the nade launchers should be true secondary weapons, meaning you don't have to switch to them in order to fire them.
they should work like this: select your rifle/nade combo, primary fire shoots the rifle, secondary fire shoots the nade. that way, they actually complement the rifle instead of being a standalone weapon. note that this requires a new key, secondary fire, which is independent of the zoom/iron sights key.
this presents a problem with reloading, since without two reload keys you have no way of telling the game whether to reload your rifle or your nade launcher. so, i propose that when you fire your nade and hit reload, it reloads both the rifle AND the nade launcher. any leftover ammo in the rifle will be lost. the combined reload time can be a bit longer than normal, if needed for balance.
consider these changes carefully. people who run around using nothing but the nade launcher will be left with no ammo whatsoever once they shoot all four nades, since each time they reload the nade launcher they also lose a magazine of rifle ammo. so, this new system promotes the careful use of the nade launcher as an ACCESSORY to the rifle.
but it's not just about nerfing the nade launcher. assault players GAIN something as well, namely the devastating ability to shoot bullets and nades without having to switch weapons. this makes surviving a tough firefight easier, since you will be able to dish out a greater amount of damage before having to reload.
this enhances specialisation of roles and squad play. assault players become more deadly in the short term, and they would be able to clear rooms and groups of enemies more efficiently. however, they will run dry of ammo roughly twice as quickly as before, as well as being vulnerable while reloading. so, while the assault class makes the perfect spearhead to an attack, they will need squadmates to cover them while they reload and keep them supplied with ammo.
now all the people who bitch about 'noob toobs' can flame me. i don't care what they think. the real gamers know the value of true secondary weapons. anyone who's played UT will agree.
they should work like this: select your rifle/nade combo, primary fire shoots the rifle, secondary fire shoots the nade. that way, they actually complement the rifle instead of being a standalone weapon. note that this requires a new key, secondary fire, which is independent of the zoom/iron sights key.
this presents a problem with reloading, since without two reload keys you have no way of telling the game whether to reload your rifle or your nade launcher. so, i propose that when you fire your nade and hit reload, it reloads both the rifle AND the nade launcher. any leftover ammo in the rifle will be lost. the combined reload time can be a bit longer than normal, if needed for balance.
consider these changes carefully. people who run around using nothing but the nade launcher will be left with no ammo whatsoever once they shoot all four nades, since each time they reload the nade launcher they also lose a magazine of rifle ammo. so, this new system promotes the careful use of the nade launcher as an ACCESSORY to the rifle.
but it's not just about nerfing the nade launcher. assault players GAIN something as well, namely the devastating ability to shoot bullets and nades without having to switch weapons. this makes surviving a tough firefight easier, since you will be able to dish out a greater amount of damage before having to reload.
this enhances specialisation of roles and squad play. assault players become more deadly in the short term, and they would be able to clear rooms and groups of enemies more efficiently. however, they will run dry of ammo roughly twice as quickly as before, as well as being vulnerable while reloading. so, while the assault class makes the perfect spearhead to an attack, they will need squadmates to cover them while they reload and keep them supplied with ammo.
now all the people who bitch about 'noob toobs' can flame me. i don't care what they think. the real gamers know the value of true secondary weapons. anyone who's played UT will agree.