In the game as it is right now. You can pretty much eliminate all commander assets for the exception of that dreaded supply drop. So, if you are playing as a Spec Ops, and you try to destroy the enemy assets, you constantly run into the problem of the opposing commander repairing the assets with his trusty magic crate.
What I'm thinking is would it not be fair if you could also blow up the "Supply Depot" to eliminate those supply drops?
This way the commander has to haul his pretty little behind over to the depot to repair it or get someone else to repair it. Don't get me wrong, I use the Supply Crate repair thing a lot. Having more than 70 hours as a commander on my accounts it's something that keeps my assets running through the whole round. A correctly placed crate can repair 2 assets at the same time. But, I think it's kinda cheap and a lot of times (if terrain permits it) I just run out there and repair my toys manually and save that crate for my beloved tank whores .
In anycase, I think it would make those last 10 minutes that the Spec Ops spent sneaking behind the enemy lines a little more worthy than just a 30 second delay.
What do you guys think?
What I'm thinking is would it not be fair if you could also blow up the "Supply Depot" to eliminate those supply drops?
This way the commander has to haul his pretty little behind over to the depot to repair it or get someone else to repair it. Don't get me wrong, I use the Supply Crate repair thing a lot. Having more than 70 hours as a commander on my accounts it's something that keeps my assets running through the whole round. A correctly placed crate can repair 2 assets at the same time. But, I think it's kinda cheap and a lot of times (if terrain permits it) I just run out there and repair my toys manually and save that crate for my beloved tank whores .
In anycase, I think it would make those last 10 minutes that the Spec Ops spent sneaking behind the enemy lines a little more worthy than just a 30 second delay.
What do you guys think?