Krysiss
Member
+15|6940|NL
Sorry but my English is not my first language , but I do my best to to write it good.
----------
Many people disgrace EA/Dice solution about there gameplay fixes
between fun/realistic/skills.

Also the communication between the community and developers is worse
if you think it cost 104 days to fix the imbalance issue like the j10 or the claymore.
then it's just irresponsible as developer to no listen the community.
Then not to forget how many good suggestion has been placed on all the UK EA/bf2s/TBF/PBF forums.

Also I stopped playing BF2 because it's no fun anymore if you look back the first version 1.00
I don't say all fixes where bad but how they are fixed, is one of the incompetent things of EA/Dice doing.That is my opinion.

I will still play wars because having war with your buddies does compensate EA/doing against there own game.

I would like give some examples of my own fixes as clan perspective gamer but also fun for public play for battlefield 2.


I will begin by the C4


what was so fun about C4?
The throwing 15 meters and let it explode it in mid air? or throw it over wall to stick it on tank.
I think the last. ( because the majority likes this way)

but still they nerf it so you can now only throw 1 meter.

My solution:
You can use C4 like a nade, so if you hold the right mouse button you could throw like 1 meter or 4 meter if you want, and if you click on the left mouse button you could throw it max 5/6 meters, this is enough distance for throwing it over wall or  throw it on the middle of the road when you are on roof.
it can't be abused of the low distance but enough to do nice thinks for your c4 against armor.


No shooting when jumping solution

I would prefer you could jumping and shoot  but still you have high deviation as clan perspective.
but if you look at the side of the public side that want more realistic gameplay.
it wouldn't matter so much. because as clanner we do everything to win and how doesn't really matter.
Only no glitching and all



The famous blackhawk


What was the problem? it was not the armor but the guns, they just had to balance the splash damage of those guns because you just used the splash damage to kill, but why not make it if you aim at the enemy you would really kill instead using the splash damage to kill enemy as in version 1.00. But now you aim at the person but it doesn't really work.  The other transport choppers could just some Litle more fire rate and stronger bullets. also the the high deviation could be reduce because you got to fast deviation with those guns is seems.

This would make the transport useful because I just use now for transport and let it crash because my own guns are better for sniping the people out with single shot.


bunnyhopping

Was this problem, it's fixed you can max jump 3 times and needles to say you can't fire back.
and as clan perspective and groundpounder who love some nice fights(stats), you can't whine about somebody who try linear movement to avoid bullets.

Because what is so hard to hit somebody who just jump, and if he jump 3 times then even can't run.
Lack of skills is the reason you miss.

I know there some topics bunnyhoppy doesn't require skills but did you ever accepted that it's part of the game like the commander also you blame the person who bunnyhop but you can't shoot him death is just selfish to nerf it.

prone spam/dolvin dive
This one of the hard conflicts between clanners and pubs. the two biggest community's
most time they don't the agree about fixes how they are implant.

But I really got some simple solution but still it doesn't  make the game to slow as it now is with the delays as the crounch/prone.

dolvin dive
You still can do it with all those patches because they just add odd delay between jumping and proning.
but do you know why people fly so much in the game as flyingburds.

Because they use it when sprinting then jumping and hold the prone key and you are the one of the flying fish on this planet.
If they just Disable the prone key instead adding delay when you are jumping would resolve the dolvin dive issue but still you can run and dive or walk and dive, and I would be certain that would be nice compensation for clanners. Want nice fast gameplay like in bf1942 without delays and can't shoot while standing up  is what we want  instead the sloppy gameplay as in bf1.4.

also the walking dive and running dive can be compensate by adding deviation for second like in BFvietnam.

prone spamming
Really Dice/EA adding delays just annoys the legit player like me who don't use macro''s but use objects to seek cover an try to shoot somebody when going uncrounch
but now you don't have any changes if the enemy know you are there.

But your solution is 5 years back, the game called bf1942
you can't prone spam because it let finish the animation with  0.5 seconds  or something,
but still can shoot but you can't spam it because trying to go in prone you must first  finish  crounch way and then you can go in prone if you want.

The last way of dolvin dive/prone spam and how to stop it.
Is jump prone and go crounch,
but because one of my previous solution stop this by disable the prone key, your dolvin dive and prone spamming nerf/whine question would be over.

I think this the best way  for clanners and pubbers.

---edit----

the j10/claymore

J10 is dealdy because A2A doesn't do his job so why not revert it as in bf 1.12 so both plaes have even changes. (termpory fix)

claymore just make the dustructible again

Last edited by Krysiss (2006-09-08 06:14:09)

Lucien
Fantasma Parastasie
+1,451|7119
people suck at this game, they blame it on anything but themselves, and things get nerfed.

'nuff said, nice post, do agree with you.
https://i.imgur.com/HTmoH.jpg
Krysiss
Member
+15|6940|NL

SargeV1.4 wrote:

people suck at this game, they blame it on anything but themselves, and things get nerfed.

'nuff said, nice post, do agree with you.
tanks, it's hard to type everything if you have problems with typing english.
so do you agree with all my points? or do you have own fixs that you would like to see ingame.
with the right balance
Lucien
Fantasma Parastasie
+1,451|7119
Either let us get out of prone quickly and shoot while in the air, or make guns accurate while standing. In case #2 there won't be any need for odd prone-related movements.

C4: Agreed. Throwing should be possible, but not abusable in cqc infantry combat.

No shooting when jumping: agreed. High deviation means that you can only shoot while jumping if you happen to jump right in front of someone.

Blackhawk: dissagreed. Why? Because only one team gets it. the skycow is useless in comparison, even if you make the guns a bit better.

Bunnyhopping: It exposes you and stops you from being able to shoot. It has always and will always be my opinion that you can defeat bunny hopping simply by aiming properly. Therefore, keep it.

Prone spamming/dolphin diving: Can be removed, but not if it badly effects the gameplay (eg.: 1.4) maybe you should have the ability to prone spam twice (as in: get up, prone, get up, prone) that way it's not useful but you can still get out of prone quickly.

The J-10/F-35B scenario has never been balanced. The only thing that has been changed, ever, is that the missles now almost always hit the F-35. Even without missle power, a fight between two equally skilled pilots will be won by the guy in the J-10.

Claymores should be destructable and teamkill.
https://i.imgur.com/HTmoH.jpg
Krysiss
Member
+15|6940|NL

SargeV1.4 wrote:

Either let us get out of prone quickly and shoot while in the air, or make guns accurate while standing. In case #2 there won't be any need for odd prone-related movements.

C4: Agreed. Throwing should be possible, but not abusable in cqc infantry combat.

No shooting when jumping: agreed. High deviation means that you can only shoot while jumping if you happen to jump right in front of someone.

Blackhawk: dissagreed. Why? Because only one team gets it. the skycow is useless in comparison, even if you make the guns a bit better.

Bunnyhopping: It exposes you and stops you from being able to shoot. It has always and will always be my opinion that you can defeat bunny hopping simply by aiming properly. Therefore, keep it.

Prone spamming/dolphin diving: Can be removed, but not if it badly effects the gameplay (eg.: 1.4) maybe you should have the ability to prone spam twice (as in: get up, prone, get up, prone) that way it's not useful but you can still get out of prone quickly.

The J-10/F-35B scenario has never been balanced. The only thing that has been changed, ever, is that the missles now almost always hit the F-35. Even without missle power, a fight between two equally skilled pilots will be won by the guy in the J-10.

Claymores should be destructable and teamkill.
But BH is just powerful and it would be realistic.
but not every army has an equal vehicle, but to best balance is to compensate it for the best gameplay pleasure for both teams and
also shooting BH down the MG 50 is not so hard those days. because now days BH and other transport choppers are tin cans.

bunnyhopping is part of the game but people are stats lovers you know

Prone spamming/dolvin dive: try to play bf1942 and bfVietnam and it has great feeling with no flopping but still nice and fast gameplay.

J10/F53, but before patch 1.2 the F35 did had changes now it's 0%

and I agree with the claymores.
bakarocket
Member
+12|7014
I vote that everything you like is idiotic. You cannot shoot a weapon while jumping, C4 doesn't have a magic velcro patch on the back that makes it stick to anything, blackhawk should be fixed, bunnyhopping looks silly but I don't have a problem with that, dolphin diving is the most idiotic thing I've ever seen and the physics of it are impossible, and prone spamming harms "legit" players like you? Gimme a break. "Legit" players don't violate the laws of physics through idiotic glitches.

In other words, stop claiming legitimacy for using things that ARE AGAINST THE LAWS OF PHYSICS. If this were BF2142 and everything were in the future, then I'd have no problem with any of these things because they could be explained away with "future tech #1".

It ain't. It's the near present, and the things you are talking about ARE AGAINST THE LAWS OF PHYSICS.

Do you understand the important part of my post here? Should I point it out again? Here. Just in case:

THEY ARE AGAINST THE LAWS OF PHYSICS.
Krysiss
Member
+15|6940|NL

bakarocket wrote:

I vote that everything you like is idiotic. You cannot shoot a weapon while jumping, C4 doesn't have a magic velcro patch on the back that makes it stick to anything, blackhawk should be fixed, bunnyhopping looks silly but I don't have a problem with that, dolphin diving is the most idiotic thing I've ever seen and the physics of it are impossible, and prone spamming harms "legit" players like you? Gimme a break. "Legit" players don't violate the laws of physics through idiotic glitches.

In other words, stop claiming legitimacy for using things that ARE AGAINST THE LAWS OF PHYSICS. If this were BF2142 and everything were in the future, then I'd have no problem with any of these things because they could be explained away with "future tech #1".

It ain't. It's the near present, and the things you are talking about ARE AGAINST THE LAWS OF PHYSICS.

Do you understand the important part of my post here? Should I point it out again? Here. Just in case:

THEY ARE AGAINST THE LAWS OF PHYSICS.
dam dit you not read the solutions how I wantend for  best ways for public/clans, also it not warsim it's FPS

Last edited by Krysiss (2006-09-08 07:40:40)

Lucien
Fantasma Parastasie
+1,451|7119
Ever thrown a medic pack in BF2?

Notice how it carries on rolling even when it has absolutely no velocity left? yeah. physics in bf2 = retarded.

Of course you can shoot a gun while jumping, here's how:

Step 1: get gun.
Step 2: hold gun, make sure it's loaded
Step 3: jump
Step 4: pull trigger

How does jumping make you unable to pull the trigger?



You do realise that by removing prone spamming it now also takes so long to get up that when playing against people like Wilda/dignitas you die before being able to get away much, much more often? that it's not about prone spamming (yeah, I did it, and yeah, you can remove it.) but about keeping the game fast paced?
https://i.imgur.com/HTmoH.jpg
Psycho
Member since 2005
+44|7242|Kansas, USA
Krysiss,

Unlike many people who just make offhand comments that add nothing beneficial to the debate (i.e. SargeV1.4), you have made an excellent post covering the specifics, what you beliee the problem is and what you believe that should be done to fix it. Thanks you for making an intelligent post.

However, I disagree with about 75% of your arguments. I don't have the time to go over every aspect as I am at work at the moment. But, I will state this:

Learning to "exploit" a certain keystroke or unintended element of the game does not make someone a good player. People say that EA/Dice has nerfed this or that so poor players are now equal. How does putting a prone delay in the game make poor players more accurate? how does it give them better tactical or team skills? Because, in my opinion, THAT is what this game is about. A good squad, working together is more important than any one player's KDR.

I don't agree with all the changes EA/Dice has made, hell they have made some huge mistakes along the way. But, I am satisfied with 1.4. I work for a software company and it is impossible to please everyone. Every client wants the product to work how they want it. The same holds true for BF2 - you can't please everyone.

The one thing I REALLY agree with you on though is that Claymores should be destroyable. Unless you have a medic with you there is no way to take a flag where all the entrances have been guarded with claymores.
jkohlc
2142th Whore
+214|6992|Singapore
maybe they should make full use of the stamina...no more jumps unless there is at least 3~4 or whatever units of stamina left or make the speed(if ur running) grinds to the speed of a snail like in counterstrike
manitobapaintballa
Member
+32|7084
by prone spam you mean hit the prone button?? or are you talking about dolphin?? because i'm really confussed when people get mad about hitting the prone button???
doneyone
Member
+30|7021|Holland Hardcore
man wat is jouw engels slecht, wel een goede post nerd.
jkohlc
2142th Whore
+214|6992|Singapore

manitobapaintballa wrote:

by prone spam you mean hit the prone button?? or are you talking about dolphin?? because i'm really confussed when people get mad about hitting the prone button???
i suppose he means this...

http://youtube.com/watch?v=m_lsxWi6DJc
http://youtube.com/watch?v=MZRqbED7fQs
http://youtube.com/watch?v=FxCvVpKsuik

does the hitbox changes before the player hits the ground?

Last edited by jkohlc (2006-09-08 07:41:34)

Krysiss
Member
+15|6940|NL

jkohlc wrote:

manitobapaintballa wrote:

by prone spam you mean hit the prone button?? or are you talking about dolphin?? because i'm really confussed when people get mad about hitting the prone button???
i suppose he means this...

http://youtube.com/watch?v=m_lsxWi6DJc
http://youtube.com/watch?v=MZRqbED7fQs
http://youtube.com/watch?v=FxCvVpKsuik

does the hitbox changes before the player hits the ground?
no result of bad netcode and to slow animation, the hitboxes are always faster then the playermodel when volx is doing that, that why I shoot always a little lower below his head of the enemy.
in bf1942 it's better handeld then in bf2 because you must finish the animation first for you can go back crounch
proof of bad netcode:http://video.google.com/videoplay?docid … 6940772874

Last edited by Krysiss (2006-09-08 07:54:19)

Lucien
Fantasma Parastasie
+1,451|7119

Psycho wrote:

Krysiss,

Unlike many people who just make offhand comments that add nothing beneficial to the debate (i.e. SargeV1.4), you have made an excellent post covering the specifics, what you beliee the problem is and what you believe that should be done to fix it. Thanks you for making an intelligent post.

However, I disagree with about 75% of your arguments. I don't have the time to go over every aspect as I am at work at the moment. But, I will state this:

Learning to "exploit" a certain keystroke or unintended element of the game does not make someone a good player. People say that EA/Dice has nerfed this or that so poor players are now equal. How does putting a prone delay in the game make poor players more accurate? how does it give them better tactical or team skills? Because, in my opinion, THAT is what this game is about. A good squad, working together is more important than any one player's KDR.

I don't agree with all the changes EA/Dice has made, hell they have made some huge mistakes along the way. But, I am satisfied with 1.4. I work for a software company and it is impossible to please everyone. Every client wants the product to work how they want it. The same holds true for BF2 - you can't please everyone.

The one thing I REALLY agree with you on though is that Claymores should be destroyable. Unless you have a medic with you there is no way to take a flag where all the entrances have been guarded with claymores.
Excuse me, Psycho?

How does putting a prone delay in the game make poor players more accurate?

It doesn't, but when you're stuck on the ground longer said player will be able to kill you when before he did not have the skill to aim at you and shoot before you could escape.
https://i.imgur.com/HTmoH.jpg
Atux
Member
+0|7166|Huntersville,NC
I agree with Psycho its software, it's never going to be perfect. And there is way to many people playing with different ideas on how the game should be so everyone is not going to be happy with it. I just play the game to have fun, the stats are cool, but so what if you don't have the best numbers.  The only time I really got upset with the game is when I was having problems with the CTD. I do think that the claymores and such should be able to be destroyed or maybe make it so the engineer can disarm them. Like Psycho said right now the only way to defeat them is run into them and hope you have a medic near-by. I thought at one time I read that the kit that placed claymores and mines would be able to pick them up, but it doesn't seem like that is the case. Which might work if it was possible, but the problem with that is you can't always come up behind a claymore to pick it up with out getting blasted. But like I said it doesn't bother me that bad its just part of the game so you have to form a strategy to deal with the things in the game. Which is half the fun of playing.
Krysiss
Member
+15|6940|NL

Psycho wrote:

Krysiss,

Unlike many people who just make offhand comments that add nothing beneficial to the debate (i.e. SargeV1.4), you have made an excellent post covering the specifics, what you beliee the problem is and what you believe that should be done to fix it. Thanks you for making an intelligent post.

However, I disagree with about 75% of your arguments. I don't have the time to go over every aspect as I am at work at the moment. But, I will state this:

Learning to "exploit" a certain keystroke or unintended element of the game does not make someone a good player. People say that EA/Dice has nerfed this or that so poor players are now equal. How does putting a prone delay in the game make poor players more accurate? how does it give them better tactical or team skills? Because, in my opinion, THAT is what this game is about. A good squad, working together is more important than any one player's KDR.

I don't agree with all the changes EA/Dice has made, hell they have made some huge mistakes along the way. But, I am satisfied with 1.4. I work for a software company and it is impossible to please everyone. Every client wants the product to work how they want it. The same holds true for BF2 - you can't please everyone.

The one thing I REALLY agree with you on though is that Claymores should be destroyable. Unless you have a medic with you there is no way to take a flag where all the entrances have been guarded with claymores.
You can always post the rest, when you are done with work

But EA/Dice didn't mention if it was ever exploit for bunnyhopping\prone spam\dolvin dive.
there was no clear statemant about that.

Like for bunnyhopping because the only things they do is:
You can't shoot when jumping but they didn't say they would stop bunnyhopping, also
it are macro exploiters who abuse the systeem and exploiting the game engine because they are doing things that is not human possible.

the timing is just to perfect but you can do it with fingers but can you keep it up before you break your  fingers? I'm not.

And I think Ea/Dice did nerfed for the bad players, or wouldn't be  flying tin transport cans in the air  and MG guns that are more powerful, then the AA against heli's

because  before everything was nerfed you had to work together to get transport down or heli or something
Same as the prone delay. it stop player like me who can aim fast and cover and shoot quik some bullets and hide again without prone spamming.

Wow I'm stuck with a delay and now I have to wait to shoot him in the head.

No I can't please everyone but I can try to compensate for both community's (clanners vs pubs)
That why I suggest they disable or  add sort of things, but there still remain nice fast play for clanners who want bf1942/vietnam styke back. But you can't abuse it, so pubbers can't complain we can prone spam or dolvin dive. (compensate is what bf2 miss)

and it's even more realistic

Also can I remind you the netcode is not really great in this game so sycronation between client and server is not  so fast because of the packet lost.
See: http://video.google.com/videoplay?docid … 6940772874

Last edited by Krysiss (2006-09-08 08:21:07)

Psycho
Member since 2005
+44|7242|Kansas, USA

SargeV1.4 wrote:

Psycho wrote:

Krysiss,

Unlike many people who just make offhand comments that add nothing beneficial to the debate (i.e. SargeV1.4), you have made an excellent post covering the specifics, what you beliee the problem is and what you believe that should be done to fix it. Thanks you for making an intelligent post.

However, I disagree with about 75% of your arguments. I don't have the time to go over every aspect as I am at work at the moment. But, I will state this:

Learning to "exploit" a certain keystroke or unintended element of the game does not make someone a good player. People say that EA/Dice has nerfed this or that so poor players are now equal. How does putting a prone delay in the game make poor players more accurate? how does it give them better tactical or team skills? Because, in my opinion, THAT is what this game is about. A good squad, working together is more important than any one player's KDR.

I don't agree with all the changes EA/Dice has made, hell they have made some huge mistakes along the way. But, I am satisfied with 1.4. I work for a software company and it is impossible to please everyone. Every client wants the product to work how they want it. The same holds true for BF2 - you can't please everyone.

The one thing I REALLY agree with you on though is that Claymores should be destroyable. Unless you have a medic with you there is no way to take a flag where all the entrances have been guarded with claymores.
Excuse me, Psycho?

How does putting a prone delay in the game make poor players more accurate?

It doesn't, but when you're stuck on the ground longer said player will be able to kill you when before he did not have the skill to aim at you and shoot before you could escape.
Well, if you are really better than said player, then you should have already killed tham and the delay should not affect you against them. However, it does make you more vulnerable to other enemy in the area. But, ONLY when you are getting up. you can turn, aim, and fire just fine when prone. It's only when you try to stand back up (and you are unable to fire) that you are vulnerable. But, shouldn't you be more vulnerable when laying on the ground and especially when you are getting up?

It's no different than reloading. If I have a 1/2 magazine I will sometimes make the mistake of reloading when I think it is safe, only to be confronted with an enemy coming around the corner. Until I complete the reload (or switch weapons) I am vulnerable. I know that I take that risk whenever I reload. The same holds true for going prone. I know that I may get a temporary advantage over an adversary by going prone, but I also know the risks of doing so. It makes perfect sense to me.

A "good" player will know when to take those risks and when not to take those risks based upon the current situation. It is because some of the "advantages" were based solely on being able to master a keystroke and had no disadvantages that so many changes were made. Remember noob-toobiing? If that had not been removed from the game I doubt the game would have remained as popular as it did. The game would have devolved into nothing but a GL fest.

Like I said, I don't disagree with everything Krysiss proposed, for instance I agree that you should be able to shoot when jumping - however the accuracy should be such that you couldn't hit the broad side of a barn. But I enjoy BF2 for the immersive experiece that it provides, which is greatly influenced by the realism it encompasses. Some of the "exploits" that have been removed detracted from that sense of realism (in my opinion). I don't want BF2 to play like UT2004.
Penetrator
Certified Twat
+296|6974|Bournemouth, South England
Bouncy terrain, so when they dive, they get catapulted into oblivion, or Brazil, whichever is furthur.

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