After running a search on win loos ratio I found that most of the posts centers around the difficulty of getting the 3x win ratio. While this is difficult if not almost impossible ,unless your pathetic enough to switch to the winning team right before the round ends, I think EA should maybe have stayed with that theme for other ranks/ medals.
Imagine if people needed to have a certain win loss ratio to get their badges. While 3x is way to steep they could make each badge(or some of the bades) have a win loss ratio associated with it. The higher the badge the bigger win loss ratio. Instead of people just trying to get the badge for themselves they would actually have to think about the team. If you want to promote teamwork reward winning.
You could also do this with rank. To get the high ranks and the last unlocks you would need to have a certain win loss ratio. Again that would make it so people would wnat to win not just score points. Contrary to some poeple's beliefs scoring points dos not equal winning. The guy that repairs the tank doesnt score many points but when your tank has 40 kill and 0 deaths that helps the team win. Not everybody can score 100 points around. Maybe this would make people realize that the guy who stays and defends the main may only score 20 points but his role without a doubt helped the team win.
Obviosly there are problems with this idea. Your going to get people that switch to the winning team at the end of the map. There are several fixes to this. One already exists and that is autobalance which you cant switch teams if it will make the teams to uneven. Another would be to lock team switching win when the losing team reaches 50% of their tickets. That still leaves half the game to make a comeback.
obviously asking EA/DICE to implement this now would be impossible I just wanted to put it up for discussion for an idea that maybe future games could take into account. I think that putting on a little more emphasis on winning could promote more teamwork.
deadcats
Imagine if people needed to have a certain win loss ratio to get their badges. While 3x is way to steep they could make each badge(or some of the bades) have a win loss ratio associated with it. The higher the badge the bigger win loss ratio. Instead of people just trying to get the badge for themselves they would actually have to think about the team. If you want to promote teamwork reward winning.
You could also do this with rank. To get the high ranks and the last unlocks you would need to have a certain win loss ratio. Again that would make it so people would wnat to win not just score points. Contrary to some poeple's beliefs scoring points dos not equal winning. The guy that repairs the tank doesnt score many points but when your tank has 40 kill and 0 deaths that helps the team win. Not everybody can score 100 points around. Maybe this would make people realize that the guy who stays and defends the main may only score 20 points but his role without a doubt helped the team win.
Obviosly there are problems with this idea. Your going to get people that switch to the winning team at the end of the map. There are several fixes to this. One already exists and that is autobalance which you cant switch teams if it will make the teams to uneven. Another would be to lock team switching win when the losing team reaches 50% of their tickets. That still leaves half the game to make a comeback.
obviously asking EA/DICE to implement this now would be impossible I just wanted to put it up for discussion for an idea that maybe future games could take into account. I think that putting on a little more emphasis on winning could promote more teamwork.
deadcats