I've noticed that less and less people care if they win or lose a battle (because the only thing you can gain from winning is the war collage ribbon - and thats too illuseive).
So I was thinking:
What if the squadleaders got a SMALL amout of "commander score" (because he is commanding the squad= every time the squad neutralized or captured a control point.. or maybe split them between them and the squadleader got 2x if the team won?
(if the points arnt split (or the regular GI dosnt get anything from this feature) there will be 9 squads with minimum personal... or maybe the squadmembers gain a small amout of teamwork for that..
anyway.. its just me and my mind wandering about but I think the game would be more realistic (people actually wanting to follow orders - things get done - and people stick to their squads and work together for the common goal - capturing / holding enemy / friendly positions - and ultimatly winning the battle.
for this to have any effect - the commander must give orders?? - its a question I havent answered myself yet...
"Over and out" - Z
So I was thinking:
What if the squadleaders got a SMALL amout of "commander score" (because he is commanding the squad= every time the squad neutralized or captured a control point.. or maybe split them between them and the squadleader got 2x if the team won?
(if the points arnt split (or the regular GI dosnt get anything from this feature) there will be 9 squads with minimum personal... or maybe the squadmembers gain a small amout of teamwork for that..
anyway.. its just me and my mind wandering about but I think the game would be more realistic (people actually wanting to follow orders - things get done - and people stick to their squads and work together for the common goal - capturing / holding enemy / friendly positions - and ultimatly winning the battle.
for this to have any effect - the commander must give orders?? - its a question I havent answered myself yet...
"Over and out" - Z
Last edited by Z-trooper (2005-11-26 16:41:03)