No, on the graphics card. No, on the engine (it's their engine; they developed it; so no they didn't purchase it).Ryan wrote:
Don't game developers have access to game engines and video cards with graphics that can't be purchased by consumers?
Look the only difference between the developer system and the target pc system was memory (and that it was top notch as possible; a very decent PC build). The developer tools for Crytek, I believe, were 64bit tools. As far as texture mapping and number of entities per frame go; those are only numbers. More entities = more polygons. Higher resolution texture maps = more video memory required. But a low end machine can run and develop Crysis - it just can't play it on high settings and get any decent FPS.
Last edited by topal63 (2008-07-30 09:10:39)