Mj.Blindfisch
Bulletdrop-Buddha
+338|7317|Germany
Credits for this go to Jemme101 who posted this in the sniper community forum,since not everybody is hanging around there but uses a sniper rifle once in a while I thought I post it here too.
https://f5.putfile.com/6/17512585715.jpg

I'm not sure to which rifle it applies and I only use it as a quick overview,but it should give somebody who always misjudges the bulletdrop a general idea of where to aim at....
SniperF0x
Member
+49|7145
So everytime i go and shoot a bullet i'll have to do heavy calculations to make my shot perfect? i hope this'll work...
Drumedor
Oops, who put that tree there?
+17|7165|BorĂ¥s, Sweden
Great find, would be even more usefull if we knew which weapon it was.

+1 for you.
uber73
Member
+188|7372|Brisbane
nah, all u need is navigating equipment, or gps gear imported to the game so that u can work out distances accurately....
Mj.Blindfisch
Bulletdrop-Buddha
+338|7317|Germany

SniperF0x wrote:

So everytime i go and shoot a bullet i'll have to do heavy calculations to make my shot perfect? i hope this'll work...
Nope,in the end it's just a feeling you get over the hours of gameplay...but the chart helps to learn it.
EvilMonkeySlayer
Member
+82|7272
Oh crap, math.

*Aiming*

*Right, I carry the 2 and divide it by 7.. oh crap, what is it again*

*You have been killed by player*
xtrem3_4c3_4
Member
+9|7167
cool u just have to get use to it and then it'll come naturally

but i have like a natural instinct but i'll think about it
nieker
THE FLYING DUTCH PENGUIN, THE NINTENDO PENGUIN
+191|7247|The Netherlands
it is  nice but fist u must know wat all the things mean(i know i had it on school) and secent in vf are sec`s realy important 1 sec to early/late and something dont work good find btw
xtrem3_4c3_4
Member
+9|7167

Mj.Blindfisch wrote:

Credits for this go to Jemme101 who posted this in the sniper community forum,since not everybody is hanging around there but uses a sniper rifle once in a while I thought I post it here too.
http://f5.putfile.com/6/17512585715.jpg

I'm not sure to which rifle it applies and I only use it as a quick overview,but it should give somebody who always misjudges the bulletdrop a general idea of where to aim at....
but it shouldn't be metres it should be pixels
Drunken_Tankdriver
Member
+81|7272

Mj.Blindfisch wrote:

Credits for this go to Jemme101 who posted this in the sniper community forum,since not everybody is hanging around there but uses a sniper rifle once in a while I thought I post it here too.
http://f5.putfile.com/6/17512585715.jpg

I'm not sure to which rifle it applies and I only use it as a quick overview,but it should give somebody who always misjudges the bulletdrop a general idea of where to aim at....
Cool find but is this intended for ingame use? I dont see how that could be accurate considering your trying to put that measurement on a computer screen, people use different resoulitions so the compensations will be different.
https://miniprofile.xfire.com/bg/sh/type/2/acebigmack.png
Drexor
Member
+33|7233|Denmark
nice 1 very helpfull..

1 + for you
BornToKill67
It's a good day to die
+18|7280|Canada Eh?
It's a shame they dont put a range finder on the scope because it annoys me all the time having to try and guess the range the target is at
[UK]Blazing.Armour
Member
+12|7263
TBH, these calculations aren't fully accurate. Bullet-drop depends on how high or low the ground level is of which the enemy you're shooting at is on.

The higher the enemy is above you, the more bullet-drop will become a matter and the lower the enemy is below you, the less bullet-drop will become a matter.
Sgt_Bob05
Nade Spammers Must Die
+49|7321|Australia
Its good but there is no bullet time in BF2. You only have to allow for the drop.
Cold Fussion
72% alcohol
+63|7288|Sydney, Australia

xtrem3_4c3_4 wrote:

Mj.Blindfisch wrote:

Credits for this go to Jemme101 who posted this in the sniper community forum,since not everybody is hanging around there but uses a sniper rifle once in a while I thought I post it here too.
http://f5.putfile.com/6/17512585715.jpg

I'm not sure to which rifle it applies and I only use it as a quick overview,but it should give somebody who always misjudges the bulletdrop a general idea of where to aim at....
but it shouldn't be metres it should be pixels
Battlefeilds measuring system uses metres.
Jello.01
Member
+46|7229|DFW, Texas
Since were talking about bullet drop, I was wondering what the numbers and lines on the M95 scope mean.
Burning_Monkey
Moving Target
+108|7458

Jello.01 wrote:

Since were talking about bullet drop, I was wondering what the numbers and lines on the M95 scope mean.
Those are stand off lines for bullet drop based on the real life rifle.  They are in hundreds of meters.
TehSeraphim
Thread Ender
+58|7344|New Hampshire
Is there any way you can relate this chart to the dashes on the sniper scope?  i.e. - at 300m what dash should I use on the scope to compensate for bullet drop?  That'd be nifty.
TrueArchon
Enemy Sniper..." *BOOM* "Nevermind... got him...
+61|7214|Las Vegas, NV USA

SniperF0x wrote:

So everytime i go and shoot a bullet i'll have to do heavy calculations to make my shot perfect? i hope this'll work...
Hehehe.  To hell with calculations.  Assuming this chart is correct (it does seem accurate, but I've now just about got it to "feel"), here is a layman's version:

50m-100m:  Shoot at the head, or the top of the target's head.
150m:  Shoot about forehead length above the target's head.
200m:  Shoot about a head length above the target's head.
250m:  Shoot about a head and a half length above the target's head.
300m-350m:  Shoot about two heads above the target's head.
400m:  Shoot about two and a half heads above the target's head.
450m:  Shoot about half a body's height above the target's head.
500m:  Shoot about 2/3 of a body's height above the target's head.
550m-600m:  Shoot about a body's height above the target's head.

This is an "about" or "estimate" by using the chart, mind you.  Maybe someone can make sure I've got the estimates right, and maybe some of the long distance enthusiasts can verify those estimates.

Now, mind you, most snipers in the game aren't gonna use anything past 250m on most maps, and only a rarely will you see anybody making shots past 300m+.  This is especially true on many maps that have lower "fog" distances.  It's a rare thing to see an infantry target 450m, even on maps like Wake (even with high graphics settings), and just about, if not, impossible at 500m+.  In fact, at 450m+ distances, you're probably relying upon UAV/SAT info, or have a commander's eye view of the infantry target at this range, and you're shooting by where that target is from where it is sitting from a larger, more visible target (like the artillery guns on Wake's Arty Island).

EvilMonkeySlayer wrote:

Oh crap, math.

*Aiming*

*Right, I carry the 2 and divide it by 7.. oh crap, what is it again*

*You have been killed by player*
LOL.  Somehow, I doubt you're one of those snipers that needs to rely upon the chart, and you probably have a "feel" for where to shoot. 
|Vap0rXX|
Member
+10|7203
Excellent find man

+1
TrueArchon
Enemy Sniper..." *BOOM* "Nevermind... got him...
+61|7214|Las Vegas, NV USA

TehSeraphim wrote:

Is there any way you can relate this chart to the dashes on the sniper scope?  i.e. - at 300m what dash should I use on the scope to compensate for bullet drop?  That'd be nifty.
I would say no.  Most targets at long distances don't even fill the scope up enough to fill pass the first dash/mil dot on any of the rifles.  The reticles in Bf2 are more reliable as aesthetics, IMO.
Arkanon
Member
+3|7315|London, UK

Sgt_Bob05 wrote:

Its good but there is no bullet time in BF2. You only have to allow for the drop.
If you're suggesting that bullets hit instantly, then I can assure you that's not true.

Bullets really do take a big fraction of a second to hit an enemy soldier who is five-hundred metres or so away from your position.

Surely you've noticed this yourself?
Dauntless
Admin
+2,249|7362|London

xtrem3_4c3_4 wrote:

Mj.Blindfisch wrote:

Credits for this go to Jemme101 who posted this in the sniper community forum,since not everybody is hanging around there but uses a sniper rifle once in a while I thought I post it here too.
http://f5.putfile.com/6/17512585715.jpg

I'm not sure to which rifle it applies and I only use it as a quick overview,but it should give somebody who always misjudges the bulletdrop a general idea of where to aim at....
but it shouldn't be metres it should be pixels
lol, Pixels? Can you imagine snipers counting how many pixels away the enemy was?
https://imgur.com/kXTNQ8D.png
TrueArchon
Enemy Sniper..." *BOOM* "Nevermind... got him...
+61|7214|Las Vegas, NV USA

Arkanon wrote:

Sgt_Bob05 wrote:

Its good but there is no bullet time in BF2. You only have to allow for the drop.
If you're suggesting that bullets hit instantly, then I can assure you that's not true.

Bullets really do take a big fraction of a second to hit an enemy soldier who is five-hundred metres or so away from your position.

Surely you've noticed this yourself?
I'd have to agree with Arkanon.  If you're shooting at moving targets, you have to "lead" the target.  Hence, bullet time.

The easiest way to see this for yourself is to watch a tank firing both it's main gun, and the alternate .50 cal, at the same time through a sniper scope.  You'll see the tracer rounds just about following along the main gun's flight path.
ShotYourSix
Boldly going nowhere...
+196|7339|Las Vegas
Speaking of distance...... 

I saw a video interview with a guy from DICE recently and he mentioned that some of the kits in 2142 would have rangefinders.  One possible use he mentioned was that, say, if you had a grenade launcher equipped you could acquire range on a target (like a guy behind a berm) and then set the nade to explode at that particular range.  This way you could shoot the nade above him somewhat and that the nade would explode as it passed through his range.

Not sure I like this.  THe way it is now, your nade would likely explode farther behind him.  This new way, it would be exploding the moment it passed over his head (no matter what trajectory it was on).

What do ya think of this?

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