Cookie.VXT
Bringer Of Cookies.
+178|6845|UK
Red Alert 2 FTW!
Anomaly
Member
+6|6950|USA

Vilham wrote:

lol the best yes u did... "C& C 3 is just as good as the original if not  better."

learn to read what you write.
lol
Don't mess with him... he's "been a professional video gamer all [his] life".

As for CnC3... my game crashes within 10 minutes of starting it up -online and offline, I'll always end up getting the "cnc3game.dat" error. That being said, there are many problems with the game right now. I wouldn't recommend purchasing a copy if you want to play online until they can fix some things... Most people don't have any problems offline though.

Last edited by Anomaly (2007-04-02 12:04:55)

TrollmeaT
Aspiring Objectivist
+492|7082|Colorado
Supreme Commander blows it away, try the demo.
http://www.fileplanet.com/168862/160000 … ander-Demo
r2zoo
Knowledge is power, guard it well
+126|7005|Michigan, USA
CNC3 in my opinion is horrid for online play.  Although I haven't played it online(only played demo) the fact that theres no workers allows your opponent to easily rebuild or pile on defense while your attacking.  Love storming a base, only to have several turrets all of a sudden pop out of the ground.

As for generals, I loved the game, so its wasnt like the old ones, so what I still play it today, loved the scope, and most notably the aircraft (one of the few games that pulls off aircraft well).  Supreme Commander is a huge system hog, battles take forever, and the fact that it takes  15 minutes literally to build 1 unit.
ReTox
Member
+100|6908|State of RETOXification
Given that the demo didn't have any online game play I suspect that EA sent C&C3 to master before online play was finished in a gamble that the coders could get it done by launch day...  only to fail miserably.

I bought this game on launch day and it took four days and two patches (1.02 I had to apply manually to get it to work) before I could play even one game online.  Even then most of the time it kicked me offline after each game.

1.03 seems to have stopped most of that but it goes to show how much pride EA management has in their wares when they pull crap like that.
unnamednewbie13
Moderator
+2,071|7181|PNW

GDI Mission 9 Tip:

Once you set up a steady perimeter of tanks and rocket APC's at your center base's entry and establish a routine repair check on your defense turrets, send a second strike force of tanks and rocket APC's southwest and, with some engineers, destroy the barracks and capture the remainder of the NOD buildings. That way, you'll get full power, a second Tiberium field, access to their laser turret tech (which you can place back at your main base), and some units whose GDI equivalent are locked for the mission. You can do this before you even bother to escort your MCV convoy home. The rest of the mission is cake after that.

https://i3.photobucket.com/albums/y76/unnamednewbie13/Screen005.jpg

The GDI and NOD commandos make a cute pair too...

Last edited by unnamednewbie13 (2007-04-03 00:07:08)

Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS

unnamednewbie13 wrote:

GDI Mission 9 Tip:

Once you set up a steady perimeter of tanks and rocket APC's at your center base's entry and establish a routine repair check on your defense turrets, send a second strike force of tanks and rocket APC's southwest and, with some engineers, destroy the barracks and capture the remainder of the NOD buildings. That way, you'll get full power, a second Tiberium field, access to their laser turret tech (which you can place back at your main base), and some units whose GDI equivalent are locked for the mission. You can do this before you even bother to escort your MCV convoy home. The rest of the mission is cake after that.

http://i3.photobucket.com/albums/y76/un … een005.jpg

The GDI and NOD commandos make a cute pair too...
I did a similar thing to you, except:

I captured the northeastern base, where they sent most of their vehicles from. Shredder turrets are a helluva lot more effective against infantry than lasers are against vehicles.

Plus: Should I redo the final mission of the GDI campaign without using the liquid tib bomb? That thing is the most powerful weapon you will ever see.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Dizik
It tastes like burning
+23|7224|Moore, OK
Yeah, I played the full game for the first time yesterday. Wow. The Scrin are insanely fun to play with. And surprisingly, so are the GDI and Nod. I played for a couple of hours yesterday, nothing but skirmishes to get my bearings, and can't tell yet which side I like playing with most. I'm really digging the hit 'n run style of Nod, and GDI's usual "jack of all trades, master of none" style. And I can easily see the Scrin being a favorite for online play, since rushing is very easy now with their ability to open up portals. Open up a portal, and send the mothership and a fleet of aircraft in and the game is over.

[Hudson]
Game over, man! Game over!
[/Hudson]

Oh.....how frickin' sweet is it that the GDI's walkers/mechs can fire artillery anywhere on the map as long as the target is in a sniper's line of sight? Badass.
madmurre
I suspect something is amiss
+117|7119|Sweden

Spark wrote:

unnamednewbie13 wrote:

GDI Mission 9 Tip:

Once you set up a steady perimeter of tanks and rocket APC's at your center base's entry and establish a routine repair check on your defense turrets, send a second strike force of tanks and rocket APC's southwest and, with some engineers, destroy the barracks and capture the remainder of the NOD buildings. That way, you'll get full power, a second Tiberium field, access to their laser turret tech (which you can place back at your main base), and some units whose GDI equivalent are locked for the mission. You can do this before you even bother to escort your MCV convoy home. The rest of the mission is cake after that.

http://i3.photobucket.com/albums/y76/un … een005.jpg

The GDI and NOD commandos make a cute pair too...
I did a similar thing to you, except:

I captured the northeastern base, where they sent most of their vehicles from. Shredder turrets are a helluva lot more effective against infantry than lasers are against vehicles.

Plus: Should I redo the final mission of the GDI campaign without using the liquid tib bomb? That thing is the most powerful weapon you will ever see.
Hmm i used that bomb and got the happy ending anyway maybe a glitch somehow got too frustrated after they bombed my refinery for the third! time in a row then blasted my base with a nuclear strike i did´nt see much options then
unnamednewbie13
Moderator
+2,071|7181|PNW

Spark wrote:

unnamednewbie13 wrote:

GDI Mission 9 Tip:

Once you set up a steady perimeter of tanks and rocket APC's at your center base's entry and establish a routine repair check on your defense turrets, send a second strike force of tanks and rocket APC's southwest and, with some engineers, destroy the barracks and capture the remainder of the NOD buildings. That way, you'll get full power, a second Tiberium field, access to their laser turret tech (which you can place back at your main base), and some units whose GDI equivalent are locked for the mission. You can do this before you even bother to escort your MCV convoy home. The rest of the mission is cake after that.

http://i3.photobucket.com/albums/y76/un … een005.jpg

The GDI and NOD commandos make a cute pair too...
I did a similar thing to you, except:

I captured the northeastern base, where they sent most of their vehicles from. Shredder turrets are a helluva lot more effective against infantry than lasers are against vehicles.

Plus: Should I redo the final mission of the GDI campaign without using the liquid tib bomb? That thing is the most powerful weapon you will ever see.
I chose to smack at the infantry base because up to this map, I hadn't sustained a single unit loss. The infantry were easier to suppress with massed vehicles and, with two refineries, I could finish my GDI base, wipe out the northeast with mammoths, transport a surveyor to the southeast, build a couple more war factories and AA, and begin to pump more mammoths into that base.

I survived the map with 6 losses, but I think those were some GDI turrets. Of course, when I play NOD, I won't be too worried about losses.

Also, on Cheathappens (no, I didn't use any), I found a reference to a Scrin campaign (that I didn't see in the menu).

Last edited by unnamednewbie13 (2007-04-03 15:45:59)

Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS

unnamednewbie13 wrote:

Spark wrote:

unnamednewbie13 wrote:

GDI Mission 9 Tip:

Once you set up a steady perimeter of tanks and rocket APC's at your center base's entry and establish a routine repair check on your defense turrets, send a second strike force of tanks and rocket APC's southwest and, with some engineers, destroy the barracks and capture the remainder of the NOD buildings. That way, you'll get full power, a second Tiberium field, access to their laser turret tech (which you can place back at your main base), and some units whose GDI equivalent are locked for the mission. You can do this before you even bother to escort your MCV convoy home. The rest of the mission is cake after that.

http://i3.photobucket.com/albums/y76/un … een005.jpg

The GDI and NOD commandos make a cute pair too...
I did a similar thing to you, except:

I captured the northeastern base, where they sent most of their vehicles from. Shredder turrets are a helluva lot more effective against infantry than lasers are against vehicles.

Plus: Should I redo the final mission of the GDI campaign without using the liquid tib bomb? That thing is the most powerful weapon you will ever see.
I chose to smack at the infantry base because up to this map, I hadn't sustained a single unit loss. The infantry were easier to suppress with massed vehicles and, with two refineries, I could finish my GDI base, wipe out the northeast with mammoths, transport a surveyor to the southeast, build a couple more war factories and AA, and begin to pump more mammoths into that base.

I survived the map with 6 losses, but I think those were some GDI turrets. Of course, when I play NOD, I won't be too worried about losses.

Also, on Cheathappens (no, I didn't use any), I found a reference to a Scrin campaign (that I didn't see in the menu).
Unlockable campaign after you finish GDI and Nod.

I simply chose the vehicle base because laser turrets are expensive (in comparison), power-consuming and nowhere near as effective against vehicles as shredders are against infantry. My main annoyance was the airbase which meant that extra cranes were on order, but that was easily fixed - an outpost on the cliff, a war factory and a stealth tankrush.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
PhaxeNor
:D
+119|6825|Norway | Unkown
Anyone seen/played that scrin campaign? Because I have finished both GDI and NOD but I can't see any campaign that is for Scrin
Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS

PhaxeNor wrote:

Anyone seen/played that scrin campaign? Because I have finished both GDI and NOD but I can't see any campaign that is for Scrin
Really? I've read a few people say they've finished Scrin, and Gamespot has a game guide FOR the scrin missions.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
unnamednewbie13
Moderator
+2,071|7181|PNW

Unfortunately, the victory video won't replay it whenever you redefeat the last mission of a campaign. WHAT THE FUCK?! Maybe it'll be addressed in a patch, but using the words of Cartman: lame. So you see, I defeated the last mission without the Tiberium bomb and got the good and honorable victory. I can see that in the main menu anytime I want, but it won't show me what happens if I do use the Tiberium bomb.

Additionally, I have all but one piece of GDI InOps. I don't care so much, but I have no idea what it could be, since all missions were completed with Intel awards. And it's not the bomb either, because I replayed the mission with the liquid Tiberium bomb.

Update: Finish the GDI and NOD campaigns to unlock the Scrin. If you don't want to do that, Cheathappens is scheduled to release an unlocker on April 10.

Last edited by unnamednewbie13 (2007-04-05 09:35:13)

Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS

unnamednewbie13 wrote:

Unfortunately, the victory video won't replay it whenever you redefeat the last mission of a campaign. WHAT THE FUCK?! Maybe it'll be addressed in a patch, but using the words of Cartman: lame. So you see, I defeated the last mission without the Tiberium bomb and got the good and honorable victory. I can see that in the main menu anytime I want, but it won't show me what happens if I do use the Tiberium bomb.

Additionally, I have all but one piece of GDI InOps. I don't care so much, but I have no idea what it could be, since all missions were completed with Intel awards. And it's not the bomb either, because I replayed the mission with the liquid Tiberium bomb.

Update: Finish the GDI and NOD campaigns to unlock the Scrin. If you don't want to do that, Cheathappens is scheduled to release an unlocker on April 10.
Oh, OK. I'll tell you.

Basically, the final post-tib-bomb clip is:

First - news guy reads out a bulletin headed 'victory at what cost'? And talks about destruction for thousands of miles around, 25 million dead etc. etc.
Second - Granger mocks you.
Third - Boyle congratulates you.

That's about it.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS
Hmm. Very interesting.

This is the first RTS game I've played where the two campaigns which run in the same timeframe (they are set at the same time) run PARALLEL to each other. Before it's been one or the other: GDI campaign events occur or NOD campaign events occur. Here they both seem to occur, and that playing one campaign only gives you half the story.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
unnamednewbie13
Moderator
+2,071|7181|PNW

Spark wrote:

Hmm. Very interesting.

This is the first RTS game I've played where the two campaigns which run in the same timeframe (they are set at the same time) run PARALLEL to each other. Before it's been one or the other: GDI campaign events occur or NOD campaign events occur. Here they both seem to occur, and that playing one campaign only gives you half the story.
Supreme Commander sort of does that as well, with some variation.
Spark
liquid fluoride thorium reactor
+874|7084|Canberra, AUS
OK guys, I'm stuck on the third Act V Nod mission (Operation Stilleto). Basically I can't capture the drone platform closest to me because it keeps being taken out by fully promo'd juggernauts and predators. I can't get ANYTHING in there at all. I've tried capturing the GDI base, but that's easier said than done with pitbulls roaming around everywhere.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
unnamednewbie13
Moderator
+2,071|7181|PNW

Spark wrote:

OK guys, I'm stuck on the third Act V Nod mission (Operation Stilleto). Basically I can't capture the drone platform closest to me because it keeps being taken out by fully promo'd juggernauts and predators. I can't get ANYTHING in there at all. I've tried capturing the GDI base, but that's easier said than done with pitbulls roaming around everywhere.
I haven't gotten that far yet. The NOD missions are tougher, and I've been dividing my spare time between this, Diablo II and BF2 while I've been working on the kitchen floor and walling in the workshop out back...but may I suggest flying in some ninjas to blow their power, moving up some armor to attract fire, and then rushing in with a wall of kamikazes?

Last edited by unnamednewbie13 (2007-04-09 06:35:32)

Vilham
Say wat!?
+580|7175|UK

r2zoo wrote:

CNC3 in my opinion is horrid for online play.  Although I haven't played it online(only played demo) the fact that theres no workers allows your opponent to easily rebuild or pile on defense while your attacking.  Love storming a base, only to have several turrets all of a sudden pop out of the ground.

As for generals, I loved the game, so its wasnt like the old ones, so what I still play it today, loved the scope, and most notably the aircraft (one of the few games that pulls off aircraft well).  Supreme Commander is a huge system hog, battles take forever, and the fact that it takes  15 minutes literally to build 1 unit.
Sup Com games end within 15 minutes. They are some of the fastest and most furious games you could ever play, just watch some games. Only the largest unit would ever take me 15 mins to build normally around 5 though for me, dont blame the game because your not good at it.

This game is fun, but it just doesnt compare with C&C, i dont think a game in the series ever will.

Last edited by Vilham (2007-04-09 07:09:32)

Hurricane
Banned
+1,153|7039|Washington, DC

This game is amazing.
TigerXtrm
Death by Indecency
+51|6777|Netherlands

Wrote a review about the game and put it on my blog yesterday. Everything I have to say about this game is... pretty much in there. Happy reading .

http://tigerxtrm.blogspot.com/2007/04/c … -full.html

Tiger

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