43094 / 22293 = 1.93
i like my team
i like my team
0.00 - 0.50 | 2% | 2% - 3 | ||||
0.51 - 1.50 | 7% | 7% - 9 | ||||
1.51 - 2.50 | 29% | 29% - 35 | ||||
2.51 - 3.50 | 32% | 32% - 39 | ||||
3.51 - 4.50 | 15% | 15% - 18 | ||||
4.51 - 5.50 | 5% | 5% - 6 | ||||
5.51+ | 8% | 8% - 10 | ||||
Total: 120 |
yes you see also that using the current data set to assert norms is a lost cause. This stat system could have been awesome but we ended up with a one-dimensional track instead. I would be happy to download patch 1.5 "teamwork focussed stat corrections" anyday as long as they consult a professional in the field of organizational effectiveness and not just a statistician.broncobullfrog wrote:
3.19.
@OpsChief, consider this. When a team is losing, players leave, and so some get switched from the winning side to the losing side. The players who get switched are the Lonewolves, so losing sides can look lop-sided at the end. I used to play lonewolf, and this killed my W/L ratio, becuase the better I played, the more likely my side would win, therefore the more likely I would be switched to the losing side.
Last edited by OpsChief (2006-10-26 17:29:09)
Last edited by DirtyMexican (2006-10-26 17:48:11)
1. Its a game, ill do what the hell i want.R3v0LuT!oN wrote:
people like you KILL this game, by the way. you'll never have any idea how much fun it can be to actually work WITH your team, instead of against them.=Karma-Kills= wrote:
47,524 / 8,988 = 5.28
Screw my team, every man for himself, and if you dare get near that chopper of mine, its time to met my .50cal friend...
Last edited by =Karma-Kills= (2006-10-27 03:14:20)