kptk92 wrote:
Pyro - in place of the shotgun, a gunpowder keg, left mouse click and hold down to set a trail of gunpowder, use your flamethrower to set the trail alight and burn anyone in its path.
Engi - a choice of another sentry to build - a flamethrower sentry. Rather than not being effective at long range, it is devastating against enemy spies and others attempting to take it down at close range.
Pyro idea: awesome in theory
engi: not so much, but could work
everything else itt: meh.
Classes don't need stronger weapons, they need new abilities. The kind that allows for a clever player to abuse them to the point that he can rape everyone in the server (see also Battlefield 2 pre-1.2) only then without the raging idiots.
The pyro needs something that lets him outmaneuver enemies. Soldiers, demomen, and heavies can explode a pyro in no time if they're at all decent. A pyro can do fuck all against a sentry and even a scout can take him on. My idea would be that the pyro can use his flamethrower as a shield: rockets and demonades that fly into his flames explode when they do, so a pyro can potentially detonate enemy weapons at a far enough distance to avoid damage. Regular bullet ammunition should do more damage while also slightly losing accuracy the longer it flies through flames. If this proves too powerful it could always be made the alternative fire and cost more ammo than regular flames.
The soldier is already a very powerful class. His ability to do damage is well in balance with his slow speed. But, as a soldier I regularly run out of ammo when fighting enemies. My suggestion here is to give the soldier the ability to instantly regain 2 rockets in his clip if he picks up a fallen rocket launcher, and one rocket for other kinds of primary weapons (grenade launchers, miniguns, flamethrowers, etc., but not shotguns)
The spies needs are simple: make it possible for him to run through enemies. The way it is now makes random encounters a huge factor in the success of a spy, because if you're unlucky you'll run into a random enemy that you just couldn't avoid (especially if there's a crowd of enemies). He also needs a better and
consistent backstab animation.
etcetera etcetera, my point is to not just give them stronger weapons.