sergeriver
Cowboy from Hell
+1,928|7013|Argentina
We already know what the unlocks for medic class are.  Now, what kind of unlocks would you like to see for the other eight classes?

Engi: I'd like a cammo for the SG.

Heavy: more speed when you are not using the gun.

Soldier: guided missiles.

Pyro: a flame thrower with a longer range.

To be updated.
Shadow893
lel
+75|6948|England

sergeriver wrote:

Pyro: a flame thrower with a longer range.
are you serious?
edit: in fact nothing needs to be done - all of the classes are very well balanced imo.

Last edited by Shadow893 (2008-04-16 09:21:45)

SamTheMan:D
Banned
+856|6230|England

a spy has a has a sapper that makes sentries, dispensers etc into his teams colours lololol
kptk92
u
+972|6664|tc_london
Scout - a stronger weapon in place of the pistol, like a buffed up version of the SMG

Pyro - in place of the shotgun, a gunpowder keg, left mouse click and hold down to set a trail of gunpowder, use your flamethrower to set the trail alight and burn anyone in its path.

Sniper - a stronger SMG.

Engi - a choice of another sentry to build - a flamethrower sentry. Rather than not being effective at long range, it is devastating against enemy spies and others attempting to take it down at close range.
Peter
Super Awesome Member
+494|6658|dm_maidenhead
Lucien
Fantasma Parastasie
+1,451|6909

kptk92 wrote:

Pyro - in place of the shotgun, a gunpowder keg, left mouse click and hold down to set a trail of gunpowder, use your flamethrower to set the trail alight and burn anyone in its path.

Engi - a choice of another sentry to build - a flamethrower sentry. Rather than not being effective at long range, it is devastating against enemy spies and others attempting to take it down at close range.
Pyro idea: awesome in theory
engi: not so much, but could work
everything else itt: meh.


Classes don't need stronger weapons, they need new abilities. The kind that allows for a clever player to abuse them to the point that he can rape everyone in the server (see also Battlefield 2 pre-1.2) only then without the raging idiots.

The pyro needs something that lets him outmaneuver enemies. Soldiers, demomen, and heavies can explode a pyro in no time if they're at all decent. A pyro can do fuck all against a sentry and even a scout can take him on. My idea would be that the pyro can use his flamethrower as a shield: rockets and demonades that fly into his flames explode when they do, so a pyro can potentially detonate enemy weapons at a far enough distance to avoid damage. Regular bullet ammunition should do more damage while also slightly losing accuracy the longer it flies through flames. If this proves too powerful it could always be made the alternative fire and cost more ammo than regular flames.

The soldier is already a very powerful class. His ability to do damage is well in balance with his slow speed. But, as a soldier I regularly run out of ammo when fighting enemies. My suggestion here is to give the soldier the ability to instantly regain 2 rockets in his clip if he picks up a fallen rocket launcher, and one rocket for other kinds of primary weapons (grenade launchers, miniguns, flamethrowers, etc., but not shotguns)

The spies needs are simple: make it possible for him to run through enemies. The way it is now makes random encounters a huge factor in the success of a spy, because if you're unlucky you'll run into a random enemy that you just couldn't avoid (especially if there's a crowd of enemies). He also needs a better and consistent backstab animation.

etcetera etcetera, my point is to not just give them stronger weapons.
https://i.imgur.com/HTmoH.jpg
LaidBackNinja
Pony Slaystation
+343|6965|Charlie One Alpha

Lucien wrote:

kptk92 wrote:

Pyro - in place of the shotgun, a gunpowder keg, left mouse click and hold down to set a trail of gunpowder, use your flamethrower to set the trail alight and burn anyone in its path.

Engi - a choice of another sentry to build - a flamethrower sentry. Rather than not being effective at long range, it is devastating against enemy spies and others attempting to take it down at close range.
Pyro idea: awesome in theory
engi: not so much, but could work
everything else itt: meh.


Classes don't need stronger weapons, they need new abilities. The kind that allows for a clever player to abuse them to the point that he can rape everyone in the server (see also Battlefield 2 pre-1.2) only then without the raging idiots.

The pyro needs something that lets him outmaneuver enemies. Soldiers, demomen, and heavies can explode a pyro in no time if they're at all decent. A pyro can do fuck all against a sentry and even a scout can take him on. My idea would be that the pyro can use his flamethrower as a shield: rockets and demonades that fly into his flames explode when they do, so a pyro can potentially detonate enemy weapons at a far enough distance to avoid damage. Regular bullet ammunition should do more damage while also slightly losing accuracy the longer it flies through flames. If this proves too powerful it could always be made the alternative fire and cost more ammo than regular flames.

The soldier is already a very powerful class. His ability to do damage is well in balance with his slow speed. But, as a soldier I regularly run out of ammo when fighting enemies. My suggestion here is to give the soldier the ability to instantly regain 2 rockets in his clip if he picks up a fallen rocket launcher, and one rocket for other kinds of primary weapons (grenade launchers, miniguns, flamethrowers, etc., but not shotguns)

The spies needs are simple: make it possible for him to run through enemies. The way it is now makes random encounters a huge factor in the success of a spy, because if you're unlucky you'll run into a random enemy that you just couldn't avoid (especially if there's a crowd of enemies). He also needs a better and consistent backstab animation.

etcetera etcetera, my point is to not just give them stronger weapons.
I really like your pyro ideas. As the class is now, a pyro is basically screwed when he comes up against a halfway decent demoman or soldier.
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
David.P
Banned
+649|6530
Man i had so many good ideas and so did many other people. But yet valve refused to listen, Instead they went against to what the majority of players wanted.
DefCon-17
Maple Syrup Faggot
+362|6412|Vancouver | Canada

SamTheMan:D wrote:

a spy has a has a sapper that makes sentries, dispensers etc into his teams colours lololol
Bahahaha yeah.
FloppY_
­
+1,010|6542|Denmark aka Automotive Hell
Scout nailgun instead of pistol (like in TFC)

Pyro crits from axe and shotgun sets people on fire?



I dunno why I allways go along with this since valve will make the game as balanced as possible with or without us and the game will only get more awesome than it already is...
­ Your thoughts, insights, and musings on this matter intrigue me
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724
I think that the Pyro should get a Tourch for his melee, can't crit but can light enemies of fire!
Fat_Swinub
jaff
+125|6691
All of those weapons are upgrades and have no trade-offs. The idea of unlocks are that you don't get a superior gun, you get an alternative which is still in line with all the default guns.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724

Fat_Swinub wrote:

All of those weapons are upgrades and have no trade-offs. The idea of unlocks are that you don't get a superior gun, you get an alternative which is still in line with all the default guns.
Just like my Tourch would be.
Fat_Swinub
jaff
+125|6691
It depends how fast firing it would be and how much damage it would do. Would it set enemies alight for the full 50HP or would it stop at say 30HP?
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724

Fat_Swinub wrote:

It depends how fast firing it would be and how much damage it would do. Would it set enemies alight for the full 50HP or would it stop at say 30HP?
I'd say a 15 HP burn off for every hit you get with it.
Fenix14
scout rush kekeke ^___^
+116|6813|Brisbane, Aus

DefCon-17 wrote:

SamTheMan:D wrote:

a spy has a has a sapper that makes sentries, dispensers etc into his teams colours lololol
Bahahaha yeah.
this must happen.
Brasso
member
+1,549|6886

DoctaStrangelove wrote:

Fat_Swinub wrote:

It depends how fast firing it would be and how much damage it would do. Would it set enemies alight for the full 50HP or would it stop at say 30HP?
I'd say a 15 HP burn off for every hit you get with it.
its a fucking torch

torch, learn to spell
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724
Maybe also a drill for the Engineer. It will repair/damage continuously as apposed to doing allot with one swipe. I'd be better for prolonged encounters but the wrench could do a quick repair much faster. And yes this presumes that Valve gets some sense and makes the wrench repair at a slower rate, I mean 50% per swipe is ridiculous.
DefCon-17
Maple Syrup Faggot
+362|6412|Vancouver | Canada
How about a heavier flamethrower without criticals for the Pyro, so you don't fly back as far from explosions.
wah1188
You orrible caaaaaaan't
+321|6716|UK
Fucking removing pyro's from the game. Annoying spamming motherfuckers.
Kayato
Member
+2|6713|Near Milan/ Italy
Soldier: use the grenade!!!!!don't use it anymore to play!!!throw it!!!!!!!!
Engy:build a radar......who start to ring when enemy approching
Spy:restore old disguese of tf1!!!....dead disguise

Change the vocal chat menu......like bf2 or have 2-3 hot key like medic button..........for a spy......thanks....yes and no.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724

wah1188 wrote:

Fucking removing me from the game. Annoying motherfucker.
fix'd
Tetn1s
Member
+59|6898|Los Angeles
Valve just leaked some pictures of the upcoming Engineer unlocks

and one of the unlocks is...... [SPOILERS]







































The Rocket Sentry!
https://img253.imageshack.us/img253/8014/flamethrowersentrygunfx5.png
https://img253.imageshack.us/img253/8014/flamethrowersentrygunfx5.9ed8e7b1b8.jpg

Last edited by Ned_Z (2008-05-03 14:55:13)

Kamikaze17
Over the line!
+70|7004|Mark it zero.
A drill for the engineer so you can drill your enemies.... for some reason i just have Hostel in my mind... haha

or maybe a level 4 sentry... it has wheels so you can push it around!
kptk92
u
+972|6664|tc_london
Meh rocket sentry, if this is true, is already in place on the Level 3 sentry. Why not a flame sentry that shoots flames like the Pyro, it'd be a great defender of corners

Board footer

Privacy Policy - © 2025 Jeff Minard