Way to lazy to search for a lonewolf guide, honestly after browsing these forums for the last few months i dont think there is one.
1.lone wolf
n.
One who prefers to go without the company or assistance of others. Also called lone hand.
2.lone wolf
A person who prefers to do without the company or assistance of others. For example, Her nursery school teacher described Beth as a lone wolf, an assessment her parents found astonishing. This expression alludes to the tendency of some species of wolf to hunt alone rather than in packs. [c. 1900]
Now that we have a discription (thanks to dictionary.com) we can move forward and try to understand how best to play as a lonewolf, to cash in on the situaions that you will find yourslf in and even better to manipulate the game and create situations you would like to find yourself in.Before we move forward i would to put the role of the lonewolf into context , or at least a context that most of you mili-freaks will appreciate.For me when ever i play Lone wolf i try to play as if im on a LRRP (Long Range Recon Patrol). That means i wont fight or expose my self to the enemy unless i know i have an advantage.And i will allways strive to be behind enemy lines or at the very least on one of the flanks of thier advance/retreat.All the time spotting they enemy as the enter my field of view.
So there you are on a new server no squad to join and no inclination to create a squad.Its lonewolf time so why no cash in on your unique situation, try and clear the fog of war, take a step back check the map, check were your team is heading and were the enemy seems to be concetrated, do this as often as possible so as to highten your situational awareness.Now to enter the battle,find a route that will get you as close as possible to the enemy flank or rear with exposing you to direct fire. The idea here is pick off the enemy as they move towards or away from your teams positions, and the advantage of taking your time to flank them is that as a single player the commander ( if they are good) will only spot you once or twice and forget about you if your are not capping flags or blowing up his assets.
So there you are some were to the side of the frontlines a one man ambush in the waiting unspotted,undetected and ready to kill.Sure enough one or two enemy will start to cross your field of fire, and these are the exact people you should be shooting at.Try to avoid engaging full squads and if you happen to kill a squad member who is point man or straggler, remember chances are they are going to come for you.So what ever you do never forget to fire and manouver. Let me say that again so it sinks in FIRE!!!! and MANOUVER!!!!.That does not mean run headlong into the battle screaming Jihad! Jihad! Falaffel! while you expend all your ammo into the general direction of the enemy, it means change positions, the best would be to change to a location that gives you a good field of fire on you previous ambush site. So now the poor guy you just killed has returned with backup but alas you were too sneaky and now you have all three of them in your sites.If they are in a close group use one or two grenades to soften them up before you start shooting.Aim,suprise,stealth and the ability to adapt will help you survive allmost every fire fight you choose to take part in. The thing to remember as lonewolf is that you control the situation, as soon as you break the shackles of dependance on the commander, the squads, the medics and the support guys on your team....well then you are truly free.
You freedom comes from your kills, use the kits of your dead enemy to your advantage.Just killed a sniper get his kit and drop claymores. Just killed a medic grab his kit and drop packs, or if your hunted grab his kit and med up while holding the medpack. Medpacks,ammo packs and supply will give your positon away every time, and if you have ever seen an enemy drop ammo or medpacks behind a wall then know its allmost like a wallhack that gives away the position of the dropper (for want of a better word).Thats not allways a bad thing as you can create a sitution by dropping a whole lot of meds to draw your hunters to a position that you have choosen as ripe for ambush.Good ambush areas would have the following, a route of escape, and killzone that you have a clear field of fire over, walls or structures that will maximise the damage of your grenades.And cover at your fire positon...as in you could fire and then hide behind a wall or structure as they engage you. I personally like to kill from furthest to closest. Meaning i take my time to aim at the enemy furtherest from me make sure he drops in one or two and then clean up the leftovers that are closest, and thefore easiest to kill.
Another great way to create an ambush situation is to half cap a backline flag then pull out and wait for the enemy to return,the trick here is to ambush the enemy route to the flag and not the flag itself.Never forget that chances are the commander has spotted you so keep moving, allways using the cover around you. Allways look for routes of escape and positions worthy of ambush.Do not wait in ambush for too long as the longer you stay in any one position the faster you will hunted down.
Try to predict enemy movements like tanks and apcs, there is nothing more fun than shooting a tank or apc in the ass with a TOW as it has merrily driven past you on its way to battle.If your watching the game then you will have a good idea of when the enemy armour is down, your behind enemy lines and near a TOW site. Get in the TOW and aim it in the direction you plan to shoot it, jump out and hide, listen for the sexy rumble of enemy armour, let them pass,dash for the TOW and give them some BOHICA (Bend Over Here It Comes Again) its so much fun in so many ways and the silent glory of the victorious lonewolf mixed with the heady adrenaline high is something to savour and enjoy like a good cigar or malt whisky.
Will update with kit choices for lonewolfs and theft and destrution of enemy assets
1.lone wolf
n.
One who prefers to go without the company or assistance of others. Also called lone hand.
2.lone wolf
A person who prefers to do without the company or assistance of others. For example, Her nursery school teacher described Beth as a lone wolf, an assessment her parents found astonishing. This expression alludes to the tendency of some species of wolf to hunt alone rather than in packs. [c. 1900]
Now that we have a discription (thanks to dictionary.com) we can move forward and try to understand how best to play as a lonewolf, to cash in on the situaions that you will find yourslf in and even better to manipulate the game and create situations you would like to find yourself in.Before we move forward i would to put the role of the lonewolf into context , or at least a context that most of you mili-freaks will appreciate.For me when ever i play Lone wolf i try to play as if im on a LRRP (Long Range Recon Patrol). That means i wont fight or expose my self to the enemy unless i know i have an advantage.And i will allways strive to be behind enemy lines or at the very least on one of the flanks of thier advance/retreat.All the time spotting they enemy as the enter my field of view.
So there you are on a new server no squad to join and no inclination to create a squad.Its lonewolf time so why no cash in on your unique situation, try and clear the fog of war, take a step back check the map, check were your team is heading and were the enemy seems to be concetrated, do this as often as possible so as to highten your situational awareness.Now to enter the battle,find a route that will get you as close as possible to the enemy flank or rear with exposing you to direct fire. The idea here is pick off the enemy as they move towards or away from your teams positions, and the advantage of taking your time to flank them is that as a single player the commander ( if they are good) will only spot you once or twice and forget about you if your are not capping flags or blowing up his assets.
So there you are some were to the side of the frontlines a one man ambush in the waiting unspotted,undetected and ready to kill.Sure enough one or two enemy will start to cross your field of fire, and these are the exact people you should be shooting at.Try to avoid engaging full squads and if you happen to kill a squad member who is point man or straggler, remember chances are they are going to come for you.So what ever you do never forget to fire and manouver. Let me say that again so it sinks in FIRE!!!! and MANOUVER!!!!.That does not mean run headlong into the battle screaming Jihad! Jihad! Falaffel! while you expend all your ammo into the general direction of the enemy, it means change positions, the best would be to change to a location that gives you a good field of fire on you previous ambush site. So now the poor guy you just killed has returned with backup but alas you were too sneaky and now you have all three of them in your sites.If they are in a close group use one or two grenades to soften them up before you start shooting.Aim,suprise,stealth and the ability to adapt will help you survive allmost every fire fight you choose to take part in. The thing to remember as lonewolf is that you control the situation, as soon as you break the shackles of dependance on the commander, the squads, the medics and the support guys on your team....well then you are truly free.
You freedom comes from your kills, use the kits of your dead enemy to your advantage.Just killed a sniper get his kit and drop claymores. Just killed a medic grab his kit and drop packs, or if your hunted grab his kit and med up while holding the medpack. Medpacks,ammo packs and supply will give your positon away every time, and if you have ever seen an enemy drop ammo or medpacks behind a wall then know its allmost like a wallhack that gives away the position of the dropper (for want of a better word).Thats not allways a bad thing as you can create a sitution by dropping a whole lot of meds to draw your hunters to a position that you have choosen as ripe for ambush.Good ambush areas would have the following, a route of escape, and killzone that you have a clear field of fire over, walls or structures that will maximise the damage of your grenades.And cover at your fire positon...as in you could fire and then hide behind a wall or structure as they engage you. I personally like to kill from furthest to closest. Meaning i take my time to aim at the enemy furtherest from me make sure he drops in one or two and then clean up the leftovers that are closest, and thefore easiest to kill.
Another great way to create an ambush situation is to half cap a backline flag then pull out and wait for the enemy to return,the trick here is to ambush the enemy route to the flag and not the flag itself.Never forget that chances are the commander has spotted you so keep moving, allways using the cover around you. Allways look for routes of escape and positions worthy of ambush.Do not wait in ambush for too long as the longer you stay in any one position the faster you will hunted down.
Try to predict enemy movements like tanks and apcs, there is nothing more fun than shooting a tank or apc in the ass with a TOW as it has merrily driven past you on its way to battle.If your watching the game then you will have a good idea of when the enemy armour is down, your behind enemy lines and near a TOW site. Get in the TOW and aim it in the direction you plan to shoot it, jump out and hide, listen for the sexy rumble of enemy armour, let them pass,dash for the TOW and give them some BOHICA (Bend Over Here It Comes Again) its so much fun in so many ways and the silent glory of the victorious lonewolf mixed with the heady adrenaline high is something to savour and enjoy like a good cigar or malt whisky.
Will update with kit choices for lonewolfs and theft and destrution of enemy assets
Last edited by Snakestyles (2006-05-12 07:10:18)