Many people brag about skill based on their k/d ratio or spm or w/l ratio . I think these are useless indicators. Your k/d could reflect being a commander, karkand whoring or tank spawn raping. Dropping supply bags, med kits or reviving don't take very much skill so SPM is a silly measure. W/L is a factor of whether or not you are in a clan and play with people that you know, teamswitching, playing on unbalanced map as one faction (i.e. USMC on karkand), being a server admin etc...on 64 player maps one person cannot win (or lost) a game. also, don't tell me about accuracy...that's the dumbest stat of them all.
if you really want to use stats as a barometer, then the only way to measure skill is to look at:
1) infantry k/d- mor specifically even look at different weapons to compare.
2) individual vehicle k/d - and also consider that if you have alot of commander time then this will improve your k/d on vehicles if u sit in one while dropping artillery on people.
3) maps played: if the person is a karkand whore then their score/kills will be at least 50% higher than it is on a map like dragon valley.
4) team skills related to flags. I particularly respect people who cap and defend flags cause this is much more important to winning than spawn raping for instance.
5) well rounded - be good with multiple vehicles and multiple kits/weapons.
6) whether or not you are named Cougar, Polarbearz or Nyte-
for me, indicators of skill when i look at people's stats are:
1) infantry k/d>1 - if you get above 1, considering how often u will randomly get killed by spawn rapers, artillery, armor and airstrikes, then it means that your actual k/d when facing off against other infantry is quite a bit higher. infantry is the hardest area to master so this would be my first indicator. Note, that if you only play karkand and have most of your kills from spamming grenades then...
2) tank k/d > 5 but this applies only if you play armor on ALL the maps and if you play armor the right way (i.e.-not to spawn rape). Anybody can rack up 10 k/d ratios on karkand, sharqi or mashtuur. let's see you do it on Oman or Daqing or Zatar if you wanna show your true skills. unfortunately this is the hardest one to judge based on stats alone because there's no way of telling how you are playing (which maps, spawnraping, not engaging other armor...etc)
3) airplane k/d >8 - at this point you not only know how to bomb effectively but have also mastered the art of dogfighting. however, if all u play is wake or dragon vally and have a ton of hours on PLC then we all know you're a J10 whore so don't bother bragging.
4) chopper k/d >2.5 - chopper is tough cause it also includes transport chopper where you'll die much more often. plus if you are a pilot constantly then you could be a great player and have even lower k/d. also new patch have made choppers much more susceptible to anti-air. it takes two to fly an attack chopper so if you got a lousy teammate then you will not do so well.
Conclusions
Above is what i think should be used to measure skill when looking at stats. However, i think that ultimately the measure of skill is the fact that people you play with respect you and want you in their squad. teamwork, smarts, and ability w/gun or vehicle is how i define a skilled player. Stat mongering does not.
your thoughts, additions?
if you really want to use stats as a barometer, then the only way to measure skill is to look at:
1) infantry k/d- mor specifically even look at different weapons to compare.
2) individual vehicle k/d - and also consider that if you have alot of commander time then this will improve your k/d on vehicles if u sit in one while dropping artillery on people.
3) maps played: if the person is a karkand whore then their score/kills will be at least 50% higher than it is on a map like dragon valley.
4) team skills related to flags. I particularly respect people who cap and defend flags cause this is much more important to winning than spawn raping for instance.
5) well rounded - be good with multiple vehicles and multiple kits/weapons.
6) whether or not you are named Cougar, Polarbearz or Nyte-
for me, indicators of skill when i look at people's stats are:
1) infantry k/d>1 - if you get above 1, considering how often u will randomly get killed by spawn rapers, artillery, armor and airstrikes, then it means that your actual k/d when facing off against other infantry is quite a bit higher. infantry is the hardest area to master so this would be my first indicator. Note, that if you only play karkand and have most of your kills from spamming grenades then...
2) tank k/d > 5 but this applies only if you play armor on ALL the maps and if you play armor the right way (i.e.-not to spawn rape). Anybody can rack up 10 k/d ratios on karkand, sharqi or mashtuur. let's see you do it on Oman or Daqing or Zatar if you wanna show your true skills. unfortunately this is the hardest one to judge based on stats alone because there's no way of telling how you are playing (which maps, spawnraping, not engaging other armor...etc)
3) airplane k/d >8 - at this point you not only know how to bomb effectively but have also mastered the art of dogfighting. however, if all u play is wake or dragon vally and have a ton of hours on PLC then we all know you're a J10 whore so don't bother bragging.
4) chopper k/d >2.5 - chopper is tough cause it also includes transport chopper where you'll die much more often. plus if you are a pilot constantly then you could be a great player and have even lower k/d. also new patch have made choppers much more susceptible to anti-air. it takes two to fly an attack chopper so if you got a lousy teammate then you will not do so well.
Conclusions
Above is what i think should be used to measure skill when looking at stats. However, i think that ultimately the measure of skill is the fact that people you play with respect you and want you in their squad. teamwork, smarts, and ability w/gun or vehicle is how i define a skilled player. Stat mongering does not.
your thoughts, additions?
Last edited by superfly_cox (2006-06-21 04:04:06)