- Claymore/AT mines: TKs should not be punishable. Why? Because the player who got killed HAS BEEN WARNED BY THE RED SKULL ICON. It's not like I snap and kill a teammate from behind with my rifle... In that case, there's no warning, and it's deliberate TK. But mines are well signaled, so if one's so blind no to look at his screen while playing, he actually DESERVES dying. A cheesy alternative would be disabling friendly-fire for mines only.
- Claymore/AT mines: adjustments are needed to the trigger area as well: sometimes player just walk into (or drive over) mines without setting them off (and they're on the 'sensitive' side of the mine).
- Claymore/AT mines/C4: the one who planted one of these should be able to pick them back up, or to disarm them at least. Shooting a mine/C4 should make it blow too.
- Claymore/AT mines/C4: the amount of devices carried is completely unrealistic. It should be all the other way around: 4 Claymores, 2 AT mines, 3 C4 packs.
- Claymore/AT mines/C4: 'planting' time should be implemented. 1 second would be enough to avoid lame tactics (such as c4-throwing or last-minute mine-dropping) and or whoring. Also, it'd be much more realistic.
- AA stations: TK penalties should not be accounted for these, since they don't work properly. How many times my rocket veered off its locked-on enemy target to hit a friendly one? COUNTLESS. Moreover, AI should be improved so that rockets don't do that anymore. Also, rockets should hit more: it often happens that such rockets miss a stationary target, even after a 5 seconds lock-on... Alternatives would be: more than 2 rockets at a time. Faster reload time. More powerful rockets. Most of this also applies to jets' missiles.
- Spawnkilling/Base-Raping: since this is a quickly spreading trend, and a damn lame one, something should be done about it. Note that I'm talking about uncap bases. There are many ways to get around this issue: 10 seconds godmode at respawn, AI-mounted base defenses, or something.
- Death/TK accounting: this still needs tweaking, especially when vehicles are involved.
- Kill Assist point: should be awarded only if less than 50% of the damage has been dealt. In other words, the player who deals more than 50% of the damage to a target, gets the kill accounted when the target dies, even if he isn't responsible for the last blow. This would be much more fair.
- Shoot while crawling/rolling/jumping: this is completely Sci-Fi, and should either be completely disabled or receive a MASSIVE accuracy penalty (eg: 80% chance to miss target). Sight-aim should be completely disabled while prone-moving.
- Hitbox: hitboxes are 100% fucked up. Some heavy fixing is needed, especially on prone stance (as now, it's very easy to miss a headshot on a prone player, even if aiming was correct and the guy didn't move an inch).
- Carrier/uncap AA station: should feature a permanent UAV or radar thingie. Actually, any enemy intruding the carrier or any uncap base should be instantly AI spotted. This would also help reduce uncap-spawnkilling.
EDIT: after reading, ThomasMorgan's post, I'd be changing this to 'intruding player is automatically AI-spotted if he kills anyone', which would be coherent with a 'cover-blown' thingie or something...
- Land vehicles: some fixing is needed on the spawn location for player who exit a running vehicle. Too many times said players find themselves in front of, or behind the vehicle, resulting in a TK-penalty for the driver.
- Land vehicles: again, hitbox fixing is needed, when driving over opponents. I've noticed enemies tend to survive a full-speed run-over a lot.
- Any vehicle: just as for mines and other devices, a 1 second 'entering' time would be great, anti-lamer and more realistic, especially if applied to driver/gunner slots. The same for getting out. Also, there should be no getting on/off vehicles running at hi-speed (again, in the name of realism). Nothing would change about getting off 'open' slots such as the side/back slots of blackhawk/fatbird, the back seats on hummvee/vodnik and so on.
- Swearing and cursing: 100% allowed. I'm sick of servers run by fucktards and played by morons. I want to properly insult TK'ers and cheap-ass lamers. And, HOLY SHIT, BF2 is rated 16+ or so, and anyone at that age surely has heard already anything I could possibly say. Fuck.
Now, you can flame me, as long as you keep it polite. :]
ps - aplogies for any typo/spelling mistake but i cba spellcheck it all.
- Claymore/AT mines: adjustments are needed to the trigger area as well: sometimes player just walk into (or drive over) mines without setting them off (and they're on the 'sensitive' side of the mine).
- Claymore/AT mines/C4: the one who planted one of these should be able to pick them back up, or to disarm them at least. Shooting a mine/C4 should make it blow too.
- Claymore/AT mines/C4: the amount of devices carried is completely unrealistic. It should be all the other way around: 4 Claymores, 2 AT mines, 3 C4 packs.
- Claymore/AT mines/C4: 'planting' time should be implemented. 1 second would be enough to avoid lame tactics (such as c4-throwing or last-minute mine-dropping) and or whoring. Also, it'd be much more realistic.
- AA stations: TK penalties should not be accounted for these, since they don't work properly. How many times my rocket veered off its locked-on enemy target to hit a friendly one? COUNTLESS. Moreover, AI should be improved so that rockets don't do that anymore. Also, rockets should hit more: it often happens that such rockets miss a stationary target, even after a 5 seconds lock-on... Alternatives would be: more than 2 rockets at a time. Faster reload time. More powerful rockets. Most of this also applies to jets' missiles.
- Spawnkilling/Base-Raping: since this is a quickly spreading trend, and a damn lame one, something should be done about it. Note that I'm talking about uncap bases. There are many ways to get around this issue: 10 seconds godmode at respawn, AI-mounted base defenses, or something.
- Death/TK accounting: this still needs tweaking, especially when vehicles are involved.
- Kill Assist point: should be awarded only if less than 50% of the damage has been dealt. In other words, the player who deals more than 50% of the damage to a target, gets the kill accounted when the target dies, even if he isn't responsible for the last blow. This would be much more fair.
- Shoot while crawling/rolling/jumping: this is completely Sci-Fi, and should either be completely disabled or receive a MASSIVE accuracy penalty (eg: 80% chance to miss target). Sight-aim should be completely disabled while prone-moving.
- Hitbox: hitboxes are 100% fucked up. Some heavy fixing is needed, especially on prone stance (as now, it's very easy to miss a headshot on a prone player, even if aiming was correct and the guy didn't move an inch).
- Carrier/uncap AA station: should feature a permanent UAV or radar thingie. Actually, any enemy intruding the carrier or any uncap base should be instantly AI spotted. This would also help reduce uncap-spawnkilling.
EDIT: after reading, ThomasMorgan's post, I'd be changing this to 'intruding player is automatically AI-spotted if he kills anyone', which would be coherent with a 'cover-blown' thingie or something...
- Land vehicles: some fixing is needed on the spawn location for player who exit a running vehicle. Too many times said players find themselves in front of, or behind the vehicle, resulting in a TK-penalty for the driver.
- Land vehicles: again, hitbox fixing is needed, when driving over opponents. I've noticed enemies tend to survive a full-speed run-over a lot.
- Any vehicle: just as for mines and other devices, a 1 second 'entering' time would be great, anti-lamer and more realistic, especially if applied to driver/gunner slots. The same for getting out. Also, there should be no getting on/off vehicles running at hi-speed (again, in the name of realism). Nothing would change about getting off 'open' slots such as the side/back slots of blackhawk/fatbird, the back seats on hummvee/vodnik and so on.
- Swearing and cursing: 100% allowed. I'm sick of servers run by fucktards and played by morons. I want to properly insult TK'ers and cheap-ass lamers. And, HOLY SHIT, BF2 is rated 16+ or so, and anyone at that age surely has heard already anything I could possibly say. Fuck.
Now, you can flame me, as long as you keep it polite. :]
ps - aplogies for any typo/spelling mistake but i cba spellcheck it all.
Last edited by jools (2005-12-03 15:27:17)