SargeV1.4 wrote:
when exactly did you challenge me?
Rate your statistics thread.
SargeV1.4 wrote:
also I'd like to hear what you have to say about my long post above.
I had a big post typed up to respond but I decided I'd rather summarize:
In the 1.0-1.12 patch the most important factors and skills in dogfighting:
Knowing how to use your cannons effectively.
Knowing how and when to fire your A2A missiles to guarantee hits
Knowing how to fly your plane correctly using afterburners, using your planes strengths such as rolling in an F-35B, and how to maintain a high airspeed and "juke" other pilots.
Using your camera angles correctly to spot your opponent
Knowing the proper evasive techniques to dodge air to air missiles and having the reaction time to pull it off
In the 1.2-.14 patches the most important factors in skills in dogfighting:
Above all else PLANE SELECTION. A J-10 is almost a guaranteed win while this was not the case in 1.0-1.12.
Using your camera angles correctly to spot your opponent (this is half luck though) and sadly being first pilot on the offensive is again far more important than it should.
Knowing how to fly your plane correctly using afterburners, using your planes strengths such as rolling in an F-35B, and how to maintain a high airspeed and "juke" other pilots so you can get behind them for the insta-kill. This will always be important with aircraft but in 1.2-1.4 it is much more important than it should be.
Cannons are not important in 1.2-1.4 because A2A is so grossly effective.
Air to air missiles require absolutely no planning or technique to use properly - simply lock and fire. Even firing at the most ridiculous angles has a high probability of hitting wheras in 1.12 and such poor missile usage would almost guarantee that it would NEVER hit.
No effective technique remains to dodge A2A missiles and it's been dumbe down to "flare, pray n' turn". If your in an F-35B versus a J-10 and they launch missiles you may as well rebind your flare key to your eject key.
As you can plainly see 1.0-1.12 dogfighting involved far more skill than 1.2-1.4. We can argue this in circles forever bu fact is 1.2 killed skillful dogfighting and pretty much every single competitive level CAL pilot agrees with me.
Last edited by PlaneWhore (2006-10-23 10:28:13)