AFFROPANDA
Member
+2|6975|Perth, Western Australia
Life doesn't have unlocks. If you were a self-contained entity in a state of no gun laws, the only prerequisite for ownership of a G3 over an M16 would be funds. In the military, you are issued weapons which the army gives to the majority of it's troops for logistical and maintenance reasons. As you gain rank, you are given more choice over what you want to take into the field. (this is from an Australian army standpoint) If an expert sniper with lots of experience can justify the purchase of a replacement for his SR-98 which will give him the edge in battle, the army can acquire one for him. Dice has simulated this through unlocks, and each unlock has different applications. No multi player game developer would create a weapon superior to all which you can spawn with and use all round - it would remove the competition from the game. Game developers try to make their weapons diverse, so that they are superior in a certain situation, but are balanced by their limitations. BF2 is one of the few multi player games where this has worked i think. Aside from people getting lazy and abusing things such as the SRAW or M203 you don't really see any kit being used by the majority of players and suppressing all others. F.E.A.R combat is an example of this failing; most people use the G2A2 and those who chose not to fall behind or are forced to employ unconventional methods of play. Long story short: the unlocks in BF2 work, they are fair and the small differences (like the thinner cross hairs of the L96A1) make them feel worth aspiring to. People who claim you are not being fair to them by killing them with unlocks are part of the underlying BF2 conspiracy of 9 y/o's who manage to find an excuse for their death in every situation which they will follow up with a kick vote and then a map vote for Strike at Karkand.

https://tn3-2.deviantart.com/fs12/300W/i/2006/272/2/0/9_year_old_Conspiriacy_by_THENAP518.jpg
BlokieBF2
Member
+11|7108
running is for noobs

uberleet players should only walk, preferably down the centre of the street and dare noobs to shoot at them
Retalliation[1337]
Robin Hood ---> "u got arrownd"
+51|6931|Belgium
could someone please post a video for leading with the L96A1 please i really need help with hitting moving targets
lord_tyler_486
Member
+54|7209|Upper Franconia
This is a very normal behavior for uber1337-players.
Few days ago I joined a server with 3 funny clan guys on [ no more other players] it and I kept killing them with the grenade launcher. I like the grenade launcher. Then one of them said: tyl0r, you are either a noob or a girl - me: k, the first. other guy: no, you are a girl. me: okay. you are getting owned by a noobish girl.

n00btube owns. l96a1 owns. some other weapons probably own too and if you have one of them you are ALWAYS the noob sucker dick. get used to be a noob. and maybe a girl also.

Last edited by lord_tyler_486 (2006-09-29 12:47:17)

Not
Great success!
+216|7033|Chandler, AZ

Bell wrote:

BigmacK wrote:

Bell wrote:

Define unlock's for n00b's, ergo, YOU!
That post was unnecesary, ergo, STFU.

doctastrangelove1964 wrote:

But you must remeber the M95 ignores armor.

BigmacK wrote:

The only difference is that the M95 can pierce bulletproof glass/fences/ARMOR in game.
And the damage numbers are still the same.
An unnecessary reply to an unnecessary post would also be deemed unnecessary, as I see you found the need to swear I can laugh at the sing of low intelligence as you must swear to put across a point.

*laughs*

*Goes to bed*
What's a sing of low intelligence?
Reject_Wolf
Former Karkand Addict
+32|7039
Every single unlock in this game is an alternative except the G36E over the M16 because the vertical recoil is higher than the M16's which is mostly horizontal recoil, and the damage is also higher.  But other than that, unlocks are cool with me.
Todd_Angelo
Leukocyte
+336|7084|Warlord

Retalliation[1337] wrote:

could someone please post a video for leading with the L96A1 please i really need help with hitting moving targets
I've just started to get decent at hitting moving targets in BF2 and practice is about the only way you can get a feel for how to do it. Targets moving perpendicular to you are very hard, targets moving directly toward or away from you are pretty easy, those moving diagonally are somewhere in between.

My major recommendation if you want to be able to do this reliably is play on servers where you have low ping and a good response. I had a great few days a couple of weeks back where I hit about 70% of the diagonal shots I tried, in SF (which tends to be a bit laggier for me than BF2 itself) and it was because my ping was only about 24 and the server response was awesome; felt like playing on a LAN.

There are two basic methods for hitting side-to-side moving targets: aiming ahead and firing at the right moment and the tracking shot. Practice both of those in singleplayer, see which one works best for you, then see if it translates to online play.

Remember, bullets are not instantaneous in BF2. So in addition to faster targets requiring longer lead than slower targets the further away something is the greater the lead required (bullet takes longer to get there). As a rough guide, for targets at 80/90m or less when I have good ping I don't have to aim ahead but if the ping is 100 or more you do have to compensate usually; this makes this something that's very hard to do well consistently because you have to sort of adjust yourself to the conditions for different servers. Sometimes I just can't hit a thing, even when the ping is around 50-70, and I can't figure out why so if this happens to you too either be prepared to 'waste' shots practicing, accepting that you'll miss a lot, or don't take the riskier shots to save ammo and help maintain concealment.

Also be sure to try the tweak for latency compensation. By default this is set for a ping of 100 and many people get better response when it's set for lower numbers (either a rough average of what you play at or specific to each server if you want to go that far). Search the site for GSDefaultLatencyCompensation and it'll throw up past threads that tell you how to do it if you haven't already.

Last point: lead for the three bolt-action rifles should be the same as their bullets have the same velocity and the scopes have the same magnification. For the two semi-autos the bullets travel at the same speed but the lower magnification will require a slight difference in aiming.

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