kptk92
u
+972|6659|tc_london
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot

Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel

Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1

Reduced Granary spawn advantage for capping the middle point

Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)

Fixed obscure crash related to resolution changing
Yay, although it probably wont make a difference seeing as you only have to right click again D:
Eldu
Member
+62|6359|Belgium
I did't notice anything from the first update. For the rest I'll say this. Steam is doing a really good job (especially if u're used to EA .)
Surgeons
U shud proabbly f off u fat prik
+3,097|6741|Gogledd Cymru

Awesome.

I'm definetly going to get back into this game more, especially with my little pretty Noosha playing .
David.P
Banned
+649|6525
Valve can suck it! Nerfing sapper, Removing medic boosting and Uber pausing! Fuck! It's these little things that gave the game more fun and replay value.
Eldu
Member
+62|6359|Belgium
Nerfing sapper was ok, they didn't overnerfe it . The medic is still awesome. Uber pausing was uber though ^^.
Peter
Super Awesome Member
+494|6653|dm_maidenhead

kptk92 wrote:

Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
Yay, although it probably wont make a difference seeing as you only have to right click again D:
Thank fuck. Now all they need is to make the cancel button work when loading maps.


FF ON mode would be the shit as well. Then all Pyro fags could suck my cock even more.
liquidat0r
wtf.
+2,223|6878|UK
Cool, but I quite like the fact that the sniper re-zooms.

TF2 r winzor!
Eldu
Member
+62|6359|Belgium

Peter wrote:

kptk92 wrote:

Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
Yay, although it probably wont make a difference seeing as you only have to right click again D:
Thank fuck. Now all they need is to make the cancel button work when loading maps.


FF ON mode would be the shit as well. Then all Pyro fags could suck my cock even more.
The cancel button not woring is probably due to crappy pc like mine. When I play at friend's house I can cancell anytime I want.
FF ON would be great. I'd still kick ur ass as a Pyro though. You see, I really don't care flaming up both enemies an allies alike, just let em all burn .

Last edited by Eldu (2008-01-15 08:45:11)

Peter
Super Awesome Member
+494|6653|dm_maidenhead

Eldu wrote:

Peter wrote:

kptk92 wrote:

Yay, although it probably wont make a difference seeing as you only have to right click again D:
Thank fuck. Now all they need is to make the cancel button work when loading maps.


FF ON mode would be the shit as well. Then all Pyro fags could suck my cock even more.
The cancel button not woring is probably due to crappy pc like mine. When I play at friend's house I can cancell anytime I want.
FF ON would be great. I'd still kick ur ass as a Pyro though. You see, I really don't care flaming up both enemies an allies alike, just let em all burn .
And there should be cod4 style kill a teammate and die yourself.

And, shitty computer?
- Intel Core 2 E6600 processor
- Asus P5B-E Motherboard
- 2GB GSkill PC2-6400 Memory
- Nvidia Geforce 8800GTS 640MB PCIe Graphics
- 320GB Seagate Barracuda 7200.10 Hard Disk
- Samsung 18x SATA Dual Layer DVD Burner
- Creative Soundblaster X-Fi Xtreme Audio Soundcard
Eldu
Member
+62|6359|Belgium

Peter wrote:

Eldu wrote:

Peter wrote:


Thank fuck. Now all they need is to make the cancel button work when loading maps.


FF ON mode would be the shit as well. Then all Pyro fags could suck my cock even more.
The cancel button not woring is probably due to crappy pc like mine. When I play at friend's house I can cancell anytime I want.
FF ON would be great. I'd still kick ur ass as a Pyro though. You see, I really don't care flaming up both enemies an allies alike, just let em all burn .
And there should be cod4 style kill a teammate and die yourself.

And, shitty computer?
- Intel Core 2 E6600 processor
- Asus P5B-E Motherboard
- 2GB GSkill PC2-6400 Memory
- Nvidia Geforce 8800GTS 640MB PCIe Graphics
- 320GB Seagate Barracuda 7200.10 Hard Disk
- Samsung 18x SATA Dual Layer DVD Burner
- Creative Soundblaster X-Fi Xtreme Audio Soundcard
No need to make me jealeous with describing your whole system, you ass . I need a new pc .
I was just saying what I know.
SamTheMan:D
Banned
+856|6225|England

Thanks for the info Kezza
Brasso
member
+1,549|6882

What's uber-pausing?  You can now pause uber?

Damn that made me feel dumb...
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Peter
Super Awesome Member
+494|6653|dm_maidenhead

haffeysucks wrote:

What's uber-pausing?  You can now pause uber?

Damn that made me feel dumb...
Going invinceible then weapon switching. Then when you go back to medigun you are invincible again! At least I think thats what it is.
Spidery_Yoda
Member
+399|6521
You used to be able to switch weapons, and the uber would stay at the charge it was on (after you'd activated it) until you got out the ubercannon again.
Eldu
Member
+62|6359|Belgium
No offence Haffey, but Uber PAUSING, kinda explains itself .
Brasso
member
+1,549|6882

Eldu wrote:

No offence Haffey, but Uber PAUSING, kinda explains itself .
exactly why i said that made me feel dumb.  i was just making sure.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Eldu
Member
+62|6359|Belgium
Oh, that's what made you feel dumb /sarcasm. ^^
Jenspm
penis
+1,716|6983|St. Andrews / Oslo

You know what's awesome about Steam/Valve?

this: http://www.steampowered.com/v/index.php … &cc=NO


CS is like... 7-8 years old and their still releasing updates for it!
https://static.bf2s.com/files/user/26774/flickricon.png https://twitter.com/phoenix/favicon.ico
Fat_Swinub
jaff
+125|6686
Pretty standard stuff. Nice they've fixed that scout model glitch and added options for the sniper/medic. I remember seeing a lot of people complaining about that.

Jenspm wrote:

You know what's awesome about Steam/Valve?

this: http://www.steampowered.com/v/index.php … &cc=NO


CS is like... 7-8 years old and their still releasing updates for it!
It would give them credit for that update but ultimately they still added their dynamic pricing. The other updates are pretty basic things except the server browser fix which they broke I don't know how many years ago.
Peter
Super Awesome Member
+494|6653|dm_maidenhead
How about this: They fix things we care about like the scout double jump bug.
NooBesT
Pizzahitler
+873|6720

Peter wrote:

How about this: They fix things we care about like the scout double jump bug.
How is it bugged? Never had any problem with it at all...
https://i.imgur.com/S9bg2.png
Spidery_Yoda
Member
+399|6521
Neither have I. What does the bug do?
SamTheMan:D
Banned
+856|6225|England

Scout double jump bug only seems to be on 2fort
Peter
Super Awesome Member
+494|6653|dm_maidenhead

NooBesT wrote:

Peter wrote:

How about this: They fix things we care about like the scout double jump bug.
How is it bugged? Never had any problem with it at all...
On 2fort. Jump from battlements to bridge roof, across to enemy battlements. Now keep doing it. Do you make the jump to enemy battlements every time?
Brasso
member
+1,549|6882

Peter wrote:

NooBesT wrote:

Peter wrote:

How about this: They fix things we care about like the scout double jump bug.
How is it bugged? Never had any problem with it at all...
On 2fort. Jump from battlements to bridge roof, across to enemy battlements. Now keep doing it. Do you make the jump to enemy battlements every time?
No, I thought I was just a bad jumper...
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"

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