LordNader
Member
+0|7062|Jupiter, FL
Wake's severely unbalanced. It takes USMC forever to get one CP, but if they're lucky enough to capture the airfield, then they gain complete air superiority and the balance is shifted entirely against PLA. Rather unstable map, IMO. Of course, this does depend on the skill and cooperation of the team you're playing with, but almost every Wake round I've played had the pattern above. I thought about classic Wake and realized what the problems are. For the USMC, it's the lack of naval power. Yeah, the Essex can't be sunk and it has some defense, but it's not a mobile carrier, and there's no destroyer to supplement it, meaning USMC is stuck attacking only from one highly predictable direction. I remember moving the destroyer/carrier around in classic Wake, and the enemy had no idea where we'd be attacking from. Also, the guns on the destroyer/carrier were effective for anti-air/anti-land support. The Essex has rather ineffective defenses, though certainly better than the Stinger/IGLA emplacements, which leads me into the PLA's problem. Once the USMC captures the airfield, the PLA has no AA defenses other than the weak Stinger/IGLA emplacements. As of now the Stinger/IGLA defense are unreliable, ineffective, and weakly armored...what's needed is either stronger AA batteries (e.g. Patriot) or non-missile based AA defenses (e.g. ZPU-4) or maybe even mobile AA. The flak cannons in classic Wake were more than enough to knock planes out of the sky. What are your thoughts?
Kr39
Be A Medic!
+2|7030|Austin TX
couldnt agree more.  if youre PLA, and they take the airfield, someones gotta stealth a bird from them. if youre USMC, might as well hide in carrier until someone makes it across and caps a flag.  however, this is hipocritical of me in a way cuz i can shoot boats, choppers, stingers,etc. all day when im PLA.  i feel cheap in a way, but im not gonna wait until they get one to start unloading ya know?  it does have major flaws though.  even a monkey could fly around and look for moving little green circles and shoot them.  and also outrun a stinger. 

as for the essex, what a joke.  its always there, its always got ppl breakdancing on it, and the aa guns can be taken out in about 2.1 seconds by a J-10's machine guns.  i do find it much more effective to use the AA in the middle of the ship, but its still a deathtrap.
cmdwedge
More TK's than you can poke a stick at
+5|7077|Canberra, Australia
My 2nd most hated map (after Gulf of Oman). However, running as Commander on either side, and my team rarely loses. Just keep arty either on the deck of the Essex, on the right hand side of the island with arty, or as USMC, just keep nailing the chopper/plane spawn point. The planecampers will die over and over in the hope of getting a plane.

I've never lost as Commander on that map.
chickenmuncher
Member
+2|7018| U.S.A.
One thing I noticed last time I played was that the U.S. carrier was "unsinkable" if they made the boat capable of taking on damage and a gunship both with anti air and ground/ sea defenceit would make this mape a little easier, or if it were kinda like a push map, where for instance on a map like this, capture say..3 outposts then you can take the air field, not take the air field and choke the Chinese team of all air attack and defence.
Greenie_Beazinie
Aussie Outlaw
+8|7081
Wake is fine, the U.S. team just has to take some goddamn initiative instead of camping the island/carrier.
thinner44
Member
+1|7077
I played 'Wake' map last night, a pretty good round (USMC), captured several flags, got killed a handful of times... and as the pilots on both sides were ....erm, crap, it was almost like playing a city map, very enjoyable

When the pilots on both sides are 'top gun', it's a very frustrating map and one I don't enjoy, but I make the effort, all the same
shaunboulton
Member
+1|7032
Wake island is my favorite map and i think its great, but it does have its problems, if you spawn on carrier then artillery will more than likely get you, and if you spawn on island tanks and snipers are ready to pick you off. for that map, needs good BH pilots and a squad that is skilled and fast. A commander that tells squads where the enemy is.
dan500
Member
+57|7115
Takes skill to get in, cap a flag, defend and if your good for nothing team thinks to spawn there rather than sitting on ship waiting for artty to fall on them, i rember one night, i got the airfiled, no one spawned there, they all wanted a f*cking plane
eatmywheaties
Member
+2|7026
that doesn't surprise me about the spawning.

I was playing a 64 karkand map, and everyone was haphazardly continuing to attack the hotel, so I ran around to the gateway and cement factory successfully taking both as I was running from enemy fire.

Nobody would spawn there to try and take control of the east.  Instead they would rather die like rats in the alleys of the one flag 31 other people couldn't cap.  Sad really, especially when I saw my team's total tickets.
Talon
Stop reading this and look at my post
+341|7028
Is BF 1942 alot better than 2 or something? I keep hearing praise for it on this forum. Is it worth buying?

EDIT: Bf42 and both expansion packs for £10 (about $17)!

Last edited by Talon (2005-11-04 00:44:23)

thinner44
Member
+1|7077

dan500 wrote:

Takes skill to get in, cap a flag, defend and if your good for nothing team thinks to spawn there rather than sitting on ship waiting for artty to fall on them, i rember one night, i got the airfiled, no one spawned there, they all wanted a f*cking plane
Yep, an all too common problem... and one that gets on my nerves. I cap a flag, no one spawns and 2 mins later, flag gone and I'm back 'onboard' grrrrrrr
Kommando
Member
+0|7020|Brisbane Australia
1942 was the precursor to vietnam and 2, it was WW2. it was fantastic.  but now its getting a bit long in the tooth.  playability through the roof, but good luck finding a server full of people today.

best thing about 1942 was massive LANS where everyone joined in, and after the round everyone would laugh and discuss the intense battle... that and DC.  DC was tops.
BF2 needs to be more like DC, bigger scale, more vehicles, bigger maps. just bigger, this is why i like Wake.

Wake is different from all these dickey city maps.  its big, open, refreshingly new, but familiar at the same time.  its also nicely balanced proveded you dont have a team full of Petey Plane Camper's.

damn, this post should be in the Praise section.  full of love and fluffy bunnies.
Aruba-Prime
[Expert Smoke Grenade]
+44|7042|Hamburg, Germany
I miss the BRDM2's (http://www.desertcombat.com/?page=vehicles) from DC.
One could take you from the north CP to the south CP without driving around the whole island.
This opend the map.
imdead
Death StatPadder
+228|7037|Human Meat Shield

Greenie_Beazinie wrote:

Wake is fine, the U.S. team just has to take some goddamn initiative instead of camping the island/carrier.
I play Wake alot, and I agree with Greenie... EVEN when US caps a flag you still see people going back to the carrier only to have thier one and only flag taken back... People realize the air superiority and seems everyone is taking advantage of it forgetting the rest of the game.  Hey just bomb people and forget about the rest... I hate when a SL is flying in a plane all day - what's the use of that?
ICUDIENOW
Member
+0|7017
I really like Wake it is becoming my favorite map. To win as USMC all you need is me.Thats right me!!!! I am the bus driver. If I start a Wake map as USMC we will usually win. I take the BH load it up and go cap north base but this is were people lose the map. If you are the BH pilot make a squad because after you drop off people at the North base you will usually have one or two people still in the BH(gunners more than likely) that leaves room for a couple of spawners. Anyway you need to go to the other side of the island and cap the beach. In doing this it divides the chinese team and they have to chose which one they are going to go to so now the whole chinese team isnt bearing down on one  flag. After doing this if your still alive you need to assess your damage. If your in good shape then use the BH like it was meant to be used as a badass gun ship. Give close support to your guys on the ground. they will greatly appreciate it. So will the guy gunning for you. I usually get about 10-15 kill assist in just my first run to the island. When you get killed or go back to the carrier you as a BH pilot need to let people know to get in. SOmetimes it just takes a little "Hop in" or "GEt in" and people will realize that the fight is on the island and give up there pipe dream of being the ace pilot and actually go play the game. I dont understand why some BH pilots take the BH and go to a flag you already have especially if its the only one. You need to take the BH and try to cap opposite flags. These are flags on the other side of the island hence why I call them opposite flags. The BH is a very powerful weapon when used properly. I would rather fly the BH than the USMC jet, thats just me.
<eN>Madcat
Member
+2|7108
well it really depends if you like to rummage around the city or fly around a huge map....... thats why bf2 is good, its brings BOTH!!
dsb
Member
+0|7045
My biggest issue with wake is that USMC can take 4 out off five control points and still lose.  The map is just flawed I think.

That said, I don't agree with either of the points the OP (original poster) made.  I've never seen it take longer than a couple minutes to take at least one control point.  There's also the mobile spawn point of the squad leader.  Also, if as Chinese you lose the airfield...take it back.  Planes can't cap flags.  Planes can bomb the shit out of you and annoy all the people who ALWAYS happen to be in the same spot waiting for a chopper/plane, but it's a big damn map and planes can't be everywhere.  If USMC can take the airfield, MEC can infiltrate the Essex.  I do it all the damn time...I swim if I have to.
thinner44
Member
+1|7077

dsb wrote:

I swim if I have to.
Yeah, I do that all the time... it works well because they're looking for boats, planes, helis and land vehicles and not Mark Spitz
Turtle
Member
+7|7025|Boulder, CO

imdead wrote:

Greenie_Beazinie wrote:

Wake is fine, the U.S. team just has to take some goddamn initiative instead of camping the island/carrier.
I play Wake alot, and I agree with Greenie... EVEN when US caps a flag you still see people going back to the carrier only to have thier one and only flag taken back... People realize the air superiority and seems everyone is taking advantage of it forgetting the rest of the game.  Hey just bomb people and forget about the rest... I hate when a SL is flying in a plane all day - what's the use of that?
Don't squad up with em.. it's a good way to stay in communication with your cmdr, sometimes command will even tell you where to hit. No worse than a server with 9 1-2 man squads on the ground. I always make a squad when I fly and usually invite the other pilot to the squad. I don't bother when I know there are a bunch of morons camping the jet spawn while it's still in the air..
LordNader
Member
+0|7062|Jupiter, FL
An important point to note that if you're in a Wake map with a lot of players, there's bound to be enough flying aces that can bomb you before you can cap a flag or even land on the beach. As I said, USMC attacks from a predictable direction, so two skilled J-10 pilots (not to mention any land based forces) can easily take out any RIBs and BHs. Infiltrating the Essex is not comparable to taking the airfield, b/c the PLA can't spawn at the Essex unless you've got a squad leader there, and once he's dead, you've gotta start back at the beginning. Once the USMC gets the airfield, they get an F-18 in addition to the F-35s, and the PLA has no defense against that. Taking the airfield back it easier said than done. USMC needs naval power, and PLA needs better AA defense (well the whole game really does).
McCullough
Member
+7|7106
Old Wake was one of  my favorite maps. The new Wake is a joke.
dshak
Member
+4|7081
I avoid that map like the plague. I got excited when they added a new map to the patch... until I played it. in summary, I agree with every negative post about it on here, disagree with the positive ones. ha.
pfcilng
Member
+0|7034|Northern Illinois University
Pretty good map to be PLA Commander.  As soon as Arty is ready drop it on the carrier, there is usually about 6-10 guys waiting for aircraft to spawn.  if you are lucky, it will take out the Cobra and BH.  Giving you guys enough time to take back any flags lost, and take defensive positions.
GotMex?
$623,493,674,868,715.98 in Debt
+193|7030

Wake is one of my favorites, especially as USMC. It forces me to work on my skill to be able to cap flags and defend them enough for my possibly terrible team to spawn and help protect.

And as for the unbalance and all... If i have a team that works right, we can take over the map from south point to beach, then to airfield, and then if we get that other point that's not northbase, we can landlock the chinese and it's just a rape fest after that. Just destroy the bridge at north base and it's over for them.

Then it's just a matter of taking down the enemy. I love sniping them at this point, or if you are in a cobra, just hover and rape.
dsb
Member
+0|7045

GotMex? wrote:

Then it's just a matter of taking down the enemy. I love sniping them at this point, or if you are in a cobra, just hover and rape.
BASERAPER!!! WAAAAAA!!!!

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