This is every bit as much a complaint, as it is a suggestion.
But has ANYONE ever noticed how you get "teamplay" points for reviving/giving ammo/healing, repairing etc. And when all is said and done, the fact that your SL has to stay OUT of the action (cap'ing less flags, getting fewer kills etc.) in order for his team to do better, thus being PUNISHED for promoting good teamwork ?
At the same time "Teams" readily accept orders from the commander but dont do ANYTHING to follow them ? As someone else put it: "everyone just spawns at the spawn closest to the enemy uncap to go raping there totally oblivious to flags being lost behind them".
I tried finding some old threads on this matter, but was only semi successfull. So here's my "idea" for improovements that might inspire more teamplay (yes, these ideas are also colored by the fact that I often choose to play commander or SL, and not just a Squaddie who gets to spawn a bit closer to a good spawnraping point once in a while):
1) The SL gets 10% of the total of his squad added to his score, however, the SL will get 10% less points for any points he racks up himself. The reasoning for this being that then people wont WANT to become SL unless they actually want their TEAM to do well, not just themselves. Ie. Now you will no longer become SL simply to avoid being put on the other team, or have the ability to ask for supplies, because you will get LESS points from being SL than a lone wolf, if you dont have team members.
2) Lone wolves should get an automatic deduction of 5 points each round regardless of their score, for not being a part of a squad (teamwork). This would encourage people to join squads. Ofcourse this should not be implemented untill such a time as the "no squads"/"limited number of squads" bugs are fixed, so that everyone actually gets a chance to join/create squads if they want to.
3) The commander should be able to give points to individual squads at given time intervals, as a reward system. For instance rewarding a single Squad of his choice every 90 sec (or so). The SL gets 2 points, and the members get 1 each. This way the commander gets to choose who does a good job, and can reward people for it. This should encourage people to follow orders.
4) To discourage people from NOT following orders, the commander should have the ability to give NEGATIVE points (ie. punishment) instead of (or indeed both if need be) the reward.
5) Limit the amount of orders a commander (or SL) can issue to a squad within a certain timeframe (ie: one order every 2 minutes), and give points if the last order was successfully executed within the last x seconds. Possibly subtract points if the order WASNT followed (though this could be bad in case you die trying, you shouldn't be punished for it, I know). The only problem I see here is really to determine if the order was actually followed.
I realize that this is, same as everything else, possible to screw up bigtime and have people pad their stats on servers without timelimit. But hey, people pad all the time, so whats' an extra point once in a while anyway ? Screw your concerns of exploit, and think of the basic concept. To promote ACTUAL teamwork, not just something the programmers CALL teamwork.
In point of fact, I'd love to see the entire point system reworked, but that wont happen, so we can only think up small improovements. If I could rework the point system, I'd definately give 20 points for a kill, and just put the rank requirements at 10 times the current level. Then it's be a lot easier to give "half" points (that would then mean 5 points if you made averything x10) than it is now. This way cap assists could be divided among all assisters, repair and healing points could be given gradually, reviving could be given less points the longer the downed player was wounded, and ammopoints could be given based on the amount of ammo the reciver picked up (rather than netting the support 1 full point for a single grenade). More points could be given for strategic destruction based on the number of assets present on the map, kill assist points could be given to more than one person, damage assist (i lui of a better word) for damaging enemy vehicles could easily be given etc. etc.
But that's a topic for another discussion. Maybe when 2142 comes out. Meanwhile I just want to promote ACTUAL tamwork, not just "paper teamwork".
But has ANYONE ever noticed how you get "teamplay" points for reviving/giving ammo/healing, repairing etc. And when all is said and done, the fact that your SL has to stay OUT of the action (cap'ing less flags, getting fewer kills etc.) in order for his team to do better, thus being PUNISHED for promoting good teamwork ?
At the same time "Teams" readily accept orders from the commander but dont do ANYTHING to follow them ? As someone else put it: "everyone just spawns at the spawn closest to the enemy uncap to go raping there totally oblivious to flags being lost behind them".
I tried finding some old threads on this matter, but was only semi successfull. So here's my "idea" for improovements that might inspire more teamplay (yes, these ideas are also colored by the fact that I often choose to play commander or SL, and not just a Squaddie who gets to spawn a bit closer to a good spawnraping point once in a while):
1) The SL gets 10% of the total of his squad added to his score, however, the SL will get 10% less points for any points he racks up himself. The reasoning for this being that then people wont WANT to become SL unless they actually want their TEAM to do well, not just themselves. Ie. Now you will no longer become SL simply to avoid being put on the other team, or have the ability to ask for supplies, because you will get LESS points from being SL than a lone wolf, if you dont have team members.
2) Lone wolves should get an automatic deduction of 5 points each round regardless of their score, for not being a part of a squad (teamwork). This would encourage people to join squads. Ofcourse this should not be implemented untill such a time as the "no squads"/"limited number of squads" bugs are fixed, so that everyone actually gets a chance to join/create squads if they want to.
3) The commander should be able to give points to individual squads at given time intervals, as a reward system. For instance rewarding a single Squad of his choice every 90 sec (or so). The SL gets 2 points, and the members get 1 each. This way the commander gets to choose who does a good job, and can reward people for it. This should encourage people to follow orders.
4) To discourage people from NOT following orders, the commander should have the ability to give NEGATIVE points (ie. punishment) instead of (or indeed both if need be) the reward.
5) Limit the amount of orders a commander (or SL) can issue to a squad within a certain timeframe (ie: one order every 2 minutes), and give points if the last order was successfully executed within the last x seconds. Possibly subtract points if the order WASNT followed (though this could be bad in case you die trying, you shouldn't be punished for it, I know). The only problem I see here is really to determine if the order was actually followed.
I realize that this is, same as everything else, possible to screw up bigtime and have people pad their stats on servers without timelimit. But hey, people pad all the time, so whats' an extra point once in a while anyway ? Screw your concerns of exploit, and think of the basic concept. To promote ACTUAL teamwork, not just something the programmers CALL teamwork.
In point of fact, I'd love to see the entire point system reworked, but that wont happen, so we can only think up small improovements. If I could rework the point system, I'd definately give 20 points for a kill, and just put the rank requirements at 10 times the current level. Then it's be a lot easier to give "half" points (that would then mean 5 points if you made averything x10) than it is now. This way cap assists could be divided among all assisters, repair and healing points could be given gradually, reviving could be given less points the longer the downed player was wounded, and ammopoints could be given based on the amount of ammo the reciver picked up (rather than netting the support 1 full point for a single grenade). More points could be given for strategic destruction based on the number of assets present on the map, kill assist points could be given to more than one person, damage assist (i lui of a better word) for damaging enemy vehicles could easily be given etc. etc.
But that's a topic for another discussion. Maybe when 2142 comes out. Meanwhile I just want to promote ACTUAL tamwork, not just "paper teamwork".
