Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA

Ned_Z wrote:

UHm, weres my credit

Dude, Tetn1s gave you the gun skin remember!
yeah i know, i didnt credit u by name, a friend, but of course, you are the guy who gave it to me!!

apm spammer, lol.

Sambuccashake wrote:

I've never seen this version of the Scar in action so please Fraps a few rounds for our viewing pleasure!
i am.

Last edited by Des.Kmal (2007-01-25 03:55:32)

Add me on Origin for Battlefield 4 fun: DesKmal
Magius5.0
Member
+106|6824|UMass Amherst
I dunn care either way, skin, reskin, transsexual, transvestite, the Scar 11 sucks.  The look, the ROF is too slow half the time, and the Baur, Voss and Krylov will pwn you in a straight-on fight most of the time.  Hate to say it, but it is an inferior gun--better go with its bigger brother, the Baur.
Col.Vind
Bob Saget is my karkand..
+14|6784|Smurfvillage, Gotland
Wow.. that gun looks awesome!!

Congratz..
Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA

Magius5.0 wrote:

I dunn care either way, skin, reskin, transsexual, transvestite, the Scar 11 sucks.  The look, the ROF is too slow half the time, and the Baur, Voss and Krylov will pwn you in a straight-on fight most of the time.  Hate to say it, but it is an inferior gun--better go with its bigger brother, the Baur.
no. u just suck balls with it.
Add me on Origin for Battlefield 4 fun: DesKmal
Samtheman53
Banned
+346|7138|UK
Stock Scar-11=

Code:

rem *** Generated with Bf2Editor.exe [created: 2006/3/6 6:10]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.hasAdditiveAlpha 1
GeometryTemplate.simpleUVTranslation -0.2/0
ObjectTemplate.activeSafe GenericFireArm eu_ar_rifle
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser "ngo"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Customization\weapons_icons\eu_ar_rifle.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\Eu_AssaultRifle_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\eu_ar_rifle.tga
ObjectTemplate.weaponHud.unlockIcon Ingame\Customization\weapons_icons\eu_ar_rifle.tga
ObjectTemplate.weaponHud.renderedPicture Ingame\Customization\Rendered\Weapons\Eu_Ar.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_Eu_Ar_Rifle"
ObjectTemplate.weaponHud.descrString "DESCRIPTION_WEAPON_Eu_Ar_Rifle"
ObjectTemplate.weaponHud.guiIndex 83
ObjectTemplate.weaponHud.altGuiIndex 84
ObjectTemplate.weaponHud.deviationFactor 7
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 6
ObjectTemplate.ammo.reloadTime 3.9
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.7/1.4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0/0
ObjectTemplate.recoil.zoomModifier 0.5
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2.0 0.26 0.09
ObjectTemplate.deviation.minDev 0.43
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.04 0.12
ObjectTemplate.deviation.setMiscDev 7 7 0.14
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.1
ObjectTemplate.deviation.devModZoom 0.6
ObjectTemplate.deviation.minDevModZoom 0.2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.484
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
rem ---BeginComp:DefaultGunSwayComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 1
objecttemplate.sway.gunSwayPitchSteps 26
objecttemplate.sway.gunSwayPitchFactor 4
objecttemplate.sway.gunSwayPitchMax 3
objecttemplate.sway.gunSwayPitchDirModifier 1
objecttemplate.sway.gunSwayPitchDirThreshold 1
rem ---EndComp ---
ObjectTemplate.geometry eu_ar_rifle
ObjectTemplate.setCollisionMesh eu_ar_rifle
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.mapMaterial 1 lambert1 68
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate eu_ar_rifle
rem -------------------------------------
ObjectTemplate.addTemplate S_eu_ar_rifle_Fire1P
ObjectTemplate.setPosition -0.00154155/0.0174675/0.474922
ObjectTemplate.addTemplate S_eu_ar_rifle_Fire1P_Outdoor
ObjectTemplate.setPosition -0.000946715/0.0175849/0.474557
ObjectTemplate.addTemplate S_eu_ar_rifle_Fire3P
ObjectTemplate.setPosition -0.00107837/0.0164062/0.474377
ObjectTemplate.addTemplate S_eu_ar_rifle_BoltClick
ObjectTemplate.setPosition 0/0.0271776/-0.108983
ObjectTemplate.addTemplate S_eu_ar_rifle_TriggerClick
ObjectTemplate.setPosition 0/-0.0442018/-0.0382003
ObjectTemplate.addTemplate S_eu_ar_rifle_SwitchFireRate
ObjectTemplate.setPosition 0/-0.0181397/-0.0909292
ObjectTemplate.addTemplate S_eu_ar_rifle_Reload1P
ObjectTemplate.setPosition 0/-0.063823/0.0222512
ObjectTemplate.addTemplate S_eu_ar_rifle_Reload3P
ObjectTemplate.setPosition 0/-0.0582734/0.0158555
ObjectTemplate.addTemplate S_eu_ar_rifle_Deploy1P
ObjectTemplate.setPosition 0/0.0595026/-0.0856211
ObjectTemplate.addTemplate S_eu_ar_rifle_Deploy3P
ObjectTemplate.setPosition 0/0.0159245/-0.0538461
ObjectTemplate.addTemplate S_eu_ar_rifle_Zoom
ObjectTemplate.setPosition 0/0.0913384/-0.0160701
ObjectTemplate.addTemplate e_muzz_eu_assault
ObjectTemplate.setPosition 0/0.00999/0.38243
ObjectTemplate.addTemplate e_muzz_eu_assaultZoom
ObjectTemplate.setPosition 0/-0.142/1.365
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/eu_ar_rifle/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/eu_ar_rifle/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate eu_ar_rifleProjectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 900
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1

ObjectTemplate.create GenericProjectile eu_ar_rifleProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_eu_ar_rifleProjectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.minDamage 20
ObjectTemplate.damage 29
ObjectTemplate.distToStartLoseDamage 35
ObjectTemplate.distToMinDamage 65

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/assaultrifles/Unl_Carbine_Fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 0.98
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.982/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.00154155/0.0174675/0.474922

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/assaultrifles/Unl_Carbine_Fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 0.98
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.00107837/0.0164062/0.474377
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 6
ObjectTemplate.soundRadius 0.5

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0271776/-0.108983

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0442018/-0.0382003

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_SwitchFireRate
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/fire_rate_switch.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.55
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0181397/-0.0909292

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/us_ar_rifle_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.063823/0.0222512

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Reload3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/us_ar_rifle_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0582734/0.0158555
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2.5

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Deploy1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/Generic_Deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.89
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0595026/-0.0856211

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Deploy3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/Generic_Deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.89
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0159245/-0.0538461
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_eu_ar_rifle_Zoom
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/Small_Scope_Zoom.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_eu_ar_rifleProjectile_Looping
Best Buy Scar-11 =

Code:

rem *** Generated with Bf2Editor.exe [created: 2006/7/5 5:15]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.hasAdditiveAlpha 1
GeometryTemplate.simpleUVTranslation -0.1/0
ObjectTemplate.activeSafe GenericFireArm unl_best_buy_rifle
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser "ake"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Customization\weapons_icons\best_buy_unlock.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\best_buy_unlock.tga
ObjectTemplate.weaponHud.unlockIcon Ingame\Customization\weapons_icons\best_buy_unlock.tga
ObjectTemplate.weaponHud.renderedPicture Ingame\Customization\Rendered\Weapons\best_buy_unlock.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_Eu_Ar_Rifle"
ObjectTemplate.weaponHud.descrString "DESCRIPTION_WEAPON_Eu_Ar_Rifle"
ObjectTemplate.weaponHud.guiIndex 83
ObjectTemplate.weaponHud.altGuiIndex 84
ObjectTemplate.weaponHud.deviationFactor 7
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 6
ObjectTemplate.ammo.reloadTime 3.9
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.7/1.4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0/0
ObjectTemplate.recoil.zoomModifier 0.5
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2.0 0.26 0.09
ObjectTemplate.deviation.minDev 0.43
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.04 0.12
ObjectTemplate.deviation.setMiscDev 7 7 0.14
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.1
ObjectTemplate.deviation.devModZoom 0.6
ObjectTemplate.deviation.minDevModZoom 0.2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.484
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
rem ---BeginComp:DefaultGunSwayComp ---
ObjectTemplate.createComponent DefaultGunSwayComp
ObjectTemplate.sway.gunSwayUseZoom 1
objecttemplate.sway.gunSwayPitchSteps 26
objecttemplate.sway.gunSwayPitchFactor 4
objecttemplate.sway.gunSwayPitchMax 3
objecttemplate.sway.gunSwayPitchDirModifier 1
objecttemplate.sway.gunSwayPitchDirThreshold 1
rem ---EndComp ---
ObjectTemplate.geometry unl_best_buy_rifle
ObjectTemplate.setCollisionMesh unl_best_buy_rifle
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.mapMaterial 1 lambert1 68
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate eu_ar_rifle
rem -------------------------------------
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Fire1P
ObjectTemplate.setPosition -0.00154155/0.0174675/0.474922
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Fire1P_Outdoor
ObjectTemplate.setPosition -0.000946715/0.0175849/0.474557
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Fire3P
ObjectTemplate.setPosition -0.00107837/0.0164062/0.474377
ObjectTemplate.addTemplate S_unl_best_buy_rifle_BoltClick
ObjectTemplate.setPosition 0/0.0271776/-0.108983
ObjectTemplate.addTemplate S_unl_best_buy_rifle_TriggerClick
ObjectTemplate.setPosition 0/-0.0442018/-0.0382003
ObjectTemplate.addTemplate S_unl_best_buy_rifle_SwitchFireRate
ObjectTemplate.setPosition 0/-0.0181397/-0.0909292
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Reload1P
ObjectTemplate.setPosition 0/-0.063823/0.0222512
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Reload3P
ObjectTemplate.setPosition 0/-0.0582734/0.0158555
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Deploy1P
ObjectTemplate.setPosition 0/0.0595026/-0.0856211
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Deploy3P
ObjectTemplate.setPosition 0/0.0159245/-0.0538461
ObjectTemplate.addTemplate S_unl_best_buy_rifle_Zoom
ObjectTemplate.setPosition 0/0.0913384/-0.0160701
ObjectTemplate.addTemplate e_muzz_eu_assault
ObjectTemplate.setPosition 0/0.00999/0.38243
ObjectTemplate.addTemplate e_muzz_eu_assaultZoom
ObjectTemplate.setPosition 0/-0.142/1.365
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/unl_best_buy_rifle/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/unl_best_buy_rifle/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate eu_ar_rifleProjectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 900
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/assaultrifles/Unl_Carbine_Fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.8
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.982/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.00154155/0.0174675/0.474922

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/assaultrifles/Unl_Carbine_Fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.8
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.00107837/0.0164062/0.474377
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 6
ObjectTemplate.soundRadius 0.5

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0271776/-0.108983

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0442018/-0.0382003

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_SwitchFireRate
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/fire_rate_switch.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.55
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0181397/-0.0909292

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/unl_Best_Buy_rifle_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.063823/0.0222512

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Reload3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/unl_Best_Buy_rifle_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0582734/0.0158555
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2.5

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Deploy1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/unl_Best_Buy_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0595026/-0.0856211

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Deploy3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/unl_Best_Buy_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0159245/-0.0538461
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_unl_best_buy_rifle_Zoom
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/small_scope_zoom.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0913384/-0.0160701
Difference = Sound, nothing else

Last edited by Samtheman53 (2007-01-25 13:21:28)

Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA
hmm, i just realized im far to lazy to make a whole video. so ill just take some nice screens, lmao
Add me on Origin for Battlefield 4 fun: DesKmal
OmniDeath
~
+726|7086

Des.Kmal wrote:

hmm, i just realized im far to lazy to make a whole video. so ill just take some nice screens, lmao
if you dont i will when i get my new mb installed. nothing fancy, i was just gonna fraps a game.
Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA

Omnideath wrote:

Des.Kmal wrote:

hmm, i just realized im far to lazy to make a whole video. so ill just take some nice screens, lmao
if you dont i will when i get my new mb installed. nothing fancy, i was just gonna fraps a game.
i was making a full blown ownage vid. it was pretty leet, its a shame im really way too lazy to do it.

Add me on Origin for Battlefield 4 fun: DesKmal
Sambuccashake
Member
+126|7053|Sweden

Des.Kmal wrote:

Omnideath wrote:

Des.Kmal wrote:

hmm, i just realized im far to lazy to make a whole video. so ill just take some nice screens, lmao
if you dont i will when i get my new mb installed. nothing fancy, i was just gonna fraps a game.
i was making a full blown ownage vid. it was pretty leet, its a shame im really way too lazy to do it.

Unacceptable, complete that video now, you have your orders soldier!
naightknifar
Served and Out
+642|7003|Southampton, UK

Picked it up before - Very beefy indeed!
Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA

Knightnifer wrote:

Picked it up before - Very beefy indeed!
you liked it? 2/100000 bf2142 players.
Add me on Origin for Battlefield 4 fun: DesKmal
StRyKeR-191
Member
+1|6756|Australia
2748-l84v-cp5e-klnn

thats my "upgrade" code for the scar-11, someone key it in if u want it.
Hopefully by someone else registering it might remove it from me.
Keji!
Member
+1|6928
kmal, much love.

but i think it was me who told you about the scar 11?!?!

then our convo on vent about the scar 11 sucking and then me telling you about it being like the ak101 bfor me in 2142.

Anyways, I must admit i picked it off a dead guy once and i actually liked it better then the normal one.
Des.Kmal
Member
+917|7060|Atlanta, Georgia, USA

Keji! wrote:

kmal, much love.

but i think it was me who told you about the scar 11?!?!

then our convo on vent about the scar 11 sucking and then me telling you about it being like the ak101 bfor me in 2142.

Anyways, I must admit i picked it off a dead guy once and i actually liked it better then the normal one.
yeah, its cool, and it sounds like it hits harder than the normal, kinda like the ak47 compared to the ak101
Add me on Origin for Battlefield 4 fun: DesKmal
Godhatch
Member
+5|7052
GR34
Member
+215|6987|ALBERTA> CANADA
can umm some ne give me a key to get this gun please i will give u karma for the next month
GR34
Member
+215|6987|ALBERTA> CANADA

StRyKeR-191 wrote:

2748-l84v-cp5e-klnn

thats my "upgrade" code for the scar-11, someone key it in if u want it.
Hopefully by someone else registering it might remove it from me.
were do i enter the code to get this gun
Mitch
16 more years
+877|6967|South Florida

Chief_(OwNaGe) wrote:

StRyKeR-191 wrote:

Des.Kmal plz foad in a hole.

U are a noob go hang yourself, the reskin is shithouse, it ishalf the size of the screen and is exactly the same stats as the original, i have used the skinned version and i can bearly get 1 kdr (which is shit for me), i use the regular scar11 i pick off the ground wheneva i can and i get huge kdr's coz it is so much easier to see.
You know nothing abt the game and i hope u die in a hole
kthxbai
Fail.


Edit: Shit! I forgot we can't say fail anymore, but really...just...no.
we cant say fail anymore?? Since when!!??
15 more years! 15 more years!
Ryan
Member
+1,230|7285|Alberta, Canada

$10 for a new gun? Phh rip off.
StRyKeR-191
Member
+1|6756|Australia

ryan_14 wrote:

$10 for a new gun? Phh rip off.
What are you on about?

It comes free if you pre ordered
[TUF]Whiskey_Oktober
mmmm...Toasty!
+91|7164|Oregon
hmmm...

in theory, if you replaced the code of the orriginal scar-11, shouldn't you get the bestbuy one? do you know where the code is located in the folderlocated Sam? Im curious to try it...
Hurricane
Banned
+1,153|7073|Washington, DC

[TUF]Whiskey_Oktober wrote:

hmmm...

in theory, if you replaced the code of the orriginal scar-11, shouldn't you get the bestbuy one? do you know where the code is located in the folderlocated Sam? Im curious to try it...
The code is located in a ZIP file. Usually, when you mess around with the stuff in the ZIP files, PB will kick you for modified content. If you think about it though, replacing the normal SCAR-11 code with the BB SCAR-11 code should pass by PB's check because on the files that PB checks yours with, it would include the normal SCAR and the bestbuy SCAR.
OmniDeath
~
+726|7086

Hurricane wrote:

[TUF]Whiskey_Oktober wrote:

hmmm...

in theory, if you replaced the code of the orriginal scar-11, shouldn't you get the bestbuy one? do you know where the code is located in the folderlocated Sam? Im curious to try it...
The code is located in a ZIP file. Usually, when you mess around with the stuff in the ZIP files, PB will kick you for modified content. If you think about it though, replacing the normal SCAR-11 code with the BB SCAR-11 code should pass by PB's check because on the files that PB checks yours with, it would include the normal SCAR and the bestbuy SCAR.
the key for the scar unlock is registered to each account though, so it may be that only accounts with the key registered to them can pass with this modified content....
TheGiantSE
Member
+14|6913|Sweden
Scar 11 look so bad that I can't use it!
It might be good but who cares when is look like it does.

NO SCAR 11 !!!

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