that looks damn good squirrel, I hope the multiplayer part plays smoothly
It'd be cool, but it would end up unplayable. After a while, Wake Island would sink into the sea, Dalian Plant and Daging Oilfields would turn into cratered wasteland with the odd flag, and Karkand would be a long, smooth slope.
It would quickly turn into Battlefield 1914.
It would quickly turn into Battlefield 1914.
YEAH that rocked, what was it called, castles or something. i loved blowing theirs to shiterobthemadman wrote:
that game was fuckin greaaaaaaaat mateTheEternalPessimist wrote:
Red Faction did that kinda thing ages ago... I miss that game.
did you ever play that map where there are like 2 bases, one eah end of this long, penned-in space. each base is off the ground, and you spawn inside them. if you play 2 player, each of you spawns opposite ends
=
shoot each other from each end with rocket launchers, destorying one-anothers bases. ahhh i loved that game
Project Reality 0.5 is going to have a map with destructible buildings, you should get it!mike_01042 wrote:
Wouldnt that be cool, all building destroyable....and a new round new buildings. This would not only allow us to blow up the building glitchers but also add realism to the game. Buildings dont stay up when a jet drops bombs on them.
what game is project reality 0.5 for?
RED FACTION!!! ZOMG FUCKING OMG!
Cell Factor = ownage. Total destruction
Cell Factor = ownage. Total destruction
Is there going to be a BF3?
Last edited by some_random_panda (2007-01-26 17:49:33)
Its a BF2 mod! Best one out there too!maniacmattie wrote:
what game is project reality 0.5 for?
www.realitymod.com
Oh and Red Faction was great...too bad I was nearly done it and I couldnt figure out how to beat it
If you could destroy buildings, I would expect you to be able to sink the carrier, which would make the USMC on wake not so happy
I like the Idea.mike_01042 wrote:
Wouldnt that be cool, all building destroyable....and a new round new buildings. This would not only allow us to blow up the building glitchers but also add realism to the game. Buildings dont stay up when a jet drops bombs on them.
A good point, since I always wonder where the Chinese subs are and WTF the USMC was thinking leaving the Essex hanging around singly like that.NuShadow wrote:
If you could destroy buildings, I would expect you to be able to sink the carrier, which would make the USMC on wake not so happy
Then I saw the blurb for Iron Gator and thought 'Ha, serves the buggers right.' (Of course, then I spotted F/A-18s on the deck and wondered what CATOBAR jets are doing on an STOVL carrier. I came to the conclusion that EA don't read enough.)
Yea man, it was warlords. Sickest game of the time. Me and a friend had a really good tactic. he would grab a rail gun (those guns that let you see/shoot through walls) And i would get the fusion rocket launcher.surgeon_bond wrote:
YEAH that rocked, what was it called, castles or something. i loved blowing theirs to shiterobthemadman wrote:
that game was fuckin greaaaaaaaat mateTheEternalPessimist wrote:
Red Faction did that kinda thing ages ago... I miss that game.
did you ever play that map where there are like 2 bases, one eah end of this long, penned-in space. each base is off the ground, and you spawn inside them. if you play 2 player, each of you spawns opposite ends
=
shoot each other from each end with rocket launchers, destorying one-anothers bases. ahhh i loved that game
We would find a place where no one would bother us for awhile, and i would start mining into the wall, when we made a massive massive hole in the wall that was more like a frickin Mine, we would climb in and he would rail gun people in the safety of our Mines