jord
Member
+2,382|6942|The North, beyond the wall.

Samurai wrote:

I_AM_AMERICAN wrote:

wELL i am Am americon and I must agree I am i big fat american most of us are actually fat and lazy not worth even trying to deny it American sux black jew cock yes it does and so do I
Yes well said, but you forgot classy. 

Anyway, BF2 pro is for everyone but mainly the all the top players are using this, its sort like the underground for BF2.  It where the best of the best have taken refuge from the unlock newbs and their newbie pubs cause they always get accused of hacking and such.  Go ahead and download it, you'll find a few public servers to play on.  Just keep your mouth shut and try learn something as you get owned for the first bit.  If you can handle it and adapt, you may find yourself on a good team one day.

The real league where the good players are at.

http://caleague.com
Give it a rest. "Unlock newb" what the fuck is that supposed to mean? Playing with the same boring ass stock weapons all the time is not my idea or fun.

People who play a "Pro" version of the game shouldn't look down on people who play it normally, it's the other way around.
kajukenbo_kid
Member
+36|6680|...
for those saying "inverted flags" pro is the only thing i play and even i dont know what you are talking about, and to all the euro's that rule this game, leave an ip where all your best play i want to see, even if i have 180+ ping
TeamOrange
Don't be that guy
+84|6575

jord wrote:

Samurai wrote:

I_AM_AMERICAN wrote:

wELL i am Am americon and I must agree I am i big fat american most of us are actually fat and lazy not worth even trying to deny it American sux black jew cock yes it does and so do I
Yes well said, but you forgot classy. 

Anyway, BF2 pro is for everyone but mainly the all the top players are using this, its sort like the underground for BF2.  It where the best of the best have taken refuge from the unlock newbs and their newbie pubs cause they always get accused of hacking and such.  Go ahead and download it, you'll find a few public servers to play on.  Just keep your mouth shut and try learn something as you get owned for the first bit.  If you can handle it and adapt, you may find yourself on a good team one day.

The real league where the good players are at.

http://caleague.com
Give it a rest. "Unlock newb" what the fuck is that supposed to mean? Playing with the same boring ass stock weapons all the time is not my idea or fun.

People who play a "Pro" version of the game shouldn't look down on people who play it normally, it's the other way around.
Now it is fine, but i mainly play on it because i usually find better competition. Half the time though there is no public server up

Last edited by teamorange (2007-05-29 13:36:33)

LazyRobin
Member
+2|6750

..teddy..jimmy wrote:

LazyRobin wrote:

imm0rtal wrote:

BF2 pro is just bollocks, its only made for americans, it has less nades and less medic packs etc.

Also It is more accurate, this is because fat americans have fat arms and are lazy to move.
May bad dont listen to what i have said because you MUST know everything about this game.... cuz i wont know a thing seeing that i am in:

5v5 - CAL
5v5 - TWL
5v5 - TWL:SF
8v8 - TWL Conquest

You douche, think before you speak next time
ZOMG e-penis

Playing in the American league is like stealing candy from a baby..They are easy to beat and once you beat them they cry.
Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.

Last edited by LazyRobin (2007-05-29 13:58:08)

voodoodolphins
Member
+92|6967

LazyRobin wrote:

..teddy..jimmy wrote:

LazyRobin wrote:


May bad dont listen to what i have said because you MUST know everything about this game.... cuz i wont know a thing seeing that i am in:

5v5 - CAL
5v5 - TWL
5v5 - TWL:SF
8v8 - TWL Conquest

You douche, think before you speak next time
ZOMG e-penis

Playing in the American league is like stealing candy from a baby..They are easy to beat and once you beat them they cry.
Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.
He he you funny yes you funny man....me funny to....both funny men yes.

Omg. you are so full of it, give it a rest and just relax....then ppl will start to like you...maybe
LazyRobin
Member
+2|6750

voodoodolphins wrote:

LazyRobin wrote:

..teddy..jimmy wrote:


ZOMG e-penis

Playing in the American league is like stealing candy from a baby..They are easy to beat and once you beat them they cry.
Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.
He he you funny yes you funny man....me funny to....both funny men yes.

Omg. you are so full of it, give it a rest and just relax....then ppl will start to like you...maybe
will u be my e-friend?
voodoodolphins
Member
+92|6967

LazyRobin wrote:

voodoodolphins wrote:

LazyRobin wrote:


Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.
He he you funny yes you funny man....me funny to....both funny men yes.

Omg. you are so full of it, give it a rest and just relax....then ppl will start to like you...maybe
will u be my e-friend?
I already am, I already am. And don't you forget that  Ann of Green Gables
Jemme101
M24 Abuser
+99|6765|Valley of the Dragons
Bf2 Pro ... sux ... LazyRobin ... Member ... game/set/match
imm0rtal
Member
+18|6536|UK

LazyRobin wrote:

..teddy..jimmy wrote:

LazyRobin wrote:


May bad dont listen to what i have said because you MUST know everything about this game.... cuz i wont know a thing seeing that i am in:

5v5 - CAL
5v5 - TWL
5v5 - TWL:SF
8v8 - TWL Conquest

You douche, think before you speak next time
ZOMG e-penis

Playing in the American league is like stealing candy from a baby..They are easy to beat and once you beat them they cry.
Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.
None of the good EU teams play in TWL, as it sucks basicly and has commander.

Most of them are in ESL and Clanbase.
Jemme101
M24 Abuser
+99|6765|Valley of the Dragons

imm0rtal wrote:

LazyRobin wrote:

..teddy..jimmy wrote:


ZOMG e-penis

Playing in the American league is like stealing candy from a baby..They are easy to beat and once you beat them they cry.
Yeah thats why their are 206 teams in the NA ladder and only 56 in the EU ladder(5v5). Now im not saying who better than who, but their is a lot more competition.
None of the good EU teams play in TWL, as it sucks basicly and has commander.

Most of them are in ESL and Clanbase.
What he said. Plus what is with the quantity over quality thing? You actually think you have anything over European Players/Clans?
Not
Great success!
+216|6841|Chandler, AZ
Inverted flags...? ROFL what crack pipe were your lips on when you wrote that? Ever played BF2Pro? Anyway, to answer the OP, here are the latest release notes from BF2Pro 1.5:

*********************************************
**  Changes from BF2Pro 1.4 to BF2Pro 1.5  **
*********************************************
INFANTRY
- Max number of medpacks per player in the world reduced from 5 to 2
- Medic now carries 2 handgrenades instead of 3
- Ammopack ammo amount increased back to default 100% (this fixes a bug with ammo replenishing)
- Ammopack cost increased from 25% to 45% charge
- Assault now carries 2 smokegrenades instead of 1
- Kit drop delay removed, this fixes the "kit switch on revive" bug

HELICOPTERS
- Number of TV missiles increased back up to 5
- TV missile damage vs helicopters reduced to 810 (~93%, critical damage)
NOTE: This means that helos will die to a single TV missile in midair, but be able to survive one hit
      from full health if on a repair pad.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
- Air vehicles are now immune to artillery splash damage
- Tank shell damage vs helicopters increased from 750 to 800 (critical damage)

MAPS
- AA vehicles on Daqing Oilfields changed back to heavy jeeps
- Tweaked China main base spawns on Daqing Oilfields

******************************************
**  Changes from regular BF2 to BF2Pro  **
******************************************

Gun Accuracy
- M16 base deviation reduced from 0.3° to 0.2° (similar to the M4)
- M16 deviation per bullet reduced from 0.2° to 0.17°
- AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16)
- Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.25°
- M249 SAW base deviation reduced from 0.3° to 0.25°
- Type95 LMG and RPK-74 deviation from firing increased slightly
- M249 SAW deviation from firing decreased slightly (the LMGs should be evenly balanced now)
- Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally)
- Submachinegun base deviation reduced from 0.6° to 0.4°
Reason: Computer-generated randomness is generally bad for competitive FPS games. These changes
        reduce the randomness on the "first shot" for most weapons, and reward good aim.
        The M16/AK balance should be better, as well as the balance between light machineguns.

Range/Damage Modifiers
- Assault rifle, carbine and light machinegun damage decreases gradually at ranges beyond 75m
- Submachinegun and pistol damage decreases gradually at ranges beyond 40m
Reason: These changes prevent the gun accuracy increases from making the guns too powerful at longer
        ranges. The guns should be less random but just about as effective as in regular BF2.
        Note that the sniper rifle has no range modifier and does the same damage at any range.

Infantry
- Light soldier class sprint amount increased from 10 to 12 seconds
- Heavy soldier sprint amount increased from 8 to 10 seconds
Reason: Players have been asking for a longer sprint time for a while, and since the BF2 1.4 patch
        "slows down" infantry movement with its proning restrictions, this is as good a time as any
        to give infantry more sprinting time.
- Kit drop delay removed (previously 4 seconds)
Reason: This fixes the "kit switch on revive" bug, which allowed players to switch classes and/or
        regain full ammo without respawning.

Grenades
- Grenade launcher base deviation reduced from 1° to 0.5°
- Number of rifle grenades carried reduced from 5 to 4
- Handgrenade deviation reduced from 2° to 1°
- Number of handgrenades carried reduced from 4 to 3 (2 for the medic, see below)
Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability
        in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and
        "spamming" is less effective.

Anti-Tank
- SMG rate-of-fire reduced from 15/sec to 10/sec
Reason: This reduces the damage-per-second output of the anti-tank submachinegun. The bullet weapons
        of the Assault, Medic, Support, Sniper and Anti-Tank classes all have improved accuracy, but
        the Anti-Tank class is the only one in this group that is effective against vehicles. In
        fact, the AT class is the best anti-vehicle class in BF2. In order to preserve and even
        improve class balance over regular BF2, the AT class should be markedly weaker in infantry
        combat than the non-vehicle killing classes. Otherwise, the result would be oversimplified
        "all anti-tank" strategies (which are already quite prevalent in regular BF2).

Support
- Ammopacks now refill 100% ammo again (like regular BF2), but cost 45% charge
Reason: This fixes an ammo replenishing bug with some weapons.

Medic
- Medic ability recharge rate reduced from 5% to 3% per second
- Max number of medpacks per player in the world reduced from 5 to 2
Reason: These changes reduce the effectiveness of medpack stacking.
- Medic assault rifle magazine amount lowered from 5 to 4
- Medic now carries 2 handgrenades instead of 3 or 4
Reason: These changes make the medic rely on ammopacks/supply boxes to rearm, encouraging more
        class balance and teamwork.

Engineer
- Engineer in-vehicle repair aura rate reduced from 10% to 8% per second (note: wrench is unchanged)
Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank"
        strategies. If less anti-tank are going to be used due to the accuracy boosts of other
        classes, then slightly less anti-tank should be required to destroy vehicles.

Helicopters
- Number of TV missiles reduced from 8 to 5
- Dumbfire rocket magazine reload time decreased from 8 to 5 seconds
Reason: Lowering the amount of TV missiles means the helo must reload more often, which means less
        altitude whoring. The faster reload on rockets allows for more aggressive play.
- TV missiles now do 90% damage to helicopters (critical damage)
Reason: This change makes it more difficult to spawn camp enemy helicopters with TV missiles.
        A full health helo can survive a single TV missile if sitting on a repair pad and nothing else
        is shooting it, otherwise it will die.
- Helicopters are now immune to artillery splash damage
Reason: This change reduces the effectiveness of artillery against grounded helos. Helos will more
        often than not survive an artillery barrage.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
Reason: This was necessary

HUD
- Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed
- Infantry crosshair tweaked for some weapons to match the player's accuracy more closely
- Tunguska radar dish no longer blocks crosshair in first person HUD
- Airplane HUDs now have a hit detection crosshair
Reason: Cosmetic changes that make for a better HUD.

Sound
- Looping point for the gunfire sound for some automatic weapons tweaked to fix sound sync
Reason: In regular BF2, the gunfire sound loop for most automatic weapons does not match up with
        the actual firing of bullets. For example, the AK-101 sometimes plays 2 firing sounds
        even though only one bullet was fired. BF2Pro fixes this problem by adjusting the loop
        marker in the gunfire sound files to match the guns' rates of fire. This makes gunfire
        sound consistent with bullets fired, and makes burst firing more intuitive.

Maps
- See bf2pro-mapchanges.txt for a list of changes to the original BF2 maps




So yeah basically, it takes away nade whoring (Even though if you play support you can still do it but the people you find playing bf2pro are usually all running medic and will drop you with a nade in your hand). It doesn't let you spam medic bags all over creation, and it fixes the "cone of fire" effect to a degree, therefore rewarding people with better aim by not making the first shot so random. You also get more sprint.

It's used by CAL and TWL by competitive teams because of these changes, as well as several map changes that customize the game better for competition than pubbing.



-My personal feeling about the "unlock newb" vs "omfgwtfhaxpro" eDrama is that each player prefers to play the game a certain way. The pubbers enjoy the rank ups and the unlocks and that's what makes the game fun for them, and that's cool. The "pros" prefer the stock game where everything is balanced out of the box and it comes down to raw skill opposed to how many unlockable weapons you were able to amass. (Unlocks - apart from the G36E - DO NOT make that big of a difference, however playing with no unlocks forces you to be good with each army's weapons. You can't be an AK whore and then just take the G36E instead of the M16, you have to learn to use everything well, thus making you a much more well-rounded player in most cases.) Neither preference is "better" since it's entirely a matter of personal taste, and in the end you should be doing what gives you the most enjoyment out of the game.

As a final note on the pro vs pub feud, most of the people in BF2Pro ARE much better than your average pubber, and we're usually those guys that get kicked and banned by butthurt admins in normal BF2 pub servers for "hacking". So yes, if you're not ready for a server full of "hackers" then don't bother with the BF2Pro pubs. If you're looking for great shooting practice against some of the best players still active in this game, download the mod and try it out.
Jemme101
M24 Abuser
+99|6765|Valley of the Dragons
I guess posting a link was too much of a strain on the brain eh?
Not
Great success!
+216|6841|Chandler, AZ
I guess so! Great job with your 453m SNIPER KILL WOOOOOOOT HARDCORE!!!! careface And considering the changelog is on a text file in the download where I took it from, I'm not gonna link you to my mods/bf2pro folder. Sry.

Last edited by Not (2007-05-29 15:17:23)

farmerfez
o wut?
+78|6794

pro is better than vanilla because the guns are much more realistic and there are less noobs.

nuff said
imm0rtal
Member
+18|6536|UK

Not wrote:

Inverted flags...? ROFL what crack pipe were your lips on when you wrote that? Ever played BF2Pro? Anyway, to answer the OP, here are the latest release notes from BF2Pro 1.5:

*********************************************
**  Changes from BF2Pro 1.4 to BF2Pro 1.5  **
*********************************************
INFANTRY
- Max number of medpacks per player in the world reduced from 5 to 2
- Medic now carries 2 handgrenades instead of 3
- Ammopack ammo amount increased back to default 100% (this fixes a bug with ammo replenishing)
- Ammopack cost increased from 25% to 45% charge
- Assault now carries 2 smokegrenades instead of 1
- Kit drop delay removed, this fixes the "kit switch on revive" bug

HELICOPTERS
- Number of TV missiles increased back up to 5
- TV missile damage vs helicopters reduced to 810 (~93%, critical damage)
NOTE: This means that helos will die to a single TV missile in midair, but be able to survive one hit
      from full health if on a repair pad.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
- Air vehicles are now immune to artillery splash damage
- Tank shell damage vs helicopters increased from 750 to 800 (critical damage)

MAPS
- AA vehicles on Daqing Oilfields changed back to heavy jeeps
- Tweaked China main base spawns on Daqing Oilfields

******************************************
**  Changes from regular BF2 to BF2Pro  **
******************************************

Gun Accuracy
- M16 base deviation reduced from 0.3° to 0.2° (similar to the M4)
- M16 deviation per bullet reduced from 0.2° to 0.17°
- AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16)
- Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.25°
- M249 SAW base deviation reduced from 0.3° to 0.25°
- Type95 LMG and RPK-74 deviation from firing increased slightly
- M249 SAW deviation from firing decreased slightly (the LMGs should be evenly balanced now)
- Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally)
- Submachinegun base deviation reduced from 0.6° to 0.4°
Reason: Computer-generated randomness is generally bad for competitive FPS games. These changes
        reduce the randomness on the "first shot" for most weapons, and reward good aim.
        The M16/AK balance should be better, as well as the balance between light machineguns.

Range/Damage Modifiers
- Assault rifle, carbine and light machinegun damage decreases gradually at ranges beyond 75m
- Submachinegun and pistol damage decreases gradually at ranges beyond 40m
Reason: These changes prevent the gun accuracy increases from making the guns too powerful at longer
        ranges. The guns should be less random but just about as effective as in regular BF2.
        Note that the sniper rifle has no range modifier and does the same damage at any range.

Infantry
- Light soldier class sprint amount increased from 10 to 12 seconds
- Heavy soldier sprint amount increased from 8 to 10 seconds
Reason: Players have been asking for a longer sprint time for a while, and since the BF2 1.4 patch
        "slows down" infantry movement with its proning restrictions, this is as good a time as any
        to give infantry more sprinting time.
- Kit drop delay removed (previously 4 seconds)
Reason: This fixes the "kit switch on revive" bug, which allowed players to switch classes and/or
        regain full ammo without respawning.

Grenades
- Grenade launcher base deviation reduced from 1° to 0.5°
- Number of rifle grenades carried reduced from 5 to 4
- Handgrenade deviation reduced from 2° to 1°
- Number of handgrenades carried reduced from 4 to 3 (2 for the medic, see below)
Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability
        in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and
        "spamming" is less effective.

Anti-Tank
- SMG rate-of-fire reduced from 15/sec to 10/sec
Reason: This reduces the damage-per-second output of the anti-tank submachinegun. The bullet weapons
        of the Assault, Medic, Support, Sniper and Anti-Tank classes all have improved accuracy, but
        the Anti-Tank class is the only one in this group that is effective against vehicles. In
        fact, the AT class is the best anti-vehicle class in BF2. In order to preserve and even
        improve class balance over regular BF2, the AT class should be markedly weaker in infantry
        combat than the non-vehicle killing classes. Otherwise, the result would be oversimplified
        "all anti-tank" strategies (which are already quite prevalent in regular BF2).

Support
- Ammopacks now refill 100% ammo again (like regular BF2), but cost 45% charge
Reason: This fixes an ammo replenishing bug with some weapons.

Medic
- Medic ability recharge rate reduced from 5% to 3% per second
- Max number of medpacks per player in the world reduced from 5 to 2
Reason: These changes reduce the effectiveness of medpack stacking.
- Medic assault rifle magazine amount lowered from 5 to 4
- Medic now carries 2 handgrenades instead of 3 or 4
Reason: These changes make the medic rely on ammopacks/supply boxes to rearm, encouraging more
        class balance and teamwork.

Engineer
- Engineer in-vehicle repair aura rate reduced from 10% to 8% per second (note: wrench is unchanged)
Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank"
        strategies. If less anti-tank are going to be used due to the accuracy boosts of other
        classes, then slightly less anti-tank should be required to destroy vehicles.

Helicopters
- Number of TV missiles reduced from 8 to 5
- Dumbfire rocket magazine reload time decreased from 8 to 5 seconds
Reason: Lowering the amount of TV missiles means the helo must reload more often, which means less
        altitude whoring. The faster reload on rockets allows for more aggressive play.
- TV missiles now do 90% damage to helicopters (critical damage)
Reason: This change makes it more difficult to spawn camp enemy helicopters with TV missiles.
        A full health helo can survive a single TV missile if sitting on a repair pad and nothing else
        is shooting it, otherwise it will die.
- Helicopters are now immune to artillery splash damage
Reason: This change reduces the effectiveness of artillery against grounded helos. Helos will more
        often than not survive an artillery barrage.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
Reason: This was necessary

HUD
- Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed
- Infantry crosshair tweaked for some weapons to match the player's accuracy more closely
- Tunguska radar dish no longer blocks crosshair in first person HUD
- Airplane HUDs now have a hit detection crosshair
Reason: Cosmetic changes that make for a better HUD.

Sound
- Looping point for the gunfire sound for some automatic weapons tweaked to fix sound sync
Reason: In regular BF2, the gunfire sound loop for most automatic weapons does not match up with
        the actual firing of bullets. For example, the AK-101 sometimes plays 2 firing sounds
        even though only one bullet was fired. BF2Pro fixes this problem by adjusting the loop
        marker in the gunfire sound files to match the guns' rates of fire. This makes gunfire
        sound consistent with bullets fired, and makes burst firing more intuitive.

Maps
- See bf2pro-mapchanges.txt for a list of changes to the original BF2 maps




So yeah basically, it takes away nade whoring (Even though if you play support you can still do it but the people you find playing bf2pro are usually all running medic and will drop you with a nade in your hand). It doesn't let you spam medic bags all over creation, and it fixes the "cone of fire" effect to a degree, therefore rewarding people with better aim by not making the first shot so random. You also get more sprint.

It's used by CAL and TWL by competitive teams because of these changes, as well as several map changes that customize the game better for competition than pubbing.



-My personal feeling about the "unlock newb" vs "omfgwtfhaxpro" eDrama is that each player prefers to play the game a certain way. The pubbers enjoy the rank ups and the unlocks and that's what makes the game fun for them, and that's cool. The "pros" prefer the stock game where everything is balanced out of the box and it comes down to raw skill opposed to how many unlockable weapons you were able to amass. (Unlocks - apart from the G36E - DO NOT make that big of a difference, however playing with no unlocks forces you to be good with each army's weapons. You can't be an AK whore and then just take the G36E instead of the M16, you have to learn to use everything well, thus making you a much more well-rounded player in most cases.) Neither preference is "better" since it's entirely a matter of personal taste, and in the end you should be doing what gives you the most enjoyment out of the game.

As a final note on the pro vs pub feud, most of the people in BF2Pro ARE much better than your average pubber, and we're usually those guys that get kicked and banned by butthurt admins in normal BF2 pub servers for "hacking". So yes, if you're not ready for a server full of "hackers" then don't bother with the BF2Pro pubs. If you're looking for great shooting practice against some of the best players still active in this game, download the mod and try it out.
Lifestory.bf2

There is always someone MrKnowItAll
BlackKoala
Member
+215|6589
Did you really have to quote all of that?

Fucking moron.
crysis325
Banned
+10|6447
Basically its for the pro uber leet 2 pro 2 pub players TWL/CAL zomg who take gaming seriously and go there to improve there e-skills competitivly.
Jemme101
M24 Abuser
+99|6765|Valley of the Dragons
CAL/Pro is for noobs. Enuff said now go https://www.xs4all.nl/~thoorens/asstomouth.gif
imm0rtal
Member
+18|6536|UK

BlackKoala wrote:

Did you really have to quote all of that?

Fucking moron.

imm0rtal wrote:

Not wrote:

Inverted flags...? ROFL what crack pipe were your lips on when you wrote that? Ever played BF2Pro? Anyway, to answer the OP, here are the latest release notes from BF2Pro 1.5:

*********************************************
**  Changes from BF2Pro 1.4 to BF2Pro 1.5  **
*********************************************
INFANTRY
- Max number of medpacks per player in the world reduced from 5 to 2
- Medic now carries 2 handgrenades instead of 3
- Ammopack ammo amount increased back to default 100% (this fixes a bug with ammo replenishing)
- Ammopack cost increased from 25% to 45% charge
- Assault now carries 2 smokegrenades instead of 1
- Kit drop delay removed, this fixes the "kit switch on revive" bug

HELICOPTERS
- Number of TV missiles increased back up to 5
- TV missile damage vs helicopters reduced to 810 (~93%, critical damage)
NOTE: This means that helos will die to a single TV missile in midair, but be able to survive one hit
      from full health if on a repair pad.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
- Air vehicles are now immune to artillery splash damage
- Tank shell damage vs helicopters increased from 750 to 800 (critical damage)

MAPS
- AA vehicles on Daqing Oilfields changed back to heavy jeeps
- Tweaked China main base spawns on Daqing Oilfields

******************************************
**  Changes from regular BF2 to BF2Pro  **
******************************************

Gun Accuracy
- M16 base deviation reduced from 0.3° to 0.2° (similar to the M4)
- M16 deviation per bullet reduced from 0.2° to 0.17°
- AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16)
- Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.25°
- M249 SAW base deviation reduced from 0.3° to 0.25°
- Type95 LMG and RPK-74 deviation from firing increased slightly
- M249 SAW deviation from firing decreased slightly (the LMGs should be evenly balanced now)
- Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally)
- Submachinegun base deviation reduced from 0.6° to 0.4°
Reason: Computer-generated randomness is generally bad for competitive FPS games. These changes
        reduce the randomness on the "first shot" for most weapons, and reward good aim.
        The M16/AK balance should be better, as well as the balance between light machineguns.

Range/Damage Modifiers
- Assault rifle, carbine and light machinegun damage decreases gradually at ranges beyond 75m
- Submachinegun and pistol damage decreases gradually at ranges beyond 40m
Reason: These changes prevent the gun accuracy increases from making the guns too powerful at longer
        ranges. The guns should be less random but just about as effective as in regular BF2.
        Note that the sniper rifle has no range modifier and does the same damage at any range.

Infantry
- Light soldier class sprint amount increased from 10 to 12 seconds
- Heavy soldier sprint amount increased from 8 to 10 seconds
Reason: Players have been asking for a longer sprint time for a while, and since the BF2 1.4 patch
        "slows down" infantry movement with its proning restrictions, this is as good a time as any
        to give infantry more sprinting time.
- Kit drop delay removed (previously 4 seconds)
Reason: This fixes the "kit switch on revive" bug, which allowed players to switch classes and/or
        regain full ammo without respawning.

Grenades
- Grenade launcher base deviation reduced from 1° to 0.5°
- Number of rifle grenades carried reduced from 5 to 4
- Handgrenade deviation reduced from 2° to 1°
- Number of handgrenades carried reduced from 4 to 3 (2 for the medic, see below)
Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability
        in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and
        "spamming" is less effective.

Anti-Tank
- SMG rate-of-fire reduced from 15/sec to 10/sec
Reason: This reduces the damage-per-second output of the anti-tank submachinegun. The bullet weapons
        of the Assault, Medic, Support, Sniper and Anti-Tank classes all have improved accuracy, but
        the Anti-Tank class is the only one in this group that is effective against vehicles. In
        fact, the AT class is the best anti-vehicle class in BF2. In order to preserve and even
        improve class balance over regular BF2, the AT class should be markedly weaker in infantry
        combat than the non-vehicle killing classes. Otherwise, the result would be oversimplified
        "all anti-tank" strategies (which are already quite prevalent in regular BF2).

Support
- Ammopacks now refill 100% ammo again (like regular BF2), but cost 45% charge
Reason: This fixes an ammo replenishing bug with some weapons.

Medic
- Medic ability recharge rate reduced from 5% to 3% per second
- Max number of medpacks per player in the world reduced from 5 to 2
Reason: These changes reduce the effectiveness of medpack stacking.
- Medic assault rifle magazine amount lowered from 5 to 4
- Medic now carries 2 handgrenades instead of 3 or 4
Reason: These changes make the medic rely on ammopacks/supply boxes to rearm, encouraging more
        class balance and teamwork.

Engineer
- Engineer in-vehicle repair aura rate reduced from 10% to 8% per second (note: wrench is unchanged)
Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank"
        strategies. If less anti-tank are going to be used due to the accuracy boosts of other
        classes, then slightly less anti-tank should be required to destroy vehicles.

Helicopters
- Number of TV missiles reduced from 8 to 5
- Dumbfire rocket magazine reload time decreased from 8 to 5 seconds
Reason: Lowering the amount of TV missiles means the helo must reload more often, which means less
        altitude whoring. The faster reload on rockets allows for more aggressive play.
- TV missiles now do 90% damage to helicopters (critical damage)
Reason: This change makes it more difficult to spawn camp enemy helicopters with TV missiles.
        A full health helo can survive a single TV missile if sitting on a repair pad and nothing else
        is shooting it, otherwise it will die.
- Helicopters are now immune to artillery splash damage
Reason: This change reduces the effectiveness of artillery against grounded helos. Helos will more
        often than not survive an artillery barrage.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune
  to TV missile splash damage
Reason: This was necessary

HUD
- Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed
- Infantry crosshair tweaked for some weapons to match the player's accuracy more closely
- Tunguska radar dish no longer blocks crosshair in first person HUD
- Airplane HUDs now have a hit detection crosshair
Reason: Cosmetic changes that make for a better HUD.

Sound
- Looping point for the gunfire sound for some automatic weapons tweaked to fix sound sync
Reason: In regular BF2, the gunfire sound loop for most automatic weapons does not match up with
        the actual firing of bullets. For example, the AK-101 sometimes plays 2 firing sounds
        even though only one bullet was fired. BF2Pro fixes this problem by adjusting the loop
        marker in the gunfire sound files to match the guns' rates of fire. This makes gunfire
        sound consistent with bullets fired, and makes burst firing more intuitive.

Maps
- See bf2pro-mapchanges.txt for a list of changes to the original BF2 maps




So yeah basically, it takes away nade whoring (Even though if you play support you can still do it but the people you find playing bf2pro are usually all running medic and will drop you with a nade in your hand). It doesn't let you spam medic bags all over creation, and it fixes the "cone of fire" effect to a degree, therefore rewarding people with better aim by not making the first shot so random. You also get more sprint.

It's used by CAL and TWL by competitive teams because of these changes, as well as several map changes that customize the game better for competition than pubbing.



-My personal feeling about the "unlock newb" vs "omfgwtfhaxpro" eDrama is that each player prefers to play the game a certain way. The pubbers enjoy the rank ups and the unlocks and that's what makes the game fun for them, and that's cool. The "pros" prefer the stock game where everything is balanced out of the box and it comes down to raw skill opposed to how many unlockable weapons you were able to amass. (Unlocks - apart from the G36E - DO NOT make that big of a difference, however playing with no unlocks forces you to be good with each army's weapons. You can't be an AK whore and then just take the G36E instead of the M16, you have to learn to use everything well, thus making you a much more well-rounded player in most cases.) Neither preference is "better" since it's entirely a matter of personal taste, and in the end you should be doing what gives you the most enjoyment out of the game.

As a final note on the pro vs pub feud, most of the people in BF2Pro ARE much better than your average pubber, and we're usually those guys that get kicked and banned by butthurt admins in normal BF2 pub servers for "hacking". So yes, if you're not ready for a server full of "hackers" then don't bother with the BF2Pro pubs. If you're looking for great shooting practice against some of the best players still active in this game, download the mod and try it out.
Lifestory.bf2

There is always someone MrKnowItAll
Yea sorry
crysis325
Banned
+10|6447

Jemme101 wrote:

CAL/Pro is for noobs. Enuff said now go http://www.xs4all.nl/~thoorens/asstomouth.gif
Not noobs GENERALLY there so called "pro" pubbing is alot funzor only if its infantry because chopper/plane pubbing= gay cuz u gotta fucking wait 10 minutes to get it when u get in u can get raped/c4/m95ed/ATed/redlined and a few other things thats why i got to CLU for that shit or the wake mod
Jemme101
M24 Abuser
+99|6765|Valley of the Dragons
Taking away 95% of the original game and calling it pro is fun ... ooookkk
Gamematt
Stocking ur medpacks
+135|6926|Groningen, The Netherlands
So..is anybody gonna post a good link to download this thing

If I need to find a link myself, I'd probably be downloading everything but this bf2 pro xD

Yes I want to try it ou xD
gene_pool
Banned
+519|6885|Gold coast, Aus.

LazyRobin wrote:

imm0rtal wrote:

BF2 pro is just bollocks, its only made for americans, it has less nades and less medic packs etc.

Also It is more accurate, this is because fat americans have fat arms and are lazy to move.
May bad dont listen to what i have said because you MUST know everything about this game.... cuz i wont know a thing seeing that i am in:

5v5 - CAL
5v5 - TWL
5v5 - TWL:SF
8v8 - TWL Conquest

You douche, think before you speak next time
OMG YOU ARE SO COOL.

I'm im none of them and I bet i'm better then you.
Polux
H@x ?? No, just skill baby !
+73|6911|I smell corners

jord wrote:

People who play a "Pro" version of the game shouldn't look down on people who play it normally, it's the other way around.
LazyRobin
Member
+2|6750

Jemme101 wrote:

CAL/Pro is for noobs. Enuff said now go [url]http://www.xs4all.nl/~thoorens/asstomouth.gif[/url]
yeah i would say that too if i had over 900 hrs. of being a sniper

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