voltage
Member
+46|7311|Sweden
Why are there so many servers out there running the largest map size but having a lot less player slots, like 32 or even 16? Isn't that extremely boring? The only benefit I can see is that it's easier to gain various awards.

There are several drawbacks though:
- with fewer players the game will be more vehicle dominated. Everyone uses vehicles and there will no infantry combat. No option to choose infantry battle if you get tired of vehicles.

- fewer players = higher average distance between players = longer distance and time to combat. Everyone will drive from CP to CP wondering where the enemy is. Suddenly a flag turns grey! There he is!

- once you have taken a flag, there will be no action there for some time and you have to go somewhere else. No option to choose defense if you get tired of capping merry-go-round.

- although you get more points in a round with such setup, that doesn't mean higher SPM. It could in fact lower the SPM as you will spend more time finding the enemy than fighting him.

- longer rounds + patch 1.3 instability = bad combo and you will loose more points since you "save game" less often (end of round = "save game").

- needs more people to get a game started

- a lot of servers are caught in a catch 22 situation where no one want to join the server because it's empty. The hermits are needed there to bridge the jump from half filled server to full server. When it gets too crowded for their taste there will always be an almost empty server somewhere. The hermit can leave the server knowing that he made a good deed as the sad server owner now reconsider his decision to close the server. The 16 slot max size servers destroys this symbiosis.

- players with slow computers can't play the large maps because of lag. If you ain't gonna have more than 16 players anyway why don't spare them the extra lag by choosing the correct map size?
Hydroion
Member
+67|7093|England
the reason why people play these servers is..

youve already answered

"Everyone uses vehicles"

"High points"
Hydroion
Member
+67|7093|England
also, these servers were around before patch 1.3
Fredrik
i hate you all
+201|7119|Norway
I agree, it`s totally retarded. It`s so much more fun to find a server that runs 16-32 player maps with 50 slots or more, but they are really rare to find.
Shem
sɥǝɯ
+152|6997|London (At Heart)

Fredrik wrote:

I agree, it`s totally retarded. It`s so much more fun to find a server that runs 16-32 player maps with 50 slots or more, but they are really rare to find.
64 player Great Wall with a 16 man map size is the nuts.

Last edited by Shem (2006-08-29 03:38:19)

-[Silver.Inc*
BF2s AU Server Admin
+315|7051|Melbourne, Australia.
16/32 on 64 player maps is alot of fun, but slower combat.

16 players on 64 Karkand is fun..sure people use tanks but in the rounds ive played with tanks they havnt bothered me that much.
There are less people, which means u have less chance of dieing, on 16 on 64 I usually end up with 5:1 infrantry KDR, wheras on 64/64 karkand I usually end up with 2.5-3:1 inf KDR.
Twist
Too old to be doing this sh*t
+103|6994|Little blue planet, milky way
I've never noticed that you needed 10 people to start the game for a 16/64 plaer/map server. But you might be right.

As for the other part, let me ask you this: Knowing that you need say... only 33 minutes in a server to get a particular medal... Would you prefer to play a 5 minute KARAKND game, or find a servr with almost no people on it so the game would last say.... 1 hour ?
Right... Same as everyone else you'd want your medal.

So hat's the appeal beyond the game lasting tonnes longer ? Does it even HAVE to have any more appeal than that ? There are loads of people bitching about the short rounds as it is.... Sure some maps are REALLY bad for the 16/64 player setup. Have you ever seen a Zatar Wetlands highpoints server ? No ? Did you ever wonder why ?
That's right... Exactly because action is NOT centered around any specific flag/area, thus the action tends to flow a lot slower as you point out. However, on sharqi, karkand, warlord and some others. Highpoints doesn't mean less action. It only means more protracted battles. And some people LIKE that. Sure you can get the same 80-120 points by spawnraping on a full 64 player server... But on a high points server, you can get it by simply playing a decent game (!) So WHAT if it "hurts you SPM... Surely you're not playing the game just for the points ? I mean.. that would be statspadding ! Or even pointfarming ! But hey.. you hear nothing from the Karkand whores who do their nice 4-5 SPM on Karkand.... And no, you dont ever see them on a "high points" server because they can't utilize their tactics on a server like that.

And for the record, high points servers have nothing to do with the patch. They've been around forever. Even if it's not advertised, you get 9 of your close personal friends to join an empty server with you and presto... ANY server is a high points server.

Sure it may be somewhat non-kosher to have a specific SETUP that wont allow more than say 24 poeople in a 64 player map... But then again, not everyone can AFFORD a full 64 player server, but they still like the 64 player maps (BTW: Where's the 16 player version of Wake ?). AFAIK, it's not against the ROE to play on a server with only 10-15 people on a 64 player map... The ROE breaking part is about creating servers that specifically cater to statspadding. High points is supposedly on the list... I have yet to see one closed down though... Specifically because the pointfarmers avoid the high points, to get their 100 points in 5 inutes rather than in an hour.
Spark
liquid fluoride thorium reactor
+874|7145|Canberra, AUS
Please remember how much it COSTS to run ranked servers.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Hydroion
Member
+67|7093|England
good point spark lol
voltage
Member
+46|7311|Sweden
Twist: I'm not calling the high-point players (I only call it "high points" in lack of a better word, it's the large map/few player setup I'm talking about) immoral or anything like that (on the contrary). I just want to make them aware about the "borifying" effects of that the setup. Second, server owners should know that it partially causes other servers to remain empty and eventually closed down (because lack of players who are willing to play when the server isn't full).

Twist wrote:

I've never noticed that you needed 10 people to start the game for a 16/64 plaer/map server. But you might be right.
And I might be wrong. I've always thought the required number of players were related to the map size, not nof player slots.
As for the other part, let me ask you this: Knowing that you need say... only 33 minutes in a server to get a particular medal... Would you prefer to play a 5 minute KARAKND game, or find a servr with almost no people on it so the game would last say.... 1 hour ?
Right... Same as everyone else you'd want your medal.
Well I acknowledged this reason without any sarcasm or dismissal didn't I? (Personally I don't like that getting awards like that but don't blame other for doing it as I consider it to be a flaw in the award requirements.)
So hat's the appeal beyond the game lasting tonnes longer ? Does it even HAVE to have any more appeal than that ?
No not at all. It's just that I don't think that all players are aware of how it also makes the game boring, eg I don't think all players understand how vehicle dominated such games are.
There are loads of people bitching about the short rounds as it is.... Sure some maps are REALLY bad for the 16/64 player setup. Have you ever seen a Zatar Wetlands highpoints server ? No ? Did you ever wonder why ?
That's right... Exactly because action is NOT centered around any specific flag/area, thus the action tends to flow a lot slower as you point out. However, on sharqi, karkand, warlord and some others. Highpoints doesn't mean less action. It only means more protracted battles.
True, Karkand works well in that regard as its CPs are drawn in a line so most people will spawn close to enemies. On Sharqi the distances are very small, in fact it have the shortest CP distances of any map. In most other maps high points setup (large map/few players) mean less action.
And some people LIKE that. Sure you can get the same 80-120 points by spawnraping on a full 64 player server... But on a high points server, you can get it by simply playing a decent game (!)
Sounds like self delusion (see below). It's true that there's a lower risk of getting spawn camped though.
So WHAT if it "hurts you SPM... Surely you're not playing the game just for the points ? I mean.. that would be statspadding ! Or even pointfarming ! But hey.. you hear nothing from the Karkand whores who do their nice 4-5 SPM on Karkand.... And no, you dont ever see them on a "high points" server because they can't utilize their tactics on a server like that.
That argument was aimed at people who play empty servers because of the scores. Just wanted to make them aware that high score is not the same as high SPM. Personally I don't care much SPM.

I didn't say it was wrong to like high scores but as I said above it's self delusion to think you've actually performed better. You would probably have got half the score on a full server, but in half the time. Of course if you know it gives you better KDR than it's a fact.
And for the record, high points servers have nothing to do with the patch. They've been around forever. Even if it's not advertised, you get 9 of your close personal friends to join an empty server with you and presto... ANY server is a high points server.
I know they've been around forever, but 1.3 adds an argument for shorter rounds =  normal setup.
Sure it may be somewhat non-kosher to have a specific SETUP that wont allow more than say 24 poeople in a 64 player map... But then again, not everyone can AFFORD a full 64 player server, but they still like the 64 player maps (BTW: Where's the 16 player version of Wake ?). AFAIK, it's not against the ROE to play on a server with only 10-15 people on a 64 player map... The ROE breaking part is about creating servers that specifically cater to statspadding. High points is supposedly on the list... I have yet to see one closed down though... Specifically because the pointfarmers avoid the high points, to get their 100 points in 5 inutes rather than in an hour.
Well I don't care much about it being kosher or not. It's not specifically forbidden as far as I know.


I forgot to point out that on asymmetrical, assault maps (Karkand, Wake) where one side begins with 1 or 2 CPs and the other team are supposed to defend multiple CPs, less players will benefit the "assault" team. The reason is that the defenders will have fewer players per CP. Player's who care about their win/loss ratio should be aware of this. If they don't care about win/loss (or can assure a place on the favoured team) then fine otherwise they'd be better of to play on the size corresponding to the number of players.
voltage
Member
+46|7311|Sweden

Spark wrote:

Please remember how much it COSTS to run ranked servers.
Yes, but the cost is related to the number of player slots right? So the cost isn't an argument for running the large map size. On the contrary. If I'm right about the number of players required to start a game is related to the map size, then the cost is an argument for running the smaller map size since games will be easier to start and the server will thus be more "productive" so to speak.
MuseSeeker
2142 Soldier: Behenaut
+110|7246|EUR
I agree, I gave up trying to find a 32/16 map size with 16 players last night. The only one I found had half the team statpadding at the US main base. Its called "Ranked Server" so avoid it
dhoar4
Banned
+151|7006|Forest Lake, Australia
I've recently found an awesome server that has 16 slots and runs ONLY large maps.  If I want commander hours, or a new BRS for that map, I'll jump into that server and play as commander...

Look at my stats...I think I've got three 200 point rounds now...
Retalliation[1337]
Robin Hood ---> "u got arrownd"
+51|6945|Belgium

dhoar4 wrote:

I've recently found an awesome server that has 16 slots and runs ONLY large maps.  If I want commander hours, or a new BRS for that map, I'll jump into that server and play as commander...

Look at my stats...I think I've got three 200 point rounds now...
gimme that damn ip adress :p
i need help with basic commander  i got evry other badge

pm if u got it

Last edited by Retalliation[1337] (2006-08-29 06:41:58)

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