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Poll
Should claymores disappear immediately after the sniper dies?
Yes | 39% | 39% - 76 | ||||
No | 60% | 60% - 115 | ||||
Total: 191 |
If your sick of running into claymores, be more careful and stop wining. It is as easy as that! There are ways to help prevent against every kind of death in BF2, and claymores are by far the easiest to avoid.
It's not 10 minutes; it's not even close. It only feels like it.im_in_heaven wrote:
Im tired of running into a guys claymore 10 mins after i kill the guy.
Originally designed. Now they are the way they are.im_in_heaven wrote:
Claymores were basically designed to protect the sniper not "get kills".
Agreed.aLi3nZ wrote:
Claymores should be destroyed by artillery, grenades, GL, C4, AT Rocket but should not disappear when the player has died.
Seeing the result of the poll, i guess most players suck so much that they need those damn things, and the rest of us just have to live with them on public servers.
I`m just happy FF is on in clan matches
I`m just happy FF is on in clan matches
Think about the fact that the sniper kit usually gets 35 bullets, in a single-shot main weapon. And no body armour.Fredrik wrote:
Seeing the result of the poll, i guess most players suck so much that they need those damn things...
There's this thing called balance.
How'd you like it if snipers suggested that you bullet-spammers (all the rest of yooz guys other than us ) had only three mags* total? Or that medics shouldn't be able to heal themselves?
*That would still give you 90 bullets in most cases.
Friendly fire is on on almost all servers.Fredrik wrote:
I`m just happy FF is on in clan matches
No, ff for gaymores are off in most servers, i dont know where you play, but i`d love to play there to if that is the case. BUT, the number of servers with ff on is increasing it seams, i guess people are getting tired of gaymore spammers...Todd_Angelo wrote:
Think about the fact that the sniper kit usually gets 35 bullets, in a single-shot main weapon. And no body armour.Fredrik wrote:
Seeing the result of the poll, i guess most players suck so much that they need those damn things...
There's this thing called balance.
How'd you like it if snipers suggested that you bullet-spammers (all the rest of yooz guys other than us ) had only three mags* total? Or that medics shouldn't be able to heal themselves?
*That would still give you 90 bullets in most cases.Friendly fire is on on almost all servers.Fredrik wrote:
I`m just happy FF is on in clan matches
In theory you can kill 35 people before you run out of ammo with the sniper kit, now i`m not a good sniper but i do get 15-20 kills before i run out off ammo if i have a good round sniping. Thats more than i would get with an AK before i run out of ammo? Your point is? Just making excuses? yeah...
Ammo packs? Supply crates? Heard about teamwork, picking up kits? Do you usually run out of ammo before you are dead?
What we are talking about here is whether gaymores should disappear when the sniper die, plz...
FrankieSpankie3388 wrote:
Yes!aLi3nZ wrote:
Claymores should be destroyed by artillery, grenades, GL, C4, AT Rocket but should not disappear when the player has died.
yes, because theroretically, that means a single, determined engi could lay a whole minefield, if the explosives didnt vanish, and all vehicles would be grounded.Same applys for a sniper, he could mine all over the place, raking in the kills. I think it's good how it is.
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
I still don't understand the decision to make claymores indestructible. Who actually thought that would be a good idea?
Claymores remain in play until the sniper that lays them dies twice.
I personally don't mind the claymores, they make you tread carefully through the battlefield and add a terrifying dimension to the game as your death could be lurking around every corner.
Yes there are some folks that spam with the clay's and I don't care for that but that's life in the realm of BF2.
Best
I personally don't mind the claymores, they make you tread carefully through the battlefield and add a terrifying dimension to the game as your death could be lurking around every corner.
Yes there are some folks that spam with the clay's and I don't care for that but that's life in the realm of BF2.
Best
No, FF is on in almost all servers... claymores sure as hell kill teammates unlucky enough to be in the blast fan. But they don't trigger them... that's not FF, that's IFFFredrik wrote:
No, ff for gaymores are off in most servers...
Yeah and in theory an assault rifle can kill in one burst (I won't stretch the point and say a single shot) so we'll say that's 3 or 4 shots per. With an ammo load of 6 x 30 I make that 45-60 kills. Want to make some 'excuse' about why that's not feasible? I know it wouldn't be an excuse, we both know the reasons this isn't a practical expectation for almost any player, but try to look at it from the other side of the coin.Fredrik wrote:
In theory you can kill 35 people before you run out of ammo with the sniper kit...
That the common perception that claymores being part of the sniper kit makes things unbalanced (often said by the very same people who claim that snipers are no use to their team I might add) when in fact it's quite good in terms of balance because of the kit's other limitations; and they are limitations if you're trying to compete directly with assault, medic and support players.Fredrik wrote:
Your point is?
Ditto. But at some point (before my time) snipers had four of them apparently!xintegrityx wrote:
I still don't understand the decision to make claymores indestructible. Who actually thought that would be a good idea?
I think claymores stay there until the dead sniper's kit disappear.Villain{NY} wrote:
Claymores remain in play until the sniper that lays them dies twice.
And my answer is NO, claymores should disappear from this game completely.
Or at least should be destructable by grenades, AT rockets, c4, GL, tank shells, etc.
I think the claymore's are OK as it is, but there needs to be more ways to de-fuse them. Like a grenade, direct rifle shot, or a cat/bunny.
I also think the claymores (and the C4) should be able to be picked up by the person that set it. Like you snipe from an area for a while, get a few k's and move to a new position. Take the 2 clay's you have with you. Same with C4, you place it (like when you're trying to cap a flag) around you for defense. You cap the flag and are ready to move so you grab it and go.
Also... I've tried as engy to remove a claymore. Do you have to stand above/behind it? I've tried lying on the ground behind it, but the second circle never shows.
I also think the claymores (and the C4) should be able to be picked up by the person that set it. Like you snipe from an area for a while, get a few k's and move to a new position. Take the 2 clay's you have with you. Same with C4, you place it (like when you're trying to cap a flag) around you for defense. You cap the flag and are ready to move so you grab it and go.
Also... I've tried as engy to remove a claymore. Do you have to stand above/behind it? I've tried lying on the ground behind it, but the second circle never shows.
Thank you...its in the game. If you dont like it find a 12 year old admin who monitors where you put claymores.acEofspadEs6313 wrote:
Suck it up, stop bitching, and play the game.
No, that's certainly not right. Often when I die I place a claymore where I had one the previous life, and if I look at that spot a short while later (like eyeballing Insurgent Hideout from an adjacent roof) the first clay is not there any longer.Villain{NY} wrote:
Claymores remain in play until the sniper that lays them dies twice.
I think clays are supposed to persist for however long it takes a kit bag to disappear. Somebody posted something on this a while ago that I think was definitive (data from the game's files) but I don't remember the details.
Agreed.silo1180 wrote:
I also think the claymores (and the C4) should be able to be picked up by the person that set it.
Wrenching from behind should work.silo1180 wrote:
Also... I've tried as engy to remove a claymore.
Claymores disappear as soon as the kit does.
Only as AT on city maps. Have to keep requesting supply crates or screaming for ammo.Fredrik wrote:
Ammo packs? Supply crates? Heard about teamwork, picking up kits? Do you usually run out of ammo before you are dead?
It's a practical expectation for the Support class with a little discipline, as a matter of fact. Particularly at medium range with the PKM.Todd_Angelo wrote:
Yeah and in theory an assault rifle can kill in one burst (I won't stretch the point and say a single shot) so we'll say that's 3 or 4 shots per. With an ammo load of 6 x 30 I make that 45-60 kills. Want to make some 'excuse' about why that's not feasible? I know it wouldn't be an excuse, we both know the reasons this isn't a practical expectation for almost any player, but try to look at it from the other side of the coin.Fredrik wrote:
In theory you can kill 35 people before you run out of ammo with the sniper kit...
Frankly, snipers are only really unbalanced en masse. With one or two per team, up to a maximum of about 5, they work but don't break things. It only unbalances when half the server is playing the cowardly sniper, the rooftops are lined with them and scattered with claymores, and nothing moves except tanks.
Wtf is your point? You know very well what i meant. And i`m still right, cant you plz come up with some good arguments instead of making this a eight pages long pointless... arghTodd_Angelo wrote:
No, FF is on in almost all servers... claymores sure as hell kill teammates unlucky enough to be in the blast fan. But they don't trigger them... that's not FF, that's IFFFredrik wrote:
No, ff for gaymores are off in most servers...Yeah and in theory an assault rifle can kill in one burst (I won't stretch the point and say a single shot) so we'll say that's 3 or 4 shots per. With an ammo load of 6 x 30 I make that 45-60 kills. Want to make some 'excuse' about why that's not feasible? I know it wouldn't be an excuse, we both know the reasons this isn't a practical expectation for almost any player, but try to look at it from the other side of the coin.Fredrik wrote:
In theory you can kill 35 people before you run out of ammo with the sniper kit...That the common perception that claymores being part of the sniper kit makes things unbalanced (often said by the very same people who claim that snipers are no use to their team I might add) when in fact it's quite good in terms of balance because of the kit's other limitations; and they are limitations if you're trying to compete directly with assault, medic and support players.Fredrik wrote:
Your point is?
Only The Usmc assault kit comes with 6 clips, the rest have 4, including some n00b tubing you`re still not gonna make more than 10 kills unless you have ûberhax running, and most likely you will die long before this anyway.
How long did you think before you came up with all this? And your still not making any points, just useless bla, bla, bla...
Either you`re trying to derail this thread like a madman, or you just cant admit you are proven wrong, are we going to keep this up forever or what?
If you really believe all you are saying here make any damn sense you need to PLAY SOME OTHER KIT for a while and see the game from some other perspektive, really. Wtf 60 kills without supplies with assault? I said i could get 15-20 with sniper, no way im going to do that with an assault.
And i`m not saying snipers are useless, I`ve never said that. Snipers are great for defense! The problem is all those moron snipers who f.eks. spawn as usmc on karkand when the tickets are bleeding and you have to get flags to have a small chanse to win, and they cant kill anyone because they are equipped with a damn sniper rifle and a pistol wich are practically useless for assaulting, and the only thing they can to to rack up kills is trow claymores at peoples feet right before they die!
Enough of this! What we are talking about is this: Should the clays disappear when the sniper die? And the fact that they dont, makes 30% of the morons out there run around assaulting with them, and first off all they`re not contributing to their team, but second of all they are never going to learn how the game works by doing this.
And stop editing my post, if you are going to quote me, quote me in full, not just pick one little piece of a sentence and, you know what i mean, grow the fuck up and learn to stick to the point. Is it so god damn hard for you that i proved you wrong on an internet forum, that you have to cut and edit my post so it looks like you where right? Wtf is the point with bs like that? Take it like a man, it doesnt affect with your life, it`s the internet ffs!
Fred out!
As much as I hate getting blown up by a claymore, I think it is one of the few defensive infantry tactics of the game. There were a lot of times my team was trying to hold a flag and the claymore gave a few moments longer for defense. So it can by time. There are no other weapons you can use for defense without someone being there. I know the AT mine works but that is for vehicles. If I get killed, it helps the team. And it does get lopsided for time to time.
the funniest part is most likely all the "No" votes are snipers. i just find it stupid when you see snipers running into the middle of a battle to suicide plant a claymore. I mean ya thats what snipers do alright. Get back in yoru fuckin bush across the map and wait.
Let's try to keep some realism. After a guy dies in real life, the mines has has planted to not immidiately dissapear.
Just join a squad with a medic and set it off for him or be eng. and deactivate them, if u dont die trying.Skorpy-chan wrote:
No, but I know I don't trip over the damn things all the time on vehicle maps. Too busy being run over by tanks, falling off buildings, and pitching a tent for my PKM in case it rains.im_in_heaven wrote:
Do you think claymores only exist in IO? Also, if claymroes remain then c4 should remain there to be used again where it was placedSkorpy-chan wrote:
Stuff like that oughtta be persistent; stays there until tripped. That, or they all go off when you die.
If you're sick of tripping over claymores, stop playing infantry only.
Its because your sentences as a whole arent showing much meaning. Weve basicly been through everything you say before. And especially Todd hasFredrik wrote:
And stop editing my post, if you are going to quote me, quote me in full, not just pick one little piece of a sentence and (...)
We have a point too, isnt it nice to share?Fredrik wrote:
(...)you know what i mean, grow the fuck up and learn to stick to the point. Is it so god damn hard for you that i proved you wrong on an internet forum, that you have to cut and edit my post so it looks like you where right?
Agreed, so 'chill'. Its the internet ffs!Fredrik wrote:
Wtf is the point with bs like that? Take it like a man, it doesnt affect with your life, it`s the internet ffs!
Please.Fredrik wrote:
Fred out!
aLi3nZ wrote:
Claymores should be destroyed by artillery, grenades, GL, C4, AT Rocket but should not disappear when the player has died.
Thx for keeping the derailing up, but if you`re bothered to read a couple of posts above you will see that he cut of my point there, and argued with just a little part of a sentence.iPoon.be wrote:
I have a hard on right now
But i guess You also like to cut out the facts, and stick to nonsense to make your arguments look better? After all you cut out the good parts in my post to, maybe you did not notice that i wrote "if you are going to quote me, quote me in full, not just pick one little piece of a sentence" in the same post you quoted me from? Try to read the whole post before you reply, ok?
How did you like being quoted wrong btw?
Last edited by Fredrik (2007-01-09 12:56:16)
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