It makes me wonder why the hack doesn't remove the gray color of the TV missile window. I know it can be done just by tweaking files. Silly hackers.Pea....Tear.....Griffen wrote:
Hacks for choppers? Yes, but not for jets
Mini map hack would definitely be an advantage in a dogfight. You're crazy if you think it's not.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
Last edited by oChaos.Haze (2008-04-14 22:28:02)
Am of that conclusion too, map hack could help you alittle, but not if two experienced pilots are dogfighting against each other, cause they will have full control of the other through fly-by anyway.....and nobody would want to "get away"....its more like trying to get behind Anyways, guess the only way cheats could be valid for dogfighting is if you can somehow hack missiles so they hit more often. I have also heard talk about tweaking the range of joysticks, so that full joystick movement will yield more input to the game then normally possible...hence getting smaller turns...but thats just talk. Dunno if it is actaully possible.
okey so heres the deal...ive experienced the same thing...i dogfighted on captiva stunt server against phantom(one of the best pilots in bf2) so no i didnt expect to beat him BUT after a while i saw even tough we had the same plane and even the same joystick he made sharper turns...so if you have a joystick make sure to download software for it to max its potential..and asweel the arrows in bf2 can not be compared to a joystick all you flamers can tell me whatever you want but i KNOW THIS for sure and have done many tests...so it means a pilot with a good joystick and good sofware will be able to make much sharper turns...
Well, here is my 5 cent. I also belive that you will be able to make sharper turns with a stick compared to keyboard and mouse. However, its not easy to compare turn radius, even between two guys using the same stick. The thing is, there are alot of factors influencing the trun radius. By using the afterburner correctly, rudders and the tilt in the turn you can improve turning radius compared to a guy just doing a max turn at a 90 degree anglee with the stick all the way back....thepilot91 wrote:
okey so heres the deal...ive experienced the same thing...i dogfighted on captiva stunt server against phantom(one of the best pilots in bf2) so no i didnt expect to beat him BUT after a while i saw even tough we had the same plane and even the same joystick he made sharper turns...so if you have a joystick make sure to download software for it to max its potential..and asweel the arrows in bf2 can not be compared to a joystick all you flamers can tell me whatever you want but i KNOW THIS for sure and have done many tests...so it means a pilot with a good joystick and good sofware will be able to make much sharper turns...
I doubt there are any "normal" software that allows you to get quicker turns, atleast not the default software that can be downloaded for the stick. But i cant exclude the possiblility that there might be "non-official" software that might do this. Thing is, most sticks software allow you to change the following settings:
Sensitivity : Does not affect turnradius, but will make your plane react faster to inputs
dead zone : ofc no effect on turn radius
Range : Translates the stick movement to game movement
The RANGE is where you potentially could do something. A stick can have a range between 0-1 (where 1 is default). If you lower this setting to 0.5, what will happen is that pulling your stick all the way to the right will only give half input to the game, hence your plane would "roll" at half the speed it will if the setting is 1. Putting this value to 0 will mean that moving the stick will result in 0 ingame input, hence nothing will happen. BUT.....IF you somehow could get this value above 1, then you would essentially be able to make quicker turns. However, its not possible to set this value higher then 1 in the normal software, but if you could tweak this, either thorugh bf2.config files, thorugh the stick software, or some 3rd party software...you will get quicker turns....
Dont know if this is actually possible, but this is the only way i can think of that some ppl could potentially cheat
Thanks for the video, WOW just WOW , funny but messed up for us gamers , looks cool , but still. hopefuly EA/DICE will resolve this problem with BF3RoosterCantrell wrote:
Well, there is the helidoug1988 wrote:
wtf ? really ? you have to post a link or video I have to see this , if not for the BF2 hack at least for the funnies lolRoosterCantrell wrote:
I have seen videos for aimbots for jets..for the missiles.
And for Choppers too actually.
http://youtube.com/watch?v=7YXRqZck6vw
still searching
I've been asking myself the same question, it seems like some people can do extreme turns. I've been outmanouvered in a J-10 by a F-15...
Keep in mind, a good pilot in a f-15 can "outmanouver" a medium pilot in a j-10. But the F-15 can NEVER keep the same turn radius as the j-10 if they follow the same flight path. So if the F-15 can catch you up when you are circling by just following you, without going up and down and doing "crazy" manouvers...then something is fishyPBAsydney wrote:
I've been asking myself the same question, it seems like some people can do extreme turns. I've been outmanouvered in a J-10 by a F-15...
I guess I use "get away" because I primarily play wake in f35. Yeah I spend a lot of time on someone's 6. But when they get on mine, I'm getting the hell out of there, they only need to press the button twice, or once even if it happens to be the wierd missile that takes you down to beeping damage with one hit.soumileet wrote:
Am of that conclusion too, map hack could help you alittle, but not if two experienced pilots are dogfighting against each other, cause they will have full control of the other through fly-by anyway.....and nobody would want to "get away"....its more like trying to get behind Anyways, guess the only way cheats could be valid for dogfighting is if you can somehow hack missiles so they hit more often. I have also heard talk about tweaking the range of joysticks, so that full joystick movement will yield more input to the game then normally possible...hence getting smaller turns...but thats just talk. Dunno if it is actaully possible.
Your an idiot, does the big PLANE not give it away where they are ffs, what would be the point you know they are there in a dogfight as your dogfighting otherwise you would be dead otherwise.oChaos.Haze wrote:
Mini map hack would definitely be an advantage in a dogfight. You're crazy if you think it's not.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
You have to learn the rules of the game and then you have to play better than anyone else.
BS, How?Havok wrote:
I know it can be done just by tweaking files. Silly hackers.Pea....Tear.....Griffen wrote:
Hacks for choppers? Yes, but not for jets
You're the one not thinking before you speak and I'm the idiot? Please. No matter how much you cycle cameras, there are angles or blindspots that occur. If that happens, then just looking to the minimap to see where they were wouldn't be an advantage how?0akleaves wrote:
Your an idiot, does the big PLANE not give it away where they are ffs, what would be the point you know they are there in a dogfight as your dogfighting otherwise you would be dead otherwise.oChaos.Haze wrote:
Mini map hack would definitely be an advantage in a dogfight. You're crazy if you think it's not.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
You've got a brain, let's use it...
What's the name of the song in that vid?Pea....Tear.....Griffen wrote:
BS, How?Havok wrote:
I know it can be done just by tweaking files. Silly hackers.Pea....Tear.....Griffen wrote:
Hacks for choppers? Yes, but not for jets
Edit: Oh yeah...fuck the hackerz
Last edited by ebug9 (2008-04-16 20:51:10)
It's called "Photograph" by Nickelback.
Nickelback fucking sucks ass, please don't make me get into detail.
Sounded familiar. Just couldn't remember the song name. Thanks +1SplinterStrike wrote:
It's called "Photograph" by Nickelback.
Explain how they're rich.MetaL* wrote:
Nickelback fucking sucks ass, please don't make me get into detail.
Major label = $SplinterStrike wrote:
Explain how they're rich.MetaL* wrote:
Nickelback fucking sucks ass, please don't make me get into detail.
You really don't have to be good to be rich.
So now tell me how Britney spears and Soulja boy are rich?
Exactly.
Last edited by MetaL* (2008-04-16 21:28:22)
I spot planes I'm dogfighting with and it makes it simple to keep track of where they are.oChaos.Haze wrote:
You're the one not thinking before you speak and I'm the idiot? Please. No matter how much you cycle cameras, there are angles or blindspots that occur. If that happens, then just looking to the minimap to see where they were wouldn't be an advantage how?0akleaves wrote:
Your an idiot, does the big PLANE not give it away where they are ffs, what would be the point you know they are there in a dogfight as your dogfighting otherwise you would be dead otherwise.oChaos.Haze wrote:
Mini map hack would definitely be an advantage in a dogfight. You're crazy if you think it's not.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
You've got a brain, let's use it...
A hack could make a pilot do better in dogfights if it completely guided the jet. A skilled pilot could be better, but the hack could be programmed to keep track of the enemy jet and use optimal dogfighting tactics to counter its moves. It would turn noobs who can barely fly into expert offensive and defensive dogfighters.
Um, no, it won't.san4 wrote:
I spot planes I'm dogfighting with and it makes it simple to keep track of where they are.oChaos.Haze wrote:
You're the one not thinking before you speak and I'm the idiot? Please. No matter how much you cycle cameras, there are angles or blindspots that occur. If that happens, then just looking to the minimap to see where they were wouldn't be an advantage how?0akleaves wrote:
Your an idiot, does the big PLANE not give it away where they are ffs, what would be the point you know they are there in a dogfight as your dogfighting otherwise you would be dead otherwise.
You've got a brain, let's use it...
A hack could make a pilot do better in dogfights if it completely guided the jet. A skilled pilot could be better, but the hack could be programmed to keep track of the enemy jet and use optimal dogfighting tactics to counter its moves. It would turn noobs who can barely fly into expert offensive and defensive dogfighters.
Not BS, there is a topic on the forums about how it can be done.Pea....Tear.....Griffen wrote:
BS, How?Havok wrote:
I know it can be done just by tweaking files. Silly hackers.Pea....Tear.....Griffen wrote:
Hacks for choppers? Yes, but not for jets
Prove it with a link3lmo wrote:
Not BS, there is a topic on the forums about how it can be done.Pea....Tear.....Griffen wrote:
BS, How?Havok wrote:
I know it can be done just by tweaking files. Silly hackers.
Hmmm, well. Guess we need to take everything into account here. For most pilots, as you say, there will be blindspots, and for those i guess that hack would help them to locate them better. But for realyl skilled pilots it really isnt an issue, as they will have control of where the other plane is 98% if the time. The period where the other plane is in a blindspot is minimal, and you "know" where the plane is even if you cant see it in any of the camera angles.oChaos.Haze wrote:
You're the one not thinking before you speak and I'm the idiot? Please. No matter how much you cycle cameras, there are angles or blindspots that occur. If that happens, then just looking to the minimap to see where they were wouldn't be an advantage how?0akleaves wrote:
Your an idiot, does the big PLANE not give it away where they are ffs, what would be the point you know they are there in a dogfight as your dogfighting otherwise you would be dead otherwise.oChaos.Haze wrote:
Mini map hack would definitely be an advantage in a dogfight. You're crazy if you think it's not.
Although it would still come down to who can get away, it would definitely be an advantage, knowing when they make their counter and to where without having to do any work.
Aimbots for jets? No way, the whole jet would be wiggling around trying to lock on to something. I'd suppose there would be a lot of crashes and obviousness associated with it.
I'd say the biggest threat from a jet is finding one with a good pilot inside it. Plus a lot of the time, ping will make it seem like they have an "every missile hits" hack.
You've got a brain, let's use it...
From a certain level of skill, minimap hacks wil not give you any advantage. And actually seening the enemy jet is far more usefull than seeing it on a 2d minimap.