that, or they dont mind taking one for the team. Anyone can get a KD ratio of 10 by just commanding and dropping arty, or camping as a sniper.JeSTeR_Player1 wrote:
The Average FPS player can get a KDR of 1.45
Meaning anyone below 1.45 KDR is poor at BF2.
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- "Positive K/D ratio" Am I the only one annoyed by this?
0.x may be a positive number but is not a positive kdr. A positive kdr is more than 1. When people say positive they mean the ratio not the number.
i hate hippies. and rockabillies. and uneducated bastards. and many moreUr-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
I believe that the word "negative" when used in describing one's KDR really means that if it is less than 1, then that player is "negatively" affecting the teams ticket count. Meaning he is losing more tickets than he is taking from the other team. That is why I use the term, "Negative KDR" and I don't feel as if I need to prove that I took 10th grade math to everyone by pointing out that 0.x is not a negative number.
Okay; that is true yet we are still going to call it positive instead of 'Hey billy, my kdr is over one!'Moggle wrote:
Oh boy, let's try again slowly shall we...I'll speak slowly for you so you can catch it.nlsme wrote:
umm no that would be negative, in the fraction then it wouldnt be zero it would be one,5 over 5 would be one so anything less then 5 would be a neg ratio.
Any real number greater than zero (including things like 1/2, 1/3, 4/5, 1, 2, etc.) is a positive number. That means a kdr of 0.anything is still positive .
I know that many ancient civilisations took a long time to discover / understand the concept of negatives and the null (zero) number, so I'd estimate that you are only about 2000-3000 years behind the rest of the world.
Think about it less in the mathematical sense and more in the ability-appraisal sense, wherein 1:1 represents a metaphorical zero, and being on either side of that 1:1 is either good/bad -- positive/negative. If your K/D is greater than 1:1 (the metaphorical zero), your skill represents a positive while if it is less than a 1:1, it represents deficient skill, and therefore a negative.VicktorVauhn wrote:
Every player in the game has a positive K/D ratio....
EVERYONE....Negative numbers are less then 0, not less then one. You would have to either have a negative amount of kills, or a negative amount of deaths for it to be positive...
I know what you mean....and yes its a very stupid thing to bitch about, but its just fingers on a chalk board to me for some reason...
Am I the only one lame enough to be annoyed by this?
Besides, the ratio is used to assess something's or someone's impact on a bottom line, in which the above example is naturally transferred. For instance, in economics, if I save 1 dollar for every dollar I spend (1:1), it's breaking even, or zero. If, however, I save only 1 dollar for every 2 dollars I spend (1:2), it's called deficient spending, or negative spending, which results in an overall negative impact on my bottom line. Contrarily, if I save 2 dollars for every 1 dollar spent (2:1), my bottom line is affected positively. Again, the 1:1 ration represents a metaphorical zero, so while my digits remain technically positive integers, they have either a positive or negative representation based on their relationship to one another.
Thus, the term positve/negative K/D.
Belcorwyn
Last edited by TheBelcorwyn (2007-01-04 08:30:14)
THE WHOLE PROBLEM IS THE FIRST GUY WHO BROUGHT UP A RATIO!
Because what we're talking about is well a ratio, but positive - in this case - can only be a difference
Because what we're talking about is well a ratio, but positive - in this case - can only be a difference
wow, this thread got dug back up out of nowhere huh?
they are referring to days...Ur-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
In your interpretation perhaps. My interpretation reads that it goes up in stages as it just makes more sense to me. A right or wrong isn't really in my mind, more just what I see in it, and detailing it as my gripe when others see it in their way - which is kind of what the thread was about. Granted the O.P. had a more quantative discussion and could be discussed as correct or incorrect, mine was a little more open to artistic license but the way in which it nibbles I felt was the same.
Last edited by Ur-Jack (2007-01-04 13:24:49)
my cats breath smells like cat food
mi ratio is teh pwn.
Yeah, after giving it some thought, you're interpretation makes more sense... it would end up being 24 hours a day, 7 days a week, 52 weeks a year. Otherwise, it would have to be 24 hours a day, 365 days a year--completely bypassing the week classification.Ur-Jack wrote:
In your interpretation perhaps. My interpretation reads that it goes up in stages as it just makes more sense to me. A right or wrong isn't really in my mind, more just what I see in it, and detailing it as my gripe when others see it in their way - which is kind of what the thread was about. Granted the O.P. had a more quantative discussion and could be discussed as correct or incorrect, mine was a little more open to artistic license but the way in which it nibbles I felt was the same.
Belcorwyn
Actually, it's an "idiom". We cannot take the literal definition of the phrase "positive k/d ratio" or "negative k/d ratio." Because we all refer to our k/d ratios in such a manner, we know the non-technical definition is applied. The widespread acceptance makes it an idiom.ryan_14 wrote:
It's just a phrase.
he knows but its illogicalarson wrote:
they are referring to days...Ur-Jack wrote:
Think everyone has their own anal annoyance. Mine is when people say 24/7/365 when there aren't 365 weeks in a year, should be 24/7/52.
24 hours in a day
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7 days in a week
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52 weeks in a year.
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