I pretty much agree that the game needs some tweaking, and I won't bring up anything that has been brought up 100's of times already, but..........
I believe that either both teams should have uncappable bases, or neither team should. If you are on a side with a UC and the other doesn't, then in the unlikely event the rest of your team is paying attention, you should NEVER lose that map. As we know there are those that will not pay attention and want to continueally stay in one place instead of taking that last cp.
Anyway, I command a lot, and when on the side that does not have a UC, I find it near impossible to get the rest of the team to return and take the cp where the assets are back from the enemy.
Some of the best battles are over the mains, but some people don't take advantage of this. If neither side had UC's, IMO, it would be better. Shongua Stalemate is my favorite map because no one has a UC, as well as Mastuur.
It's kinda a bipolar post here because I do like to take and then hold the enemy cappable main. When MEC takes the TV station on Sharqi or US takes the chemical plant on Dragon Valley or the airfield on Kubra, and then holds it, it takes an attack chopper away from the enemy, it takes the assets from the enemy commander, and it is also a lot of fun because there are usually 3 or 4 people paying attention and will try to take their base back leading to some intense fights.
Like I said, bipolar, because when I am on the side with the UC I have a lot of fun, and on the side without, not so much fun.
I believe that either both teams should have uncappable bases, or neither team should. If you are on a side with a UC and the other doesn't, then in the unlikely event the rest of your team is paying attention, you should NEVER lose that map. As we know there are those that will not pay attention and want to continueally stay in one place instead of taking that last cp.
Anyway, I command a lot, and when on the side that does not have a UC, I find it near impossible to get the rest of the team to return and take the cp where the assets are back from the enemy.
Some of the best battles are over the mains, but some people don't take advantage of this. If neither side had UC's, IMO, it would be better. Shongua Stalemate is my favorite map because no one has a UC, as well as Mastuur.
It's kinda a bipolar post here because I do like to take and then hold the enemy cappable main. When MEC takes the TV station on Sharqi or US takes the chemical plant on Dragon Valley or the airfield on Kubra, and then holds it, it takes an attack chopper away from the enemy, it takes the assets from the enemy commander, and it is also a lot of fun because there are usually 3 or 4 people paying attention and will try to take their base back leading to some intense fights.
Like I said, bipolar, because when I am on the side with the UC I have a lot of fun, and on the side without, not so much fun.