lol its not true i just took a pic of a lvl 1 sentry converting to a lvl 2.kptk92 wrote:
Meh rocket sentry, if this is true, is already in place on the Level 3 sentry. Why not a flame sentry that shoots flames like the Pyro, it'd be a great defender of corners
Ned_Z what you on about?
We all know sentries already gain rockets on level 3...
'Rocket sentry' sounds pretty lame, smells like BS to me...
We all know sentries already gain rockets on level 3...
'Rocket sentry' sounds pretty lame, smells like BS to me...
MrAnderson wrote:
Ned_Z what you on about?
We all know sentries already gain rockets on level 3...
'Rocket sentry' sounds pretty lame, smells like BS to me...
Reading FTW, eh?Ned_Z wrote:
lol its not true i just took a pic of a lvl 1 sentry converting to a lvl 2.kptk92 wrote:
Meh rocket sentry, if this is true, is already in place on the Level 3 sentry. Why not a flame sentry that shoots flames like the Pyro, it'd be a great defender of corners
a device for the engi so u can make teleporters entrances and exits switch after they are built
Thats actually quite useful. So you can tele back to base to get metal.SamTheMan:D wrote:
a device for the engi so u can make teleporters entrances and exits switch after they are built
Yup, I misunderstoodNooBesT wrote:
Reading FTW, eh?
Me likes...and what about some kind of device against sappers?SamTheMan:D wrote:
a device for the engi so u can make teleporters entrances and exits switch after they are built
I'd say not, sappers are easy enough.sergeriver wrote:
Me likes...and what about some kind of device against sappers?SamTheMan:D wrote:
a device for the engi so u can make teleporters entrances and exits switch after they are built
But Sam's idea is pretty neat.
If you are next to the SG yes, but what if you wçleave it alone.Eldu wrote:
I'd say not, sappers are easy enough.sergeriver wrote:
Me likes...and what about some kind of device against sappers?SamTheMan:D wrote:
a device for the engi so u can make teleporters entrances and exits switch after they are built
But Sam's idea is pretty neat.
Just don't leave it alone .sergeriver wrote:
If you are next to the SG yes, but what if you wçleave it alone.Eldu wrote:
I'd say not, sappers are easy enough.sergeriver wrote:
Me likes...and what about some kind of device against sappers?
But Sam's idea is pretty neat.
If you leave it alone you can expect it to get sapped.
What device would u propose?
Ability to throw your melee (and then you have none until you pick it up) would be nice.
But what about the Heavy his fists would come offkylef wrote:
Ability to throw your melee (and then you have none until you pick it up) would be nice.
Engineer should have a droid following him (like the squad leader stuff in 2142) that fires like a level 2 sentry. This should replace the position of the primary weapon, so we Engineer's can't rush in unless they want to with their wrench
Lol.kptk92 wrote:
But what about the Heavy his fists would come off
Meh, I'm a lazy mf and I'd like to leave my SG alone while I go killing people. I dunno some kind of device which would take the spy's disguise off.Eldu wrote:
Just don't leave it alone .sergeriver wrote:
If you are next to the SG yes, but what if you wçleave it alone.Eldu wrote:
I'd say not, sappers are easy enough.
But Sam's idea is pretty neat.
If you leave it alone you can expect it to get sapped.
What device would u propose?
That'd have to be an active weapon/item with a recharge time.sergeriver wrote:
Meh, I'm a lazy mf and I'd like to leave my SG alone while I go killing people. I dunno some kind of device which would take the spy's disguise off.Eldu wrote:
Just don't leave it alone .sergeriver wrote:
If you are next to the SG yes, but what if you wçleave it alone.
If you leave it alone you can expect it to get sapped.
What device would u propose?
Otherwise you could just keep using it, and any spy would instantly be raped by the SG.
Maybe something you could use only once for each Sg you build.DefCon-17 wrote:
That'd have to be an active weapon/item with a recharge time.sergeriver wrote:
Meh, I'm a lazy mf and I'd like to leave my SG alone while I go killing people. I dunno some kind of device which would take the spy's disguise off.Eldu wrote:
Just don't leave it alone .
If you leave it alone you can expect it to get sapped.
What device would u propose?
Otherwise you could just keep using it, and any spy would instantly be raped by the SG.
MrAnderson wrote:
Lol.kptk92 wrote:
But what about the Heavy his fists would come off
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
What about an upgrade of the dispenser that also gives health to ur SG, but at a slow rate.
I'd say no since you can already hit the sentry for half it hit points in one time.
Exchange the Pyro's shotgun with a jetpack which uses the flamethrower's ammo. Maneuverability for a secondary weapon, and less holy promethium goes to burning stuff (like the Pyro gets to use up all his fuel before he dies anyway).
so my idea was best right guys?
No downside to it. The whole point of unlocks is an alternative, not an upgrade. Nice idea but you need a negative point.SamTheMan:D wrote:
so my idea was best right guys?
Limited use amirite?Fat_Swinub wrote:
No downside to it. The whole point of unlocks is an alternative, not an upgrade. Nice idea but you need a negative point.SamTheMan:D wrote:
so my idea was best right guys?
no, it takes 3 times as long to charge it.Peter wrote:
Limited use amirite?Fat_Swinub wrote:
No downside to it. The whole point of unlocks is an alternative, not an upgrade. Nice idea but you need a negative point.SamTheMan:D wrote:
so my idea was best right guys?