IMzRealGasman
Member
+0|7173
Was playing Minsk last night, conquest mode. Our team had the one uncappable, and all the enemy bases were cappable. We formed a large squad, flew to their HQ flag, capped it, blew all commander assets, and proceeded to cap all other flags, except for two which were well defended. The round lasted well over an hour, possibly two..

We still lost 17-0 in the end, although we had 6-2 flags capped advantage the entire time, we even had all flags capped a few times, but they managed to get to a remote flag and cap it back.

My squad got the gold, silver and bronze stars, even over the winning commander on the other team (he had no assets). Our scores were 178, 133, and 115.. The highest enemy score was about 80.. We all had between 40-60 kills, and still lost.. I had a 31 kill in a row streak at one point.. Our combined squad score was about 600, and theirs was about 170..

I just cannot believe we lost that round, it seemed like the only time they had significant ticket drain was when we had them down to 1 flag or less...

Anyone else dominate on a map like this and still lose??

Gasman
fasty77killa
Member
+2|6972|Omaha NE
yes have had the same thing happen to me as well ticket bleed is not working at all
EA issue i think
IMzRealGasman
Member
+0|7173
Hopefully they will fix it in next patch.. I have never had 80 kills in a round before though, with less than 20 deaths (15 I think), makes the KDR look much nicer.  Losing after all that though is a letdown..

Someone has had to report this to EA by now...

Thanks for the feedback..
nonexistentusmc
Member
+26|6890|Queens, NYC
Maybe the enemy didn't die enough. A lot of revives on their side maybe?
Kindskomp
Member
+1|7210|Sweden
What do they mean if the other team has more flags then the other team the tickets go faster down 2 zero????Is it not all about when u get killed and respawn u get a ticket los??Or did i get it all wrong!!!
smtt686
this is the best we can do?
+95|7076|USA

IMzRealGasman wrote:

Hopefully they will fix it in next patch
next patch...haha funny.  no offense but i doubt it.
cheshiremoe
Evil Geniuses for a sparsely populated tomorrow
+50|7154

Kindskomp wrote:

What do they mean if the other team has more flags then the other team the tickets go faster down 2 zero????Is it not all about when u get killed and respawn u get a ticket los??Or did i get it all wrong!!!
It's a combination of both deaths (not revived) and controlling flags. 

It sounds like that map works the same as karkand where the ticket bleed is zero if each team controls two or more flags (makes for a longer round and the US uncap on karkand counts as a flag).  If one team is reviving a lot you can't compare kill count in the scoreboard to determine who won.  This is why sometimes it is better to let the enemy come to you instead of trying to cap there last flag.  Just camp the escape paths at bottle necks.
nonexistentusmc
Member
+26|6890|Queens, NYC
Yeah, basically what I mentioned above. I know it's BF2 I'm talking about but it's basically the same concept. I was told that during the last few tickets, it's best not to spawn after dying because your spawning causes the tickets to drop. Same thing with having 1 last person living after all the flags are capped. The tickets will not drain unless that person dies. Just my 2 cents ;D

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