w00stafa
Krylov Whore
+35|6828|AK101 Factory

Hellogoodsir wrote:

Fixes/tweaks/additions in regular Battlefield 2
*Assault class should get an additional team point for capping/neutralizing flags, and can slightly cap/net them faster.
That would actually make the class more "complete" +1.
Phrozenbot
Member
+632|6885|do not disturb

Hama-Raptor-UK wrote:

can someone please PM me on what vanilla is cause i aint got a clue
thanks
Vanilla simply means regular, or original in gaming terms. I use it because the term was used frequently on the DOW forums.

Last edited by Hellogoodsir (2006-10-18 11:18:14)

J][gga
Member
+8|6923
How about some air defense ontop the TV station in Sharqi.
stkhoplite
Banned
+564|6749|Sheffield-England
Phrozenbot
Member
+632|6885|do not disturb

Spearhead wrote:

Add recoil to the G36e, extend shock paddle recharge by 300 percent, and enable the medic to only carry one bag at a time.

Oh- and one more : Revert BH chain gun back to original damage and splash damage, and add chain guns to the MEC and PLA choppers to add balance
The G36E should probably be less accurate at the hip than the M16, with higher deviation from the start, while moving, and when firing. It's a very large gun to be holding steady on the move, which I think the M16 would be better at in CQ. The G36E could still be more accurate when zoomed, but more so on single shot or something. I don't know; something to make the G36E suck a lot more. Anyone with the slightest amount of skill can make good use of stock weapons. Anyone crying about it doesn't affect me.

I also think reverting blackhawk guns to their original state is a bad idea. They had huge splash damage, and people cried so much about them they are nothing (I hate when developers nerf, they tend to over do it, and then the revert back even worse). So, yea, I'm in favor of a strong increase in firepower, but not like the old days. By slightly bumping the splash damage and damage by maybe 50%, the gun would start to become effective.

As for the PLA/MEC transport helis, I believe you could stick on these babies: HK GMG for the PLA, and AGS-17 for MEC. Google em'.

That reminds me, why are the Z-8 and Mi-17 so slow? Either bump up their armor or make them more manuverable.
Phrozenbot
Member
+632|6885|do not disturb

[83rd]Stecchino wrote:

I just had this epiphany.

Have you ever been separated from your squad?  Ever had to work as a lone wolf?  Ever needed to work with another squad to accomplish the same goal?  Introducing "Proximity Chat".  Simply press the "T" key to talk to nearby teammates (<20 meters) via in-game VOIP.  Use of this feature would be limited to a duration of 5 seconds per use to prevent abuse by unscrupulous teammates and to encourage players to work with their squads most of the time.

The squad talk icon is green, commander talk is yellow, this would be "local" talk and would be blue.

On a side note, Red Orchestra: Ostfront has this "local" chat feature and it's pretty handy.
I like the idea of proximity chat. I think players within the proximity should also have some sort of icon above their name so you know if they are in radius. There could also be an option to turn it off, if players were annoyed with it or it was becoming abused.

If not that, then vehicle chat to communicate with people in the same vehicle. Thanks for the karma friend.

Bernadictus wrote:

Maps
-Vanilla Map

Vehicles
-T90, more damage per shot. 125mm Smoothbore vs. 120mm M1A2 Smoothbore.
-Armor, more power, sliding down a 5% slope is not cool.

Weapons
-SVC, more power.
-MK3A1, tad faster reload.

Classes
-Sniper; Up claymore to 4, but make them destroyable.
The Type 98 also has a 125mm cannon. I do not think they should do more damage.

Speaking of slopping, the 'slopped armor' feature is hardly in effect. 1-5% of tank shell shots will bounce, and most of the time, you don't see it. Just read the BF2 manual.

I think giving claywhores 2 more is a really bad idea. Destructible or not, they are annoying. I think the SVD should have less recoil since its sights are less friendly than the PLA one, and I agree with the Pancor Jackhammer.

I have some more suggestions.

*Snipers that spot enemy targets last longer on the minimap than normal.
*Friendlies should be able to flag enemy mines and claymores.
*EU weapons should be unlocks in Special Forces.
*New BF2 map that is a PLA urban map. It would be cool if it was in Europe, and featured the EU.

Here is one for those who play Euro Forces. Ok, you know the Quan Fortress, or Quan Compound? What if you made one of those sections of the wall a 16 player version, while the current 16 player version would be a 32 player version, and the current 32 player version be a 64 player version, with an additional flag in the middle of the wall?
Heavy_Guns_91
I hand out purple hearts like candy
+72|6673|Alberta, Canada
#1- Defibs should never be on the same recharge meter as the packs.
#2- Expert Engineer (Repair) should be made 15 repairs instead
#3- Jumping system should be similar to COD: 1st jump is full power, 2nd jump you jump half as high... etc.
#4- The BH should be the way it was originally. Also give the other transport choppers some power too.
#5- Fix the fricking game browser.
#6- Actually fix the information on a server while in-game. (So I can find out the name and IP).
#7- Make clays destroyable again.
[83rd]Stecchino
Member
+17|6826|83Division.com

Hellogoodsir wrote:

If not that, then vehicle chat to communicate with people in the same vehicle.
Yes, Proximity chat would be best (because it would envelop vehicle chat) but even vehicle chat would be AWESOME.
[83rd]Stecchino
Member
+17|6826|83Division.com
Mines should persist even after the Engineer dies, but still be limited to 5 out at a time.  (Just like claymores persist after the Sniper dies but he's still only allowed 2 out at a time).
Phrozenbot
Member
+632|6885|do not disturb

Thing about claymores is they stick around longer when the clay spammer dies. I think as soon he died, it should disappear. Why? Because claymores are for defense, and after you die, and can simply plant your new claymores next to you to defend yourself again, because they obviously failed the first time.
lordslay97
Member
+2|7003|St-Eustache, Quebec, Canada

stryyker wrote:

Heres a fucking patch for you.

1. Bunny hopping/Dolphin diving restored " OMG PLEASE NO !!!!!!!!!!!!!!"
2. shockpaddles fixed "GOOD"
3. Blackhawks restored to original power "GOOD"
4. All planes balanced "should be like inreal life"
5. Turn FF back onto claymores permanantly "SERVER CAN TURN THEM ON AS THEY LIKE"
6. Make standing headshots with a sniper hard again ""GOOD"
Heavy_Guns_91
I hand out purple hearts like candy
+72|6673|Alberta, Canada

lordslay97 wrote:

4. All planes balanced "should be like inreal life"
You mean to have the ability to launch a missile at a target out of visual range and take him down?

That'd be a whole new kind of      Chinese [J-10] F35_Pilot
Chorcai
Member
+49|6917|Ireland
Dynamic spwan points plz !!
eagles1106
Member
+269|6853|Marlton, New Jersey.
Reversion to 1.12
Ah, the memories and good old days before the swarms of whiners changed everything.
GR34
Member
+215|6815|ALBERTA> CANADA
there wont be a 1.5 simply because 1.4 is called 1.4 final u dumb noobs
smokingun
Member
+2|6966|Houston, Texas
FIX The frickin squad errors, the squads are frickin hard to join now thanks to ea. Some servers even have a error that you can't make squads its retarded.
Pleiam
Member
+5|6905
1. Have a separate modulator for the in-game character voices.

2. Have a "fail-safe" to prevent accidental team switching. I know sometimes when I go to click on the Squad tab, I hit the other team tab. Its really annoying. The squad and team tabs should be spaced farther apart.


By in-game character sounds, I am talking about when you hear "I'm out of ammo" or "We've lost control of an outpost" etc. I find those sounds to be taking over the other sounds that are more necessary such as someone running behind you or someone climbing a ladder when your on a roof.

Last edited by Pleiam (2006-10-23 16:21:14)

=W=GeneralSherman
Banned
+83|6826
no defibs for medic...or atleast only one medic bag every 20 secs
-=5TON3D
Member
+42|6804|u.k
^^no defibs for medic?,wtf sorta sugestions that...might as well take your clays away while their at it then.
DisasterMaster
Member
+5|6673|(0,0,0)
1. Change the G36E, because it is M16++. Using logic, the G36E is too powerful or the M16 is underbalaced.
2. I don't fly that much, but many people say J10>F35 LOLZ. Fix one, or nerf the other.
3. The nade launcher should be more powerful, but not super powerful like before.
4. The blackhalk's mini-guns should have the power to kill, instead of tickling soldiers
5. Claymores should be detonable by grenade, so the USMC can actually strike Karkand.
6. More smoke grenades for Assault, or have the one smoke grenade WORK.
7. Make billy the instant prone person with perfect accuracy have bad accuracy while going to prone, THEN have better accuracy.
8. Fix the Iron sights of the mg36. (heck, fix the iron sights of all the guns, 98% of them are off)
9. Make it so you can whack people with the wrench ( I_ROXORZ[Wrench]Poor Noob)
10. Make it so you don't need the CD to play (please!)

Last edited by DisasterMaster (2006-10-23 20:25:55)

Heavy_Guns_91
I hand out purple hearts like candy
+72|6673|Alberta, Canada
^lol... I like that, "Underbalanced"


But really, all that needs to be done is-

#1- Defibs should never be on the same recharge meter as the packs.
#2- Expert Engineer (Repair) should be made 15 repairs instead
#3- Jumping system should be similar to COD: 1st jump is full power, 2nd jump you jump half as high... etc.
#4- The BH should be the way it was originally. Also give the other transport choppers some power too.
#5- Fix the fricking game browser.
#6- Actually fix the information on a server while in-game. (So I can find out the name and IP).
#7- Make clays destroyable again.


That'd make it perfect for me.
blademaster
I'm moving to Brazil
+2,075|6915
Fix the chain gun on the chopper so that way more ppl will fight to get on the chopper like it was in 1.12 i think it killed everything. People would tk fighting to get on teh chopper.
[83rd]Stecchino
Member
+17|6826|83Division.com
To DisasterMaster and Heavy_Guns...yes, yes, and yes.
broncobullfrog
Extra Tender Juicy SPINY
+58|7021|The 70's
Make it possible for Servers to run a mix of Regular/SF maps. Imagine Sharqui/Ghost Town/Mashtuur/Warlord/Karkand/Night Flight rotation.
Fenris_GreyClaw
Real Хорошо
+826|6789|Adelaide, South Australia

DisasterMaster wrote:

6. More smoke grenades for Assault, or have the one smoke grenade WORK.

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