Sorry but my English is not my first language , but I do my best to to write it good.
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Many people disgrace EA/Dice solution about there gameplay fixes
between fun/realistic/skills.
Also the communication between the community and developers is worse
if you think it cost 104 days to fix the imbalance issue like the j10 or the claymore.
then it's just irresponsible as developer to no listen the community.
Then not to forget how many good suggestion has been placed on all the UK EA/bf2s/TBF/PBF forums.
Also I stopped playing BF2 because it's no fun anymore if you look back the first version 1.00
I don't say all fixes where bad but how they are fixed, is one of the incompetent things of EA/Dice doing.That is my opinion.
I will still play wars because having war with your buddies does compensate EA/doing against there own game.
I would like give some examples of my own fixes as clan perspective gamer but also fun for public play for battlefield 2.
I will begin by the C4
what was so fun about C4?
The throwing 15 meters and let it explode it in mid air? or throw it over wall to stick it on tank.
I think the last. ( because the majority likes this way)
but still they nerf it so you can now only throw 1 meter.
My solution:
You can use C4 like a nade, so if you hold the right mouse button you could throw like 1 meter or 4 meter if you want, and if you click on the left mouse button you could throw it max 5/6 meters, this is enough distance for throwing it over wall or throw it on the middle of the road when you are on roof.
it can't be abused of the low distance but enough to do nice thinks for your c4 against armor.
No shooting when jumping solution
I would prefer you could jumping and shoot but still you have high deviation as clan perspective.
but if you look at the side of the public side that want more realistic gameplay.
it wouldn't matter so much. because as clanner we do everything to win and how doesn't really matter.
Only no glitching and all
The famous blackhawk
What was the problem? it was not the armor but the guns, they just had to balance the splash damage of those guns because you just used the splash damage to kill, but why not make it if you aim at the enemy you would really kill instead using the splash damage to kill enemy as in version 1.00. But now you aim at the person but it doesn't really work. The other transport choppers could just some Litle more fire rate and stronger bullets. also the the high deviation could be reduce because you got to fast deviation with those guns is seems.
This would make the transport useful because I just use now for transport and let it crash because my own guns are better for sniping the people out with single shot.
bunnyhopping
Was this problem, it's fixed you can max jump 3 times and needles to say you can't fire back.
and as clan perspective and groundpounder who love some nice fights(stats), you can't whine about somebody who try linear movement to avoid bullets.
Because what is so hard to hit somebody who just jump, and if he jump 3 times then even can't run.
Lack of skills is the reason you miss.
I know there some topics bunnyhoppy doesn't require skills but did you ever accepted that it's part of the game like the commander also you blame the person who bunnyhop but you can't shoot him death is just selfish to nerf it.
prone spam/dolvin dive
This one of the hard conflicts between clanners and pubs. the two biggest community's
most time they don't the agree about fixes how they are implant.
But I really got some simple solution but still it doesn't make the game to slow as it now is with the delays as the crounch/prone.
dolvin dive
You still can do it with all those patches because they just add odd delay between jumping and proning.
but do you know why people fly so much in the game as flyingburds.
Because they use it when sprinting then jumping and hold the prone key and you are the one of the flying fish on this planet.
If they just Disable the prone key instead adding delay when you are jumping would resolve the dolvin dive issue but still you can run and dive or walk and dive, and I would be certain that would be nice compensation for clanners. Want nice fast gameplay like in bf1942 without delays and can't shoot while standing up is what we want instead the sloppy gameplay as in bf1.4.
also the walking dive and running dive can be compensate by adding deviation for second like in BFvietnam.
prone spamming
Really Dice/EA adding delays just annoys the legit player like me who don't use macro''s but use objects to seek cover an try to shoot somebody when going uncrounch
but now you don't have any changes if the enemy know you are there.
But your solution is 5 years back, the game called bf1942
you can't prone spam because it let finish the animation with 0.5 seconds or something,
but still can shoot but you can't spam it because trying to go in prone you must first finish crounch way and then you can go in prone if you want.
The last way of dolvin dive/prone spam and how to stop it.
Is jump prone and go crounch,
but because one of my previous solution stop this by disable the prone key, your dolvin dive and prone spamming nerf/whine question would be over.
I think this the best way for clanners and pubbers.
---edit----
the j10/claymore
J10 is dealdy because A2A doesn't do his job so why not revert it as in bf 1.12 so both plaes have even changes. (termpory fix)
claymore just make the dustructible again
----------
Many people disgrace EA/Dice solution about there gameplay fixes
between fun/realistic/skills.
Also the communication between the community and developers is worse
if you think it cost 104 days to fix the imbalance issue like the j10 or the claymore.
then it's just irresponsible as developer to no listen the community.
Then not to forget how many good suggestion has been placed on all the UK EA/bf2s/TBF/PBF forums.
Also I stopped playing BF2 because it's no fun anymore if you look back the first version 1.00
I don't say all fixes where bad but how they are fixed, is one of the incompetent things of EA/Dice doing.That is my opinion.
I will still play wars because having war with your buddies does compensate EA/doing against there own game.
I would like give some examples of my own fixes as clan perspective gamer but also fun for public play for battlefield 2.
I will begin by the C4
what was so fun about C4?
The throwing 15 meters and let it explode it in mid air? or throw it over wall to stick it on tank.
I think the last. ( because the majority likes this way)
but still they nerf it so you can now only throw 1 meter.
My solution:
You can use C4 like a nade, so if you hold the right mouse button you could throw like 1 meter or 4 meter if you want, and if you click on the left mouse button you could throw it max 5/6 meters, this is enough distance for throwing it over wall or throw it on the middle of the road when you are on roof.
it can't be abused of the low distance but enough to do nice thinks for your c4 against armor.
No shooting when jumping solution
I would prefer you could jumping and shoot but still you have high deviation as clan perspective.
but if you look at the side of the public side that want more realistic gameplay.
it wouldn't matter so much. because as clanner we do everything to win and how doesn't really matter.
Only no glitching and all
The famous blackhawk
What was the problem? it was not the armor but the guns, they just had to balance the splash damage of those guns because you just used the splash damage to kill, but why not make it if you aim at the enemy you would really kill instead using the splash damage to kill enemy as in version 1.00. But now you aim at the person but it doesn't really work. The other transport choppers could just some Litle more fire rate and stronger bullets. also the the high deviation could be reduce because you got to fast deviation with those guns is seems.
This would make the transport useful because I just use now for transport and let it crash because my own guns are better for sniping the people out with single shot.
bunnyhopping
Was this problem, it's fixed you can max jump 3 times and needles to say you can't fire back.
and as clan perspective and groundpounder who love some nice fights(stats), you can't whine about somebody who try linear movement to avoid bullets.
Because what is so hard to hit somebody who just jump, and if he jump 3 times then even can't run.
Lack of skills is the reason you miss.
I know there some topics bunnyhoppy doesn't require skills but did you ever accepted that it's part of the game like the commander also you blame the person who bunnyhop but you can't shoot him death is just selfish to nerf it.
prone spam/dolvin dive
This one of the hard conflicts between clanners and pubs. the two biggest community's
most time they don't the agree about fixes how they are implant.
But I really got some simple solution but still it doesn't make the game to slow as it now is with the delays as the crounch/prone.
dolvin dive
You still can do it with all those patches because they just add odd delay between jumping and proning.
but do you know why people fly so much in the game as flyingburds.
Because they use it when sprinting then jumping and hold the prone key and you are the one of the flying fish on this planet.
If they just Disable the prone key instead adding delay when you are jumping would resolve the dolvin dive issue but still you can run and dive or walk and dive, and I would be certain that would be nice compensation for clanners. Want nice fast gameplay like in bf1942 without delays and can't shoot while standing up is what we want instead the sloppy gameplay as in bf1.4.
also the walking dive and running dive can be compensate by adding deviation for second like in BFvietnam.
prone spamming
Really Dice/EA adding delays just annoys the legit player like me who don't use macro''s but use objects to seek cover an try to shoot somebody when going uncrounch
but now you don't have any changes if the enemy know you are there.
But your solution is 5 years back, the game called bf1942
you can't prone spam because it let finish the animation with 0.5 seconds or something,
but still can shoot but you can't spam it because trying to go in prone you must first finish crounch way and then you can go in prone if you want.
The last way of dolvin dive/prone spam and how to stop it.
Is jump prone and go crounch,
but because one of my previous solution stop this by disable the prone key, your dolvin dive and prone spamming nerf/whine question would be over.
I think this the best way for clanners and pubbers.
---edit----
the j10/claymore
J10 is dealdy because A2A doesn't do his job so why not revert it as in bf 1.12 so both plaes have even changes. (termpory fix)
claymore just make the dustructible again
Last edited by Krysiss (2006-09-08 06:14:09)