!!
Souls: Who me??


http://bf2s.com/player/44574067/
Did you happen to look at my jet stats???  Alot of my jet time was logged while using the support kit.  You can't really dish out ammo if your in a jet.  In fact alot of these guys who say they are working on their expert combat badges should do it in jets or helicoptors where it dont really matter what kit you use.

Last edited by Souls (2006-04-17 18:21:38)

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